Merge remote-tracking branch 'origin/main' into feat/paint-slots

# Conflicts:
#	packages/core/src/store/use-scene.ts
#	packages/editor/src/components/editor/index.tsx
This commit is contained in:
Wassim SAMAD
2026-06-18 12:22:26 -04:00
415 changed files with 22805 additions and 1414 deletions
+22 -14
View File
@@ -36,52 +36,60 @@ export function useNodeEvents<K extends AnyNodeType>(node: NodeByKind<K>, type:
emitter.emit(eventKey, payload as never)
}
// Suppress node pointer events while an interaction drag is in
// progress. `cameraDragging` covers orbit/pan/dolly; `inputDragging`
// covers host-driven drags (editor handle arrows etc.). Without
// this, the synthesized click on pointerup would reroute selection
// to whatever mesh the cursor lands on at release.
const isInteractionActive = () => {
// Camera drags (orbit / pan / dolly) suppress ALL node pointer events.
//
// `inputDragging` (host-driven drags: handle arrows, press-drag moves)
// additionally suppresses the SELECTION events — without it the click
// synthesized on pointer-release would reroute selection to whatever mesh
// sits under the cursor at release. It must NOT suppress the SPATIAL events
// (`enter` / `move` / `leave`): a surface-following move tool — a door /
// window sliding along a wall — runs WITH `inputDragging` set and depends on
// those events to track the cursor. Consumers that should ignore drag-time
// spatial events gate on `inputDragging` themselves (the editor's hover and
// paint paths, box-select), so emitting them during a drag only reaches the
// active move tool that wants them.
const spatialSuppressed = () => useViewer.getState().cameraDragging
const selectionSuppressed = () => {
const s = useViewer.getState()
return s.cameraDragging || s.inputDragging
}
return {
onPointerDown: (e: ThreeEvent<PointerEvent>) => {
if (isInteractionActive()) return
if (selectionSuppressed()) return
if (e.button !== 0) return
emit('pointerdown', e)
},
onPointerUp: (e: ThreeEvent<PointerEvent>) => {
if (isInteractionActive()) return
if (selectionSuppressed()) return
if (e.button !== 0) return
emit('pointerup', e)
// Synthesize a click event on pointer up to be more forgiving than R3F's default onClick
// which often fails if the mouse moves even 1 pixel.
emit('click', e)
},
onClick: (e: ThreeEvent<PointerEvent>) => {
onClick: (_e: ThreeEvent<PointerEvent>) => {
// Disable default R3F click since we synthesize it on pointerup
// This prevents double-clicks from firing twice.
},
onPointerEnter: (e: ThreeEvent<PointerEvent>) => {
if (isInteractionActive()) return
if (spatialSuppressed()) return
emit('enter', e)
},
onPointerLeave: (e: ThreeEvent<PointerEvent>) => {
if (isInteractionActive()) return
if (spatialSuppressed()) return
emit('leave', e)
},
onPointerMove: (e: ThreeEvent<PointerEvent>) => {
if (isInteractionActive()) return
if (spatialSuppressed()) return
emit('move', e)
},
onDoubleClick: (e: ThreeEvent<PointerEvent>) => {
if (isInteractionActive()) return
if (selectionSuppressed()) return
emit('double-click', e)
},
onContextMenu: (e: ThreeEvent<PointerEvent>) => {
if (isInteractionActive()) return
if (selectionSuppressed()) return
emit('context-menu', e)
},
}