Fix relative move drag offsets
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@@ -4,17 +4,19 @@ import {
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type AnyNodeId,
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emitter,
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type RoofEvent,
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type RoofNode,
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type RoofSegmentNode,
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type SolarPanelNode,
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sceneRegistry,
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useScene,
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} from '@pascal-app/core'
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import { EDITOR_LAYER, markToolCancelConsumed, triggerSFX, useEditor } from '@pascal-app/editor'
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import { useViewer } from '@pascal-app/viewer'
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import { useCallback, useEffect, useMemo, useRef, useState } from 'react'
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import * as THREE from 'three'
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import { resolveRoofSegmentHit } from '../shared/roof-segment-hit'
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import {
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createRelativeRoofDrag,
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type RelativeRoofDragTarget,
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roofSegmentLocalToBuildingLocal,
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} from '../shared/relative-roof-drag'
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import { getAnalyticalNormal, surfaceQuatFromNormal } from '../shared/roof-surface'
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// MeshBasicMaterial: avoids the WebGPU "Color target has no corresponding
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@@ -86,27 +88,18 @@ export default function MoveSolarPanelTool({ node }: { node: SolarPanelNode }) {
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const panelObj = sceneRegistry.nodes.get(node.id)
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if (panelObj) panelObj.visible = false
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const worldToBuildingLocal = (wx: number, wy: number, wz: number): [number, number, number] => {
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const buildingId = useViewer.getState().selection.buildingId
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const buildingObj = buildingId ? sceneRegistry.nodes.get(buildingId as AnyNodeId) : null
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if (buildingObj) {
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const v = new THREE.Vector3(wx, wy, wz)
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buildingObj.worldToLocal(v)
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return [v.x, v.y, v.z]
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}
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return [wx, wy, wz]
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}
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let lastSnapX = 0
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let lastSnapZ = 0
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let lastTarget: RelativeRoofDragTarget | null = null
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const roofDrag = createRelativeRoofDrag(original)
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const updateGhost = (event: RoofEvent) => {
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const wx = event.position[0]
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const wy = event.position[1]
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const wz = event.position[2]
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const target = roofDrag.resolve(event)
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if (!target) return
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lastTarget = target
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const sx = Math.round(wx * 20) / 20
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const sz = Math.round(wz * 20) / 20
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const sx = Math.round(target.localX * 20) / 20
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const sz = Math.round(target.localZ * 20) / 20
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if (sx !== lastSnapX || sz !== lastSnapZ) {
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triggerSFX('sfx:grid-snap')
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lastSnapX = sx
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@@ -119,35 +112,32 @@ export default function MoveSolarPanelTool({ node }: { node: SolarPanelNode }) {
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// because analytical normals are computed in segment-local space
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// and the yaw is applied explicitly, avoiding any world-vs-local
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// normal mismatch.
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const hit = resolveRoofSegmentHit(event.node as RoofNode, wx, wy, wz)
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if (!hit) return
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const segLocalNormal = getAnalyticalNormal(hit.localX, hit.localZ, hit.segment)
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const segLocalNormal = getAnalyticalNormal(target.localX, target.localZ, target.segment)
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setPreviewSurfaceQuat(surfaceQuatFromNormal(segLocalNormal, new THREE.Quaternion()))
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setPreviewYaw((event.node.rotation ?? 0) + (hit.segment.rotation ?? 0))
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setPreviewPos(worldToBuildingLocal(wx, wy, wz))
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setPreviewYaw((event.node.rotation ?? 0) + (target.segment.rotation ?? 0))
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setPreviewPos(
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roofSegmentLocalToBuildingLocal(target.segment.id, [
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target.localX,
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target.localY,
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target.localZ,
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]),
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)
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setHasHit(true)
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event.stopPropagation()
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}
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const onRoofClick = (event: RoofEvent) => {
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const roof = event.node as RoofNode
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const st = useScene.getState()
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const hit = resolveRoofSegmentHit(
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roof,
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event.position[0],
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event.position[1],
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event.position[2],
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)
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if (!hit) return
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const target = lastTarget ?? roofDrag.resolve(event)
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if (!target) return
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const targetSegmentId = hit.segment.id as AnyNodeId
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const targetSegmentId = target.segment.id as AnyNodeId
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// Compute segment-local normal for the committed node so the
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// renderer's surfaceQuat + outer segment.rotation compose to
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// the same world orientation the ghost showed.
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const segLocalNormal = getAnalyticalNormal(hit.localX, hit.localZ, hit.segment)
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const segLocalNormal = getAnalyticalNormal(target.localX, target.localZ, target.segment)
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st.updateNode(node.id as AnyNodeId, {
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position: original.position,
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@@ -161,7 +151,7 @@ export default function MoveSolarPanelTool({ node }: { node: SolarPanelNode }) {
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st.updateNode(node.id as AnyNodeId, {
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roofSegmentId: targetSegmentId,
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parentId: targetSegmentId,
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position: [hit.localX, hit.localY, hit.localZ],
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position: [target.localX, target.localY, target.localZ],
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rotation: original.rotation,
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// Segment-local normal — must stay consistent with getAnalyticalNormal
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// semantics so the renderer's surfaceQuat is in the correct frame.
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