Phase 5 Stage D: fix bend history + move-tool loop + grid-snap sfx

Three user-reported regressions, all in the Stage D move/curve ports:

1. **Fence/wall bend cancelled the fence creation on Ctrl-Z.** The
   action.commit's `return false` shortcut on "no offset change"
   bypassed the dance entirely — pastStates wasn't touched, so the
   next Ctrl-Z fell through to whatever preceded activation
   (typically the create step). Fix: always run the dance, even on
   no-op commits. First Ctrl-Z then absorbs a silent no-op entry,
   subsequent presses roll back real prior actions. Same fix applied
   to fence move-endpoint, fence move, slab move, ceiling move.

2. **Slab/ceiling move 'maximum update depth exceeded' loop.** The
   `useScene` selector in `SlabMoveTool` returned a freshly-allocated
   `[sx, sz]` tuple on every call. Zustand's `Object.is` equality
   failed each comparison → re-subscribe → re-render → loop. Fix:
   subscribe to the stable live-node reference and derive the center
   via `useMemo`. Same recipe for fence/ceiling move-tools, including
   memoizing the `originalCenter` fallback that was getting a new
   array per render.

3. **No grid-snap sfx during move drag.** Action `preview` now tracks
   the last snapped pointer on a mutable `lastSnapped` ctx field and
   emits `sfx:grid-snap` when it changes between ticks. Matches the
   legacy MoveFenceTool's per-tick sound.

Locking test for foot-gun 1 lives in
`packages/core/src/services/single-undo-dance.test.ts`.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Wassim SAMAD
2026-05-18 08:12:07 -04:00
co-authored by Claude Opus 4.7
parent d43cd569d6
commit c2c2f66427
9 changed files with 134 additions and 70 deletions
@@ -183,11 +183,12 @@ export const moveFenceEndpointDragAction: DragAction<MoveFenceEndpointCtx, MoveF
},
commit: (draft, ctx, scene) => {
// Reject when the drag didn't move OR the resulting fence would
// be shorter than the minimum length. createDragSession.cancel()
// restores originals via the snapshot.
const hasChanged = !samePoint(draft.movingPoint, ctx.originalMovingPoint)
if (!hasChanged) return false
// Min-length rejection still matters — too-short fence is invalid
// and should bounce back via the cancel path (snapshot restore).
// But the "no-change" rejection is removed: see
// fence/actions/curve.ts for the rationale (no-op drag must still
// push a pastState entry to avoid Ctrl-Z cancelling the fence
// creation that preceded the activation).
if (!isWallLongEnough(draft.start, draft.end)) return false
// Single-undo dance: revert to originals (paused history → no