From bf1d35033841e17a328037ac117dde41c76dc84a Mon Sep 17 00:00:00 2001 From: wass08 Date: Tue, 10 Mar 2026 09:58:27 +0100 Subject: [PATCH] adjust agents.md --- AGENTS.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/AGENTS.md b/AGENTS.md index 053918a0..e608940a 100644 --- a/AGENTS.md +++ b/AGENTS.md @@ -75,9 +75,10 @@ User input (pointer/keyboard) - **Flat nodes** — All scene nodes live in a single flat record; hierarchy is expressed via `parentId`. - **System/renderer split** — Systems own logic; renderers own geometry and material. Never mix. -- **Viewer isolation** — `@pascal-app/viewer` must remain editor-agnostic. See `viewer-isolation` rule. +- **Viewer isolation** — `@pascal-app/viewer` must never import from `apps/editor`. Editor-specific behaviour (tools, systems, selection) is injected as children or props. - **Registry pattern** — `useRegistry()` maps node IDs to live THREE objects without tree traversal. -- **Spatial grid** — 2D grid for fast wall/zone neighborhood queries; avoid brute-force iteration. +- **Spatial grid** — 2D grid for fast wall/zone neighbourhood queries; avoid brute-force iteration. +- **Node creation** — Always use `NodeType.parse({…})` then `createNode(node, parentId)`. Never construct raw node objects. ---