editor: green/red placement box for shelf + tool sync for presets (#366)

* feat(editor): shelf placement validity box + sync tool for positioned presets

Give the generic move tool a green/red footprint box for shelf placement,
matching the GLB item cursor, and drop the vertical-arrow CursorSphere for
shelves. Box colour comes from canPlaceOnFloor; an invalid (red) drop is
refused unless Shift forces it, and R/T play the rotate sfx. Re-sync the box
transform on node change so a re-armed clone isn't left at the previous
rotation/position.

Extract the box wireframe geometry helpers into a shared
placement-box-geometry module reused by the item coordinator and the new
declarative PlacementBox component. Export the Tool type so host apps can set
the active tool for a positioned preset.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

* chore: apply biome formatting + ignore generated next-env.d.ts

Format files that predate the current biome config (lineWidth 100, single
quotes, semicolons as-needed) so they stop showing as dirty on every checkout.
Formatting only — no behavior change.

Also exclude **/next-env.d.ts from biome: Next regenerates it (double quotes +
semicolon) on every build, so biome kept reformatting it into a perpetual dirty
diff. Ignoring it lets Next own the file.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Wassim SAMAD
2026-06-03 09:52:57 -04:00
committed by GitHub
co-authored by Claude Opus 4.8
parent e741ba677a
commit c3199e7540
22 changed files with 400 additions and 185 deletions
+1 -7
View File
@@ -169,13 +169,7 @@ const DormerRenderer = ({ node: storeNode }: { node: DormerNode }) => {
ref={ref}
rotation-y={node.rotation ?? 0}
>
<mesh
castShadow
geometry={geometry}
material={material}
name="dormer-body"
receiveShadow
/>
<mesh castShadow geometry={geometry} material={material} name="dormer-body" receiveShadow />
<DormerWindowAssembly
frameMaterial={frameSideMat}
glassMaterial={glassMat}
@@ -140,11 +140,7 @@ const DormerWindowAssembly = ({
// the sill always extrudes along the group's local +Z, so its position
// no longer needs to flip per-face.
const renderFace = (zPos: number, yRot: number, keyPrefix: string) => (
<group
name={`dormer-window-${keyPrefix}`}
position={[winX, winY, zPos]}
rotation-y={yRot}
>
<group name={`dormer-window-${keyPrefix}`} position={[winX, winY, zPos]} rotation-y={yRot}>
{winGeo.glassPanes.map((pane, i) => (
<mesh
geometry={pane.geo}