scans and ref image

This commit is contained in:
wass08
2026-01-29 09:38:24 +09:00
parent a1a0e78384
commit c94f661bf9
20 changed files with 688 additions and 7 deletions
@@ -0,0 +1,61 @@
import { type GuideNode, useRegistry } from '@pascal-app/core'
import { Suspense, useMemo, useRef } from 'react'
import { DoubleSide, type Group, type Texture, TextureLoader } from 'three'
import { float, texture } from 'three/tsl'
import { MeshBasicNodeMaterial } from 'three/webgpu'
import { useLoader } from '@react-three/fiber'
import { useAssetUrl } from '../../../hooks/use-asset-url'
export const GuideRenderer = ({ node }: { node: GuideNode }) => {
const ref = useRef<Group>(null!)
useRegistry(node.id, 'guide', ref)
const resolvedUrl = useAssetUrl(node.url)
return (
<group
ref={ref}
position={node.position}
rotation={[0, node.rotation[1], 0]}
>
{resolvedUrl && (
<Suspense>
<GuidePlane url={resolvedUrl} scale={node.scale} opacity={node.opacity} />
</Suspense>
)}
</group>
)
}
const GuidePlane = ({ url, scale, opacity }: { url: string; scale: number; opacity: number }) => {
const tex = useLoader(TextureLoader, url) as Texture
const { width, height, material } = useMemo(() => {
const img = tex.image as HTMLImageElement | ImageBitmap
const w = img.width || 1
const h = img.height || 1
const aspect = w / h
// Default: 10 meters wide, height from aspect ratio
const planeWidth = 10 * scale
const planeHeight = (10 / aspect) * scale
const normalizedOpacity = opacity / 100
const mat = new MeshBasicNodeMaterial({
transparent: true,
colorNode: texture(tex),
opacityNode: float(normalizedOpacity),
side: DoubleSide,
depthWrite: false,
})
return { width: planeWidth, height: planeHeight, material: mat }
}, [tex, scale, opacity])
return (
<mesh rotation={[-Math.PI / 2, 0, 0]} material={material}>
<planeGeometry args={[width, height]} />
</mesh>
)
}
@@ -3,8 +3,10 @@
import { type AnyNode, useScene } from '@pascal-app/core'
import { BuildingRenderer } from './building/building-renderer'
import { CeilingRenderer } from './ceiling/ceiling-renderer'
import { GuideRenderer } from './guide/guide-renderer'
import { ItemRenderer } from './item/item-renderer'
import { LevelRenderer } from './level/level-renderer'
import { ScanRenderer } from './scan/scan-renderer'
import { SlabRenderer } from './slab/slab-renderer'
import { WallRenderer } from './wall/wall-renderer'
import { ZoneRenderer } from './zone/zone-renderer'
@@ -23,6 +25,8 @@ export const NodeRenderer = ({ nodeId }: { nodeId: AnyNode['id'] }) => {
{node.type === 'slab' && <SlabRenderer node={node} />}
{node.type === 'wall' && <WallRenderer node={node} />}
{node.type === 'zone' && <ZoneRenderer node={node} />}
{node.type === 'scan' && <ScanRenderer node={node} />}
{node.type === 'guide' && <GuideRenderer node={node} />}
</>
)
}
@@ -0,0 +1,64 @@
import { type ScanNode, useRegistry } from '@pascal-app/core'
import { Clone } from '@react-three/drei/core/Clone'
import { Suspense, useMemo, useRef } from 'react'
import type { Group, Material, Mesh } from 'three'
import { useAssetUrl } from '../../../hooks/use-asset-url'
import { useGLTFKTX2 } from '../../../hooks/use-gltf-ktx2'
export const ScanRenderer = ({ node }: { node: ScanNode }) => {
const ref = useRef<Group>(null!)
useRegistry(node.id, 'scan', ref)
const resolvedUrl = useAssetUrl(node.url)
return (
<group
ref={ref}
position={node.position}
rotation={node.rotation}
scale={[node.scale, node.scale, node.scale]}
>
{resolvedUrl && (
<Suspense>
<ScanModel url={resolvedUrl} opacity={node.opacity} />
</Suspense>
)}
</group>
)
}
const ScanModel = ({ url, opacity }: { url: string; opacity: number }) => {
const { scene } = useGLTFKTX2(url)
useMemo(() => {
const normalizedOpacity = opacity / 100
const isTransparent = normalizedOpacity < 1
const updateMaterial = (material: Material) => {
if (isTransparent) {
material.transparent = true
material.opacity = normalizedOpacity
} else {
material.transparent = false
material.opacity = 1
}
material.needsUpdate = true
}
scene.traverse((child) => {
if ((child as Mesh).isMesh) {
const mesh = child as Mesh
if (Array.isArray(mesh.material)) {
mesh.material.forEach((material) => {
updateMaterial(material)
})
} else {
updateMaterial(mesh.material)
}
}
})
}, [scene, opacity])
return <Clone object={scene} />
}