Phase 5 Stage D: fix bend history + move-tool loop + grid-snap sfx
Three user-reported regressions, all in the Stage D move/curve ports: 1. **Fence/wall bend cancelled the fence creation on Ctrl-Z.** The action.commit's `return false` shortcut on "no offset change" bypassed the dance entirely — pastStates wasn't touched, so the next Ctrl-Z fell through to whatever preceded activation (typically the create step). Fix: always run the dance, even on no-op commits. First Ctrl-Z then absorbs a silent no-op entry, subsequent presses roll back real prior actions. Same fix applied to fence move-endpoint, fence move, slab move, ceiling move. 2. **Slab/ceiling move 'maximum update depth exceeded' loop.** The `useScene` selector in `SlabMoveTool` returned a freshly-allocated `[sx, sz]` tuple on every call. Zustand's `Object.is` equality failed each comparison → re-subscribe → re-render → loop. Fix: subscribe to the stable live-node reference and derive the center via `useMemo`. Same recipe for fence/ceiling move-tools, including memoizing the `originalCenter` fallback that was getting a new array per render. 3. **No grid-snap sfx during move drag.** Action `preview` now tracks the last snapped pointer on a mutable `lastSnapped` ctx field and emits `sfx:grid-snap` when it changes between ticks. Matches the legacy MoveFenceTool's per-tick sound. Locking test for foot-gun 1 lives in `packages/core/src/services/single-undo-dance.test.ts`. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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Claude Opus 4.7
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@@ -68,7 +68,9 @@ export const curveWallDragAction: DragAction<CurveWallCtx, CurveWallDraft> = {
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},
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commit: (draft, ctx, scene) => {
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if (draft.curveOffset === ctx.originalCurveOffset) return false
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// Always push a pastState entry — see fence/actions/curve.ts for
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// the rationale (no-op-bend would otherwise let Ctrl-Z cancel the
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// wall creation).
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scene.restoreAll()
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scene.resumeHistory()
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scene.update(ctx.nodeId, { curveOffset: draft.curveOffset } as Partial<AnyNode>)
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