Add spawn node support and refine stair and door cutouts
This commit is contained in:
@@ -46,6 +46,7 @@
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"motion": "^12.34.3",
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"nanoid": "^5.1.6",
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"tailwind-merge": "^3.5.0",
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"three-mesh-bvh": "^0.9.8",
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"zod": "^4.3.6",
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"zustand": "^5.0.11"
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},
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@@ -1,7 +1,7 @@
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'use client'
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import { type CameraControlEvent, emitter, sceneRegistry, useScene } from '@pascal-app/core'
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import { useViewer, WalkthroughControls, ZONE_LAYER } from '@pascal-app/viewer'
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import { useViewer, ZONE_LAYER } from '@pascal-app/viewer'
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import { CameraControls, CameraControlsImpl } from '@react-three/drei'
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import { useThree } from '@react-three/fiber'
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import { useCallback, useEffect, useMemo, useRef } from 'react'
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@@ -22,7 +22,7 @@ const DEBUG_MAX_POLAR_ANGLE = Math.PI - 0.05
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export const CustomCameraControls = () => {
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const controls = useRef<CameraControlsImpl>(null!)
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const isPreviewMode = useEditor((s) => s.isPreviewMode)
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const walkthroughMode = useViewer((s) => s.walkthroughMode)
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const isFirstPersonMode = useEditor((s) => s.isFirstPersonMode)
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const allowUndergroundCamera = useEditor((s) => s.allowUndergroundCamera)
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const selection = useViewer((s) => s.selection)
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const currentLevelId = selection.levelId
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@@ -365,8 +365,8 @@ export const CustomCameraControls = () => {
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useViewer.getState().setCameraDragging(false)
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}, [])
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if (walkthroughMode) {
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return <WalkthroughControls />
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if (isFirstPersonMode) {
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return null
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}
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return (
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@@ -1,102 +1,153 @@
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'use client'
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import '../../three-types'
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import { KeyboardControls } from '@react-three/drei'
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import { sceneRegistry, useScene } from '@pascal-app/core'
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import { useViewer } from '@pascal-app/viewer'
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import { useFrame, useThree } from '@react-three/fiber'
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import { useCallback, useEffect, useRef } from 'react'
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import { useCallback, useEffect, useMemo, useRef, useState } from 'react'
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import { Euler, Vector3 } from 'three'
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import useEditor from '../../store/use-editor'
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import BVHEcctrl from './first-person/bvh-ecctrl'
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import type { BVHEcctrlApi } from './first-person/bvh-ecctrl'
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import {
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buildFirstPersonColliderWorldFromRegistry,
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deriveFirstPersonSpawn,
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FIRST_PERSON_SPAWN_EYE_HEIGHT,
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type FirstPersonColliderWorld,
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type FirstPersonSpawn,
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} from './first-person/build-collider-world'
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// Average human eye height in meters
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const EYE_HEIGHT = 1.65
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// Movement speed in meters per second
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const MOVE_SPEED = 5
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// Sprint multiplier when holding Shift
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const SPRINT_MULTIPLIER = 2
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// Vertical float speed in meters per second
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const VERTICAL_SPEED = 3
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// Mouse look sensitivity
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const MOUSE_SENSITIVITY = 0.002
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// Min Y position (eye height above ground)
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const MIN_Y = EYE_HEIGHT
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const CAMERA_EYE_OFFSET = 0.45
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const LOOK_SENSITIVITY = 0.002
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const CONTROLLER_CENTER_FROM_EYE = 0.85
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const keyboardMap = [
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{ name: 'forward', keys: ['ArrowUp', 'KeyW'] },
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{ name: 'backward', keys: ['ArrowDown', 'KeyS'] },
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{ name: 'leftward', keys: ['ArrowLeft', 'KeyA'] },
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{ name: 'rightward', keys: ['ArrowRight', 'KeyD'] },
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{ name: 'jump', keys: ['Space'] },
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{ name: 'run', keys: ['ShiftLeft', 'ShiftRight'] },
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]
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// Reusable vectors to avoid allocations in the render loop
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const _forward = new Vector3()
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const _right = new Vector3()
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const _moveVector = new Vector3()
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const _euler = new Euler(0, 0, 0, 'YXZ')
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const cameraOffset = new Vector3(0, CAMERA_EYE_OFFSET, 0)
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const cameraEuler = new Euler(0, 0, 0, 'YXZ')
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const spawnWorldPosition = new Vector3()
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const spawnWorldEuler = new Euler(0, 0, 0, 'YXZ')
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const resolvePlacedSpawnNode = (
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nodes: ReturnType<typeof useScene.getState>['nodes'],
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_levelId: string | null,
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) => {
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const candidates = Object.values(nodes).filter((node) => node.type === 'spawn')
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if (candidates.length === 0) return null
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return [...candidates].sort((a, b) => a.id.localeCompare(b.id))[0] ?? null
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}
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export const FirstPersonControls = () => {
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const { camera, gl } = useThree()
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const keysRef = useRef<Set<string>>(new Set())
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const selectedLevelId = useViewer((state) => state.selection.levelId)
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const placedSpawnNode = useScene((state) => resolvePlacedSpawnNode(state.nodes, selectedLevelId))
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const controllerRef = useRef<BVHEcctrlApi | null>(null)
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const yawRef = useRef(0)
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const pitchRef = useRef(0)
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const isLockedRef = useRef(false)
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const initializedRef = useRef(false)
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const [world, setWorld] = useState<FirstPersonColliderWorld | null>(null)
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// Initialize camera for first-person view: start at center of scene, on the ground
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useEffect(() => {
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if (initializedRef.current) return
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initializedRef.current = true
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const placedSpawn = useMemo<FirstPersonSpawn | null>(() => {
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if (!(placedSpawnNode && placedSpawnNode.type === 'spawn')) return null
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// Place camera at the origin (center of grid) at eye height, looking along +X
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camera.position.set(0, EYE_HEIGHT, 0)
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yawRef.current = 0
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pitchRef.current = 0
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}, [camera])
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const spawnObject = sceneRegistry.nodes.get(placedSpawnNode.id)
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if (spawnObject) {
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spawnObject.updateWorldMatrix(true, false)
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spawnObject.getWorldPosition(spawnWorldPosition)
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spawnWorldEuler.setFromRotationMatrix(spawnObject.matrixWorld, 'YXZ')
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// Pointer lock and event handlers
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useEffect(() => {
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const canvas = gl.domElement
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const requestLock = () => {
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if (!isLockedRef.current) {
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canvas.requestPointerLock()
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return {
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position: [
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spawnWorldPosition.x,
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spawnWorldPosition.y + FIRST_PERSON_SPAWN_EYE_HEIGHT,
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spawnWorldPosition.z,
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],
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yaw: spawnWorldEuler.y,
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}
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}
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const handlePointerLockChange = () => {
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isLockedRef.current = document.pointerLockElement === canvas
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return {
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position: [
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placedSpawnNode.position[0],
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placedSpawnNode.position[1] + FIRST_PERSON_SPAWN_EYE_HEIGHT,
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placedSpawnNode.position[2],
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],
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yaw: placedSpawnNode.rotation,
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}
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}, [placedSpawnNode])
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useEffect(() => {
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const nextWorld = buildFirstPersonColliderWorldFromRegistry()
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if (!nextWorld) {
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setWorld(null)
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return
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}
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const handleMouseMove = (e: MouseEvent) => {
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if (!isLockedRef.current) return
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setWorld(nextWorld)
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yawRef.current -= e.movementX * MOUSE_SENSITIVITY
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pitchRef.current -= e.movementY * MOUSE_SENSITIVITY
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// Clamp pitch to prevent flipping (almost straight up/down)
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return () => {
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nextWorld.dispose()
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setWorld(null)
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}
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}, [camera])
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useEffect(() => {
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if (!world) return
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yawRef.current = (placedSpawn ?? deriveFirstPersonSpawn(camera, world)).yaw
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pitchRef.current = 0
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}, [camera, placedSpawn, world])
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useEffect(() => {
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const canvas = gl.domElement
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const handleMouseMove = (e: MouseEvent) => {
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if (document.pointerLockElement !== canvas) return
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yawRef.current -= e.movementX * LOOK_SENSITIVITY
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pitchRef.current = Math.max(
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-Math.PI / 2 + 0.05,
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Math.min(Math.PI / 2 - 0.05, pitchRef.current),
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-(Math.PI / 2 - 0.05),
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Math.min(Math.PI / 2 - 0.05, pitchRef.current - e.movementY * LOOK_SENSITIVITY),
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)
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}
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const handleKeyDown = (e: KeyboardEvent) => {
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// Skip if user is typing in an input
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if (e.target instanceof HTMLInputElement || e.target instanceof HTMLTextAreaElement) {
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const handleClick = (event: MouseEvent) => {
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const target = event.target
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if (!(target instanceof HTMLElement)) return
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if (!canvas.contains(target)) return
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if (document.pointerLockElement !== canvas) {
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canvas.requestPointerLock?.()
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}
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}
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document.addEventListener('mousemove', handleMouseMove)
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document.addEventListener('click', handleClick)
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return () => {
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document.removeEventListener('mousemove', handleMouseMove)
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document.removeEventListener('click', handleClick)
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if (document.pointerLockElement === canvas) {
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document.exitPointerLock()
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}
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}
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}, [gl])
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useEffect(() => {
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const canvas = gl.domElement
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const handleKeyDown = (event: KeyboardEvent) => {
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if (event.target instanceof HTMLInputElement || event.target instanceof HTMLTextAreaElement) {
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return
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}
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const code = e.code
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// Movement keys
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if (
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code === 'KeyW' ||
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code === 'KeyA' ||
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code === 'KeyS' ||
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code === 'KeyD' ||
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code === 'KeyQ' ||
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code === 'KeyE' ||
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code === 'ShiftLeft' ||
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code === 'ShiftRight'
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) {
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e.preventDefault()
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e.stopPropagation()
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keysRef.current.add(code)
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}
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// ESC exits first-person mode
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if (code === 'Escape') {
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e.preventDefault()
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e.stopPropagation()
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if (event.code === 'Escape') {
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event.preventDefault()
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event.stopPropagation()
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if (document.pointerLockElement === canvas) {
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document.exitPointerLock()
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}
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@@ -104,75 +155,73 @@ export const FirstPersonControls = () => {
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}
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}
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const handleKeyUp = (e: KeyboardEvent) => {
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keysRef.current.delete(e.code)
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}
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canvas.addEventListener('click', requestLock)
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document.addEventListener('pointerlockchange', handlePointerLockChange)
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document.addEventListener('mousemove', handleMouseMove)
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// Use capture phase so we intercept movement keys before the global keyboard handler
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document.addEventListener('keydown', handleKeyDown, true)
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document.addEventListener('keyup', handleKeyUp)
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return () => {
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canvas.removeEventListener('click', requestLock)
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document.removeEventListener('pointerlockchange', handlePointerLockChange)
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document.removeEventListener('mousemove', handleMouseMove)
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document.removeEventListener('keydown', handleKeyDown, true)
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document.removeEventListener('keyup', handleKeyUp)
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if (document.pointerLockElement === canvas) {
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document.exitPointerLock()
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}
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keysRef.current.clear()
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}
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}, [gl])
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// Per-frame movement and camera rotation
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useFrame((_, delta) => {
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// Clamp delta to avoid huge jumps (e.g. tab switching)
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const dt = Math.min(delta, 0.1)
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const keys = keysRef.current
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if (!controllerRef.current?.group) return
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const isSprinting = keys.has('ShiftLeft') || keys.has('ShiftRight')
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const speed = MOVE_SPEED * (isSprinting ? SPRINT_MULTIPLIER : 1)
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// Calculate forward and right vectors on the XZ plane (ignore pitch for movement)
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_forward.set(-Math.sin(yawRef.current), 0, -Math.cos(yawRef.current))
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_right.set(Math.cos(yawRef.current), 0, -Math.sin(yawRef.current))
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_moveVector.set(0, 0, 0)
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if (keys.has('KeyW')) _moveVector.add(_forward)
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if (keys.has('KeyS')) _moveVector.sub(_forward)
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if (keys.has('KeyA')) _moveVector.sub(_right)
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if (keys.has('KeyD')) _moveVector.add(_right)
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// Normalize diagonal movement so it's not faster
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if (_moveVector.lengthSq() > 0) {
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_moveVector.normalize().multiplyScalar(speed * dt)
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camera.position.add(_moveVector)
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}
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// Vertical movement (Q = up, E = down)
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if (keys.has('KeyQ')) {
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camera.position.y += VERTICAL_SPEED * dt
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}
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if (keys.has('KeyE')) {
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camera.position.y -= VERTICAL_SPEED * dt
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}
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// Clamp Y so camera never goes below ground level + eye height
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if (camera.position.y < MIN_Y) {
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camera.position.y = MIN_Y
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}
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// Apply look rotation
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_euler.set(pitchRef.current, yawRef.current, 0, 'YXZ')
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camera.quaternion.setFromEuler(_euler)
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const group = controllerRef.current.group
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group.rotation.y = 0
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camera.position.copy(group.position).add(cameraOffset)
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cameraEuler.set(pitchRef.current, yawRef.current, 0, 'YXZ')
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camera.quaternion.setFromEuler(cameraEuler)
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camera.updateMatrixWorld(true)
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})
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return null
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const controllerPosition = useMemo(() => {
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if (!world) return null
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const [x, y, z] = (placedSpawn ?? deriveFirstPersonSpawn(camera, world)).position
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return [x, y - CONTROLLER_CENTER_FROM_EYE, z] as const
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}, [camera, placedSpawn, world])
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const spawnYaw = useMemo(() => {
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if (!world) return 0
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return (placedSpawn ?? deriveFirstPersonSpawn(camera, world)).yaw
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}, [camera, placedSpawn, world])
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if (!world) {
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return null
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}
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return (
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<>
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{controllerPosition && (
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<KeyboardControls map={keyboardMap}>
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<BVHEcctrl
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ref={controllerRef}
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key={`${world.mesh.uuid}:${controllerPosition.join(':')}:${spawnYaw}`}
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colliderCapsuleArgs={[0.25, 0.8, 4, 8]}
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colliderMeshes={[world.mesh]}
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collisionCheckIteration={3}
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collisionPushBackDamping={0.1}
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collisionPushBackThreshold={0.001}
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debug={false}
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delay={0}
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fallGravityFactor={4}
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floatCheckType="BOTH"
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floatDampingC={36}
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floatHeight={0.5}
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floatPullBackHeight={0.35}
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floatSensorRadius={0.15}
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floatSpringK={1200}
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gravity={9.81}
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jumpVel={6}
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maxRunSpeed={5.5}
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maxSlope={1.2}
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maxWalkSpeed={4}
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position={controllerPosition}
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acceleration={26}
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airDragFactor={0.3}
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deceleration={30}
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/>
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</KeyboardControls>
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)}
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</>
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)
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}
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/**
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@@ -180,6 +229,23 @@ export const FirstPersonControls = () => {
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* Rendered as a regular DOM overlay (not inside the Canvas).
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*/
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export const FirstPersonOverlay = ({ onExit }: { onExit: () => void }) => {
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const [isLocked, setIsLocked] = useState(false)
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const hasPlacedSpawn = useScene((state) =>
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Object.values(state.nodes).some((node) => node.type === 'spawn'),
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)
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useEffect(() => {
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const handlePointerLockChange = () => {
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setIsLocked(document.pointerLockElement != null)
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}
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handlePointerLockChange()
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document.addEventListener('pointerlockchange', handlePointerLockChange)
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return () => {
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document.removeEventListener('pointerlockchange', handlePointerLockChange)
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}
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}, [])
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const handleExit = useCallback(() => {
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if (document.pointerLockElement) {
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document.exitPointerLock()
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@@ -189,15 +255,15 @@ export const FirstPersonOverlay = ({ onExit }: { onExit: () => void }) => {
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return (
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<>
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{/* Crosshair */}
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<div className="pointer-events-none fixed inset-0 z-40 flex items-center justify-center">
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<div className="relative h-6 w-6">
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<div className="absolute top-1/2 left-0 h-px w-full -translate-y-1/2 bg-white/60" />
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<div className="absolute top-0 left-1/2 h-full w-px -translate-x-1/2 bg-white/60" />
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{isLocked && (
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<div className="pointer-events-none fixed inset-0 z-40 flex items-center justify-center">
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<div className="relative h-7 w-7">
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<div className="absolute top-1/2 left-1/2 h-px w-7 -translate-x-1/2 -translate-y-1/2 bg-white/60" />
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<div className="absolute top-1/2 left-1/2 h-7 w-px -translate-x-1/2 -translate-y-1/2 bg-white/60" />
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</div>
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</div>
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||||
</div>
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||||
)}
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||||
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||||
{/* Exit button — top-right */}
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||||
<div className="fixed top-4 right-4 z-50">
|
||||
<button
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||||
className="pointer-events-auto flex items-center gap-2 rounded-xl border border-border/40 bg-background/90 px-4 py-2 font-medium text-foreground text-sm shadow-lg backdrop-blur-xl transition-colors hover:bg-background"
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||||
@@ -211,30 +277,37 @@ export const FirstPersonOverlay = ({ onExit }: { onExit: () => void }) => {
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||||
</button>
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||||
</div>
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||||
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||||
{/* Controls hint — bottom-center */}
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||||
<div className="pointer-events-none fixed bottom-6 left-1/2 z-40 -translate-x-1/2">
|
||||
<div className="flex items-center gap-4 rounded-2xl border border-border/35 bg-background/80 px-5 py-3 shadow-lg backdrop-blur-xl">
|
||||
<ControlHint label="Move" keys={['W', 'A', 'S', 'D']} />
|
||||
<div className="h-5 w-px bg-border/30" />
|
||||
<ControlHint label="Up" keys={['Q']} />
|
||||
<ControlHint label="Down" keys={['E']} />
|
||||
<div className="h-5 w-px bg-border/30" />
|
||||
<ControlHint label="Sprint" keys={['Shift']} />
|
||||
<div className="h-5 w-px bg-border/30" />
|
||||
<span className="text-muted-foreground/60 text-xs">Click to look around</span>
|
||||
{!hasPlacedSpawn && (
|
||||
<div className="fixed top-4 left-1/2 z-50 -translate-x-1/2">
|
||||
<div className="rounded-2xl border border-sky-300/35 bg-slate-950/88 px-4 py-2 text-center text-slate-100 text-sm shadow-lg backdrop-blur-xl">
|
||||
Place a Spawn Point from the Build tab to control where walkthrough starts.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{isLocked && (
|
||||
<div className="pointer-events-none fixed top-1/2 right-6 z-40 -translate-y-1/2">
|
||||
<div className="flex min-w-[148px] flex-col gap-3 rounded-2xl border border-border/35 bg-background/80 px-4 py-4 shadow-lg backdrop-blur-xl">
|
||||
<ControlHint label="Move" keys={['W', 'A', 'S', 'D']} />
|
||||
<div className="h-px w-full bg-border/30" />
|
||||
<InlineControlHint label="Jump" keyLabel="Space" />
|
||||
<InlineControlHint label="Sprint" keyLabel="Shift" />
|
||||
<div className="h-px w-full bg-border/30" />
|
||||
<span className="text-center text-muted-foreground/60 text-xs">Click to look around</span>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
function ControlHint({ label, keys }: { label: string; keys: string[] }) {
|
||||
return (
|
||||
<div className="flex flex-col items-center gap-1.5">
|
||||
<div className="flex flex-col items-center gap-1.5 text-center">
|
||||
<span className="font-medium text-[10px] text-muted-foreground/60 tracking-[0.03em]">
|
||||
{label}
|
||||
</span>
|
||||
<div className="flex items-center gap-1">
|
||||
<div className="flex flex-wrap items-center justify-center gap-1">
|
||||
{keys.map((key) => (
|
||||
<kbd
|
||||
className="flex h-5 min-w-5 items-center justify-center rounded border border-border/50 bg-accent/40 px-1 font-mono text-[10px] text-foreground/80 leading-none"
|
||||
@@ -247,3 +320,16 @@ function ControlHint({ label, keys }: { label: string; keys: string[] }) {
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
function InlineControlHint({ label, keyLabel }: { label: string; keyLabel: string }) {
|
||||
return (
|
||||
<div className="flex items-center justify-between gap-3">
|
||||
<span className="font-medium text-[10px] text-muted-foreground/60 tracking-[0.03em] uppercase">
|
||||
{label}
|
||||
</span>
|
||||
<kbd className="flex h-5 min-w-5 items-center justify-center rounded border border-border/50 bg-accent/40 px-1.5 font-mono text-[10px] text-foreground/80 leading-none">
|
||||
{keyLabel}
|
||||
</kbd>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
@@ -0,0 +1,262 @@
|
||||
import { sceneRegistry, useScene } from '@pascal-app/core'
|
||||
import {
|
||||
acceleratedRaycast,
|
||||
computeBoundsTree,
|
||||
disposeBoundsTree,
|
||||
} from 'three-mesh-bvh'
|
||||
import { mergeGeometries } from 'three/examples/jsm/utils/BufferGeometryUtils.js'
|
||||
import * as THREE from 'three'
|
||||
|
||||
const COLLIDER_NODE_TYPES = [
|
||||
'wall',
|
||||
'fence',
|
||||
'slab',
|
||||
'stair',
|
||||
'stair-segment',
|
||||
'roof',
|
||||
'roof-segment',
|
||||
'door',
|
||||
'item',
|
||||
] as const
|
||||
|
||||
const SKIPPED_MESH_NAMES = new Set(['cutout', 'collision-mesh'])
|
||||
const COLLIDER_MATERIAL = new THREE.MeshBasicMaterial()
|
||||
const DOWN = new THREE.Vector3(0, -1, 0)
|
||||
const UP = new THREE.Vector3(0, 1, 0)
|
||||
const SPAWN_EYE_HEIGHT = 1.65
|
||||
const RAYCAST_CLEARANCE = 25
|
||||
|
||||
export const FIRST_PERSON_SPAWN_EYE_HEIGHT = SPAWN_EYE_HEIGHT
|
||||
|
||||
export type FirstPersonColliderWorld = {
|
||||
mesh: THREE.Mesh
|
||||
bounds: THREE.Box3 | null
|
||||
dispose: () => void
|
||||
}
|
||||
|
||||
export type FirstPersonSpawn = {
|
||||
position: [number, number, number]
|
||||
yaw: number
|
||||
}
|
||||
|
||||
type ColliderNodeType = (typeof COLLIDER_NODE_TYPES)[number]
|
||||
|
||||
function isMesh(object: THREE.Object3D): object is THREE.Mesh {
|
||||
return 'isMesh' in object && (object as THREE.Mesh).isMesh
|
||||
}
|
||||
|
||||
function cloneWorldGeometry(mesh: THREE.Mesh) {
|
||||
const sourceGeometry = mesh.geometry
|
||||
const position = sourceGeometry.getAttribute('position')
|
||||
if (!position || position.count < 3) return null
|
||||
|
||||
const workingGeometry = sourceGeometry.index ? sourceGeometry.toNonIndexed() : sourceGeometry.clone()
|
||||
const cleanGeometry = new THREE.BufferGeometry()
|
||||
cleanGeometry.setAttribute('position', workingGeometry.getAttribute('position').clone())
|
||||
|
||||
const normal = workingGeometry.getAttribute('normal')
|
||||
if (normal) {
|
||||
cleanGeometry.setAttribute('normal', normal.clone())
|
||||
} else {
|
||||
cleanGeometry.computeVertexNormals()
|
||||
}
|
||||
|
||||
cleanGeometry.applyMatrix4(mesh.matrixWorld)
|
||||
workingGeometry.dispose()
|
||||
|
||||
const worldPosition = cleanGeometry.getAttribute('position')
|
||||
if (!worldPosition || worldPosition.count < 3) {
|
||||
cleanGeometry.dispose()
|
||||
return null
|
||||
}
|
||||
|
||||
return cleanGeometry
|
||||
}
|
||||
|
||||
function shouldSkipColliderNode(nodeId: string, type: (typeof COLLIDER_NODE_TYPES)[number]) {
|
||||
if (type !== 'door') return false
|
||||
|
||||
const node = useScene.getState().nodes[nodeId]
|
||||
if (!node || node.type !== 'door') return false
|
||||
|
||||
if (!node.segments.length) return true
|
||||
|
||||
return node.segments.every((segment) => segment.type === 'empty')
|
||||
}
|
||||
|
||||
function buildRegisteredNodeTypeLookup() {
|
||||
const nodeTypes = new Map<string, ColliderNodeType>()
|
||||
|
||||
for (const type of COLLIDER_NODE_TYPES) {
|
||||
for (const nodeId of sceneRegistry.byType[type]) {
|
||||
nodeTypes.set(nodeId, type)
|
||||
}
|
||||
}
|
||||
|
||||
return nodeTypes
|
||||
}
|
||||
|
||||
function collectColliderGeometriesFromNode(
|
||||
root: THREE.Object3D,
|
||||
rootNodeId: string,
|
||||
visitedMeshes: WeakSet<THREE.Object3D>,
|
||||
registeredObjectIds: Map<THREE.Object3D, string>,
|
||||
registeredNodeTypes: Map<string, ColliderNodeType>,
|
||||
): THREE.BufferGeometry[] {
|
||||
const geometries: THREE.BufferGeometry[] = []
|
||||
|
||||
const visit = (object: THREE.Object3D) => {
|
||||
if (visitedMeshes.has(object)) return
|
||||
visitedMeshes.add(object)
|
||||
|
||||
if (isMesh(object) && object.visible && !SKIPPED_MESH_NAMES.has(object.name)) {
|
||||
const geometry = cloneWorldGeometry(object)
|
||||
if (geometry) {
|
||||
geometries.push(geometry)
|
||||
}
|
||||
}
|
||||
|
||||
for (const child of object.children) {
|
||||
const childNodeId = registeredObjectIds.get(child)
|
||||
if (childNodeId && childNodeId !== rootNodeId) {
|
||||
const childType = registeredNodeTypes.get(childNodeId)
|
||||
if (childType && COLLIDER_NODE_TYPES.includes(childType)) {
|
||||
continue
|
||||
}
|
||||
}
|
||||
|
||||
visit(child)
|
||||
}
|
||||
}
|
||||
|
||||
visit(root)
|
||||
|
||||
return geometries
|
||||
}
|
||||
|
||||
export function buildFirstPersonColliderWorldFromRegistry(): FirstPersonColliderWorld | null {
|
||||
const geometries: THREE.BufferGeometry[] = []
|
||||
const visitedMeshes = new WeakSet<THREE.Object3D>()
|
||||
const registeredNodeTypes = buildRegisteredNodeTypeLookup()
|
||||
const registeredObjectIds = new Map<THREE.Object3D, string>()
|
||||
|
||||
for (const [nodeId, object] of sceneRegistry.nodes) {
|
||||
registeredObjectIds.set(object, nodeId)
|
||||
}
|
||||
|
||||
for (const type of COLLIDER_NODE_TYPES) {
|
||||
for (const nodeId of sceneRegistry.byType[type]) {
|
||||
if (shouldSkipColliderNode(nodeId, type)) continue
|
||||
|
||||
const root = sceneRegistry.nodes.get(nodeId)
|
||||
if (!root) continue
|
||||
|
||||
root.updateMatrixWorld(true)
|
||||
geometries.push(
|
||||
...collectColliderGeometriesFromNode(
|
||||
root,
|
||||
nodeId,
|
||||
visitedMeshes,
|
||||
registeredObjectIds,
|
||||
registeredNodeTypes,
|
||||
),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
if (geometries.length === 0) {
|
||||
return null
|
||||
}
|
||||
|
||||
const mergedGeometry = mergeGeometries(geometries, false)
|
||||
geometries.forEach((geometry) => geometry.dispose())
|
||||
|
||||
if (!mergedGeometry || mergedGeometry.getAttribute('position') == null) {
|
||||
mergedGeometry?.dispose()
|
||||
return null
|
||||
}
|
||||
|
||||
const bvhGeometry = mergedGeometry as THREE.BufferGeometry & {
|
||||
computeBoundsTree?: typeof computeBoundsTree
|
||||
disposeBoundsTree?: typeof disposeBoundsTree
|
||||
}
|
||||
|
||||
;(bvhGeometry as any).computeBoundsTree = computeBoundsTree
|
||||
;(bvhGeometry as any).disposeBoundsTree = disposeBoundsTree
|
||||
bvhGeometry.computeBoundsTree?.({
|
||||
maxLeafTris: 12,
|
||||
strategy: 0,
|
||||
} as never)
|
||||
bvhGeometry.computeBoundingBox()
|
||||
|
||||
const mesh = new THREE.Mesh(bvhGeometry, COLLIDER_MATERIAL)
|
||||
mesh.raycast = acceleratedRaycast
|
||||
mesh.visible = true
|
||||
mesh.userData = {
|
||||
type: 'STATIC',
|
||||
friction: 0.8,
|
||||
restitution: 0.05,
|
||||
excludeFloatHit: false,
|
||||
excludeCollisionCheck: false,
|
||||
}
|
||||
mesh.updateMatrixWorld(true)
|
||||
|
||||
return {
|
||||
mesh,
|
||||
bounds: bvhGeometry.boundingBox?.clone() ?? null,
|
||||
dispose: () => {
|
||||
bvhGeometry.disposeBoundsTree?.()
|
||||
bvhGeometry.dispose()
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
export function deriveFirstPersonSpawn(
|
||||
camera: THREE.Camera,
|
||||
world: FirstPersonColliderWorld,
|
||||
): FirstPersonSpawn {
|
||||
const direction = new THREE.Vector3()
|
||||
camera.getWorldDirection(direction)
|
||||
direction.y = 0
|
||||
if (direction.lengthSq() < 1e-6) {
|
||||
direction.set(0, 0, -1)
|
||||
} else {
|
||||
direction.normalize()
|
||||
}
|
||||
|
||||
const yaw = Math.atan2(-direction.x, -direction.z)
|
||||
const raycaster = new THREE.Raycaster()
|
||||
const candidates: Array<[number, number]> = [[camera.position.x, camera.position.z]]
|
||||
|
||||
const boundsCenter = world.bounds?.getCenter(new THREE.Vector3())
|
||||
if (boundsCenter) {
|
||||
candidates.push([boundsCenter.x, boundsCenter.z])
|
||||
}
|
||||
|
||||
for (const [x, z] of candidates) {
|
||||
const topY = Math.max(world.bounds?.max.y ?? camera.position.y, camera.position.y) + RAYCAST_CLEARANCE
|
||||
raycaster.set(new THREE.Vector3(x, topY, z), DOWN)
|
||||
const intersections = raycaster.intersectObject(world.mesh, false)
|
||||
const hit = intersections.find((intersection) => {
|
||||
if (!intersection.face) return true
|
||||
const normal = intersection.face.normal.clone().transformDirection(world.mesh.matrixWorld)
|
||||
return normal.dot(UP) > 0.2
|
||||
})
|
||||
|
||||
if (hit) {
|
||||
return {
|
||||
position: [hit.point.x, hit.point.y + SPAWN_EYE_HEIGHT, hit.point.z],
|
||||
yaw,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
position: [
|
||||
camera.position.x,
|
||||
Math.max(camera.position.y, SPAWN_EYE_HEIGHT),
|
||||
camera.position.z,
|
||||
],
|
||||
yaw,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,795 @@
|
||||
import '../../../three-types'
|
||||
import { TransformControls, useKeyboardControls } from '@react-three/drei'
|
||||
import { useFrame, useThree, type ThreeElements } from '@react-three/fiber'
|
||||
import {
|
||||
Suspense,
|
||||
forwardRef,
|
||||
useCallback,
|
||||
useImperativeHandle,
|
||||
useMemo,
|
||||
useRef,
|
||||
} from 'react'
|
||||
import type { ReactNode } from 'react'
|
||||
import * as THREE from 'three'
|
||||
import { clamp } from 'three/src/math/MathUtils.js'
|
||||
|
||||
export type MovementInput = {
|
||||
forward?: boolean
|
||||
backward?: boolean
|
||||
leftward?: boolean
|
||||
rightward?: boolean
|
||||
joystick?: { x: number; y: number }
|
||||
run?: boolean
|
||||
jump?: boolean
|
||||
}
|
||||
|
||||
export type CharacterAnimationStatus =
|
||||
| 'IDLE'
|
||||
| 'WALK'
|
||||
| 'RUN'
|
||||
| 'JUMP_START'
|
||||
| 'JUMP_IDLE'
|
||||
| 'JUMP_FALL'
|
||||
| 'JUMP_LAND'
|
||||
|
||||
export type FloatCheckType = 'RAYCAST' | 'SHAPECAST' | 'BOTH'
|
||||
|
||||
export interface BVHEcctrlApi {
|
||||
group: THREE.Group | null
|
||||
model: THREE.Group | null
|
||||
resetLinVel: () => void
|
||||
addLinVel: (v: THREE.Vector3) => void
|
||||
setLinVel: (v: THREE.Vector3) => void
|
||||
setMovement: (input: MovementInput) => void
|
||||
}
|
||||
|
||||
export interface EcctrlProps extends Omit<ThreeElements['group'], 'ref'> {
|
||||
children?: ReactNode
|
||||
debug?: boolean
|
||||
colliderMeshes?: THREE.Mesh[]
|
||||
colliderCapsuleArgs?: [
|
||||
radius: number,
|
||||
length: number,
|
||||
capSegments: number,
|
||||
radialSegments: number,
|
||||
]
|
||||
paused?: boolean
|
||||
delay?: number
|
||||
gravity?: number
|
||||
fallGravityFactor?: number
|
||||
maxFallSpeed?: number
|
||||
mass?: number
|
||||
sleepTimeout?: number
|
||||
slowMotionFactor?: number
|
||||
turnSpeed?: number
|
||||
maxWalkSpeed?: number
|
||||
maxRunSpeed?: number
|
||||
acceleration?: number
|
||||
deceleration?: number
|
||||
counterAccFactor?: number
|
||||
airDragFactor?: number
|
||||
jumpVel?: number
|
||||
floatCheckType?: FloatCheckType
|
||||
maxSlope?: number
|
||||
floatHeight?: number
|
||||
floatPullBackHeight?: number
|
||||
floatSensorRadius?: number
|
||||
floatSpringK?: number
|
||||
floatDampingC?: number
|
||||
collisionCheckIteration?: number
|
||||
collisionPushBackDamping?: number
|
||||
collisionPushBackThreshold?: number
|
||||
}
|
||||
|
||||
type CharacterStatus = {
|
||||
position: THREE.Vector3
|
||||
linvel: THREE.Vector3
|
||||
quaternion: THREE.Quaternion
|
||||
inputDir: THREE.Vector3
|
||||
movingDir: THREE.Vector3
|
||||
isOnGround: boolean
|
||||
isOnMovingPlatform: boolean
|
||||
animationStatus: CharacterAnimationStatus
|
||||
}
|
||||
|
||||
export const characterStatus: CharacterStatus = {
|
||||
position: new THREE.Vector3(),
|
||||
linvel: new THREE.Vector3(),
|
||||
quaternion: new THREE.Quaternion(),
|
||||
inputDir: new THREE.Vector3(),
|
||||
movingDir: new THREE.Vector3(),
|
||||
isOnGround: false,
|
||||
isOnMovingPlatform: false,
|
||||
animationStatus: 'IDLE',
|
||||
}
|
||||
|
||||
const BVHEcctrl = forwardRef<BVHEcctrlApi, EcctrlProps>(
|
||||
(
|
||||
{
|
||||
children,
|
||||
debug = false,
|
||||
colliderMeshes = [],
|
||||
colliderCapsuleArgs = [0.3, 0.6, 4, 8],
|
||||
paused = false,
|
||||
delay = 1.5,
|
||||
gravity = 9.81,
|
||||
fallGravityFactor = 4,
|
||||
maxFallSpeed = 50,
|
||||
mass = 1,
|
||||
sleepTimeout = 10,
|
||||
slowMotionFactor = 1,
|
||||
turnSpeed = 15,
|
||||
maxWalkSpeed = 3,
|
||||
maxRunSpeed = 5,
|
||||
acceleration = 30,
|
||||
deceleration = 20,
|
||||
counterAccFactor = 0.5,
|
||||
airDragFactor = 0.3,
|
||||
jumpVel = 5,
|
||||
floatCheckType = 'BOTH',
|
||||
maxSlope = 1,
|
||||
floatHeight = 0.2,
|
||||
floatPullBackHeight = 0.25,
|
||||
floatSensorRadius = 0.12,
|
||||
floatSpringK = 600,
|
||||
floatDampingC = 28,
|
||||
collisionCheckIteration = 3,
|
||||
collisionPushBackDamping = 0.1,
|
||||
collisionPushBackThreshold = 0.05,
|
||||
...props
|
||||
},
|
||||
ref,
|
||||
) => {
|
||||
const { camera } = useThree()
|
||||
const capsuleRadius = useMemo(() => colliderCapsuleArgs[0], [colliderCapsuleArgs])
|
||||
const capsuleLength = useMemo(() => colliderCapsuleArgs[1], [colliderCapsuleArgs])
|
||||
const characterGroupRef = useRef<THREE.Group | null>(null)
|
||||
const characterColliderRef = useRef<THREE.Mesh | null>(null)
|
||||
const characterModelRef = useRef<THREE.Group | null>(null)
|
||||
const debugLineStart = useRef<THREE.Mesh | null>(null)
|
||||
const debugLineEnd = useRef<THREE.Mesh | null>(null)
|
||||
const debugRaySensorStart = useRef<THREE.Mesh | null>(null)
|
||||
const debugRaySensorEnd = useRef<THREE.Mesh | null>(null)
|
||||
const standPointRef = useRef<THREE.Mesh | null>(null)
|
||||
const lookDirRef = useRef<THREE.Mesh | null>(null)
|
||||
const inputDirRef = useRef<THREE.ArrowHelper | null>(null)
|
||||
const moveDirRef = useRef<THREE.ArrowHelper | null>(null)
|
||||
const elapsedRef = useRef(0)
|
||||
|
||||
function useIsInsideKeyboardControls() {
|
||||
try {
|
||||
return !!useKeyboardControls()
|
||||
} catch {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
const isInsideKeyboardControls = useIsInsideKeyboardControls()
|
||||
const [_, getKeys] = isInsideKeyboardControls ? useKeyboardControls() : [null, null]
|
||||
const presetKeys = {
|
||||
forward: false,
|
||||
backward: false,
|
||||
leftward: false,
|
||||
rightward: false,
|
||||
jump: false,
|
||||
run: false,
|
||||
}
|
||||
|
||||
const upAxis = useRef(new THREE.Vector3(0, 1, 0))
|
||||
const localUpAxis = useRef(new THREE.Vector3())
|
||||
const gravityDir = useRef(new THREE.Vector3(0, -1, 0))
|
||||
const currentLinVel = useRef(new THREE.Vector3())
|
||||
const currentLinVelOnPlane = useRef(new THREE.Vector3())
|
||||
const isFalling = useRef(false)
|
||||
const idleTime = useRef(0)
|
||||
const isSleeping = useRef(false)
|
||||
const camProjDir = useRef(new THREE.Vector3())
|
||||
const camRightDir = useRef(new THREE.Vector3())
|
||||
const inputDir = useRef(new THREE.Vector3())
|
||||
const inputDirOnPlane = useRef(new THREE.Vector3())
|
||||
const movingDir = useRef(new THREE.Vector3())
|
||||
const deltaLinVel = useRef(new THREE.Vector3())
|
||||
const wantToMoveVel = useRef(new THREE.Vector3())
|
||||
const forwardState = useRef(false)
|
||||
const backwardState = useRef(false)
|
||||
const leftwardState = useRef(false)
|
||||
const rightwardState = useRef(false)
|
||||
const joystickState = useRef(new THREE.Vector2())
|
||||
const runState = useRef(false)
|
||||
const jumpState = useRef(false)
|
||||
const isOnGround = useRef(false)
|
||||
const prevIsOnGround = useRef(false)
|
||||
const prevAnimation = useRef<CharacterAnimationStatus>('IDLE')
|
||||
const characterModelTargetQuat = useRef(new THREE.Quaternion())
|
||||
const characterModelLookMatrix = useRef(new THREE.Matrix4())
|
||||
const characterOrigin = useMemo(() => new THREE.Vector3(0, 0, 0), [])
|
||||
const contactDepth = useRef(0)
|
||||
const contactNormal = useRef(new THREE.Vector3())
|
||||
const triContactPoint = useRef(new THREE.Vector3())
|
||||
const capsuleContactPoint = useRef(new THREE.Vector3())
|
||||
const totalDepth = useRef(0)
|
||||
const triangleCount = useRef(0)
|
||||
const accumulatedContactNormal = useRef(new THREE.Vector3())
|
||||
const accumulatedContactPoint = useRef(new THREE.Vector3())
|
||||
const absorbVel = useRef(new THREE.Vector3())
|
||||
const pushBackVel = useRef(new THREE.Vector3())
|
||||
const characterBbox = useRef(new THREE.Box3())
|
||||
const characterSegment = useRef(new THREE.Line3())
|
||||
const localCharacterBbox = useRef(new THREE.Box3())
|
||||
const localCharacterSegment = useRef(new THREE.Line3())
|
||||
const collideInvertMatrix = useRef(new THREE.Matrix4())
|
||||
const relativeCollideVel = useRef(new THREE.Vector3())
|
||||
const scaledContactRadiusVec = useRef(new THREE.Vector3())
|
||||
const deltaDist = useRef(new THREE.Vector3())
|
||||
const currSlopeAngle = useRef(0)
|
||||
const localMinDistance = useRef(Infinity)
|
||||
const localClosestPoint = useRef(new THREE.Vector3())
|
||||
const localHitNormal = useRef(new THREE.Vector3())
|
||||
const triNormal = useRef(new THREE.Vector3())
|
||||
const globalMinDistance = useRef(Infinity)
|
||||
const globalClosestPoint = useRef(new THREE.Vector3())
|
||||
const triHitPoint = useRef(new THREE.Vector3())
|
||||
const segHitPoint = useRef(new THREE.Vector3())
|
||||
const floatHitNormal = useRef(new THREE.Vector3())
|
||||
const groundFriction = useRef(0.8)
|
||||
const floatSensorBbox = useRef(new THREE.Box3())
|
||||
const floatSensorBboxExpendPoint = useRef(new THREE.Vector3())
|
||||
const floatSensorSegment = useRef(new THREE.Line3())
|
||||
const localFloatSensorBbox = useRef(new THREE.Box3())
|
||||
const localFloatSensorBboxExpendPoint = useRef(new THREE.Vector3())
|
||||
const localFloatSensorSegment = useRef(new THREE.Line3())
|
||||
const floatInvertMatrix = useRef(new THREE.Matrix4())
|
||||
const floatNormalInverseMatrix = useRef(new THREE.Matrix3())
|
||||
const floatNormalMatrix = useRef(new THREE.Matrix3())
|
||||
const floatRaycaster = useRef(new THREE.Raycaster())
|
||||
const relativeHitPoint = useRef(new THREE.Vector3())
|
||||
const totalPlatformDeltaPos = useRef(new THREE.Vector3())
|
||||
const isOnMovingPlatform = useRef(false)
|
||||
const floatTempPos = useRef(new THREE.Vector3())
|
||||
const floatTempQuat = useRef(new THREE.Quaternion())
|
||||
const floatTempScale = useRef(new THREE.Vector3())
|
||||
const scaledFloatRadiusVec = useRef(new THREE.Vector3())
|
||||
const deltaHit = useRef(new THREE.Vector3())
|
||||
const rotationDeltaPos = useRef(new THREE.Vector3())
|
||||
const yawQuaternion = useRef(new THREE.Quaternion())
|
||||
const contactTempPos = useRef(new THREE.Vector3())
|
||||
const contactTempQuat = useRef(new THREE.Quaternion())
|
||||
const contactTempScale = useRef(new THREE.Vector3())
|
||||
|
||||
floatRaycaster.current.far = capsuleRadius + floatHeight + floatPullBackHeight
|
||||
|
||||
const floatRaycastCandidates = useMemo(
|
||||
() =>
|
||||
colliderMeshes.filter(
|
||||
(mesh) => mesh.geometry.boundsTree && !(mesh instanceof THREE.InstancedMesh),
|
||||
),
|
||||
[colliderMeshes],
|
||||
)
|
||||
|
||||
const applyGravity = useCallback(
|
||||
(delta: number) => {
|
||||
gravityDir.current.copy(upAxis.current).negate()
|
||||
const fallingSpeed = currentLinVel.current.dot(gravityDir.current)
|
||||
isFalling.current = fallingSpeed > 0
|
||||
if (fallingSpeed < maxFallSpeed) {
|
||||
currentLinVel.current.addScaledVector(
|
||||
gravityDir.current,
|
||||
gravity * (isFalling.current ? fallGravityFactor : 1) * delta,
|
||||
)
|
||||
}
|
||||
},
|
||||
[fallGravityFactor, gravity, maxFallSpeed],
|
||||
)
|
||||
|
||||
const checkCharacterSleep = useCallback(
|
||||
(jump: boolean, delta: number) => {
|
||||
const moving = currentLinVel.current.lengthSq() > 1e-6
|
||||
const platformIsMoving = totalPlatformDeltaPos.current.lengthSq() > 1e-6
|
||||
|
||||
if (!moving && isOnGround.current && !jump && !isOnMovingPlatform.current && !platformIsMoving) {
|
||||
idleTime.current += delta
|
||||
if (idleTime.current > sleepTimeout) isSleeping.current = true
|
||||
} else {
|
||||
idleTime.current = 0
|
||||
isSleeping.current = false
|
||||
}
|
||||
},
|
||||
[sleepTimeout],
|
||||
)
|
||||
|
||||
const setInputDirection = useCallback(
|
||||
(dir: {
|
||||
forward?: boolean
|
||||
backward?: boolean
|
||||
leftward?: boolean
|
||||
rightward?: boolean
|
||||
joystick?: THREE.Vector2
|
||||
}) => {
|
||||
inputDir.current.set(0, 0, 0)
|
||||
|
||||
camera.getWorldDirection(camProjDir.current)
|
||||
camProjDir.current.projectOnPlane(upAxis.current).normalize()
|
||||
camRightDir.current.crossVectors(camProjDir.current, upAxis.current).normalize()
|
||||
|
||||
if (dir.joystick && dir.joystick.lengthSq() > 0) {
|
||||
inputDir.current
|
||||
.addScaledVector(camProjDir.current, dir.joystick.y)
|
||||
.addScaledVector(camRightDir.current, dir.joystick.x)
|
||||
} else {
|
||||
if (dir.forward) inputDir.current.add(camProjDir.current)
|
||||
if (dir.backward) inputDir.current.sub(camProjDir.current)
|
||||
if (dir.leftward) inputDir.current.sub(camRightDir.current)
|
||||
if (dir.rightward) inputDir.current.add(camRightDir.current)
|
||||
}
|
||||
|
||||
inputDir.current.normalize()
|
||||
},
|
||||
[camera],
|
||||
)
|
||||
|
||||
const handleCharacterMovement = useCallback(
|
||||
(run: boolean, delta: number) => {
|
||||
const friction = clamp(groundFriction.current, 0, 1)
|
||||
|
||||
if (inputDir.current.lengthSq() > 0) {
|
||||
if (characterModelRef.current) {
|
||||
inputDirOnPlane.current.copy(inputDir.current).projectOnPlane(upAxis.current)
|
||||
characterModelLookMatrix.current.lookAt(
|
||||
inputDirOnPlane.current,
|
||||
characterOrigin,
|
||||
upAxis.current,
|
||||
)
|
||||
characterModelTargetQuat.current.setFromRotationMatrix(characterModelLookMatrix.current)
|
||||
characterModelRef.current.quaternion.slerp(characterModelTargetQuat.current, delta * turnSpeed)
|
||||
}
|
||||
|
||||
const maxSpeed = run ? maxRunSpeed : maxWalkSpeed
|
||||
wantToMoveVel.current.copy(inputDir.current).multiplyScalar(maxSpeed)
|
||||
const dot = movingDir.current.dot(inputDir.current)
|
||||
|
||||
deltaLinVel.current.subVectors(wantToMoveVel.current, currentLinVelOnPlane.current)
|
||||
deltaLinVel.current.clampLength(
|
||||
0,
|
||||
(dot <= 0 ? 1 + counterAccFactor : 1) *
|
||||
acceleration *
|
||||
friction *
|
||||
delta *
|
||||
(isOnGround.current ? 1 : airDragFactor),
|
||||
)
|
||||
currentLinVel.current.add(deltaLinVel.current)
|
||||
} else if (isOnGround.current) {
|
||||
deltaLinVel.current.copy(currentLinVelOnPlane.current).clampLength(0, deceleration * friction * delta)
|
||||
currentLinVel.current.sub(deltaLinVel.current)
|
||||
}
|
||||
},
|
||||
[acceleration, airDragFactor, counterAccFactor, deceleration, maxRunSpeed, maxWalkSpeed, turnSpeed, characterOrigin],
|
||||
)
|
||||
|
||||
const updateSegmentBBox = useCallback(() => {
|
||||
if (!characterGroupRef.current) return
|
||||
|
||||
characterSegment.current.start.set(0, capsuleLength / 2, 0).add(characterGroupRef.current.position)
|
||||
characterSegment.current.end.set(0, -capsuleLength / 2, 0).add(characterGroupRef.current.position)
|
||||
|
||||
characterBbox.current
|
||||
.makeEmpty()
|
||||
.expandByPoint(characterSegment.current.start)
|
||||
.expandByPoint(characterSegment.current.end)
|
||||
.expandByScalar(capsuleRadius)
|
||||
|
||||
floatSensorSegment.current.start.copy(characterSegment.current.end)
|
||||
floatSensorSegment.current.end
|
||||
.copy(floatSensorSegment.current.start)
|
||||
.addScaledVector(gravityDir.current, floatHeight + capsuleRadius)
|
||||
floatSensorBboxExpendPoint.current
|
||||
.copy(floatSensorSegment.current.end)
|
||||
.addScaledVector(gravityDir.current, floatPullBackHeight)
|
||||
|
||||
floatSensorBbox.current
|
||||
.makeEmpty()
|
||||
.expandByPoint(floatSensorSegment.current.start)
|
||||
.expandByPoint(floatSensorBboxExpendPoint.current)
|
||||
.expandByScalar(floatSensorRadius)
|
||||
}, [capsuleLength, capsuleRadius, floatHeight, floatPullBackHeight, floatSensorRadius])
|
||||
|
||||
const collisionCheck = useCallback(
|
||||
(mesh: THREE.Mesh, originMatrix: THREE.Matrix4, delta: number) => {
|
||||
if (!mesh.visible || !mesh.geometry.boundsTree || mesh.userData.excludeCollisionCheck) return
|
||||
|
||||
originMatrix.decompose(contactTempPos.current, contactTempQuat.current, contactTempScale.current)
|
||||
collideInvertMatrix.current.copy(originMatrix).invert()
|
||||
localCharacterSegment.current.copy(characterSegment.current).applyMatrix4(collideInvertMatrix.current)
|
||||
|
||||
scaledContactRadiusVec.current.set(
|
||||
capsuleRadius / contactTempScale.current.x,
|
||||
capsuleRadius / contactTempScale.current.y,
|
||||
capsuleRadius / contactTempScale.current.z,
|
||||
)
|
||||
|
||||
localCharacterBbox.current
|
||||
.makeEmpty()
|
||||
.expandByPoint(localCharacterSegment.current.start)
|
||||
.expandByPoint(localCharacterSegment.current.end)
|
||||
localCharacterBbox.current.min.addScaledVector(scaledContactRadiusVec.current, -1)
|
||||
localCharacterBbox.current.max.add(scaledContactRadiusVec.current)
|
||||
|
||||
contactDepth.current = 0
|
||||
contactNormal.current.set(0, 0, 0)
|
||||
absorbVel.current.set(0, 0, 0)
|
||||
pushBackVel.current.set(0, 0, 0)
|
||||
totalDepth.current = 0
|
||||
triangleCount.current = 0
|
||||
accumulatedContactNormal.current.set(0, 0, 0)
|
||||
accumulatedContactPoint.current.set(0, 0, 0)
|
||||
|
||||
mesh.geometry.boundsTree.shapecast({
|
||||
intersectsBounds: (box) => box.intersectsBox(localCharacterBbox.current),
|
||||
intersectsTriangle: (tri) => {
|
||||
tri.closestPointToSegment(
|
||||
localCharacterSegment.current,
|
||||
triContactPoint.current,
|
||||
capsuleContactPoint.current,
|
||||
)
|
||||
|
||||
deltaDist.current.copy(triContactPoint.current).sub(capsuleContactPoint.current)
|
||||
deltaDist.current.divide(scaledContactRadiusVec.current)
|
||||
|
||||
if (deltaDist.current.lengthSq() < 1) {
|
||||
triContactPoint.current.applyMatrix4(originMatrix)
|
||||
capsuleContactPoint.current.applyMatrix4(originMatrix)
|
||||
|
||||
contactNormal.current
|
||||
.copy(capsuleContactPoint.current)
|
||||
.sub(triContactPoint.current)
|
||||
.normalize()
|
||||
contactDepth.current =
|
||||
capsuleRadius - capsuleContactPoint.current.distanceTo(triContactPoint.current)
|
||||
|
||||
accumulatedContactNormal.current.addScaledVector(contactNormal.current, contactDepth.current)
|
||||
accumulatedContactPoint.current.add(triContactPoint.current)
|
||||
totalDepth.current += contactDepth.current
|
||||
triangleCount.current += 1
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
if (triangleCount.current > 0) {
|
||||
accumulatedContactNormal.current.normalize()
|
||||
accumulatedContactPoint.current.divideScalar(triangleCount.current)
|
||||
const avgDepth = totalDepth.current / triangleCount.current
|
||||
relativeCollideVel.current.copy(currentLinVel.current)
|
||||
const intoSurfaceVel = relativeCollideVel.current.dot(accumulatedContactNormal.current)
|
||||
|
||||
if (intoSurfaceVel < 0) {
|
||||
absorbVel.current
|
||||
.copy(accumulatedContactNormal.current)
|
||||
.multiplyScalar(-intoSurfaceVel * (1 + (mesh.userData.restitution ?? 0.05)))
|
||||
currentLinVel.current.add(absorbVel.current)
|
||||
}
|
||||
|
||||
if (avgDepth > collisionPushBackThreshold) {
|
||||
const correction = (collisionPushBackDamping / delta) * avgDepth
|
||||
pushBackVel.current.copy(accumulatedContactNormal.current).multiplyScalar(correction)
|
||||
currentLinVel.current.add(pushBackVel.current)
|
||||
}
|
||||
}
|
||||
},
|
||||
[capsuleRadius, collisionPushBackDamping, collisionPushBackThreshold],
|
||||
)
|
||||
|
||||
const handleCollisionResponse = useCallback(
|
||||
(meshes: THREE.Mesh[], delta: number) => {
|
||||
if (meshes.length === 0) return
|
||||
|
||||
for (let iteration = 0; iteration < collisionCheckIteration; iteration += 1) {
|
||||
for (const mesh of meshes) {
|
||||
collisionCheck(mesh, mesh.matrixWorld, delta)
|
||||
}
|
||||
}
|
||||
},
|
||||
[collisionCheck, collisionCheckIteration],
|
||||
)
|
||||
|
||||
const floatingCheck = useCallback(
|
||||
(mesh: THREE.Mesh, originMatrix: THREE.Matrix4) => {
|
||||
if (!mesh.visible || !mesh.geometry.boundsTree || mesh.userData.excludeFloatHit) return
|
||||
|
||||
originMatrix.decompose(floatTempPos.current, floatTempQuat.current, floatTempScale.current)
|
||||
floatInvertMatrix.current.copy(originMatrix).invert()
|
||||
floatNormalInverseMatrix.current.getNormalMatrix(floatInvertMatrix.current)
|
||||
floatNormalMatrix.current.getNormalMatrix(originMatrix)
|
||||
|
||||
localFloatSensorSegment.current.copy(floatSensorSegment.current).applyMatrix4(floatInvertMatrix.current)
|
||||
localFloatSensorBboxExpendPoint.current
|
||||
.copy(floatSensorBboxExpendPoint.current)
|
||||
.applyMatrix4(floatInvertMatrix.current)
|
||||
|
||||
scaledFloatRadiusVec.current.set(
|
||||
floatSensorRadius / floatTempScale.current.x,
|
||||
floatSensorRadius / floatTempScale.current.y,
|
||||
floatSensorRadius / floatTempScale.current.z,
|
||||
)
|
||||
|
||||
localFloatSensorBbox.current
|
||||
.makeEmpty()
|
||||
.expandByPoint(localFloatSensorSegment.current.start)
|
||||
.expandByPoint(localFloatSensorBboxExpendPoint.current)
|
||||
localFloatSensorBbox.current.min.addScaledVector(scaledFloatRadiusVec.current, -1)
|
||||
localFloatSensorBbox.current.max.add(scaledFloatRadiusVec.current)
|
||||
|
||||
localMinDistance.current = Infinity
|
||||
localClosestPoint.current.set(Infinity, Infinity, Infinity)
|
||||
|
||||
mesh.geometry.boundsTree.shapecast({
|
||||
intersectsBounds: (box) => box.intersectsBox(localFloatSensorBbox.current),
|
||||
intersectsTriangle: (tri) => {
|
||||
tri.closestPointToSegment(localFloatSensorSegment.current, triHitPoint.current, segHitPoint.current)
|
||||
localUpAxis.current.copy(upAxis.current).applyMatrix3(floatNormalInverseMatrix.current).normalize()
|
||||
deltaHit.current.subVectors(triHitPoint.current, localFloatSensorSegment.current.start)
|
||||
deltaHit.current.divide(scaledFloatRadiusVec.current)
|
||||
|
||||
const totalLengthSq = deltaHit.current.lengthSq()
|
||||
const dot = deltaHit.current.dot(localUpAxis.current)
|
||||
const verticalLength = Math.abs(dot) / ((capsuleRadius + floatHeight + floatPullBackHeight) / floatSensorRadius)
|
||||
const horizontalLength = Math.sqrt(Math.max(0, totalLengthSq - dot * dot))
|
||||
|
||||
if (horizontalLength < 1 && verticalLength < 1) {
|
||||
tri.getNormal(triNormal.current)
|
||||
triNormal.current.applyMatrix3(floatNormalMatrix.current).normalize()
|
||||
triHitPoint.current.applyMatrix4(originMatrix)
|
||||
|
||||
const slopeAngle = triNormal.current.angleTo(upAxis.current)
|
||||
if (verticalLength < localMinDistance.current && slopeAngle < maxSlope) {
|
||||
localMinDistance.current = verticalLength
|
||||
localClosestPoint.current.copy(triHitPoint.current)
|
||||
localHitNormal.current.copy(triNormal.current)
|
||||
}
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
if (localMinDistance.current < globalMinDistance.current) {
|
||||
globalMinDistance.current = localMinDistance.current
|
||||
globalClosestPoint.current.copy(localClosestPoint.current)
|
||||
floatHitNormal.current.copy(localHitNormal.current)
|
||||
}
|
||||
},
|
||||
[capsuleRadius, floatHeight, floatPullBackHeight, floatSensorRadius, maxSlope],
|
||||
)
|
||||
|
||||
const handleFloatingResponse = useCallback(
|
||||
(meshes: THREE.Mesh[], jump: boolean, delta: number) => {
|
||||
if (meshes.length === 0) return
|
||||
|
||||
globalMinDistance.current = Infinity
|
||||
globalClosestPoint.current.set(Infinity, Infinity, Infinity)
|
||||
floatHitNormal.current.set(0, 1, 0)
|
||||
isOnGround.current = false
|
||||
totalPlatformDeltaPos.current.set(0, 0, 0)
|
||||
isOnMovingPlatform.current = false
|
||||
|
||||
if (floatCheckType !== 'RAYCAST') {
|
||||
for (const mesh of meshes) {
|
||||
floatingCheck(mesh, mesh.matrixWorld)
|
||||
}
|
||||
}
|
||||
|
||||
if (floatCheckType !== 'SHAPECAST' && floatRaycastCandidates.length > 0 && globalMinDistance.current === Infinity) {
|
||||
floatRaycaster.current.ray.origin.copy(floatSensorSegment.current.start)
|
||||
floatRaycaster.current.ray.direction.copy(gravityDir.current)
|
||||
const hits = floatRaycaster.current.intersectObjects(floatRaycastCandidates, false)
|
||||
const hit = hits[0]
|
||||
if (hit?.point) {
|
||||
globalClosestPoint.current.copy(hit.point)
|
||||
if (hit.face) {
|
||||
floatHitNormal.current.copy(hit.face.normal).transformDirection(hit.object.matrixWorld).normalize()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (globalClosestPoint.current.x === Infinity) return
|
||||
|
||||
relativeHitPoint.current.copy(globalClosestPoint.current).sub(floatSensorSegment.current.start)
|
||||
const currentDistance = relativeHitPoint.current.length()
|
||||
currSlopeAngle.current = floatHitNormal.current.angleTo(upAxis.current)
|
||||
|
||||
if (currentDistance < floatHeight + capsuleRadius) {
|
||||
isOnGround.current = true
|
||||
jump = false
|
||||
}
|
||||
|
||||
if (!jump) {
|
||||
const displacement = floatHeight + capsuleRadius - currentDistance
|
||||
const velocityOnHitNormal = currentLinVel.current.dot(floatHitNormal.current)
|
||||
const springForce = displacement * floatSpringK
|
||||
const dampingForce = -velocityOnHitNormal * floatDampingC
|
||||
const totalForce = springForce + dampingForce - mass * gravity
|
||||
|
||||
currentLinVel.current.addScaledVector(floatHitNormal.current, (totalForce / mass) * delta)
|
||||
}
|
||||
},
|
||||
[capsuleRadius, floatCheckType, floatDampingC, floatHeight, floatRaycastCandidates, floatSpringK, floatingCheck, gravity, mass],
|
||||
)
|
||||
|
||||
const updateCharacterWithPlatform = useCallback(() => {
|
||||
if (!characterGroupRef.current) return
|
||||
rotationDeltaPos.current.copy(totalPlatformDeltaPos.current)
|
||||
characterGroupRef.current.position.add(rotationDeltaPos.current)
|
||||
yawQuaternion.current.setFromUnitVectors(upAxis.current, floatHitNormal.current)
|
||||
}, [upAxis])
|
||||
|
||||
const updateCharacterAnimation = useCallback(
|
||||
(run: boolean, jump: boolean): CharacterAnimationStatus => {
|
||||
if (prevIsOnGround.current && jump) return 'JUMP_START'
|
||||
if (!isOnGround.current && currentLinVel.current.y > 0) return 'JUMP_IDLE'
|
||||
if (!isOnGround.current && currentLinVel.current.y <= 0) return 'JUMP_FALL'
|
||||
if (!prevIsOnGround.current && isOnGround.current) return 'JUMP_LAND'
|
||||
if (inputDir.current.lengthSq() > 0) return run ? 'RUN' : 'WALK'
|
||||
return 'IDLE'
|
||||
},
|
||||
[],
|
||||
)
|
||||
|
||||
const updateCharacterStatus = useCallback(
|
||||
(run: boolean, jump: boolean) => {
|
||||
characterModelRef.current?.getWorldPosition(characterStatus.position)
|
||||
characterModelRef.current?.getWorldQuaternion(characterStatus.quaternion)
|
||||
characterStatus.linvel.copy(currentLinVel.current)
|
||||
characterStatus.inputDir.copy(inputDir.current)
|
||||
characterStatus.movingDir.copy(movingDir.current)
|
||||
characterStatus.isOnGround = isOnGround.current
|
||||
characterStatus.isOnMovingPlatform = isOnMovingPlatform.current
|
||||
characterStatus.animationStatus = updateCharacterAnimation(run, jump)
|
||||
prevAnimation.current = characterStatus.animationStatus
|
||||
},
|
||||
[updateCharacterAnimation],
|
||||
)
|
||||
|
||||
const resetLinVel = useCallback(() => currentLinVel.current.set(0, 0, 0), [])
|
||||
const addLinVel = useCallback((velocity: THREE.Vector3) => currentLinVel.current.add(velocity), [])
|
||||
const setLinVel = useCallback((velocity: THREE.Vector3) => currentLinVel.current.copy(velocity), [])
|
||||
const setMovement = useCallback((movement: MovementInput) => {
|
||||
if (movement.forward !== undefined) forwardState.current = movement.forward
|
||||
if (movement.backward !== undefined) backwardState.current = movement.backward
|
||||
if (movement.leftward !== undefined) leftwardState.current = movement.leftward
|
||||
if (movement.rightward !== undefined) rightwardState.current = movement.rightward
|
||||
if (movement.joystick) joystickState.current.set(movement.joystick.x, movement.joystick.y)
|
||||
if (movement.run !== undefined) runState.current = movement.run
|
||||
if (movement.jump !== undefined) jumpState.current = movement.jump
|
||||
}, [])
|
||||
|
||||
useImperativeHandle(
|
||||
ref,
|
||||
() => ({
|
||||
get group() {
|
||||
return characterGroupRef.current
|
||||
},
|
||||
get model() {
|
||||
return characterModelRef.current
|
||||
},
|
||||
resetLinVel,
|
||||
addLinVel,
|
||||
setLinVel,
|
||||
setMovement,
|
||||
}),
|
||||
[addLinVel, resetLinVel, setLinVel, setMovement],
|
||||
)
|
||||
|
||||
const updateDebugger = useCallback(() => {
|
||||
debugLineStart.current?.position.copy(characterSegment.current.start)
|
||||
debugLineEnd.current?.position.copy(characterSegment.current.end)
|
||||
debugRaySensorStart.current?.position.copy(floatSensorSegment.current.start)
|
||||
debugRaySensorEnd.current?.position.copy(floatSensorSegment.current.end)
|
||||
standPointRef.current?.position.copy(globalClosestPoint.current)
|
||||
if (characterGroupRef.current) {
|
||||
lookDirRef.current?.position.copy(characterGroupRef.current.position).addScaledVector(upAxis.current, 0.7)
|
||||
}
|
||||
lookDirRef.current?.lookAt(lookDirRef.current.position.clone().add(camProjDir.current))
|
||||
inputDirRef.current?.position.copy(characterSegment.current.end)
|
||||
inputDirRef.current?.setDirection(inputDir.current)
|
||||
inputDirRef.current?.setLength(inputDir.current.lengthSq())
|
||||
moveDirRef.current?.position.copy(characterSegment.current.end)
|
||||
moveDirRef.current?.setDirection(currentLinVel.current)
|
||||
moveDirRef.current?.setLength(currentLinVel.current.length() / maxWalkSpeed)
|
||||
}, [characterSegment, maxWalkSpeed])
|
||||
|
||||
useFrame((_, delta) => {
|
||||
elapsedRef.current += delta
|
||||
if (paused || elapsedRef.current < delay) return
|
||||
|
||||
const deltaTime = Math.min(1 / 45, delta) * slowMotionFactor
|
||||
const keys = isInsideKeyboardControls && getKeys ? getKeys() : presetKeys
|
||||
const forward = forwardState.current || keys.forward
|
||||
const backward = backwardState.current || keys.backward
|
||||
const leftward = leftwardState.current || keys.leftward
|
||||
const rightward = rightwardState.current || keys.rightward
|
||||
const run = runState.current || keys.run
|
||||
const jump = jumpState.current || keys.jump
|
||||
|
||||
setInputDirection({
|
||||
forward,
|
||||
backward,
|
||||
leftward,
|
||||
rightward,
|
||||
joystick: joystickState.current,
|
||||
})
|
||||
handleCharacterMovement(run, deltaTime)
|
||||
if (jump && isOnGround.current) currentLinVel.current.y = jumpVel
|
||||
movingDir.current.copy(currentLinVel.current).normalize()
|
||||
currentLinVelOnPlane.current.copy(currentLinVel.current).projectOnPlane(upAxis.current)
|
||||
|
||||
checkCharacterSleep(jump, deltaTime)
|
||||
if (!isSleeping.current) {
|
||||
if (!isOnGround.current) applyGravity(deltaTime)
|
||||
|
||||
updateSegmentBBox()
|
||||
handleCollisionResponse(colliderMeshes, deltaTime)
|
||||
handleFloatingResponse(colliderMeshes, jump, deltaTime)
|
||||
updateCharacterWithPlatform()
|
||||
|
||||
if (characterGroupRef.current) {
|
||||
characterGroupRef.current.position.addScaledVector(currentLinVel.current, deltaTime)
|
||||
}
|
||||
|
||||
updateCharacterStatus(run, jump)
|
||||
prevIsOnGround.current = isOnGround.current
|
||||
}
|
||||
|
||||
if (debug) updateDebugger()
|
||||
})
|
||||
|
||||
return (
|
||||
<Suspense fallback={null}>
|
||||
<group {...props} ref={characterGroupRef} dispose={null}>
|
||||
{debug && (
|
||||
<mesh ref={characterColliderRef}>
|
||||
<capsuleGeometry args={colliderCapsuleArgs} />
|
||||
<meshNormalMaterial wireframe />
|
||||
</mesh>
|
||||
)}
|
||||
<group name="BVHEcctrl-Model" ref={characterModelRef}>
|
||||
{children}
|
||||
</group>
|
||||
</group>
|
||||
|
||||
{debug && (
|
||||
<group>
|
||||
<TransformControls object={characterGroupRef.current!} />
|
||||
<box3Helper args={[characterBbox.current]} />
|
||||
<mesh ref={debugLineStart}>
|
||||
<octahedronGeometry args={[0.05, 0]} />
|
||||
<meshNormalMaterial />
|
||||
</mesh>
|
||||
<mesh ref={debugLineEnd}>
|
||||
<octahedronGeometry args={[0.05, 0]} />
|
||||
<meshNormalMaterial />
|
||||
</mesh>
|
||||
<box3Helper args={[floatSensorBbox.current]} />
|
||||
<mesh ref={debugRaySensorStart}>
|
||||
<octahedronGeometry args={[0.1, 0]} />
|
||||
<meshBasicMaterial color="yellow" wireframe />
|
||||
</mesh>
|
||||
<mesh ref={debugRaySensorEnd}>
|
||||
<octahedronGeometry args={[0.1, 0]} />
|
||||
<meshBasicMaterial color="yellow" wireframe />
|
||||
</mesh>
|
||||
<mesh ref={lookDirRef} scale={[1, 0.5, 4]}>
|
||||
<octahedronGeometry args={[0.1, 0]} />
|
||||
<meshNormalMaterial />
|
||||
</mesh>
|
||||
<arrowHelper ref={inputDirRef} args={[undefined, undefined, undefined, '#00f']} />
|
||||
<arrowHelper ref={moveDirRef} args={[undefined, undefined, undefined, '#f00']} />
|
||||
<mesh ref={standPointRef}>
|
||||
<octahedronGeometry args={[0.12, 0]} />
|
||||
<meshBasicMaterial color="red" opacity={0.2} transparent />
|
||||
</mesh>
|
||||
</group>
|
||||
)}
|
||||
</Suspense>
|
||||
)
|
||||
},
|
||||
)
|
||||
|
||||
BVHEcctrl.displayName = 'BVHEcctrl'
|
||||
|
||||
export default BVHEcctrl
|
||||
@@ -10,6 +10,7 @@ import {
|
||||
RoofNode,
|
||||
RoofSegmentNode,
|
||||
type SlabNode,
|
||||
SpawnNode,
|
||||
StairNode,
|
||||
StairSegmentNode,
|
||||
sceneRegistry,
|
||||
@@ -39,6 +40,7 @@ const ALLOWED_TYPES = [
|
||||
'fence',
|
||||
'slab',
|
||||
'ceiling',
|
||||
'spawn',
|
||||
]
|
||||
const DELETE_ONLY_TYPES: string[] = []
|
||||
const HOLE_TYPES = ['slab', 'ceiling']
|
||||
@@ -184,6 +186,7 @@ export function FloatingActionMenu() {
|
||||
node.type === 'fence' ||
|
||||
node.type === 'slab' ||
|
||||
node.type === 'ceiling' ||
|
||||
node.type === 'spawn' ||
|
||||
node.type === 'roof' ||
|
||||
node.type === 'roof-segment' ||
|
||||
node.type === 'stair' ||
|
||||
@@ -266,6 +269,8 @@ export function FloatingActionMenu() {
|
||||
duplicate = StairNode.parse(duplicateInfo)
|
||||
} else if (node.type === 'stair-segment') {
|
||||
duplicate = StairSegmentNode.parse(duplicateInfo)
|
||||
} else if (node.type === 'spawn') {
|
||||
duplicate = SpawnNode.parse(duplicateInfo)
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Failed to parse duplicate', error)
|
||||
@@ -358,6 +363,7 @@ export function FloatingActionMenu() {
|
||||
duplicate.type === 'door' ||
|
||||
duplicate.type === 'roof' ||
|
||||
duplicate.type === 'roof-segment' ||
|
||||
duplicate.type === 'spawn' ||
|
||||
duplicate.type === 'stair-segment'
|
||||
) {
|
||||
setMovingNode(duplicate as any)
|
||||
@@ -453,7 +459,10 @@ export function FloatingActionMenu() {
|
||||
}
|
||||
onDelete={handleDelete}
|
||||
onDuplicate={
|
||||
node && !DELETE_ONLY_TYPES.includes(node.type) && !HOLE_TYPES.includes(node.type)
|
||||
node &&
|
||||
node.type !== 'spawn' &&
|
||||
!DELETE_ONLY_TYPES.includes(node.type) &&
|
||||
!HOLE_TYPES.includes(node.type)
|
||||
? handleDuplicate
|
||||
: undefined
|
||||
}
|
||||
|
||||
@@ -939,7 +939,9 @@ export default function Editor({
|
||||
presetsAdapter,
|
||||
commandPaletteEmptyAction,
|
||||
}: EditorProps) {
|
||||
useKeyboard({ isVersionPreviewMode })
|
||||
const isFirstPersonMode = useEditor((s) => s.isFirstPersonMode)
|
||||
|
||||
useKeyboard({ isVersionPreviewMode, disabled: isFirstPersonMode })
|
||||
|
||||
const { isLoadingSceneRef } = useAutoSave({
|
||||
onSave,
|
||||
@@ -951,7 +953,6 @@ export default function Editor({
|
||||
const [isSceneLoading, setIsSceneLoading] = useState(false)
|
||||
const [hasLoadedInitialScene, setHasLoadedInitialScene] = useState(false)
|
||||
const isPreviewMode = useEditor((s) => s.isPreviewMode)
|
||||
const isFirstPersonMode = useEditor((s) => s.isFirstPersonMode)
|
||||
|
||||
const sidebarWidth = useSidebarStore((s) => s.width)
|
||||
const isSidebarCollapsed = useSidebarStore((s) => s.isCollapsed)
|
||||
|
||||
@@ -73,6 +73,7 @@ type SelectableNodeType =
|
||||
| 'roof-segment'
|
||||
| 'stair'
|
||||
| 'stair-segment'
|
||||
| 'spawn'
|
||||
| 'window'
|
||||
| 'door'
|
||||
|
||||
@@ -548,6 +549,7 @@ const SELECTION_STRATEGIES: Record<string, SelectionStrategy> = {
|
||||
'roof-segment',
|
||||
'stair',
|
||||
'stair-segment',
|
||||
'spawn',
|
||||
'window',
|
||||
'door',
|
||||
],
|
||||
@@ -598,7 +600,8 @@ const SELECTION_STRATEGIES: Record<string, SelectionStrategy> = {
|
||||
node.type === 'roof' ||
|
||||
node.type === 'roof-segment' ||
|
||||
node.type === 'stair' ||
|
||||
node.type === 'stair-segment'
|
||||
node.type === 'stair-segment' ||
|
||||
node.type === 'spawn'
|
||||
)
|
||||
return true
|
||||
if (node.type === 'item') {
|
||||
@@ -661,6 +664,7 @@ const getSelectionTarget = (node: AnyNode): SelectionTarget | null => {
|
||||
node.type === 'roof-segment' ||
|
||||
node.type === 'stair' ||
|
||||
node.type === 'stair-segment' ||
|
||||
node.type === 'spawn' ||
|
||||
node.type === 'window' ||
|
||||
node.type === 'door'
|
||||
) {
|
||||
@@ -965,6 +969,7 @@ export const SelectionManager = () => {
|
||||
'roof-segment',
|
||||
'stair',
|
||||
'stair-segment',
|
||||
'spawn',
|
||||
'window',
|
||||
'door',
|
||||
'zone',
|
||||
@@ -1134,6 +1139,7 @@ export const SelectionManager = () => {
|
||||
'roof-segment',
|
||||
'stair',
|
||||
'stair-segment',
|
||||
'spawn',
|
||||
'window',
|
||||
'door',
|
||||
]
|
||||
@@ -1227,6 +1233,7 @@ export const SelectionManager = () => {
|
||||
node.type === 'roof-segment' ||
|
||||
node.type === 'stair' ||
|
||||
node.type === 'stair-segment' ||
|
||||
node.type === 'spawn' ||
|
||||
node.type === 'window' ||
|
||||
node.type === 'door'
|
||||
) {
|
||||
@@ -1279,6 +1286,7 @@ export const SelectionManager = () => {
|
||||
'roof-segment',
|
||||
'stair',
|
||||
'stair-segment',
|
||||
'spawn',
|
||||
'window',
|
||||
'door',
|
||||
'zone',
|
||||
|
||||
@@ -7,6 +7,7 @@ import type {
|
||||
RoofNode,
|
||||
RoofSegmentNode,
|
||||
SlabNode,
|
||||
SpawnNode,
|
||||
StairNode,
|
||||
StairSegmentNode,
|
||||
WallNode,
|
||||
@@ -21,6 +22,7 @@ import { MoveDoorTool } from '../door/move-door-tool'
|
||||
import { MoveFenceTool } from '../fence/move-fence-tool'
|
||||
import { MoveRoofTool } from '../roof/move-roof-tool'
|
||||
import { MoveSlabTool } from '../slab/move-slab-tool'
|
||||
import { MoveSpawnTool } from '../spawn/move-spawn-tool'
|
||||
import { MoveWallTool } from '../wall/move-wall-tool'
|
||||
import { MoveWindowTool } from '../window/move-window-tool'
|
||||
import type { PlacementState } from './placement-types'
|
||||
@@ -100,6 +102,7 @@ export const MoveTool: React.FC = () => {
|
||||
if (movingNode.type === 'wall') return <MoveWallTool node={movingNode as WallNode} />
|
||||
if (movingNode.type === 'roof' || movingNode.type === 'roof-segment')
|
||||
return <MoveRoofTool node={movingNode as RoofNode | RoofSegmentNode} />
|
||||
if (movingNode.type === 'spawn') return <MoveSpawnTool node={movingNode as SpawnNode} />
|
||||
if (movingNode.type === 'stair' || movingNode.type === 'stair-segment')
|
||||
return <MoveRoofTool node={movingNode as StairNode | StairSegmentNode} />
|
||||
return <MoveItemContent movingNode={movingNode as ItemNode} />
|
||||
|
||||
@@ -0,0 +1,99 @@
|
||||
import '../../../three-types'
|
||||
|
||||
import {
|
||||
emitter,
|
||||
type GridEvent,
|
||||
sceneRegistry,
|
||||
type SpawnNode,
|
||||
useLiveTransforms,
|
||||
useScene,
|
||||
} from '@pascal-app/core'
|
||||
import { useViewer } from '@pascal-app/viewer'
|
||||
import { useCallback, useEffect, useState } from 'react'
|
||||
import { Vector3 } from 'three'
|
||||
import { sfxEmitter } from '../../../lib/sfx-bus'
|
||||
import useEditor from '../../../store/use-editor'
|
||||
import { CursorSphere } from '../shared/cursor-sphere'
|
||||
|
||||
const roundToHalf = (value: number) => Math.round(value * 2) / 2
|
||||
const worldVector = new Vector3()
|
||||
|
||||
function getLevelLocalSpawnPosition(node: SpawnNode, event: GridEvent): [number, number, number] {
|
||||
const levelObject = node.parentId ? sceneRegistry.nodes.get(node.parentId) : null
|
||||
if (!levelObject) {
|
||||
return [
|
||||
roundToHalf(event.localPosition[0]),
|
||||
event.localPosition[1],
|
||||
roundToHalf(event.localPosition[2]),
|
||||
]
|
||||
}
|
||||
|
||||
worldVector.set(event.position[0], event.position[1], event.position[2])
|
||||
levelObject.updateWorldMatrix(true, false)
|
||||
levelObject.worldToLocal(worldVector)
|
||||
|
||||
return [roundToHalf(worldVector.x), worldVector.y, roundToHalf(worldVector.z)]
|
||||
}
|
||||
|
||||
export const MoveSpawnTool: React.FC<{ node: SpawnNode }> = ({ node }) => {
|
||||
const [previewPosition, setPreviewPosition] = useState<[number, number, number]>(node.position)
|
||||
|
||||
const exitMoveMode = useCallback(() => {
|
||||
useEditor.getState().setMovingNode(null)
|
||||
}, [])
|
||||
|
||||
useEffect(() => {
|
||||
useScene.temporal.getState().pause()
|
||||
|
||||
let committed = false
|
||||
|
||||
const onGridMove = (event: GridEvent) => {
|
||||
const nextPosition: [number, number, number] = [
|
||||
roundToHalf(event.localPosition[0]),
|
||||
event.localPosition[1],
|
||||
roundToHalf(event.localPosition[2]),
|
||||
]
|
||||
setPreviewPosition(nextPosition)
|
||||
useLiveTransforms.getState().set(node.id, {
|
||||
position: [...nextPosition],
|
||||
rotation: node.rotation,
|
||||
})
|
||||
}
|
||||
|
||||
const onGridClick = (event: GridEvent) => {
|
||||
const nextPosition = getLevelLocalSpawnPosition(node, event)
|
||||
|
||||
committed = true
|
||||
useScene.temporal.getState().resume()
|
||||
useScene.getState().updateNode(node.id, { position: nextPosition })
|
||||
useViewer.getState().setSelection({ selectedIds: [node.id] })
|
||||
useLiveTransforms.getState().clear(node.id)
|
||||
sfxEmitter.emit('sfx:item-place')
|
||||
exitMoveMode()
|
||||
}
|
||||
|
||||
const onCancel = () => {
|
||||
useLiveTransforms.getState().clear(node.id)
|
||||
useScene.temporal.getState().resume()
|
||||
exitMoveMode()
|
||||
}
|
||||
|
||||
emitter.on('grid:move', onGridMove)
|
||||
emitter.on('grid:click', onGridClick)
|
||||
emitter.on('tool:cancel', onCancel)
|
||||
|
||||
return () => {
|
||||
emitter.off('grid:move', onGridMove)
|
||||
emitter.off('grid:click', onGridClick)
|
||||
emitter.off('tool:cancel', onCancel)
|
||||
useLiveTransforms.getState().clear(node.id)
|
||||
if (!committed) {
|
||||
useScene.temporal.getState().resume()
|
||||
}
|
||||
}
|
||||
}, [exitMoveMode, node])
|
||||
|
||||
return (
|
||||
<CursorSphere color="#60a5fa" height={2.2} position={previewPosition} showTooltip={false} />
|
||||
)
|
||||
}
|
||||
@@ -0,0 +1,126 @@
|
||||
import '../../../three-types'
|
||||
|
||||
import {
|
||||
emitter,
|
||||
type GridEvent,
|
||||
type LevelNode,
|
||||
sceneRegistry,
|
||||
SpawnNode,
|
||||
useScene,
|
||||
} from '@pascal-app/core'
|
||||
import { useViewer } from '@pascal-app/viewer'
|
||||
import { useEffect, useRef, useState } from 'react'
|
||||
import type { Group } from 'three'
|
||||
import { Vector3 } from 'three'
|
||||
import { sfxEmitter } from '../../../lib/sfx-bus'
|
||||
import useEditor from '../../../store/use-editor'
|
||||
import { CursorSphere } from '../shared/cursor-sphere'
|
||||
|
||||
const SPAWN_ICON = (
|
||||
// eslint-disable-next-line @next/next/no-img-element
|
||||
<img
|
||||
alt="Spawn Point"
|
||||
src="/icons/spawn-point.svg"
|
||||
style={{ width: '100%', height: '100%', objectFit: 'contain' }}
|
||||
/>
|
||||
)
|
||||
|
||||
const roundToHalf = (value: number) => Math.round(value * 2) / 2
|
||||
const worldVector = new Vector3()
|
||||
|
||||
function getExistingSpawnIds() {
|
||||
const nodes = useScene.getState().nodes
|
||||
return Object.values(nodes)
|
||||
.filter((node) => node.type === 'spawn')
|
||||
.map((node) => node.id)
|
||||
.sort()
|
||||
}
|
||||
|
||||
function getLevelLocalSpawnPosition(
|
||||
levelId: LevelNode['id'],
|
||||
event: GridEvent,
|
||||
): [number, number, number] {
|
||||
const levelObject = sceneRegistry.nodes.get(levelId)
|
||||
if (!levelObject) {
|
||||
return [
|
||||
roundToHalf(event.localPosition[0]),
|
||||
event.localPosition[1],
|
||||
roundToHalf(event.localPosition[2]),
|
||||
]
|
||||
}
|
||||
|
||||
worldVector.set(event.position[0], event.position[1], event.position[2])
|
||||
levelObject.updateWorldMatrix(true, false)
|
||||
levelObject.worldToLocal(worldVector)
|
||||
|
||||
return [roundToHalf(worldVector.x), worldVector.y, roundToHalf(worldVector.z)]
|
||||
}
|
||||
|
||||
export const SpawnTool: React.FC = () => {
|
||||
const currentLevelId = useViewer((state) => state.selection.levelId)
|
||||
const [, setCursorPosition] = useState<[number, number, number] | null>(null)
|
||||
const cursorRef = useRef<Group>(null)
|
||||
|
||||
useEffect(() => {
|
||||
if (!currentLevelId) return
|
||||
|
||||
const onGridMove = (event: GridEvent) => {
|
||||
const nextPosition: [number, number, number] = [
|
||||
roundToHalf(event.localPosition[0]),
|
||||
event.localPosition[1],
|
||||
roundToHalf(event.localPosition[2]),
|
||||
]
|
||||
setCursorPosition(nextPosition)
|
||||
cursorRef.current?.position.set(nextPosition[0], nextPosition[1], nextPosition[2])
|
||||
}
|
||||
|
||||
const onGridClick = (event: GridEvent) => {
|
||||
const nextPosition = getLevelLocalSpawnPosition(currentLevelId, event)
|
||||
|
||||
const [existingSpawnId, ...duplicateSpawnIds] = getExistingSpawnIds()
|
||||
if (existingSpawnId) {
|
||||
useScene.getState().updateNode(existingSpawnId, {
|
||||
parentId: currentLevelId,
|
||||
position: nextPosition,
|
||||
rotation: 0,
|
||||
})
|
||||
if (duplicateSpawnIds.length > 0) {
|
||||
useScene.getState().deleteNodes(duplicateSpawnIds)
|
||||
}
|
||||
useViewer.getState().setSelection({ selectedIds: [existingSpawnId] })
|
||||
} else {
|
||||
const spawn = SpawnNode.parse({
|
||||
name: 'Spawn Point',
|
||||
position: nextPosition,
|
||||
rotation: 0,
|
||||
})
|
||||
useScene.getState().createNode(spawn, currentLevelId)
|
||||
useViewer.getState().setSelection({ selectedIds: [spawn.id] })
|
||||
}
|
||||
|
||||
sfxEmitter.emit('sfx:structure-build')
|
||||
useEditor.getState().setTool(null)
|
||||
useEditor.getState().setMode('select')
|
||||
}
|
||||
|
||||
emitter.on('grid:move', onGridMove)
|
||||
emitter.on('grid:click', onGridClick)
|
||||
|
||||
return () => {
|
||||
emitter.off('grid:move', onGridMove)
|
||||
emitter.off('grid:click', onGridClick)
|
||||
}
|
||||
}, [currentLevelId])
|
||||
|
||||
if (!currentLevelId) return null
|
||||
|
||||
return (
|
||||
<CursorSphere
|
||||
color="#60a5fa"
|
||||
height={2.2}
|
||||
ref={cursorRef}
|
||||
showTooltip
|
||||
tooltipContent={SPAWN_ICON}
|
||||
/>
|
||||
)
|
||||
}
|
||||
@@ -21,6 +21,7 @@ import { SiteBoundaryEditor } from './site/site-boundary-editor'
|
||||
import { SlabBoundaryEditor } from './slab/slab-boundary-editor'
|
||||
import { SlabHoleEditor } from './slab/slab-hole-editor'
|
||||
import { SlabTool } from './slab/slab-tool'
|
||||
import { SpawnTool } from './spawn/spawn-tool'
|
||||
import { StairTool } from './stair/stair-tool'
|
||||
import { CurveWallTool } from './wall/curve-wall-tool'
|
||||
import { MoveWallEndpointTool } from './wall/move-wall-endpoint-tool'
|
||||
@@ -43,6 +44,7 @@ const tools: Record<Phase, Partial<Record<Tool, React.FC>>> = {
|
||||
door: DoorTool,
|
||||
item: ItemTool,
|
||||
zone: ZoneTool,
|
||||
spawn: SpawnTool,
|
||||
window: WindowTool,
|
||||
},
|
||||
furnish: {
|
||||
|
||||
@@ -30,6 +30,7 @@ export const tools: ToolConfig[] = [
|
||||
{ id: 'window', iconSrc: '/icons/window.png', label: 'Window' },
|
||||
{ id: 'fence', iconSrc: '/icons/fence.png', label: 'Fence' },
|
||||
{ id: 'zone', iconSrc: '/icons/zone.png', label: 'Zone' },
|
||||
{ id: 'spawn', iconSrc: '/icons/site.png', label: 'Spawn Point' },
|
||||
]
|
||||
|
||||
export function StructureTools() {
|
||||
|
||||
@@ -8,6 +8,7 @@ interface SliderControlProps {
|
||||
label: React.ReactNode
|
||||
value: number
|
||||
onChange: (value: number) => void
|
||||
onCommit?: (value: number) => void
|
||||
min?: number
|
||||
max?: number
|
||||
precision?: number
|
||||
@@ -39,6 +40,7 @@ export function SliderControl({
|
||||
label,
|
||||
value,
|
||||
onChange,
|
||||
onCommit,
|
||||
min = Number.NEGATIVE_INFINITY,
|
||||
max = Number.POSITIVE_INFINITY,
|
||||
precision = 0,
|
||||
@@ -76,10 +78,11 @@ export function SliderControl({
|
||||
const newValue = clamp(valueRef.current + direction * s)
|
||||
const final = Number.parseFloat(newValue.toFixed(stepPrecision(s)))
|
||||
if (final !== valueRef.current) onChange(final)
|
||||
onCommit?.(final)
|
||||
}
|
||||
el.addEventListener('wheel', handleWheel, { passive: false })
|
||||
return () => el.removeEventListener('wheel', handleWheel)
|
||||
}, [isEditing, step, clamp, onChange])
|
||||
}, [isEditing, step, clamp, onChange, onCommit])
|
||||
|
||||
// Arrow key support while hovered
|
||||
useEffect(() => {
|
||||
@@ -94,11 +97,12 @@ export function SliderControl({
|
||||
const newValue = clamp(valueRef.current + direction * s)
|
||||
const final = Number.parseFloat(newValue.toFixed(stepPrecision(s)))
|
||||
if (final !== valueRef.current) onChange(final)
|
||||
onCommit?.(final)
|
||||
}
|
||||
}
|
||||
window.addEventListener('keydown', handleKeyDown)
|
||||
return () => window.removeEventListener('keydown', handleKeyDown)
|
||||
}, [isHovered, isEditing, step, clamp, onChange])
|
||||
}, [isHovered, isEditing, step, clamp, onChange, onCommit])
|
||||
|
||||
const handleLabelPointerDown = useCallback(
|
||||
(e: React.PointerEvent<HTMLDivElement>) => {
|
||||
@@ -140,11 +144,13 @@ export function SliderControl({
|
||||
onChange(startValue)
|
||||
useScene.temporal.getState().resume()
|
||||
onChange(finalVal)
|
||||
onCommit?.(finalVal)
|
||||
} else {
|
||||
useScene.temporal.getState().resume()
|
||||
onCommit?.(finalVal)
|
||||
}
|
||||
},
|
||||
[onChange],
|
||||
[onChange, onCommit],
|
||||
)
|
||||
|
||||
const handleValueClick = useCallback(() => {
|
||||
@@ -157,10 +163,12 @@ export function SliderControl({
|
||||
if (Number.isNaN(numValue)) {
|
||||
setInputValue(value.toFixed(precision))
|
||||
} else {
|
||||
onChange(clamp(Number.parseFloat(numValue.toFixed(precision))))
|
||||
const nextValue = clamp(Number.parseFloat(numValue.toFixed(precision)))
|
||||
onChange(nextValue)
|
||||
onCommit?.(nextValue)
|
||||
}
|
||||
setIsEditing(false)
|
||||
}, [inputValue, onChange, clamp, precision, value])
|
||||
}, [inputValue, onChange, onCommit, clamp, precision, value])
|
||||
|
||||
const handleInputKeyDown = useCallback(
|
||||
(e: React.KeyboardEvent<HTMLInputElement>) => {
|
||||
|
||||
@@ -302,7 +302,10 @@ export function FloatingLevelSelector() {
|
||||
|
||||
createNodes(createOps)
|
||||
|
||||
setSelection({ buildingId: resolvedBuildingId ?? undefined, levelId: newLevelId })
|
||||
setSelection({
|
||||
buildingId: resolvedBuildingId ?? undefined,
|
||||
levelId: newLevelId as LevelNode['id'],
|
||||
})
|
||||
},
|
||||
[createNodes, levels, resolvedBuildingId, setSelection],
|
||||
)
|
||||
|
||||
@@ -12,6 +12,7 @@ import { ReferencePanel } from './reference-panel'
|
||||
import { RoofPanel } from './roof-panel'
|
||||
import { RoofSegmentPanel } from './roof-segment-panel'
|
||||
import { SlabPanel } from './slab-panel'
|
||||
import { SpawnPanel } from './spawn-panel'
|
||||
import { StairPanel } from './stair-panel'
|
||||
import { StairSegmentPanel } from './stair-segment-panel'
|
||||
import { WallPanel } from './wall-panel'
|
||||
@@ -60,6 +61,8 @@ export function PanelManager() {
|
||||
return <StairSegmentPanel />
|
||||
case 'slab':
|
||||
return <SlabPanel />
|
||||
case 'spawn':
|
||||
return <SpawnPanel />
|
||||
case 'ceiling':
|
||||
return <CeilingPanel />
|
||||
case 'wall':
|
||||
|
||||
@@ -0,0 +1,155 @@
|
||||
'use client'
|
||||
|
||||
import { type AnyNode, type SpawnNode, useLiveTransforms, useScene } from '@pascal-app/core'
|
||||
import { useViewer } from '@pascal-app/viewer'
|
||||
import { Move, Trash2 } from 'lucide-react'
|
||||
import { useCallback, useEffect, useState } from 'react'
|
||||
import { sfxEmitter } from '../../../lib/sfx-bus'
|
||||
import useEditor from '../../../store/use-editor'
|
||||
import { ActionButton, ActionGroup } from '../controls/action-button'
|
||||
import { PanelSection } from '../controls/panel-section'
|
||||
import { SliderControl } from '../controls/slider-control'
|
||||
import { PanelWrapper } from './panel-wrapper'
|
||||
|
||||
export function SpawnPanel() {
|
||||
const selectedId = useViewer((s) => s.selection.selectedIds[0])
|
||||
const setSelection = useViewer((s) => s.setSelection)
|
||||
const updateNode = useScene((s) => s.updateNode)
|
||||
const deleteNode = useScene((s) => s.deleteNode)
|
||||
const setMovingNode = useEditor((s) => s.setMovingNode)
|
||||
|
||||
const node = useScene((s) =>
|
||||
selectedId ? (s.nodes[selectedId as AnyNode['id']] as SpawnNode | undefined) : undefined,
|
||||
)
|
||||
const [draftRotation, setDraftRotation] = useState<number | null>(null)
|
||||
|
||||
useEffect(() => {
|
||||
if (!(node && node.type === 'spawn')) {
|
||||
setDraftRotation(null)
|
||||
return
|
||||
}
|
||||
|
||||
setDraftRotation(node.rotation)
|
||||
useLiveTransforms.getState().clear(node.id)
|
||||
}, [node?.id, node?.rotation, node?.type])
|
||||
|
||||
const handleUpdate = useCallback(
|
||||
(updates: Partial<SpawnNode>) => {
|
||||
if (!(selectedId && node)) return
|
||||
updateNode(selectedId as AnyNode['id'], updates)
|
||||
},
|
||||
[node, selectedId, updateNode],
|
||||
)
|
||||
|
||||
const handleRotationChange = useCallback(
|
||||
(degrees: number) => {
|
||||
if (!(node && selectedId)) return
|
||||
const nextRotation = (degrees * Math.PI) / 180
|
||||
setDraftRotation(nextRotation)
|
||||
useLiveTransforms.getState().set(selectedId as AnyNode['id'], {
|
||||
position: [...node.position],
|
||||
rotation: nextRotation,
|
||||
})
|
||||
},
|
||||
[node, selectedId],
|
||||
)
|
||||
|
||||
const commitRotation = useCallback(
|
||||
(degrees: number) => {
|
||||
if (!(node && selectedId)) return
|
||||
const nextRotation = (degrees * Math.PI) / 180
|
||||
useLiveTransforms.getState().clear(selectedId as AnyNode['id'])
|
||||
setDraftRotation(nextRotation)
|
||||
if (Math.abs(nextRotation - node.rotation) > 1e-6) {
|
||||
updateNode(selectedId as AnyNode['id'], { rotation: nextRotation })
|
||||
}
|
||||
},
|
||||
[node, selectedId, updateNode],
|
||||
)
|
||||
|
||||
const handleClose = useCallback(() => {
|
||||
setSelection({ selectedIds: [] })
|
||||
}, [setSelection])
|
||||
|
||||
const handleMove = useCallback(() => {
|
||||
if (!node) return
|
||||
sfxEmitter.emit('sfx:item-pick')
|
||||
setMovingNode(node)
|
||||
setSelection({ selectedIds: [] })
|
||||
}, [node, setMovingNode, setSelection])
|
||||
|
||||
const handleDelete = useCallback(() => {
|
||||
if (!selectedId) return
|
||||
sfxEmitter.emit('sfx:structure-delete')
|
||||
deleteNode(selectedId as AnyNode['id'])
|
||||
setSelection({ selectedIds: [] })
|
||||
}, [deleteNode, selectedId, setSelection])
|
||||
|
||||
if (!(node && node.type === 'spawn' && selectedId)) return null
|
||||
|
||||
const rotationDegrees = Math.round((((draftRotation ?? node.rotation) * 180) / Math.PI))
|
||||
const storedRotationDegrees = Math.round((node.rotation * 180) / Math.PI)
|
||||
|
||||
return (
|
||||
<PanelWrapper icon="/icons/spawn-point.svg" onClose={handleClose} title="Spawn Point" width={300}>
|
||||
<PanelSection title="Position">
|
||||
<SliderControl
|
||||
label="X"
|
||||
max={node.position[0] + 2}
|
||||
min={node.position[0] - 2}
|
||||
onChange={(value) => handleUpdate({ position: [value, node.position[1], node.position[2]] })}
|
||||
precision={2}
|
||||
step={0.01}
|
||||
unit="m"
|
||||
value={Math.round(node.position[0] * 100) / 100}
|
||||
/>
|
||||
<SliderControl
|
||||
label="Y"
|
||||
max={node.position[1] + 2}
|
||||
min={node.position[1] - 2}
|
||||
onChange={(value) => handleUpdate({ position: [node.position[0], value, node.position[2]] })}
|
||||
precision={2}
|
||||
step={0.01}
|
||||
unit="m"
|
||||
value={Math.round(node.position[1] * 100) / 100}
|
||||
/>
|
||||
<SliderControl
|
||||
label="Z"
|
||||
max={node.position[2] + 2}
|
||||
min={node.position[2] - 2}
|
||||
onChange={(value) => handleUpdate({ position: [node.position[0], node.position[1], value] })}
|
||||
precision={2}
|
||||
step={0.01}
|
||||
unit="m"
|
||||
value={Math.round(node.position[2] * 100) / 100}
|
||||
/>
|
||||
</PanelSection>
|
||||
|
||||
<PanelSection title="Facing">
|
||||
<SliderControl
|
||||
label="Yaw"
|
||||
max={storedRotationDegrees + 90}
|
||||
min={storedRotationDegrees - 90}
|
||||
onChange={handleRotationChange}
|
||||
onCommit={commitRotation}
|
||||
precision={0}
|
||||
step={1}
|
||||
unit="°"
|
||||
value={rotationDegrees}
|
||||
/>
|
||||
</PanelSection>
|
||||
|
||||
<PanelSection title="Actions">
|
||||
<ActionGroup>
|
||||
<ActionButton icon={<Move className="h-4 w-4" />} label="Move" onClick={handleMove} />
|
||||
<ActionButton
|
||||
className="border-red-500/40 text-red-200 hover:bg-red-500/15"
|
||||
icon={<Trash2 className="h-4 w-4" />}
|
||||
label="Delete"
|
||||
onClick={handleDelete}
|
||||
/>
|
||||
</ActionGroup>
|
||||
</PanelSection>
|
||||
</PanelWrapper>
|
||||
)
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
import { type AnyNodeId, type BuildingNode, LevelNode, useScene } from '@pascal-app/core'
|
||||
import { type BuildingNode, LevelNode, useScene } from '@pascal-app/core'
|
||||
import { useViewer } from '@pascal-app/viewer'
|
||||
import { Building2, Plus } from 'lucide-react'
|
||||
import { memo, useState } from 'react'
|
||||
@@ -12,7 +12,7 @@ import { focusTreeNode, TreeNode, TreeNodeWrapper } from './tree-node'
|
||||
import { TreeNodeActions } from './tree-node-actions'
|
||||
|
||||
interface BuildingTreeNodeProps {
|
||||
nodeId: AnyNodeId
|
||||
nodeId: BuildingNode['id']
|
||||
depth: number
|
||||
isLast?: boolean
|
||||
}
|
||||
|
||||
@@ -366,7 +366,7 @@ const ReferenceItem = memo(function ReferenceItem({
|
||||
<InlineRenameInput
|
||||
defaultName={refNode.type === 'scan' ? '3D Scan' : 'Guide Image'}
|
||||
isEditing={isEditing}
|
||||
node={refNode}
|
||||
nodeId={refNode.id}
|
||||
onStartEditing={() => setIsEditing(true)}
|
||||
onStopEditing={() => setIsEditing(false)}
|
||||
/>
|
||||
@@ -688,7 +688,7 @@ const LevelItem = memo(function LevelItem({
|
||||
<InlineRenameInput
|
||||
defaultName={`Level ${level.level}`}
|
||||
isEditing={isEditing}
|
||||
node={level}
|
||||
nodeId={level.id}
|
||||
onStartEditing={() => setIsEditing(true)}
|
||||
onStopEditing={() => setIsEditing(false)}
|
||||
/>
|
||||
@@ -1133,7 +1133,7 @@ const ZoneItem = memo(function ZoneItem({ zone, isLast }: { zone: ZoneNode; isLa
|
||||
<InlineRenameInput
|
||||
defaultName={defaultName}
|
||||
isEditing={isEditing}
|
||||
node={zone}
|
||||
nodeId={zone.id}
|
||||
onStartEditing={() => setIsEditing(true)}
|
||||
onStopEditing={() => setIsEditing(false)}
|
||||
/>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { type AnyNodeId, type LevelNode, useScene } from '@pascal-app/core'
|
||||
import { type LevelNode, useScene } from '@pascal-app/core'
|
||||
import { useViewer } from '@pascal-app/viewer'
|
||||
import { Layers } from 'lucide-react'
|
||||
import { memo, useCallback, useState } from 'react'
|
||||
@@ -8,7 +8,7 @@ import { focusTreeNode, TreeNode, TreeNodeWrapper } from './tree-node'
|
||||
import { TreeNodeActions } from './tree-node-actions'
|
||||
|
||||
interface LevelTreeNodeProps {
|
||||
nodeId: AnyNodeId
|
||||
nodeId: LevelNode['id']
|
||||
depth: number
|
||||
isLast?: boolean
|
||||
}
|
||||
|
||||
@@ -0,0 +1,82 @@
|
||||
'use client'
|
||||
|
||||
import { type SpawnNode, useScene } from '@pascal-app/core'
|
||||
import { useViewer } from '@pascal-app/viewer'
|
||||
import Image from 'next/image'
|
||||
import { memo, useCallback, useState } from 'react'
|
||||
import useEditor from './../../../../../store/use-editor'
|
||||
import { InlineRenameInput } from './inline-rename-input'
|
||||
import { focusTreeNode, handleTreeSelection, TreeNodeWrapper } from './tree-node'
|
||||
import { TreeNodeActions } from './tree-node-actions'
|
||||
|
||||
interface SpawnTreeNodeProps {
|
||||
nodeId: SpawnNode['id']
|
||||
depth: number
|
||||
isLast?: boolean
|
||||
}
|
||||
|
||||
export const SpawnTreeNode = memo(function SpawnTreeNode({
|
||||
nodeId,
|
||||
depth,
|
||||
isLast,
|
||||
}: SpawnTreeNodeProps) {
|
||||
const [isEditing, setIsEditing] = useState(false)
|
||||
const isVisible = useScene((s) => s.nodes[nodeId]?.visible !== false)
|
||||
const isSelected = useViewer((state) => state.selection.selectedIds.includes(nodeId))
|
||||
const isHovered = useViewer((state) => state.hoveredId === nodeId)
|
||||
const setSelection = useViewer((state) => state.setSelection)
|
||||
const setHoveredId = useViewer((state) => state.setHoveredId)
|
||||
|
||||
const handleClick = useCallback(
|
||||
(e: React.MouseEvent) => {
|
||||
e.stopPropagation()
|
||||
const handled = handleTreeSelection(
|
||||
e,
|
||||
nodeId,
|
||||
useViewer.getState().selection.selectedIds,
|
||||
setSelection,
|
||||
)
|
||||
if (!handled && useEditor.getState().phase === 'furnish') {
|
||||
useEditor.getState().setPhase('structure')
|
||||
}
|
||||
},
|
||||
[nodeId, setSelection],
|
||||
)
|
||||
|
||||
return (
|
||||
<TreeNodeWrapper
|
||||
actions={<TreeNodeActions nodeId={nodeId} />}
|
||||
depth={depth}
|
||||
expanded={false}
|
||||
hasChildren={false}
|
||||
icon={
|
||||
<Image
|
||||
alt=""
|
||||
className="object-contain"
|
||||
height={14}
|
||||
src="/icons/spawn-point.svg"
|
||||
width={14}
|
||||
/>
|
||||
}
|
||||
isHovered={isHovered}
|
||||
isLast={isLast}
|
||||
isSelected={isSelected}
|
||||
isVisible={isVisible}
|
||||
label={
|
||||
<InlineRenameInput
|
||||
defaultName="Spawn Point"
|
||||
isEditing={isEditing}
|
||||
nodeId={nodeId}
|
||||
onStartEditing={() => setIsEditing(true)}
|
||||
onStopEditing={() => setIsEditing(false)}
|
||||
/>
|
||||
}
|
||||
nodeId={nodeId}
|
||||
onClick={handleClick}
|
||||
onDoubleClick={() => focusTreeNode(nodeId)}
|
||||
onMouseEnter={() => setHoveredId(nodeId)}
|
||||
onMouseLeave={() => setHoveredId(null)}
|
||||
onToggle={() => {}}
|
||||
/>
|
||||
)
|
||||
})
|
||||
@@ -62,6 +62,7 @@ import { ItemTreeNode } from './item-tree-node'
|
||||
import { LevelTreeNode } from './level-tree-node'
|
||||
import { RoofTreeNode } from './roof-tree-node'
|
||||
import { SlabTreeNode } from './slab-tree-node'
|
||||
import { SpawnTreeNode } from './spawn-tree-node'
|
||||
import { StairTreeNode } from './stair-tree-node'
|
||||
import { WallTreeNode } from './wall-tree-node'
|
||||
import { WindowTreeNode } from './window-tree-node'
|
||||
@@ -80,13 +81,15 @@ export const TreeNode = memo(function TreeNode({ nodeId, depth = 0, isLast }: Tr
|
||||
|
||||
switch (nodeType) {
|
||||
case 'building':
|
||||
return <BuildingTreeNode depth={depth} isLast={isLast} nodeId={nodeId} />
|
||||
return <BuildingTreeNode depth={depth} isLast={isLast} nodeId={nodeId as `building_${string}`} />
|
||||
case 'ceiling':
|
||||
return <CeilingTreeNode depth={depth} isLast={isLast} nodeId={nodeId} />
|
||||
case 'level':
|
||||
return <LevelTreeNode depth={depth} isLast={isLast} nodeId={nodeId} />
|
||||
return <LevelTreeNode depth={depth} isLast={isLast} nodeId={nodeId as `level_${string}`} />
|
||||
case 'slab':
|
||||
return <SlabTreeNode depth={depth} isLast={isLast} nodeId={nodeId} />
|
||||
case 'spawn':
|
||||
return <SpawnTreeNode depth={depth} isLast={isLast} nodeId={nodeId as `spawn_${string}`} />
|
||||
case 'wall':
|
||||
return <WallTreeNode depth={depth} isLast={isLast} nodeId={nodeId} />
|
||||
case 'fence':
|
||||
@@ -102,7 +105,7 @@ export const TreeNode = memo(function TreeNode({ nodeId, depth = 0, isLast }: Tr
|
||||
case 'window':
|
||||
return <WindowTreeNode depth={depth} isLast={isLast} nodeId={nodeId} />
|
||||
case 'zone':
|
||||
return <ZoneTreeNode depth={depth} isLast={isLast} nodeId={nodeId} />
|
||||
return <ZoneTreeNode depth={depth} isLast={isLast} nodeId={nodeId as `zone_${string}`} />
|
||||
default:
|
||||
return null
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import { type AnyNodeId, useScene, type ZoneNode } from '@pascal-app/core'
|
||||
import { useScene, type ZoneNode } from '@pascal-app/core'
|
||||
import { useViewer } from '@pascal-app/viewer'
|
||||
import { memo, useCallback, useState } from 'react'
|
||||
import { ColorDot } from './../../../../../components/ui/primitives/color-dot'
|
||||
@@ -7,7 +7,7 @@ import { focusTreeNode, TreeNodeWrapper } from './tree-node'
|
||||
import { TreeNodeActions } from './tree-node-actions'
|
||||
|
||||
interface ZoneTreeNodeProps {
|
||||
nodeId: AnyNodeId
|
||||
nodeId: ZoneNode['id']
|
||||
depth: number
|
||||
isLast?: boolean
|
||||
}
|
||||
@@ -44,7 +44,7 @@ export const ZoneTreeNode = memo(function ZoneTreeNode({
|
||||
depth={depth}
|
||||
expanded={false}
|
||||
hasChildren={false}
|
||||
icon={<ColorDot color={color} onChange={(c) => updateNode(nodeId, { color: c })} />}
|
||||
icon={<ColorDot color={color ?? '#3b82f6'} onChange={(c) => updateNode(nodeId, { color: c })} />}
|
||||
isHovered={isHovered}
|
||||
isLast={isLast}
|
||||
isSelected={isSelected}
|
||||
@@ -78,8 +78,11 @@ function calculatePolygonArea(polygon: Array<[number, number]>): number {
|
||||
|
||||
for (let i = 0; i < n; i++) {
|
||||
const j = (i + 1) % n
|
||||
area += polygon[i]?.[0] * polygon[j]?.[1]
|
||||
area -= polygon[j]?.[0] * polygon[i]?.[1]
|
||||
const current = polygon[i]
|
||||
const next = polygon[j]
|
||||
if (!(current && next)) continue
|
||||
area += current[0] * next[1]
|
||||
area -= next[0] * current[1]
|
||||
}
|
||||
|
||||
return Math.abs(area) / 2
|
||||
|
||||
@@ -12,8 +12,18 @@ export const markToolCancelConsumed = () => {
|
||||
_toolCancelConsumed = true
|
||||
}
|
||||
|
||||
export const useKeyboard = ({ isVersionPreviewMode = false } = {}) => {
|
||||
export const useKeyboard = ({
|
||||
isVersionPreviewMode = false,
|
||||
disabled = false,
|
||||
}: {
|
||||
isVersionPreviewMode?: boolean
|
||||
disabled?: boolean
|
||||
} = {}) => {
|
||||
useEffect(() => {
|
||||
if (disabled) {
|
||||
return
|
||||
}
|
||||
|
||||
const handleKeyDown = (e: KeyboardEvent) => {
|
||||
// Don't handle shortcuts if user is typing in an input
|
||||
if (e.target instanceof HTMLInputElement || e.target instanceof HTMLTextAreaElement) {
|
||||
@@ -21,9 +31,6 @@ export const useKeyboard = ({ isVersionPreviewMode = false } = {}) => {
|
||||
}
|
||||
|
||||
if (e.key === 'Escape') {
|
||||
// If in walkthrough mode, let WalkthroughControls handle ESC
|
||||
if (useViewer.getState().walkthroughMode) return
|
||||
|
||||
e.preventDefault()
|
||||
_toolCancelConsumed = false
|
||||
emitter.emit('tool:cancel')
|
||||
@@ -220,7 +227,7 @@ export const useKeyboard = ({ isVersionPreviewMode = false } = {}) => {
|
||||
}
|
||||
window.addEventListener('keydown', handleKeyDown)
|
||||
return () => window.removeEventListener('keydown', handleKeyDown)
|
||||
}, [isVersionPreviewMode])
|
||||
}, [disabled, isVersionPreviewMode])
|
||||
|
||||
return null
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@ import {
|
||||
type LevelNode,
|
||||
type RoofNode,
|
||||
type RoofSegmentNode,
|
||||
type SpawnNode,
|
||||
type RoofSurfaceMaterialRole,
|
||||
type SlabNode,
|
||||
type Space,
|
||||
@@ -59,6 +60,7 @@ export type StructureTool =
|
||||
| 'stair'
|
||||
| 'item'
|
||||
| 'zone'
|
||||
| 'spawn'
|
||||
| 'window'
|
||||
| 'door'
|
||||
|
||||
@@ -132,6 +134,7 @@ type EditorState = {
|
||||
| WallNode
|
||||
| RoofNode
|
||||
| RoofSegmentNode
|
||||
| SpawnNode
|
||||
| StairNode
|
||||
| StairSegmentNode
|
||||
| BuildingNode
|
||||
@@ -147,6 +150,7 @@ type EditorState = {
|
||||
| WallNode
|
||||
| RoofNode
|
||||
| RoofSegmentNode
|
||||
| SpawnNode
|
||||
| StairNode
|
||||
| StairSegmentNode
|
||||
| BuildingNode
|
||||
@@ -200,6 +204,7 @@ type EditorState = {
|
||||
// First-person walkthrough mode (street view)
|
||||
isFirstPersonMode: boolean
|
||||
_viewModeBeforeFirstPerson: ViewMode | null
|
||||
_levelIdBeforeFirstPerson: LevelNode['id'] | null
|
||||
setFirstPersonMode: (enabled: boolean) => void
|
||||
// Development-only camera debug flag for inspecting underside geometry
|
||||
allowUndergroundCamera: boolean
|
||||
@@ -632,14 +637,18 @@ const useEditor = create<EditorState>()(
|
||||
setAllowUndergroundCamera: (enabled) => set({ allowUndergroundCamera: enabled }),
|
||||
isFirstPersonMode: false,
|
||||
_viewModeBeforeFirstPerson: null as ViewMode | null,
|
||||
_levelIdBeforeFirstPerson: null as LevelNode['id'] | null,
|
||||
setFirstPersonMode: (enabled) => {
|
||||
if (enabled) {
|
||||
const currentViewMode = get().viewMode
|
||||
const currentLevelId = useViewer.getState().selection.levelId
|
||||
useViewer.getState().setCameraMode('perspective')
|
||||
useViewer.getState().setWallMode('up')
|
||||
useViewer.getState().setWalkthroughMode(true)
|
||||
set({
|
||||
isFirstPersonMode: true,
|
||||
_viewModeBeforeFirstPerson: currentViewMode,
|
||||
_levelIdBeforeFirstPerson: currentLevelId,
|
||||
viewMode: '3d',
|
||||
isFloorplanOpen: false,
|
||||
mode: 'select',
|
||||
@@ -649,11 +658,25 @@ const useEditor = create<EditorState>()(
|
||||
useViewer.getState().setSelection({ selectedIds: [], zoneId: null })
|
||||
} else {
|
||||
const prevMode = get()._viewModeBeforeFirstPerson
|
||||
const prevLevelId = get()._levelIdBeforeFirstPerson
|
||||
useViewer.getState().setWalkthroughMode(false)
|
||||
set({
|
||||
isFirstPersonMode: false,
|
||||
_viewModeBeforeFirstPerson: null,
|
||||
_levelIdBeforeFirstPerson: null,
|
||||
...(prevMode ? { viewMode: prevMode, isFloorplanOpen: prevMode !== '3d' } : {}),
|
||||
})
|
||||
|
||||
if (prevLevelId) {
|
||||
const prevLevelNode = useScene.getState().nodes[prevLevelId]
|
||||
if (prevLevelNode?.type === 'level') {
|
||||
useViewer.getState().setSelection({
|
||||
levelId: prevLevelId,
|
||||
zoneId: null,
|
||||
selectedIds: [],
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
activeSidebarPanel: DEFAULT_ACTIVE_SIDEBAR_PANEL,
|
||||
|
||||
Reference in New Issue
Block a user