Merge origin/main (#407 placement restructure) into opening-proximity-guides
#407 ("Always-visible placement ghosts + true-nearest 2D opening snap") restructured the door/window placement tools: it split the old create-in-resolve into a pure resolveWallPlacement() + side-effecting applyWallTarget(), added an off-host floating ghost (fallbackPose / showGhostAt), unified wall hover into onWallHover, and extracted commit{Door,Window}AtWall. Conflict resolution (door/tool.tsx, window/tool.tsx): - Re-homed the single publishOpeningGuidesForWallEvent() call into applyWallTarget (after the draft update + updateCursor), using that scope (wall, getSlabElevationForWall(wall)); door includeVertical:false, window true. - Routed clearOpeningGuides3D() through showGhostAt so every off-host fallback path clears; kept clears in hideCursor, commit helpers, onRoofHover, teardown. - Made the window sill snap (resolvePlacementY) event-free and call it from the pure resolveWallPlacement, so hover + click both get sill/centre/top snapping; Shift bypasses, the moving draft is excluded via ignoreId. - Dropped the branch's inline onWallClick in favour of #407's onWallClick + commitWindowAtWall (no behavior lost). - Reconstructed both files' import blocks, which the auto-merge had truncated to stubs (only tsc caught it). All other conflicts auto-merged (registry types, floorplan-registry-layer, both move-tools). Verified: typecheck 9/9, biome clean, nodes 169 + core 594 tests pass, editor `bun run build` 7/7. Merge resolution reviewed by Codex (adversarial): no semantic regressions; all #407 behavior preserved. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -2,6 +2,7 @@ import {
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type AnyNodeId,
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collectAlignmentAnchors,
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emitter,
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type GridEvent,
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isCurvedWall,
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type RoofEvent,
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type RoofNode,
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@@ -106,6 +107,15 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
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let currentHostId: string | null = movingWindowNode.parentId
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let committed = false
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// Off-wall free-follow: over empty floor the window is parented to the
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// level and tracks the cursor like an item. `freeFollowing` marks that
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// state; `lastMeshEventTime` defers the floor handler whenever a wall/roof
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// mesh event owns the same pointermove — that's the only thing that snaps.
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let freeFollowing = false
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let lastMeshEventTime = -1
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// The window's chosen facing side. R flips it mid-placement (front ↔ back),
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// matching the committed-selected R flip. Initialised from the moving node.
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let sideOverride: WindowNode['side'] = movingWindowNode.side
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let dragAnchor: {
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wallId: string
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rawX: number
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@@ -146,6 +156,17 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
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const id = getLevelId()
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return id ? (sceneRegistry.nodes.get(id as AnyNodeId)?.position.y ?? 0) : 0
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}
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// Sill-center height used while the window isn't on a wall (free-follow and
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// proximity). Fresh preset clones are created at position [0,0,0], which
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// would bury half the window below the floor; default such windows to a
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// ~0.9m sill so the ghost floats at a realistic height. An existing window
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// keeps its own sill.
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const DEFAULT_SILL = 0.9
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const getSillCenterY = () => {
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const y = movingWindowNode.position[1]
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return y > 0.1 ? y : DEFAULT_SILL + movingWindowNode.height / 2
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}
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const getSlabElevation = (wallEvent: WallEvent) =>
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spatialGridManager.getSlabElevationForWall(
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wallEvent.node.parentId ?? '',
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@@ -189,9 +210,12 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
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// Only interact with walls on the current level
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if (event.node.parentId !== getLevelId()) return
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const side = getSideFromNormal(event.normal)
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const itemRotation = calculateItemRotation(event.normal)
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const cursorRotation = calculateCursorRotation(event.normal, event.node.start, event.node.end)
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const faceSide = getSideFromNormal(event.normal)
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const side = sideOverride ?? faceSide
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const rotationOffset = side !== faceSide ? Math.PI : 0
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const itemRotation = calculateItemRotation(event.normal) + rotationOffset
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const cursorRotation =
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calculateCursorRotation(event.normal, event.node.start, event.node.end) + rotationOffset
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const rawLocalX = event.localPosition[0]
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const rawLocalY = event.localPosition[1]
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@@ -318,11 +342,13 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
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}
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const onWallEnter = (event: WallEvent) => {
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lastMeshEventTime = event.nativeEvent?.timeStamp ?? -1
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const target = resolveMoveTarget(event)
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if (!target) {
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onWallLeave()
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return
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}
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freeFollowing = false
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lastTarget = target
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lastRoofEvent = null
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applyPreview(target)
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@@ -330,6 +356,7 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
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}
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const onWallMove = (event: WallEvent) => {
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lastMeshEventTime = event.nativeEvent?.timeStamp ?? -1
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if (!isValidWallSideFace(event.normal)) {
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onWallLeave()
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return
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@@ -349,21 +376,17 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
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onWallLeave()
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return
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}
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freeFollowing = false
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lastTarget = target
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lastRoofEvent = null
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applyPreview(target)
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event.stopPropagation()
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}
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const onWallClick = (event: WallEvent) => {
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// Promote the moving window into its committed wall placement. Shared by
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// the direct wall-mesh click and the floor proximity click.
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const commitToWall = (target: NonNullable<typeof lastTarget>) => {
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if (committed) return
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if (!isValidWallSideFace(event.normal)) return
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if (isCurvedWall(event.node)) return
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// Only interact with walls on the current level
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if (event.node.parentId !== getLevelId()) return
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const target = lastTarget?.wallId === event.node.id ? lastTarget : resolveMoveTarget(event)
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if (!target?.valid) return
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committed = true
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let placedId: string
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@@ -429,31 +452,78 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
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hideCursor()
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useViewer.getState().setSelection({ selectedIds: [placedId] })
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exitMoveMode()
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}
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const onWallClick = (event: WallEvent) => {
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if (committed) return
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if (!isValidWallSideFace(event.normal)) return
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if (isCurvedWall(event.node)) return
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// Only interact with walls on the current level
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if (event.node.parentId !== getLevelId()) return
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const target = lastTarget?.wallId === event.node.id ? lastTarget : resolveMoveTarget(event)
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if (!target?.valid) return
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commitToWall(target)
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event.stopPropagation()
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}
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const onWallLeave = () => {
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// The cursor left the wall mesh. Don't snap back to the origin/original
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// here — the floor proximity handler (onGridMove) takes over on the same
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// pointermove: it snaps to a nearby wall or free-follows the cursor, so
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// the window never blinks back to the building origin between a wall and
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// open floor. Revert is left to free-follow / cancel / commit.
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hideCursor()
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useLiveTransforms.getState().clear(movingWindowNode.id)
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dragAnchor = null
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lastTarget = null
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lastRoofEvent = null
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if (isNew) return // No original to restore for duplicates
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// Move mode: restore to original position while off-wall
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if (currentHostId && currentHostId !== original.parentId) {
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markHostDirty(currentHostId)
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}
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// Free-follow: the window rides the cursor over empty floor, parented to
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// the level like an item node, kept at a sensible sill height. No wall to
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// attach to, so it is not committable here.
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const freeFollowAt = (localX: number, localZ: number) => {
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freeFollowing = true
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lastTarget = null
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lastRoofEvent = null
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hideCursor()
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useLiveTransforms.getState().clear(movingWindowNode.id)
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const levelId = getLevelId()
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const sillCenterY = getSillCenterY()
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// Keep the R-flip visible while free-following (back = rotated π).
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const yaw = sideOverride === 'back' ? Math.PI : 0
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if (currentHostId !== levelId) {
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if (currentHostId && currentHostId !== levelId) markHostDirty(currentHostId)
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useScene.getState().updateNode(movingWindowNode.id, {
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position: [localX, sillCenterY, localZ],
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rotation: [0, yaw, 0],
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side: sideOverride,
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parentId: levelId ?? undefined,
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wallId: undefined,
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roofSegmentId: undefined,
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roofFace: undefined,
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})
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currentHostId = levelId
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} else {
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useScene.getState().updateNode(movingWindowNode.id, {
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position: [localX, sillCenterY, localZ],
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rotation: [0, yaw, 0],
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side: sideOverride,
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})
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}
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currentHostId = original.parentId
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useScene.getState().updateNode(movingWindowNode.id, {
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position: original.position,
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rotation: original.rotation,
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side: original.side,
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parentId: original.parentId,
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wallId: original.wallId,
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roofSegmentId: original.roofSegmentId,
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roofFace: original.roofFace,
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})
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if (original.parentId) markHostDirty(original.parentId)
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}
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const onGridMove = (event: GridEvent) => {
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if (committed) return
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if (useViewer.getState().cameraDragging) return
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// A wall/roof mesh handler owns this exact pointermove (shared DOM
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// timeStamp): the cursor ray is on a wall/roof, so it snaps. Otherwise
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// the cursor is over open floor — free-follow it. No proximity magnet:
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// snapping engages only when the cursor ray actually hovers a wall.
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if (event.nativeEvent?.timeStamp === lastMeshEventTime) return
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const [x, , z] = event.localPosition
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freeFollowAt(x, z)
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}
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// ── Roof-segment wall faces ─────────────────────────────────────
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@@ -480,12 +550,14 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
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}
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const onRoofHover = (event: RoofEvent) => {
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lastMeshEventTime = event.nativeEvent?.timeStamp ?? -1
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const target = resolveRoofMoveTarget(event)
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if (!target) {
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onRoofLeave()
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return
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}
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// Wall-frame drag anchor / live transform don't apply on a roof face.
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freeFollowing = false
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dragAnchor = null
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lastTarget = null
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lastRoofEvent = event
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@@ -586,26 +658,13 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
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}
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const onRoofLeave = () => {
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// Mirror onWallLeave: don't revert to origin here — onGridMove takes
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// over on the same pointermove (snap to a nearby wall or free-follow).
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hideCursor()
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useLiveTransforms.getState().clear(movingWindowNode.id)
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dragAnchor = null
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lastTarget = null
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lastRoofEvent = null
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if (isNew) return
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if (currentHostId && currentHostId !== original.parentId) {
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markHostDirty(currentHostId)
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}
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currentHostId = original.parentId
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useScene.getState().updateNode(movingWindowNode.id, {
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position: original.position,
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rotation: original.rotation,
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side: original.side,
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parentId: original.parentId,
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wallId: original.wallId,
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roofSegmentId: original.roofSegmentId,
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roofFace: original.roofFace,
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})
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if (original.parentId) markHostDirty(original.parentId)
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}
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const onCancel = () => {
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@@ -633,13 +692,47 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
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const onPlacementDragPointerUp = (event: PointerEvent) => {
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if (!consumePlacementDragRelease(event)) return
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if (lastTarget) {
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onWallClick(lastTarget.event)
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// Free-following over open floor can't commit (no wall). A wall hover
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// target commits via commitToWall; a roof face via onRoofClick.
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if (lastTarget?.valid && !freeFollowing) {
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commitToWall(lastTarget)
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return
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}
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if (lastRoofEvent) onRoofClick(lastRoofEvent)
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}
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// R flips the window's facing side mid-placement (front ↔ back), like the
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// committed-selected R flip — usable before commit, whether snapped to a
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// wall or free-following. No-op on a roof-segment face (front-only host).
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const onKeyDown = (e: KeyboardEvent) => {
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if (committed) return
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if (e.key !== 'r' && e.key !== 'R') return
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const target = e.target as HTMLElement | null
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if (
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target &&
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(target.tagName === 'INPUT' || target.tagName === 'TEXTAREA' || target.isContentEditable)
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) {
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return
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}
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const onWall = lastTarget !== null
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if (!(onWall || freeFollowing)) return
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e.preventDefault()
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sideOverride = sideOverride === 'front' ? 'back' : 'front'
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triggerSFX('sfx:item-rotate')
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if (onWall) {
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const next = resolveMoveTarget(lastTarget!.event)
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if (next) {
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lastTarget = next
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applyPreview(next)
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}
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} else {
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useScene.getState().updateNode(movingWindowNode.id, {
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side: sideOverride,
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rotation: [0, sideOverride === 'back' ? Math.PI : 0, 0],
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})
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}
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}
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emitter.on('wall:enter', onWallEnter)
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emitter.on('wall:move', onWallMove)
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emitter.on('wall:click', onWallClick)
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@@ -648,8 +741,10 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
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emitter.on('roof:move', onRoofHover)
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emitter.on('roof:click', onRoofClick)
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emitter.on('roof:leave', onRoofLeave)
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emitter.on('grid:move', onGridMove)
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emitter.on('tool:cancel', onCancel)
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window.addEventListener('pointerup', onPlacementDragPointerUp)
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window.addEventListener('keydown', onKeyDown)
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return () => {
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// Safety cleanup: if still transient on unmount (e.g. phase switch mid-move)
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@@ -687,8 +782,10 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
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emitter.off('roof:move', onRoofHover)
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emitter.off('roof:click', onRoofClick)
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emitter.off('roof:leave', onRoofLeave)
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emitter.off('grid:move', onGridMove)
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emitter.off('tool:cancel', onCancel)
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window.removeEventListener('pointerup', onPlacementDragPointerUp)
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window.removeEventListener('keydown', onKeyDown)
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}
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}, [movingWindowNode, exitMoveMode])
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