feat(paint-slots): migrate wall + procedural kinds onto node.slots

Retire the inline material fields on every slot-model kind, moving them
onto the unified node.slots model on load so painting, edit-propagation,
and the picker behave uniformly.

Walls: slots {interior,exterior}; slot-first viewer resolution threading
sceneMaterials (content folded into the wall material hash); WallRenderer
subscribes to the scene-material palette so a scene-material edit
re-renders live; wallPaint rebuilt on createSlotPaintCapability.

Load migration generalizes legacy -> slots across slab/ceiling (surface),
fence (posts/infill/base/rail), column (shaft/base/capital/frame), shelf
(shelves/frame/back), and stair (per-role tread/side/railing). Library/
scene refs pass through; inline customs mint a deduped scene material;
legacy fields cleared. No visual change (renderers already fell back to
the legacy fields). Roof/chimney/dormer/vents intentionally stay on their
role system.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Wassim SAMAD
2026-06-18 10:12:53 -04:00
co-authored by Claude Opus 4.8
parent faf73d66f2
commit c6423e7c73
11 changed files with 659 additions and 162 deletions
-1
View File
@@ -221,7 +221,6 @@ export {
buildRoofSurfaceMaterialPatch,
buildSingleSurfaceMaterialPatch,
buildStairSurfaceMaterialPatch,
buildWallSurfaceMaterialPatch,
getActivePaintMaterialLabel,
hasActivePaintMaterial,
} from './lib/material-paint'
-28
View File
@@ -13,7 +13,6 @@ import {
getEffectiveRoofSurfaceMaterial,
getEffectiveSegmentSurfaceMaterial,
getEffectiveStairSurfaceMaterial,
getEffectiveWallSurfaceMaterial,
getLibraryMaterialIdFromRef,
type MaterialSchema,
type MaterialTarget,
@@ -26,7 +25,6 @@ import {
type SlabNode,
type StairNode,
type StairSurfaceMaterialRole,
type WallNode,
type WallSurfaceSide,
} from '@pascal-app/core'
@@ -78,32 +76,6 @@ export function getActivePaintMaterialLabel(material: ActivePaintMaterial | null
return getCatalogEntryForActivePaintMaterial(material)?.label ?? 'Custom'
}
export function buildWallSurfaceMaterialPatch(
node: WallNode,
targetSide: WallSurfaceSide,
material: MaterialSchema | undefined,
materialPreset: string | undefined,
): Partial<WallNode> {
const nextSurfaceMaterial = { material, materialPreset }
const nextInterior =
targetSide === 'interior'
? nextSurfaceMaterial
: getEffectiveWallSurfaceMaterial(node, 'interior')
const nextExterior =
targetSide === 'exterior'
? nextSurfaceMaterial
: getEffectiveWallSurfaceMaterial(node, 'exterior')
return {
interiorMaterial: nextInterior.material,
interiorMaterialPreset: nextInterior.materialPreset,
exteriorMaterial: nextExterior.material,
exteriorMaterialPreset: nextExterior.materialPreset,
material: undefined,
materialPreset: undefined,
}
}
export function buildRoofSurfaceMaterialPatch(
node: RoofNode,
targetRole: RoofSurfaceMaterialRole,