Merge pull request #112 from pascalorg/fix/community-feedback-pass-2
Fix/community feedback pass 2
This commit is contained in:
@@ -34,13 +34,15 @@ function MoveItemContent({ movingNode }: { movingNode: ItemNode }) {
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draftNode,
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// Duplicates start fresh in floor mode; wall/ceiling draft is created lazily by ensureDraft
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initialState: isNew ? { surface: 'floor', wallId: null, ceilingId: null, surfaceItemId: null } : getInitialState(movingNode),
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// Preserve the original item's scale so Y-position calculations use the correct height
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defaultScale: isNew ? movingNode.scale : undefined,
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initDraft: (gridPosition) => {
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if (isNew) {
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// Duplicate: use the same create() path as ItemTool so ghost rendering works correctly.
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// Floor items get a draft immediately; wall/ceiling items are created lazily on surface entry.
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gridPosition.copy(new Vector3(...movingNode.position))
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if (!movingNode.asset.attachTo) {
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draftNode.create(gridPosition, movingNode.asset, movingNode.rotation)
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draftNode.create(gridPosition, movingNode.asset, movingNode.rotation, movingNode.scale)
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}
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} else {
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draftNode.adopt(movingNode)
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@@ -9,7 +9,7 @@ import type {
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WallEvent,
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WallNode,
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} from '@pascal-app/core'
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import { sceneRegistry, useScene } from '@pascal-app/core'
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import { getScaledDimensions, sceneRegistry, useScene } from '@pascal-app/core'
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import { Vector3 } from 'three'
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import type {
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CommitResult,
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@@ -43,7 +43,7 @@ export const floorStrategy = {
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move(ctx: PlacementContext, event: GridEvent): PlacementResult | null {
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if (ctx.state.surface !== 'floor') return null
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const dims = ctx.asset.dimensions ?? DEFAULT_DIMENSIONS
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const dims = ctx.draftItem ? getScaledDimensions(ctx.draftItem) : (ctx.asset.dimensions ?? DEFAULT_DIMENSIONS)
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const [dimX, , dimZ] = dims
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const x = snapToGrid(event.position[0], dimX)
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const z = snapToGrid(event.position[2], dimZ)
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@@ -70,7 +70,7 @@ export const floorStrategy = {
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const valid = validators.canPlaceOnFloor(
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ctx.levelId,
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pos,
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ctx.draftItem.asset.dimensions,
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getScaledDimensions(ctx.draftItem),
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[0, 0, 0],
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[ctx.draftItem.id],
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).valid
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@@ -128,7 +128,7 @@ export const wallStrategy = {
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event.node.id,
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x,
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y,
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ctx.asset.dimensions ?? DEFAULT_DIMENSIONS,
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ctx.draftItem ? getScaledDimensions(ctx.draftItem) : (ctx.asset.dimensions ?? DEFAULT_DIMENSIONS),
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attachTo,
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side,
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[],
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@@ -179,7 +179,7 @@ export const wallStrategy = {
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event.node.id,
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snappedX,
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snappedY,
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ctx.draftItem.asset.dimensions,
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getScaledDimensions(ctx.draftItem),
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ctx.draftItem.asset.attachTo as 'wall' | 'wall-side',
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side,
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[ctx.draftItem.id],
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@@ -219,7 +219,7 @@ export const wallStrategy = {
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ctx.state.wallId as WallNode['id'],
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ctx.gridPosition.x,
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ctx.gridPosition.y,
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ctx.draftItem.asset.dimensions,
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getScaledDimensions(ctx.draftItem),
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ctx.draftItem.asset.attachTo as 'wall' | 'wall-side',
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ctx.draftItem.side,
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[ctx.draftItem.id],
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@@ -281,7 +281,7 @@ export const ceilingStrategy = {
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const ceilingLevelId = resolveLevelId(event.node, nodes)
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if (ctx.levelId !== ceilingLevelId) return null
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const dims = ctx.asset.dimensions ?? DEFAULT_DIMENSIONS
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const dims = ctx.draftItem ? getScaledDimensions(ctx.draftItem) : (ctx.asset.dimensions ?? DEFAULT_DIMENSIONS)
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const [dimX, , dimZ] = dims
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const itemHeight = dims[1]
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@@ -308,7 +308,7 @@ export const ceilingStrategy = {
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if (ctx.state.surface !== 'ceiling') return null
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if (!ctx.draftItem) return null
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const dims = ctx.asset.dimensions ?? DEFAULT_DIMENSIONS
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const dims = getScaledDimensions(ctx.draftItem)
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const [dimX, , dimZ] = dims
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const itemHeight = dims[1]
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@@ -341,7 +341,7 @@ export const ceilingStrategy = {
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const valid = validators.canPlaceOnCeiling(
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ctx.state.ceilingId as CeilingNode['id'],
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pos,
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ctx.draftItem.asset.dimensions,
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getScaledDimensions(ctx.draftItem),
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ctx.draftItem.rotation,
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[ctx.draftItem.id],
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).valid
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@@ -399,8 +399,8 @@ export const itemSurfaceStrategy = {
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if (!surfaceItem.asset.surface) return null
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// Size check: our footprint must fit on surface item's footprint
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const ourDims = ctx.asset.dimensions ?? DEFAULT_DIMENSIONS
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const surfDims = surfaceItem.asset.dimensions
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const ourDims = ctx.draftItem ? getScaledDimensions(ctx.draftItem) : (ctx.asset.dimensions ?? DEFAULT_DIMENSIONS)
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const surfDims = getScaledDimensions(surfaceItem)
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if (ourDims[0] > surfDims[0] || ourDims[2] > surfDims[2]) return null
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const surfaceMesh = sceneRegistry.nodes.get(surfaceItem.id)
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@@ -411,7 +411,7 @@ export const itemSurfaceStrategy = {
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const x = snapToGrid(localPos.x, ourDims[0])
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const z = snapToGrid(localPos.z, ourDims[2])
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const y = surfaceItem.asset.surface.height
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const y = surfaceItem.asset.surface.height * surfaceItem.scale[1]
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const worldSnapped = surfaceMesh.localToWorld(new Vector3(x, y, z))
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@@ -439,13 +439,13 @@ export const itemSurfaceStrategy = {
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const surfaceMesh = sceneRegistry.nodes.get(ctx.state.surfaceItemId)
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if (!surfaceMesh) return null
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const ourDims = ctx.asset.dimensions ?? DEFAULT_DIMENSIONS
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const ourDims = getScaledDimensions(ctx.draftItem)
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const worldPos = new Vector3(event.position[0], event.position[1], event.position[2])
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const localPos = surfaceMesh.worldToLocal(worldPos)
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const x = snapToGrid(localPos.x, ourDims[0])
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const z = snapToGrid(localPos.z, ourDims[2])
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const y = surfaceItem.asset.surface.height
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const y = surfaceItem.asset.surface.height * surfaceItem.scale[1]
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const worldSnapped = surfaceMesh.localToWorld(new Vector3(x, y, z))
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@@ -501,7 +501,7 @@ export function checkCanPlace(ctx: PlacementContext, validators: SpatialValidato
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return validators.canPlaceOnCeiling(
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ctx.state.ceilingId as CeilingNode['id'],
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[ctx.gridPosition.x, ctx.gridPosition.y, ctx.gridPosition.z],
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ctx.draftItem.asset.dimensions,
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getScaledDimensions(ctx.draftItem),
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ctx.draftItem.rotation,
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[ctx.draftItem.id],
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).valid
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@@ -514,7 +514,7 @@ export function checkCanPlace(ctx: PlacementContext, validators: SpatialValidato
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ctx.state.wallId as WallNode['id'],
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ctx.gridPosition.x,
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ctx.gridPosition.y,
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ctx.draftItem.asset.dimensions,
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getScaledDimensions(ctx.draftItem),
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attachTo,
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ctx.draftItem.side,
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[ctx.draftItem.id],
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@@ -525,7 +525,7 @@ export function checkCanPlace(ctx: PlacementContext, validators: SpatialValidato
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return validators.canPlaceOnFloor(
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ctx.levelId,
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[ctx.gridPosition.x, 0, ctx.gridPosition.z],
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ctx.draftItem.asset.dimensions,
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getScaledDimensions(ctx.draftItem),
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[0, 0, 0],
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[ctx.draftItem.id],
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).valid
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@@ -18,7 +18,7 @@ export interface DraftNodeHandle {
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/** Whether the current draft was adopted (move mode) vs created (create mode) */
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readonly isAdopted: boolean
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/** Create a new draft item at the given position. Returns the created node or null. */
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create: (gridPosition: Vector3, asset: AssetInput, rotation?: [number, number, number]) => ItemNode | null
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create: (gridPosition: Vector3, asset: AssetInput, rotation?: [number, number, number], scale?: [number, number, number]) => ItemNode | null
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/** Take ownership of an existing scene node as the draft (for move mode). */
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adopt: (node: ItemNode) => void
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/** Commit the current draft. Create mode: delete+recreate. Move mode: update in place. */
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@@ -40,13 +40,14 @@ export function useDraftNode(): DraftNodeHandle {
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const adoptedRef = useRef(false)
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const originalStateRef = useRef<OriginalState | null>(null)
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const create = useCallback((gridPosition: Vector3, asset: AssetInput, rotation?: [number, number, number]): ItemNode | null => {
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const create = useCallback((gridPosition: Vector3, asset: AssetInput, rotation?: [number, number, number], scale?: [number, number, number]): ItemNode | null => {
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const currentLevelId = useViewer.getState().selection.levelId
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if (!currentLevelId) return null
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const node = ItemNode.parse({
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position: [gridPosition.x, gridPosition.y, gridPosition.z],
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rotation: rotation ?? [0, 0, 0],
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scale: scale ?? [1, 1, 1],
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name: asset.name,
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asset,
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parentId: currentLevelId,
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@@ -3,6 +3,7 @@ import {
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type AnyNodeId,
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type CeilingEvent,
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emitter,
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getScaledDimensions,
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type GridEvent,
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type ItemEvent,
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resolveLevelId,
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@@ -65,6 +66,8 @@ export interface PlacementCoordinatorConfig {
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onCommitted: () => boolean
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onCancel?: () => void
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initialState?: PlacementState
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/** Scale to use when lazily creating a draft (e.g. for wall/ceiling duplicates). Defaults to [1,1,1]. */
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defaultScale?: [number, number, number]
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}
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export function usePlacementCoordinator(config: PlacementCoordinatorConfig): React.ReactNode {
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@@ -139,7 +142,7 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
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cursorGroupRef.current.position.set(...result.cursorPosition)
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cursorGroupRef.current.rotation.y = result.cursorRotationY
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draftNode.create(gridPosition.current, asset, [0, result.cursorRotationY, 0])
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draftNode.create(gridPosition.current, asset, [0, result.cursorRotationY, 0], configRef.current.defaultScale)
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const draft = draftNode.current
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if (draft) {
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@@ -646,7 +649,8 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
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// ---- Bounding box geometry ----
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const dims = asset.dimensions ?? DEFAULT_DIMENSIONS
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const draft = draftNode.current
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const dims = draft ? getScaledDimensions(draft) : (asset.dimensions ?? DEFAULT_DIMENSIONS)
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const boxGeometry = new BoxGeometry(dims[0], dims[1], dims[2])
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boxGeometry.translate(0, dims[1] / 2, 0)
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const edgesGeometry = new EdgesGeometry(boxGeometry)
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@@ -731,7 +735,7 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
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const slabElevation = spatialGridManager.getSlabElevationForItem(
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levelId,
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[gridPosition.current.x, gridPosition.current.y, gridPosition.current.z],
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asset.dimensions ?? DEFAULT_DIMENSIONS,
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getScaledDimensions(draftNode.current),
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draftNode.current.rotation,
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)
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mesh.position.y = slabElevation
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@@ -743,7 +747,8 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
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}
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})
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const dims = config.asset.dimensions ?? DEFAULT_DIMENSIONS
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const initialDraft = draftNode.current
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const dims = initialDraft ? getScaledDimensions(initialDraft) : (config.asset.dimensions ?? DEFAULT_DIMENSIONS)
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const initialBoxGeometry = new BoxGeometry(dims[0], dims[1], dims[2])
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initialBoxGeometry.translate(0, dims[1] / 2, 0)
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@@ -2,6 +2,7 @@ import {
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type AnyNodeId,
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emitter,
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sceneRegistry,
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spatialGridManager,
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useScene,
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type WallEvent,
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WindowNode,
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@@ -78,10 +79,17 @@ export const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWin
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if (wallId) useScene.getState().dirtyNodes.add(wallId as AnyNodeId)
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}
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const getLevelId = () => useViewer.getState().selection.levelId
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const getLevelYOffset = () => {
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const id = useViewer.getState().selection.levelId
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const id = getLevelId()
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return id ? (sceneRegistry.nodes.get(id as AnyNodeId)?.position.y ?? 0) : 0
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}
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const getSlabElevation = (wallEvent: WallEvent) =>
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spatialGridManager.getSlabElevationForWall(
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wallEvent.node.parentId ?? '',
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wallEvent.node.start,
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wallEvent.node.end,
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)
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const hideCursor = () => {
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if (cursorGroupRef.current) cursorGroupRef.current.visible = false
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@@ -102,6 +110,8 @@ export const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWin
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const onWallEnter = (event: WallEvent) => {
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if (!isValidWallSideFace(event.normal)) return
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// Only interact with walls on the current level
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if (event.node.parentId !== getLevelId()) return
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const side = getSideFromNormal(event.normal)
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const itemRotation = calculateItemRotation(event.normal)
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@@ -134,12 +144,18 @@ export const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWin
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movingWindowNode.id,
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)
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updateCursor(wallLocalToWorld(event.node, clampedX, clampedY, getLevelYOffset()), cursorRotation, valid)
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updateCursor(
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wallLocalToWorld(event.node, clampedX, clampedY, getLevelYOffset(), getSlabElevation(event)),
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cursorRotation,
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valid,
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)
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event.stopPropagation()
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}
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const onWallMove = (event: WallEvent) => {
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if (!isValidWallSideFace(event.normal)) return
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// Only interact with walls on the current level
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if (event.node.parentId !== getLevelId()) return
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const side = getSideFromNormal(event.normal)
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const itemRotation = calculateItemRotation(event.normal)
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@@ -172,12 +188,18 @@ export const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWin
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movingWindowNode.id,
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)
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updateCursor(wallLocalToWorld(event.node, clampedX, clampedY, getLevelYOffset()), cursorRotation, valid)
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updateCursor(
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wallLocalToWorld(event.node, clampedX, clampedY, getLevelYOffset(), getSlabElevation(event)),
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cursorRotation,
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valid,
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)
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event.stopPropagation()
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}
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const onWallClick = (event: WallEvent) => {
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if (!isValidWallSideFace(event.normal)) return
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// Only interact with walls on the current level
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if (event.node.parentId !== getLevelId()) return
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const side = getSideFromNormal(event.normal)
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const itemRotation = calculateItemRotation(event.normal)
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@@ -1,16 +1,18 @@
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import { type AnyNodeId, type ItemNode, useScene, type WallNode, type WindowNode } from '@pascal-app/core'
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import { getScaledDimensions, type AnyNodeId, type ItemNode, useScene, type WallNode, type WindowNode } from '@pascal-app/core'
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/**
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* Converts wall-local (X along wall, Y = height above level floor) to world XYZ.
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* Converts wall-local (X along wall, Y = height above wall base) to world XYZ.
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* Wall XZ uses level-local coordinates (levels only offset in Y, not XZ).
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* Pass levelYOffset (the level group's current world Y) so the cursor lands at the
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* correct world height when the cursor group is at the scene root.
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* Pass levelYOffset (the level group's current world Y) and slabElevation (the
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* wall mesh's Y within the level group) so the cursor lands at the correct world
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* height — matching how WallSystem positions the wall mesh at slabElevation.
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*/
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export function wallLocalToWorld(
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wallNode: WallNode,
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localX: number,
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localY: number,
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levelYOffset = 0,
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slabElevation = 0,
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): [number, number, number] {
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const wallAngle = Math.atan2(
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wallNode.end[1] - wallNode.start[1],
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@@ -18,7 +20,7 @@ export function wallLocalToWorld(
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)
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return [
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wallNode.start[0] + localX * Math.cos(wallAngle),
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localY + levelYOffset,
|
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slabElevation + localY + levelYOffset,
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wallNode.start[1] + localX * Math.sin(wallAngle),
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]
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}
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@@ -77,7 +79,7 @@ export function hasWallChildOverlap(
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if (child.type === 'item') {
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const item = child as ItemNode
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if (item.asset.attachTo !== 'wall' && item.asset.attachTo !== 'wall-side') continue
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const [w, h] = item.asset.dimensions
|
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const [w, h] = getScaledDimensions(item)
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childLeft = item.position[0] - w / 2
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||||
childRight = item.position[0] + w / 2
|
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childBottom = item.position[1] // items store bottom Y
|
||||
|
||||
@@ -2,6 +2,7 @@ import {
|
||||
type AnyNodeId,
|
||||
emitter,
|
||||
sceneRegistry,
|
||||
spatialGridManager,
|
||||
useScene,
|
||||
type WallEvent,
|
||||
WindowNode,
|
||||
@@ -44,6 +45,12 @@ export const WindowTool: React.FC = () => {
|
||||
const id = getLevelId()
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||||
return id ? (sceneRegistry.nodes.get(id as AnyNodeId)?.position.y ?? 0) : 0
|
||||
}
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||||
const getSlabElevation = (wallEvent: WallEvent) =>
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spatialGridManager.getSlabElevationForWall(
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wallEvent.node.parentId ?? '',
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wallEvent.node.start,
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wallEvent.node.end,
|
||||
)
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||||
|
||||
const markWallDirty = (wallId: string) => {
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useScene.getState().dirtyNodes.add(wallId as AnyNodeId)
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||||
@@ -79,6 +86,8 @@ export const WindowTool: React.FC = () => {
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||||
if (!isValidWallSideFace(event.normal)) return
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||||
const levelId = getLevelId()
|
||||
if (!levelId) return
|
||||
// Only interact with walls on the current level
|
||||
if (event.node.parentId !== levelId) return
|
||||
|
||||
destroyDraft()
|
||||
|
||||
@@ -108,12 +117,18 @@ export const WindowTool: React.FC = () => {
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||||
|
||||
const valid = !hasWallChildOverlap(event.node.id, clampedX, clampedY, width, height, node.id)
|
||||
|
||||
updateCursor(wallLocalToWorld(event.node, clampedX, clampedY, getLevelYOffset()), cursorRotation, valid)
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||||
updateCursor(
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||||
wallLocalToWorld(event.node, clampedX, clampedY, getLevelYOffset(), getSlabElevation(event)),
|
||||
cursorRotation,
|
||||
valid,
|
||||
)
|
||||
event.stopPropagation()
|
||||
}
|
||||
|
||||
const onWallMove = (event: WallEvent) => {
|
||||
if (!isValidWallSideFace(event.normal)) return
|
||||
// Only interact with walls on the current level
|
||||
if (event.node.parentId !== getLevelId()) return
|
||||
|
||||
const side = getSideFromNormal(event.normal)
|
||||
const itemRotation = calculateItemRotation(event.normal)
|
||||
@@ -142,13 +157,19 @@ export const WindowTool: React.FC = () => {
|
||||
draftRef.current?.id,
|
||||
)
|
||||
|
||||
updateCursor(wallLocalToWorld(event.node, clampedX, clampedY, getLevelYOffset()), cursorRotation, valid)
|
||||
updateCursor(
|
||||
wallLocalToWorld(event.node, clampedX, clampedY, getLevelYOffset(), getSlabElevation(event)),
|
||||
cursorRotation,
|
||||
valid,
|
||||
)
|
||||
event.stopPropagation()
|
||||
}
|
||||
|
||||
const onWallClick = (event: WallEvent) => {
|
||||
if (!draftRef.current) return
|
||||
if (!isValidWallSideFace(event.normal)) return
|
||||
// Only interact with walls on the current level
|
||||
if (event.node.parentId !== getLevelId()) return
|
||||
|
||||
const side = getSideFromNormal(event.normal)
|
||||
const itemRotation = calculateItemRotation(event.normal)
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
'use client'
|
||||
|
||||
import { type AnyNode, ItemNode, useScene } from '@pascal-app/core'
|
||||
import { getScaledDimensions, type AnyNode, ItemNode, useScene } from '@pascal-app/core'
|
||||
import { useViewer } from '@pascal-app/viewer'
|
||||
import { Copy, Move, Trash2, X } from 'lucide-react'
|
||||
import { Copy, Link, Link2Off, Move, Trash2, X } from 'lucide-react'
|
||||
import Image from 'next/image'
|
||||
import { useCallback } from 'react'
|
||||
import { useCallback, useState } from 'react'
|
||||
import useEditor from '@/store/use-editor'
|
||||
import { NumberInput } from '@/components/ui/primitives/number-input'
|
||||
import { sfxEmitter } from '@/lib/sfx-bus'
|
||||
@@ -23,6 +23,8 @@ export function ItemPanel() {
|
||||
? (nodes[selectedId as AnyNode['id']] as ItemNode | undefined)
|
||||
: undefined
|
||||
|
||||
const [uniformScale, setUniformScale] = useState(true)
|
||||
|
||||
const handleUpdate = useCallback(
|
||||
(updates: Partial<ItemNode>) => {
|
||||
if (!selectedId || !node) return
|
||||
@@ -188,13 +190,75 @@ export function ItemPanel() {
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{/* Dimensions (read-only) */}
|
||||
{/* Scale */}
|
||||
<div className="space-y-2">
|
||||
<div className="flex items-center justify-between">
|
||||
<label className="font-medium text-muted-foreground text-xs uppercase tracking-wide">
|
||||
Scale
|
||||
</label>
|
||||
<button
|
||||
type="button"
|
||||
className="rounded p-1 text-muted-foreground transition-colors hover:bg-accent hover:text-foreground cursor-pointer"
|
||||
onClick={() => setUniformScale((v) => !v)}
|
||||
title={uniformScale ? 'Unlock axes' : 'Lock axes'}
|
||||
>
|
||||
{uniformScale ? <Link className="h-3.5 w-3.5" /> : <Link2Off className="h-3.5 w-3.5" />}
|
||||
</button>
|
||||
</div>
|
||||
{uniformScale ? (
|
||||
<NumberInput
|
||||
label="XYZ"
|
||||
value={Math.round(node.scale[0] * 100) / 100}
|
||||
onChange={(value) => {
|
||||
const v = Math.max(0.01, value)
|
||||
handleUpdate({ scale: [v, v, v] })
|
||||
}}
|
||||
precision={2}
|
||||
step={0.1}
|
||||
/>
|
||||
) : (
|
||||
<div className="grid grid-cols-3 gap-2">
|
||||
<NumberInput
|
||||
label="X"
|
||||
value={Math.round(node.scale[0] * 100) / 100}
|
||||
onChange={(value) => {
|
||||
handleUpdate({ scale: [Math.max(0.01, value), node.scale[1], node.scale[2]] })
|
||||
}}
|
||||
precision={2}
|
||||
step={0.1}
|
||||
/>
|
||||
<NumberInput
|
||||
label="Y"
|
||||
value={Math.round(node.scale[1] * 100) / 100}
|
||||
onChange={(value) => {
|
||||
handleUpdate({ scale: [node.scale[0], Math.max(0.01, value), node.scale[2]] })
|
||||
}}
|
||||
precision={2}
|
||||
step={0.1}
|
||||
/>
|
||||
<NumberInput
|
||||
label="Z"
|
||||
value={Math.round(node.scale[2] * 100) / 100}
|
||||
onChange={(value) => {
|
||||
handleUpdate({ scale: [node.scale[0], node.scale[1], Math.max(0.01, value)] })
|
||||
}}
|
||||
precision={2}
|
||||
step={0.1}
|
||||
/>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Dimensions (effective, read-only) */}
|
||||
<div className="space-y-2">
|
||||
<label className="font-medium text-muted-foreground text-xs uppercase tracking-wide">
|
||||
Dimensions
|
||||
</label>
|
||||
<div className="rounded border border-border bg-muted/50 px-3 py-2 text-sm">
|
||||
{node.asset.dimensions[0]}m × {node.asset.dimensions[1]}m × {node.asset.dimensions[2]}m
|
||||
{(() => {
|
||||
const [w, h, d] = getScaledDimensions(node)
|
||||
return `${Math.round(w * 100) / 100}m × ${Math.round(h * 100) / 100}m × ${Math.round(d * 100) / 100}m`
|
||||
})()}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { getScaledDimensions } from '../../schema'
|
||||
import type { AnyNode, CeilingNode, ItemNode, SlabNode, WallNode } from '../../schema'
|
||||
import { SpatialGrid } from './spatial-grid'
|
||||
import { WallSpatialGrid } from './wall-spatial-grid'
|
||||
@@ -183,11 +184,24 @@ export function wallOverlapsPolygon(
|
||||
end: [number, number],
|
||||
polygon: Array<[number, number]>,
|
||||
): boolean {
|
||||
const startInside = pointInPolygon(start[0], start[1], polygon)
|
||||
const endInside = pointInPolygon(end[0], end[1], polygon)
|
||||
const dx = end[0] - start[0]
|
||||
const dz = end[1] - start[1]
|
||||
const len = Math.sqrt(dx * dx + dz * dz)
|
||||
|
||||
// At least one endpoint strictly inside the polygon
|
||||
if (startInside || endInside) return true
|
||||
// Nudge endpoint test points a tiny step inward along the wall direction before
|
||||
// testing containment. pointInPolygon (ray casting) produces false positives for
|
||||
// points exactly on polygon vertices or edges — specifically the minimum-z corner
|
||||
// of an axis-aligned polygon returns "inside" because the ray hits the opposite
|
||||
// vertical edge exactly at its base. Nudging by 1e-6 m avoids this: a wall that
|
||||
// merely starts at a slab corner and extends outward will have its nudged point
|
||||
// clearly outside, while a wall that genuinely starts inside stays inside.
|
||||
if (len > 1e-10) {
|
||||
const step = Math.min(1e-6, len * 0.01)
|
||||
const nx = (dx / len) * step
|
||||
const nz = (dz / len) * step
|
||||
if (pointInPolygon(start[0] + nx, start[1] + nz, polygon)) return true
|
||||
if (pointInPolygon(end[0] - nx, end[1] - nz, polygon)) return true
|
||||
}
|
||||
|
||||
// Check if midpoint is inside (catches walls crossing through)
|
||||
const midX = (start[0] + end[0]) / 2
|
||||
@@ -278,7 +292,7 @@ export class SpatialGridManager {
|
||||
if (wallId && this.walls.has(wallId)) {
|
||||
const wallLength = this.getWallLength(wallId)
|
||||
if (wallLength > 0) {
|
||||
const [width, height] = item.asset.dimensions
|
||||
const [width, height] = getScaledDimensions(item)
|
||||
const halfW = width / wallLength / 2
|
||||
// Calculate t from local X position (position[0] is distance along wall)
|
||||
const t = item.position[0] / wallLength
|
||||
@@ -299,7 +313,7 @@ export class SpatialGridManager {
|
||||
// Ceiling item - use parentId as the ceiling ID
|
||||
const ceilingId = item.parentId
|
||||
if (ceilingId && this.ceilings.has(ceilingId)) {
|
||||
this.getCeilingGrid(ceilingId).insert(item.id, item.position, item.asset.dimensions, item.rotation)
|
||||
this.getCeilingGrid(ceilingId).insert(item.id, item.position, getScaledDimensions(item), item.rotation)
|
||||
this.itemCeilingMap.set(item.id, ceilingId)
|
||||
}
|
||||
} else if (!item.asset.attachTo) {
|
||||
@@ -307,7 +321,7 @@ export class SpatialGridManager {
|
||||
this.getFloorGrid(levelId).insert(
|
||||
item.id,
|
||||
item.position,
|
||||
item.asset.dimensions,
|
||||
getScaledDimensions(item),
|
||||
item.rotation,
|
||||
)
|
||||
}
|
||||
@@ -331,7 +345,7 @@ export class SpatialGridManager {
|
||||
if (wallId && this.walls.has(wallId)) {
|
||||
const wallLength = this.getWallLength(wallId)
|
||||
if (wallLength > 0) {
|
||||
const [width, height] = item.asset.dimensions
|
||||
const [width, height] = getScaledDimensions(item)
|
||||
const halfW = width / wallLength / 2
|
||||
// Calculate t from local X position (position[0] is distance along wall)
|
||||
const t = item.position[0] / wallLength
|
||||
@@ -358,14 +372,14 @@ export class SpatialGridManager {
|
||||
// Insert into new ceiling grid
|
||||
const ceilingId = item.parentId
|
||||
if (ceilingId && this.ceilings.has(ceilingId)) {
|
||||
this.getCeilingGrid(ceilingId).insert(item.id, item.position, item.asset.dimensions, item.rotation)
|
||||
this.getCeilingGrid(ceilingId).insert(item.id, item.position, getScaledDimensions(item), item.rotation)
|
||||
this.itemCeilingMap.set(item.id, ceilingId)
|
||||
}
|
||||
} else if (!item.asset.attachTo) {
|
||||
this.getFloorGrid(levelId).update(
|
||||
item.id,
|
||||
item.position,
|
||||
item.asset.dimensions,
|
||||
getScaledDimensions(item),
|
||||
item.rotation,
|
||||
)
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import type { AnyNode, AnyNodeId, ItemNode, SlabNode, WallNode } from '../../schema'
|
||||
import { getScaledDimensions, type AnyNode, type AnyNodeId, type ItemNode, type SlabNode, type WallNode } from '../../schema'
|
||||
import useScene from '../../store/use-scene'
|
||||
import { itemOverlapsPolygon, spatialGridManager, wallOverlapsPolygon } from './spatial-grid-manager'
|
||||
|
||||
@@ -73,11 +73,16 @@ export function initSpatialGridSync() {
|
||||
if (
|
||||
!arraysEqual(node.position, prev.position) ||
|
||||
!arraysEqual(node.rotation, prev.rotation) ||
|
||||
!arraysEqual(node.scale, prev.scale) ||
|
||||
node.parentId !== prev.parentId ||
|
||||
node.side !== prev.side
|
||||
) {
|
||||
const levelId = resolveLevelId(node, state.nodes)
|
||||
spatialGridManager.handleNodeUpdated(node, levelId)
|
||||
// Scale changes affect footprint size — mark dirty so slab elevation recalculates
|
||||
if (!arraysEqual(node.scale, prev.scale)) {
|
||||
markDirty(node.id)
|
||||
}
|
||||
}
|
||||
} else if (node.type === 'slab' && prev.type === 'slab') {
|
||||
if (node.polygon !== prev.polygon || node.elevation !== prev.elevation) {
|
||||
@@ -114,7 +119,7 @@ function markNodesOverlappingSlab(
|
||||
// Only floor items are affected by slabs
|
||||
if (item.asset.attachTo) continue
|
||||
if (resolveLevelId(node, nodes) !== slabLevelId) continue
|
||||
if (itemOverlapsPolygon(item.position, item.asset.dimensions, item.rotation, slab.polygon, 0.01)) {
|
||||
if (itemOverlapsPolygon(item.position, getScaledDimensions(item), item.rotation, slab.polygon, 0.01)) {
|
||||
markDirty(node.id)
|
||||
}
|
||||
} else if (node.type === 'wall') {
|
||||
|
||||
@@ -3,7 +3,7 @@ export { BaseNode, generateId, Material, nodeType, objectId } from './base'
|
||||
// Camera
|
||||
export { CameraSchema } from './camera'
|
||||
export type { AssetInput } from './nodes/item'
|
||||
export { ItemNode } from './nodes/item'
|
||||
export { getScaledDimensions, ItemNode } from './nodes/item'
|
||||
export { LevelNode } from './nodes/level'
|
||||
// Nodes
|
||||
export { SiteNode } from './nodes/site'
|
||||
|
||||
@@ -30,6 +30,7 @@ export const ItemNode = BaseNode.extend({
|
||||
type: nodeType('item'),
|
||||
position: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
|
||||
rotation: z.tuple([z.number(), z.number(), z.number()]).default([0, 0, 0]),
|
||||
scale: z.tuple([z.number(), z.number(), z.number()]).default([1, 1, 1]),
|
||||
side: z.enum(['front', 'back']).optional(),
|
||||
children: z.array(objectId('item')).default([]),
|
||||
|
||||
@@ -53,3 +54,13 @@ export const ItemNode = BaseNode.extend({
|
||||
`)
|
||||
|
||||
export type ItemNode = z.infer<typeof ItemNode>
|
||||
|
||||
/**
|
||||
* Returns the effective world-space dimensions of an item after applying its scale.
|
||||
* Use this everywhere item.asset.dimensions is used for spatial calculations.
|
||||
*/
|
||||
export function getScaledDimensions(item: ItemNode): [number, number, number] {
|
||||
const [w, h, d] = item.asset.dimensions
|
||||
const [sx, sy, sz] = item.scale
|
||||
return [w * sx, h * sy, d * sz]
|
||||
}
|
||||
|
||||
@@ -68,13 +68,21 @@ const useScene: UseSceneStore = create<SceneState>()(
|
||||
},
|
||||
|
||||
setScene: (nodes, rootNodeIds) => {
|
||||
// Backward compat: add default scale to item nodes loaded from external sources
|
||||
// (pascal_local_projects, Supabase) saved before scale was added to ItemNode
|
||||
const patchedNodes = { ...nodes }
|
||||
for (const [id, node] of Object.entries(patchedNodes)) {
|
||||
if (node.type === 'item' && !('scale' in node)) {
|
||||
patchedNodes[id as AnyNodeId] = { ...(node as object), scale: [1, 1, 1] } as AnyNode
|
||||
}
|
||||
}
|
||||
set({
|
||||
nodes,
|
||||
nodes: patchedNodes,
|
||||
rootNodeIds,
|
||||
dirtyNodes: new Set<AnyNodeId>(),
|
||||
})
|
||||
// Mark all nodes as dirty to trigger re-validation
|
||||
Object.values(nodes).forEach((node) => {
|
||||
Object.values(patchedNodes).forEach((node) => {
|
||||
get().markDirty(node.id)
|
||||
})
|
||||
},
|
||||
@@ -146,6 +154,7 @@ const useScene: UseSceneStore = create<SceneState>()(
|
||||
),
|
||||
{
|
||||
name: 'editor-storage',
|
||||
version: 1,
|
||||
partialize: (state) => ({
|
||||
nodes: Object.fromEntries(
|
||||
Object.entries(state.nodes).filter(([_, node]) => {
|
||||
@@ -157,6 +166,19 @@ const useScene: UseSceneStore = create<SceneState>()(
|
||||
),
|
||||
rootNodeIds: state.rootNodeIds,
|
||||
}),
|
||||
merge: (persistedState, currentState) => {
|
||||
console.log('merge calling...', persistedState, currentState)
|
||||
const persisted = persistedState as Partial<SceneState>
|
||||
// Backward compat: add default scale to item nodes saved before scale was added
|
||||
if (persisted.nodes) {
|
||||
for (const [id, node] of Object.entries(persisted.nodes)) {
|
||||
if (node.type === 'item' && !('scale' in node)) {
|
||||
persisted.nodes[id as AnyNodeId] = { ...(node as object), scale: [1, 1, 1] } as AnyNode
|
||||
}
|
||||
}
|
||||
}
|
||||
return { ...currentState, ...persisted }
|
||||
},
|
||||
onRehydrateStorage: (state) => {
|
||||
console.log('hydrating...')
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ import type * as THREE from 'three'
|
||||
import { sceneRegistry } from '../../hooks/scene-registry/scene-registry'
|
||||
import { spatialGridManager } from '../../hooks/spatial-grid/spatial-grid-manager'
|
||||
import { resolveLevelId } from '../../hooks/spatial-grid/spatial-grid-sync'
|
||||
import type { AnyNodeId, ItemNode, WallNode } from '../../schema'
|
||||
import { getScaledDimensions, type AnyNodeId, type ItemNode, type WallNode } from '../../schema'
|
||||
import useScene from '../../store/use-scene'
|
||||
|
||||
// ============================================================================
|
||||
@@ -43,7 +43,7 @@ export const ItemSystem = () => {
|
||||
const slabElevation = spatialGridManager.getSlabElevationForItem(
|
||||
levelId,
|
||||
item.position,
|
||||
item.asset.dimensions,
|
||||
getScaledDimensions(item),
|
||||
item.rotation,
|
||||
)
|
||||
mesh.position.y = slabElevation + item.position[1]
|
||||
@@ -51,7 +51,7 @@ export const ItemSystem = () => {
|
||||
}
|
||||
|
||||
clearDirty(id as AnyNodeId)
|
||||
})
|
||||
}, 2)
|
||||
})
|
||||
|
||||
return null
|
||||
|
||||
@@ -29,7 +29,7 @@ export const SlabSystem = () => {
|
||||
}
|
||||
// If mesh not found, keep it dirty for next frame
|
||||
})
|
||||
})
|
||||
}, 1)
|
||||
|
||||
return null
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import { useFrame } from '@react-three/fiber'
|
||||
import * as THREE from 'three'
|
||||
import { computeBoundsTree } from 'three-mesh-bvh'
|
||||
import { Brush, Evaluator, SUBTRACTION } from 'three-bvh-csg'
|
||||
import { computeBoundsTree } from 'three-mesh-bvh'
|
||||
import { sceneRegistry } from '../../hooks/scene-registry/scene-registry'
|
||||
import { spatialGridManager } from '../../hooks/spatial-grid/spatial-grid-manager'
|
||||
import { resolveLevelId } from '../../hooks/spatial-grid/spatial-grid-sync'
|
||||
@@ -22,7 +22,7 @@ const csgEvaluator = new Evaluator()
|
||||
// WALL SYSTEM
|
||||
// ============================================================================
|
||||
|
||||
let useFrameNb = 0;
|
||||
let useFrameNb = 0
|
||||
export const WallSystem = () => {
|
||||
const dirtyNodes = useScene((state) => state.dirtyNodes)
|
||||
const clearDirty = useScene((state) => state.clearDirty)
|
||||
@@ -35,7 +35,7 @@ export const WallSystem = () => {
|
||||
// Collect dirty walls and their levels
|
||||
const dirtyWallsByLevel = new Map<string, Set<string>>()
|
||||
|
||||
useFrameNb += 1;
|
||||
useFrameNb += 1
|
||||
dirtyNodes.forEach((id) => {
|
||||
const node = nodes[id]
|
||||
if (!node || node.type !== 'wall') return
|
||||
@@ -75,7 +75,7 @@ export const WallSystem = () => {
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
}, 4)
|
||||
|
||||
return null
|
||||
}
|
||||
@@ -108,7 +108,6 @@ function updateWallGeometry(wallId: string, miterData: WallMiterData) {
|
||||
const node = nodes[wallId as WallNode['id']]
|
||||
if (!node || node.type !== 'wall') return
|
||||
|
||||
|
||||
const mesh = sceneRegistry.nodes.get(wallId) as THREE.Mesh
|
||||
if (!mesh) return
|
||||
|
||||
|
||||
@@ -50,7 +50,7 @@ export const WindowSystem = () => {
|
||||
useScene.getState().dirtyNodes.add((node as WindowNode).parentId as AnyNodeId)
|
||||
}
|
||||
})
|
||||
})
|
||||
}, 3)
|
||||
|
||||
return null
|
||||
}
|
||||
|
||||
@@ -73,6 +73,9 @@ const PreviewModel = ({ node }: { node: ItemNode }) => {
|
||||
)
|
||||
}
|
||||
|
||||
const multiplyScales = (a: [number, number, number], b: [number, number, number]): [number, number, number] =>
|
||||
[a[0] * b[0], a[1] * b[1], a[2] * b[2]]
|
||||
|
||||
const ModelRenderer = ({ node }: { node: ItemNode }) => {
|
||||
const { scene, nodes } = useGLTF(resolveCdnUrl(node.asset.src) || '')
|
||||
|
||||
@@ -115,7 +118,7 @@ const ModelRenderer = ({ node }: { node: ItemNode }) => {
|
||||
return (
|
||||
<Clone
|
||||
object={scene}
|
||||
scale={node.asset.scale}
|
||||
scale={multiplyScales(node.asset.scale, node.scale)}
|
||||
position={node.asset.offset}
|
||||
rotation={node.asset.rotation}
|
||||
{...handlers}
|
||||
|
||||
@@ -33,7 +33,10 @@ function getLevelHeight(
|
||||
} else if (child.type === 'wall') {
|
||||
// Wall mesh is pushed up to slabElevation by WallSystem.
|
||||
// mesh.position.y + wall.height gives the actual top Y in level-local space.
|
||||
const meshY = sceneRegistry.nodes.get(childId as any)?.position.y ?? 0
|
||||
let meshY = sceneRegistry.nodes.get(childId as any)?.position.y ?? 0
|
||||
if (meshY < 0) {
|
||||
meshY = 0 // Guard against invalid negative Y which could cause incorrect height calculation (e.g. from sunken slabs)
|
||||
}
|
||||
const top = meshY + ((child as WallNode).height ?? DEFAULT_LEVEL_HEIGHT)
|
||||
if (top > maxTop) maxTop = top
|
||||
}
|
||||
@@ -78,11 +81,11 @@ export const LevelSystem = () => {
|
||||
const explodedExtra = levelMode === 'exploded' ? index * EXPLODED_GAP : 0
|
||||
const targetY = baseY + explodedExtra
|
||||
|
||||
obj.position.y = lerp(obj.position.y, targetY, delta * 3)
|
||||
obj.position.y = lerp(obj.position.y, targetY, delta * 12) // Smoothly animate to new Y position
|
||||
obj.visible = levelMode !== 'solo' || level?.id === selectedLevel || !selectedLevel
|
||||
|
||||
cumulativeY += getLevelHeight(levelId, nodes)
|
||||
}
|
||||
})
|
||||
}, 5) // Using a lower priority so it runs after transforms from other systems have settled
|
||||
return null
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user