Fix relative move drag offsets
This commit is contained in:
@@ -86,6 +86,24 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
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}
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let currentWallId: string | null = movingWindowNode.parentId
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let dragAnchor: {
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wallId: string
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rawX: number
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rawY: number
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startX: number
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startY: number
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} | null = null
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let lastTarget: {
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wallNode: WallEvent['node']
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wallId: string
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side: WindowNode['side']
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itemRotation: number
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cursorRotation: number
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clampedX: number
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clampedY: number
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valid: boolean
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event: WallEvent
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} | null = null
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const markWallDirty = (wallId: string | null) => {
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if (wallId) useScene.getState().dirtyNodes.add(wallId as AnyNodeId)
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@@ -140,7 +158,7 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
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edgeMaterial.color.setHex(valid ? 0x22_c5_5e : 0xef_44_44)
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}
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const onWallEnter = (event: WallEvent) => {
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const resolveMoveTarget = (event: WallEvent) => {
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if (!isValidWallSideFace(event.normal)) return
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if (isCurvedWall(event.node)) {
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hideCursor()
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@@ -153,40 +171,35 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
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const itemRotation = calculateItemRotation(event.normal)
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const cursorRotation = calculateCursorRotation(event.normal, event.node.start, event.node.end)
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const rawLocalX = event.localPosition[0]
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const rawLocalY = event.localPosition[1]
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if (!dragAnchor || dragAnchor.wallId !== event.node.id) {
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dragAnchor = {
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wallId: event.node.id,
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rawX: rawLocalX,
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rawY: rawLocalY,
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startX: event.node.id === original.parentId ? original.position[0] : rawLocalX,
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startY:
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event.node.id === original.parentId ? original.position[1] : snapToHalf(rawLocalY),
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}
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}
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const targetLocalX = dragAnchor.startX + (rawLocalX - dragAnchor.rawX)
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const targetLocalY = snapToHalf(dragAnchor.startY + (rawLocalY - dragAnchor.rawY))
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const localX = resolveWallSlideAlignment({
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wallNode: event.node,
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rawLocalX: event.localPosition[0],
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rawLocalX: targetLocalX,
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width: movingWindowNode.width,
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candidates: alignmentCandidates,
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bypass: event.nativeEvent?.altKey === true,
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})
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const localY = snapToHalf(event.localPosition[1])
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const { clampedX, clampedY } = clampToWall(
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event.node,
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localX,
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localY,
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targetLocalY,
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movingWindowNode.width,
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movingWindowNode.height,
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)
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const prevWallId = currentWallId
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currentWallId = event.node.id
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useScene.getState().updateNode(movingWindowNode.id, {
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position: [clampedX, clampedY, 0],
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rotation: [0, itemRotation, 0],
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side,
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parentId: event.node.id,
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wallId: event.node.id,
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})
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useLiveTransforms.getState().set(movingWindowNode.id, {
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position: [clampedX, clampedY, 0],
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rotation: itemRotation,
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})
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if (prevWallId && prevWallId !== event.node.id) markWallDirty(prevWallId)
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markWallDirtyThrottled(event.node.id)
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const valid = !hasWallChildOverlap(
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event.node.id,
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clampedX,
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@@ -196,17 +209,62 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
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movingWindowNode.id,
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)
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return {
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wallNode: event.node,
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wallId: event.node.id,
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side,
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itemRotation,
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cursorRotation,
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clampedX,
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clampedY,
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valid,
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event,
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}
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}
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const applyPreview = (target: NonNullable<typeof lastTarget>) => {
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if (currentWallId !== target.wallId) {
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useScene.getState().updateNode(movingWindowNode.id, {
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position: [target.clampedX, target.clampedY, 0],
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rotation: [0, target.itemRotation, 0],
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side: target.side,
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parentId: target.wallId,
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wallId: target.wallId,
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})
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markWallDirty(currentWallId)
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currentWallId = target.wallId
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} else {
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const windowMesh = sceneRegistry.nodes.get(movingWindowNode.id as AnyNodeId)
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if (windowMesh) {
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windowMesh.position.set(target.clampedX, target.clampedY, 0)
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windowMesh.rotation.set(0, target.itemRotation, 0)
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windowMesh.updateMatrixWorld(true)
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}
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}
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useLiveTransforms.getState().set(movingWindowNode.id, {
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position: [target.clampedX, target.clampedY, 0],
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rotation: target.itemRotation,
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})
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markWallDirtyThrottled(target.wallId)
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updateCursor(
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wallLocalToWorld(
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event.node,
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clampedX,
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clampedY,
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target.wallNode,
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target.clampedX,
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target.clampedY,
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getLevelYOffset(),
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getSlabElevation(event),
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getSlabElevation(target.event),
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),
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cursorRotation,
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valid,
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target.cursorRotation,
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target.valid,
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)
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}
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const onWallEnter = (event: WallEvent) => {
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const target = resolveMoveTarget(event)
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if (!target) return
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lastTarget = target
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applyPreview(target)
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event.stopPropagation()
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}
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@@ -219,73 +277,10 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
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// Only interact with walls on the current level
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if (event.node.parentId !== getLevelId()) return
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const side = getSideFromNormal(event.normal)
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const itemRotation = calculateItemRotation(event.normal)
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const cursorRotation = calculateCursorRotation(event.normal, event.node.start, event.node.end)
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const localX = resolveWallSlideAlignment({
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wallNode: event.node,
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rawLocalX: event.localPosition[0],
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width: movingWindowNode.width,
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candidates: alignmentCandidates,
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bypass: event.nativeEvent?.altKey === true,
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})
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const localY = snapToHalf(event.localPosition[1])
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const { clampedX, clampedY } = clampToWall(
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event.node,
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localX,
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localY,
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movingWindowNode.width,
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movingWindowNode.height,
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)
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if (currentWallId !== event.node.id) {
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// Wall changed mid-move: must updateNode to reparent
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useScene.getState().updateNode(movingWindowNode.id, {
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position: [clampedX, clampedY, 0],
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rotation: [0, itemRotation, 0],
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side,
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parentId: event.node.id,
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wallId: event.node.id,
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})
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markWallDirty(currentWallId)
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currentWallId = event.node.id
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} else {
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// Same wall: update Three.js mesh directly to avoid store churn
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// collectCutoutBrushes reads cutoutMesh.matrixWorld, not scene store positions
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const windowMesh = sceneRegistry.nodes.get(movingWindowNode.id as AnyNodeId)
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if (windowMesh) {
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windowMesh.position.set(clampedX, clampedY, 0)
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windowMesh.rotation.set(0, itemRotation, 0)
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windowMesh.updateMatrixWorld(true)
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}
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}
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useLiveTransforms.getState().set(movingWindowNode.id, {
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position: [clampedX, clampedY, 0],
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rotation: itemRotation,
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})
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markWallDirtyThrottled(event.node.id)
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const valid = !hasWallChildOverlap(
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event.node.id,
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clampedX,
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clampedY,
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movingWindowNode.width,
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movingWindowNode.height,
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movingWindowNode.id,
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)
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updateCursor(
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wallLocalToWorld(
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event.node,
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clampedX,
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clampedY,
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getLevelYOffset(),
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getSlabElevation(event),
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),
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cursorRotation,
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valid,
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)
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const target = resolveMoveTarget(event)
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if (!target) return
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lastTarget = target
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applyPreview(target)
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event.stopPropagation()
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}
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@@ -295,34 +290,8 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
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// Only interact with walls on the current level
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if (event.node.parentId !== getLevelId()) return
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const side = getSideFromNormal(event.normal)
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const itemRotation = calculateItemRotation(event.normal)
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const localX = resolveWallSlideAlignment({
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wallNode: event.node,
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rawLocalX: event.localPosition[0],
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width: movingWindowNode.width,
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candidates: alignmentCandidates,
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bypass: event.nativeEvent?.altKey === true,
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})
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const localY = snapToHalf(event.localPosition[1])
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const { clampedX, clampedY } = clampToWall(
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event.node,
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localX,
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localY,
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movingWindowNode.width,
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movingWindowNode.height,
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)
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const valid = !hasWallChildOverlap(
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event.node.id,
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clampedX,
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clampedY,
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movingWindowNode.width,
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movingWindowNode.height,
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movingWindowNode.id,
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)
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if (!valid) return
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const target = lastTarget?.wallId === event.node.id ? lastTarget : resolveMoveTarget(event)
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if (!target?.valid) return
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let placedId: string
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@@ -341,13 +310,13 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
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const node = WindowNode.parse({
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...cloned,
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position: [clampedX, clampedY, 0],
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rotation: [0, itemRotation, 0],
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side,
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wallId: event.node.id,
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parentId: event.node.id,
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position: [target.clampedX, target.clampedY, 0],
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rotation: [0, target.itemRotation, 0],
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side: target.side,
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wallId: target.wallId,
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parentId: target.wallId,
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})
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useScene.getState().createNode(node, event.node.id as AnyNodeId)
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useScene.getState().createNode(node, target.wallId as AnyNodeId)
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placedId = node.id
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} else {
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// Move mode: restore original (clean baseline) + resume + updateNode
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@@ -363,21 +332,21 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
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useScene.temporal.getState().resume()
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useScene.getState().updateNode(movingWindowNode.id, {
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position: [clampedX, clampedY, 0],
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rotation: [0, itemRotation, 0],
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side,
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parentId: event.node.id,
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wallId: event.node.id,
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position: [target.clampedX, target.clampedY, 0],
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rotation: [0, target.itemRotation, 0],
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side: target.side,
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parentId: target.wallId,
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wallId: target.wallId,
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metadata: {},
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})
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if (original.parentId && original.parentId !== event.node.id) {
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if (original.parentId && original.parentId !== target.wallId) {
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markWallDirty(original.parentId)
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}
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placedId = movingWindowNode.id
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}
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markWallDirty(event.node.id)
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markWallDirty(target.wallId)
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useLiveTransforms.getState().clear(movingWindowNode.id)
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useScene.temporal.getState().pause()
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@@ -391,6 +360,8 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
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const onWallLeave = () => {
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hideCursor()
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useLiveTransforms.getState().clear(movingWindowNode.id)
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dragAnchor = null
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lastTarget = null
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if (isNew) return // No original to restore for duplicates
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// Move mode: restore to original position while off-wall
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if (currentWallId && currentWallId !== original.parentId) {
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