feat(sfx): play paint_apply sound when a material is painted

Registers a paintApply SFX (with rate/volume jitter + a 60ms gap so rapid
multi-face painting doesn't machine-gun), wires the sfx:paint-apply bus
event, and emits it from the material-paint click chokepoint in the
selection manager (fires on apply, not hover/preview). Adds the audio
asset to the editor app's public resources.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Wassim SAMAD
2026-06-19 10:50:48 -04:00
co-authored by Claude Opus 4.8
parent ee4d6de206
commit bf9246cd36
4 changed files with 12 additions and 0 deletions
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