feat: doors and windows on roof-segment wall faces

Openings now host on the walls a roof segment generates — the base
walls under the roof and the coplanar gable/shed/gambrel end faces, so
a window can sit in a gable pediment.

- core: roof-segment-walls.ts models the four vertical faces as 2D
  frames (u along face, v height) with convex profile polygons that
  mirror the wall volume getRoofSegmentBrushes builds; rect-in-profile
  clamping and anchored resize limits via half-plane algebra.
- schemas: optional roofSegmentId on door/window; position is the
  segment-local wall mid-plane center, rotation[1] the face yaw.
- cut: reuses capabilities.roofAccessory.buildCut; new cutScope: 'wall'
  subtracts from the wall brush only. cascadesViaHostSegment keeps the
  roof-merge loop from consuming door/window dirty marks (their own
  systems cascade via parentId).
- tools: roof:* handlers in door/window tool + move-tool (the Build-tab
  preset path), with roofSegmentId cleared/restored across every
  roof<->wall re-anchor and revert; shared hit resolver normalizes
  normals through world space (merged mesh vs painted segment frames).
- fix: RoofSystem no longer rebuilds per-segment CSG in accessory-reveal
  mode — the uncut rebuild used to draw over the merged shell's fresh
  opening until deselect.
- fix: the walkthrough collider world now prunes by renderer-effective
  visibility; stale uncut segment CSG inside the hidden segments-wrapper
  blocked the player at openings the merged shell had cut through.

Known gap: painted segments render per-segment CSG without accessory
cuts (pre-existing, also affects skylight/dormer). Twice Codex-reviewed;
details in private-editor plans/editor-roof-wall-openings.md.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Aymeric Rabot
2026-06-10 00:39:13 -04:00
co-authored by Claude Fable 5
parent 1487328ec7
commit bdfee058bd
22 changed files with 1771 additions and 48 deletions
+24 -4
View File
@@ -2,9 +2,12 @@ import type {
AnyNodeId,
HandleDescriptor,
NodeDefinition,
RoofSegmentNode,
WallNode,
WindowNode as WindowNodeType,
} from '@pascal-app/core'
import { readRoofFaceHeightMax, readRoofFaceWidthMax } from '../shared/roof-opening-host'
import { buildRoofWallOpeningCut } from '../shared/roof-wall-opening-cut'
import { buildWindowFloorplan } from './floorplan'
import { windowWidthAffordance } from './floorplan-affordances'
import { windowFloorplanMoveTarget } from './floorplan-move'
@@ -36,7 +39,13 @@ function windowWidthHandle(side: 'left' | 'right'): HandleDescriptor<WindowNodeT
axis: 'x',
anchor: side === 'right' ? 'min' : 'max',
min: MIN_WINDOW_WIDTH,
max: (n, scene) => readWallLength(n, scene),
max: (n, scene) => {
// Roof-hosted windows clamp against the face profile (the
// wall-based limits read Infinity when wallId is unset).
const roofMax = readRoofFaceWidthMax(n, scene, sign)
if (roofMax !== null) return Math.max(MIN_WINDOW_WIDTH, roofMax)
return readWallLength(n, scene)
},
currentValue: (n) => n.width,
apply: (initial, newWidth) => {
const rotY = initial.rotation[1]
@@ -73,6 +82,8 @@ function windowHeightHandle(edge: 'top' | 'bottom'): HandleDescriptor<WindowNode
anchor: edge === 'top' ? 'min' : 'max',
min: MIN_WINDOW_HEIGHT,
max: (n, scene) => {
const roofMax = readRoofFaceHeightMax(n, scene, sign)
if (roofMax !== null) return Math.max(MIN_WINDOW_HEIGHT, roofMax)
// Maximum: distance from the anchored edge to the wall's allowed Y
// bounds. Top arrow caps at wall.height - bottom; bottom arrow caps
// at top (positive Y room above the floor).
@@ -139,9 +150,18 @@ export const windowDefinition: NodeDefinition<typeof WindowNode> = {
duplicable: true,
deletable: true,
wallOpeningPlacement: true,
// `wallId` is re-derived from the wall under the cursor at preset
// placement time — see the door capability for the same pattern.
hostRefFields: ['wallId'],
// Windows also host on roof-segment wall faces (base walls under the
// roof, gable ends) — same wiring as door; see the door capability
// for why `cascadesViaHostSegment` is required.
roofAccessory: {
buildCut: (node, hostSegment) =>
buildRoofWallOpeningCut(node as WindowNodeType, hostSegment as RoofSegmentNode),
cutScope: 'wall',
cascadesViaHostSegment: true,
},
// `wallId` / `roofSegmentId` are re-derived from the surface under
// the cursor at preset placement time — see door for the pattern.
hostRefFields: ['wallId', 'roofSegmentId'],
},
parametrics: windowParametrics,
+18 -2
View File
@@ -8,6 +8,10 @@ import {
} from '@pascal-app/core'
import { snapToHalf } from '@pascal-app/editor'
import { createFloorplanCursorResolver } from '../shared/floorplan-cursor'
import {
getRoofHostedOpeningLevelId,
getRoofHostedOpeningPlanPoint,
} from '../shared/roof-opening-host'
import {
findClosestWallInPlan,
projectWallLocalPointToPlan,
@@ -29,7 +33,12 @@ import { clampToWall, hasWallChildOverlap } from './window-math'
export const windowFloorplanMoveTarget: FloorplanMoveTarget<WindowNode> = ({ node }) => {
const startLevelId = (() => {
const wall = useScene.getState().nodes[node.parentId as AnyNodeId]
// Wall-hosted: the wall's parent is the level. Roof-hosted: walk
// segment → roof → level.
const nodes = useScene.getState().nodes
const roofLevelId = getRoofHostedOpeningLevelId(node, nodes)
if (roofLevelId) return roofLevelId
const wall = nodes[node.parentId as AnyNodeId]
return wall ? (wall.parentId as AnyNodeId | null) : null
})()
const originalWall = node.parentId
@@ -39,7 +48,10 @@ export const windowFloorplanMoveTarget: FloorplanMoveTarget<WindowNode> = ({ nod
original:
originalWall?.type === 'wall'
? projectWallLocalPointToPlan(originalWall, node.position[0])
: [node.position[0], 0],
: (getRoofHostedOpeningPlanPoint(node, useScene.getState().nodes) ?? [
node.position[0],
0,
]),
metadata: node.metadata,
})
@@ -56,6 +68,7 @@ export const windowFloorplanMoveTarget: FloorplanMoveTarget<WindowNode> = ({ nod
side: WindowNode['side']
parentId: string
wallId: string
roofSegmentId: undefined
} | null = null
const session: FloorplanMoveTargetSession = {
@@ -93,6 +106,9 @@ export const windowFloorplanMoveTarget: FloorplanMoveTarget<WindowNode> = ({ nod
side: hit.side,
parentId: hit.wall.id,
wallId: hit.wall.id,
// Re-anchoring to a wall ends any roof-segment hosting; the
// overlay's snapshot restores it if the move is reverted.
roofSegmentId: undefined,
}
useScene.getState().updateNodes([
+208 -1
View File
@@ -1,8 +1,12 @@
import {
type AnyNodeId,
clampRectToRoofWallFace,
collectAlignmentAnchors,
emitter,
isCurvedWall,
type RoofEvent,
type RoofNode,
roofWallFaceLocalToSegment,
sceneRegistry,
spatialGridManager,
useLiveTransforms,
@@ -23,8 +27,9 @@ import {
} from '@pascal-app/editor'
import { useViewer } from '@pascal-app/viewer'
import { useCallback, useEffect, useMemo, useRef } from 'react'
import { BoxGeometry, EdgesGeometry, type Group } from 'three'
import { BoxGeometry, EdgesGeometry, type Group, Vector3 } from 'three'
import { LineBasicNodeMaterial } from 'three/webgpu'
import { hasRoofFaceChildOverlap, resolveRoofWallHit } from '../shared/roof-wall-hit'
import { resolveWallSlideAlignment } from '../shared/wall-opening-alignment'
import { clampToWall, hasWallChildOverlap, wallLocalToWorld } from './window-math'
@@ -35,6 +40,8 @@ const edgeMaterial = new LineBasicNodeMaterial({
depthWrite: false,
})
const roofCursorPoint = new Vector3()
/**
* Move/duplicate tool for WindowNodes — wall-only, same guardrails as WindowTool.
*
@@ -70,6 +77,10 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
side: movingWindowNode.side,
parentId: movingWindowNode.parentId,
wallId: movingWindowNode.wallId,
// Windows can be hosted on a roof-segment wall face. Moving onto a
// wall re-anchors as wall-hosted (roofSegmentId cleared); reverts
// must restore the roof host.
roofSegmentId: movingWindowNode.roofSegmentId,
metadata: movingWindowNode.metadata,
}
@@ -230,6 +241,7 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
side: target.side,
parentId: target.wallId,
wallId: target.wallId,
roofSegmentId: undefined,
})
markWallDirty(currentWallId)
currentWallId = target.wallId
@@ -315,6 +327,7 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
side: target.side,
wallId: target.wallId,
parentId: target.wallId,
roofSegmentId: undefined,
})
useScene.getState().createNode(node, target.wallId as AnyNodeId)
placedId = node.id
@@ -327,6 +340,7 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
side: original.side,
parentId: original.parentId,
wallId: original.wallId,
roofSegmentId: original.roofSegmentId,
metadata: original.metadata,
})
useScene.temporal.getState().resume()
@@ -337,6 +351,7 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
side: target.side,
parentId: target.wallId,
wallId: target.wallId,
roofSegmentId: undefined,
metadata: {},
})
@@ -374,6 +389,188 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
side: original.side,
parentId: original.parentId,
wallId: original.wallId,
roofSegmentId: original.roofSegmentId,
})
if (original.parentId) markWallDirty(original.parentId)
}
// ── Roof-segment wall faces ─────────────────────────────────────
// Mirrors the wall flow for the segments' vertical wall faces (base
// walls under the roof + coplanar gable ends — a window can sit in
// the gable pediment). This is also the placement path preset tiles
// take (`metadata.isNew` clones).
const worldToBuildingLocal = (point: Vector3): [number, number, number] => {
const buildingId = useViewer.getState().selection.buildingId
const buildingObj = buildingId ? sceneRegistry.nodes.get(buildingId as AnyNodeId) : undefined
if (buildingObj) buildingObj.worldToLocal(point)
return [point.x, point.y, point.z]
}
const resolveRoofMoveTarget = (event: RoofEvent) => {
const hit = resolveRoofWallHit(
event.node as RoofNode,
event.position,
event.normal,
event.object,
)
if (!hit) return null
// Free vertical placement (0.5m grid like walls); the clamp
// projects the window inside the face profile, sliding it down
// under the gable slopes when needed.
const clamped = clampRectToRoofWallFace(
hit.face,
hit.u,
snapToHalf(hit.v),
movingWindowNode.width,
movingWindowNode.height,
)
if (!clamped) return null
const position = roofWallFaceLocalToSegment(
hit.segment,
hit.face.id,
clamped.u,
clamped.v,
(hit.segment.wallThickness ?? 0.1) / 2,
)
const valid = !hasRoofFaceChildOverlap(
hit.segment,
hit.face,
clamped.u,
clamped.v,
movingWindowNode.width,
movingWindowNode.height,
movingWindowNode.id,
)
return { hit, position, yaw: hit.face.yaw, valid, roof: event.node as RoofNode }
}
const updateRoofCursor = (target: NonNullable<ReturnType<typeof resolveRoofMoveTarget>>) => {
const segObj = sceneRegistry.nodes.get(target.hit.segment.id as AnyNodeId)
if (!segObj) return
segObj.updateWorldMatrix(true, false)
roofCursorPoint.set(target.position[0], target.position[1], target.position[2])
segObj.localToWorld(roofCursorPoint)
updateCursor(
worldToBuildingLocal(roofCursorPoint),
(target.roof.rotation ?? 0) + (target.hit.segment.rotation ?? 0) + target.yaw,
target.valid,
)
}
const onRoofHover = (event: RoofEvent) => {
const target = resolveRoofMoveTarget(event)
if (!target) return
// Wall-frame drag anchor / live transform don't apply on a roof face.
dragAnchor = null
lastTarget = null
useLiveTransforms.getState().clear(movingWindowNode.id)
if (currentWallId !== target.hit.segment.id) {
useScene.getState().updateNode(movingWindowNode.id, {
position: target.position,
rotation: [0, target.yaw, 0],
side: 'front',
parentId: target.hit.segment.id,
wallId: undefined,
roofSegmentId: target.hit.segment.id,
})
markWallDirty(currentWallId)
currentWallId = target.hit.segment.id
} else {
useScene.getState().updateNode(movingWindowNode.id, {
position: target.position,
rotation: [0, target.yaw, 0],
})
}
updateRoofCursor(target)
event.stopPropagation()
}
const onRoofClick = (event: RoofEvent) => {
const target = resolveRoofMoveTarget(event)
if (!target?.valid) return
const segmentId = target.hit.segment.id
let placedId: string
if (isNew) {
useScene.getState().deleteNode(movingWindowNode.id)
useScene.temporal.getState().resume()
const cloned = structuredClone(movingWindowNode) as any
delete cloned.id
if (cloned.metadata && typeof cloned.metadata === 'object') {
delete cloned.metadata.isNew
delete cloned.metadata.isTransient
}
const node = WindowNode.parse({
...cloned,
position: target.position,
rotation: [0, target.yaw, 0],
side: 'front',
wallId: undefined,
roofSegmentId: segmentId,
parentId: segmentId,
})
useScene.getState().createNode(node, segmentId as AnyNodeId)
placedId = node.id
} else {
useScene.getState().updateNode(movingWindowNode.id, {
position: original.position,
rotation: original.rotation,
side: original.side,
parentId: original.parentId,
wallId: original.wallId,
roofSegmentId: original.roofSegmentId,
metadata: original.metadata,
})
useScene.temporal.getState().resume()
useScene.getState().updateNode(movingWindowNode.id, {
position: target.position,
rotation: [0, target.yaw, 0],
side: 'front',
parentId: segmentId,
wallId: undefined,
roofSegmentId: segmentId,
metadata: {},
})
if (original.parentId && original.parentId !== segmentId) {
markWallDirty(original.parentId)
}
placedId = movingWindowNode.id
}
markWallDirty(segmentId)
useLiveTransforms.getState().clear(movingWindowNode.id)
useScene.temporal.getState().pause()
triggerSFX('sfx:structure-build')
hideCursor()
useViewer.getState().setSelection({ selectedIds: [placedId] })
exitMoveMode()
event.stopPropagation()
}
const onRoofLeave = () => {
hideCursor()
useLiveTransforms.getState().clear(movingWindowNode.id)
dragAnchor = null
lastTarget = null
if (isNew) return
if (currentWallId && currentWallId !== original.parentId) {
markWallDirty(currentWallId)
}
currentWallId = original.parentId
useScene.getState().updateNode(movingWindowNode.id, {
position: original.position,
rotation: original.rotation,
side: original.side,
parentId: original.parentId,
wallId: original.wallId,
roofSegmentId: original.roofSegmentId,
})
if (original.parentId) markWallDirty(original.parentId)
}
@@ -390,6 +587,7 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
side: original.side,
parentId: original.parentId,
wallId: original.wallId,
roofSegmentId: original.roofSegmentId,
metadata: original.metadata,
})
if (original.parentId) markWallDirty(original.parentId)
@@ -403,6 +601,10 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
emitter.on('wall:move', onWallMove)
emitter.on('wall:click', onWallClick)
emitter.on('wall:leave', onWallLeave)
emitter.on('roof:enter', onRoofHover)
emitter.on('roof:move', onRoofHover)
emitter.on('roof:click', onRoofClick)
emitter.on('roof:leave', onRoofLeave)
emitter.on('tool:cancel', onCancel)
return () => {
@@ -422,6 +624,7 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
side: original.side,
parentId: original.parentId,
wallId: original.wallId,
roofSegmentId: original.roofSegmentId,
metadata: original.metadata,
})
if (original.parentId) markWallDirty(original.parentId)
@@ -434,6 +637,10 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
emitter.off('wall:move', onWallMove)
emitter.off('wall:click', onWallClick)
emitter.off('wall:leave', onWallLeave)
emitter.off('roof:enter', onRoofHover)
emitter.off('roof:move', onRoofHover)
emitter.off('roof:click', onRoofClick)
emitter.off('roof:leave', onRoofLeave)
emitter.off('tool:cancel', onCancel)
}
}, [movingWindowNode, exitMoveMode])
+25 -2
View File
@@ -1,6 +1,12 @@
'use client'
import { useRegistry, useScene, type WindowNode } from '@pascal-app/core'
import {
type AnyNodeId,
type RoofSegmentNode,
useRegistry,
useScene,
type WindowNode,
} from '@pascal-app/core'
import {
createMaterial,
DEFAULT_WINDOW_MATERIAL,
@@ -33,7 +39,17 @@ export const WindowRenderer = ({ node }: { node: WindowNode }) => {
node.material?.texture,
])
return (
// Roof-hosted windows mount under the roof's `roof-elements` group (roof
// frame), so the host segment's transform is applied here — wall-hosted
// windows get it for free from the wall mesh they're nested in.
const segment = useScene((state) =>
node.roofSegmentId
? (state.nodes[node.roofSegmentId as AnyNodeId] as RoofSegmentNode | undefined)
: undefined,
)
if (node.roofSegmentId && segment?.type !== 'roof-segment') return null
const mesh = (
<mesh
material={material}
position={node.position}
@@ -45,6 +61,13 @@ export const WindowRenderer = ({ node }: { node: WindowNode }) => {
<boxGeometry args={[0, 0, 0]} />
</mesh>
)
if (!segment) return mesh
return (
<group position={segment.position} rotation-y={segment.rotation}>
{mesh}
</group>
)
}
export default WindowRenderer
+179 -2
View File
@@ -1,8 +1,12 @@
import {
type AnyNodeId,
clampRectToRoofWallFace,
collectAlignmentAnchors,
emitter,
isCurvedWall,
type RoofEvent,
type RoofNode,
roofWallFaceLocalToSegment,
sceneRegistry,
spatialGridManager,
useScene,
@@ -21,8 +25,9 @@ import {
} from '@pascal-app/editor'
import { useViewer } from '@pascal-app/viewer'
import { useEffect, useRef } from 'react'
import { BoxGeometry, EdgesGeometry, type Group, type LineSegments } from 'three'
import { BoxGeometry, EdgesGeometry, type Group, type LineSegments, Vector3 } from 'three'
import { LineBasicNodeMaterial } from 'three/webgpu'
import { hasRoofFaceChildOverlap, resolveRoofWallHit } from '../shared/roof-wall-hit'
import { resolveWallSlideAlignment } from '../shared/wall-opening-alignment'
import { clampToWall, hasWallChildOverlap, wallLocalToWorld } from './window-math'
@@ -34,8 +39,12 @@ const edgeMaterial = new LineBasicNodeMaterial({
depthWrite: false,
})
const roofCursorPoint = new Vector3()
/**
* Window tool — places WindowNodes on walls only.
* Window tool — places WindowNodes on walls and on roof-segment wall
* faces (the generated base walls under a roof, including coplanar gable
* ends — a window can sit in the gable pediment).
* Shows a rectangle cursor (green = valid, red = invalid) matching window dimensions.
*/
const WindowTool: React.FC = () => {
@@ -223,6 +232,8 @@ const WindowTool: React.FC = () => {
side,
parentId: event.node.id,
wallId: event.node.id,
// The draft may arrive from a roof-segment face hover.
roofSegmentId: undefined,
})
}
}
@@ -343,6 +354,164 @@ const WindowTool: React.FC = () => {
hideCursor()
}
// ── Roof-segment wall faces ─────────────────────────────────────
// The merged roof mesh emits `roof:*`; hits are resolved against the
// segments' vertical wall faces (base walls + coplanar gable ends),
// so a window can sit anywhere inside the face profile — including
// the gable pediment triangle.
const worldToBuildingLocal = (point: Vector3): [number, number, number] => {
// The tool's cursor group renders in the building's local frame —
// same conversion as the roof accessory tools (e.g. SkylightTool).
const buildingId = useViewer.getState().selection.buildingId
const buildingObj = buildingId ? sceneRegistry.nodes.get(buildingId as AnyNodeId) : undefined
if (buildingObj) buildingObj.worldToLocal(point)
return [point.x, point.y, point.z]
}
const resolveRoofTarget = (event: RoofEvent) => {
const hit = resolveRoofWallHit(
event.node as RoofNode,
event.position,
event.normal,
event.object,
)
if (!hit) return null
const width = draftRef.current?.width ?? 1.5
const height = draftRef.current?.height ?? 1.5
// Free vertical placement (snapped to the 0.5m grid like walls);
// the clamp projects the window inside the face profile, sliding
// it down under the gable slopes when needed.
const clamped = clampRectToRoofWallFace(hit.face, hit.u, snapToHalf(hit.v), width, height)
if (!clamped) return null
const position = roofWallFaceLocalToSegment(
hit.segment,
hit.face.id,
clamped.u,
clamped.v,
(hit.segment.wallThickness ?? 0.1) / 2,
)
const valid = !hasRoofFaceChildOverlap(
hit.segment,
hit.face,
clamped.u,
clamped.v,
width,
height,
draftRef.current?.id,
)
return { hit, position, yaw: hit.face.yaw, valid }
}
const updateRoofCursor = (
target: NonNullable<ReturnType<typeof resolveRoofTarget>>,
roof: RoofNode,
) => {
const segObj = sceneRegistry.nodes.get(target.hit.segment.id as AnyNodeId)
if (!segObj) return
segObj.updateWorldMatrix(true, false)
roofCursorPoint.set(target.position[0], target.position[1], target.position[2])
segObj.localToWorld(roofCursorPoint)
updateCursor(
worldToBuildingLocal(roofCursorPoint),
(roof.rotation ?? 0) + (target.hit.segment.rotation ?? 0) + target.yaw,
target.valid,
)
}
const onRoofHover = (event: RoofEvent) => {
const target = resolveRoofTarget(event)
if (!target) {
// On the roof but not over a placeable wall face (slope, soffit,
// or a face the window cannot fit on).
if (draftRef.current?.roofSegmentId) {
destroyDraft()
hideCursor()
}
return
}
const { hit, position, yaw } = target
if (draftRef.current && draftRef.current.parentId !== hit.segment.id) destroyDraft()
if (draftRef.current) {
useScene.getState().updateNode(draftRef.current.id, {
position,
rotation: [0, yaw, 0],
})
} else {
const node = WindowNode.parse({
position,
rotation: [0, yaw, 0],
side: 'front',
roofSegmentId: hit.segment.id,
parentId: hit.segment.id,
metadata: { isTransient: true },
})
useScene.getState().createNode(node, hit.segment.id as AnyNodeId)
draftRef.current = node
}
updateRoofCursor(target, event.node as RoofNode)
event.stopPropagation()
}
const onRoofClick = (event: RoofEvent) => {
if (!draftRef.current?.roofSegmentId) return
const target = resolveRoofTarget(event)
if (!target?.valid) return
const { hit, position, yaw } = target
const draft = draftRef.current
draftRef.current = null
useScene.getState().deleteNode(draft.id)
useScene.temporal.getState().resume()
const state = useScene.getState()
const windowCount = Object.values(state.nodes).filter(
(n) => n.type === 'window' && (n as WindowNode).roofSegmentId !== undefined,
).length
const node = WindowNode.parse({
name: `Window ${windowCount + 1}`,
position,
rotation: [0, yaw, 0],
side: 'front',
roofSegmentId: hit.segment.id,
parentId: hit.segment.id,
width: draft.width,
height: draft.height,
windowType: draft.windowType,
operationState: draft.operationState,
awningDirection: draft.awningDirection,
casementStyle: draft.casementStyle,
hingesSide: draft.hingesSide,
frameThickness: draft.frameThickness,
frameDepth: draft.frameDepth,
columnRatios: draft.columnRatios,
rowRatios: draft.rowRatios,
columnDividerThickness: draft.columnDividerThickness,
rowDividerThickness: draft.rowDividerThickness,
sill: draft.sill,
sillDepth: draft.sillDepth,
sillThickness: draft.sillThickness,
})
useScene.getState().createNode(node, hit.segment.id as AnyNodeId)
// Rebuild the segment (and the merged roof) so the wall brush
// picks up the new opening cut.
useScene.getState().dirtyNodes.add(hit.segment.id as AnyNodeId)
useViewer.getState().setSelection({ selectedIds: [node.id] })
useScene.temporal.getState().pause()
triggerSFX('sfx:structure-build')
event.stopPropagation()
}
const onRoofLeave = () => {
if (!draftRef.current?.roofSegmentId) return
destroyDraft()
hideCursor()
}
const onCancel = () => {
destroyDraft()
hideCursor()
@@ -352,6 +521,10 @@ const WindowTool: React.FC = () => {
emitter.on('wall:move', onWallMove)
emitter.on('wall:click', onWallClick)
emitter.on('wall:leave', onWallLeave)
emitter.on('roof:enter', onRoofHover)
emitter.on('roof:move', onRoofHover)
emitter.on('roof:click', onRoofClick)
emitter.on('roof:leave', onRoofLeave)
emitter.on('tool:cancel', onCancel)
return () => {
@@ -363,6 +536,10 @@ const WindowTool: React.FC = () => {
emitter.off('wall:move', onWallMove)
emitter.off('wall:click', onWallClick)
emitter.off('wall:leave', onWallLeave)
emitter.off('roof:enter', onRoofHover)
emitter.off('roof:move', onRoofHover)
emitter.off('roof:click', onRoofClick)
emitter.off('roof:leave', onRoofLeave)
emitter.off('tool:cancel', onCancel)
}
}, [])