feat: doors and windows on roof-segment wall faces
Openings now host on the walls a roof segment generates — the base walls under the roof and the coplanar gable/shed/gambrel end faces, so a window can sit in a gable pediment. - core: roof-segment-walls.ts models the four vertical faces as 2D frames (u along face, v height) with convex profile polygons that mirror the wall volume getRoofSegmentBrushes builds; rect-in-profile clamping and anchored resize limits via half-plane algebra. - schemas: optional roofSegmentId on door/window; position is the segment-local wall mid-plane center, rotation[1] the face yaw. - cut: reuses capabilities.roofAccessory.buildCut; new cutScope: 'wall' subtracts from the wall brush only. cascadesViaHostSegment keeps the roof-merge loop from consuming door/window dirty marks (their own systems cascade via parentId). - tools: roof:* handlers in door/window tool + move-tool (the Build-tab preset path), with roofSegmentId cleared/restored across every roof<->wall re-anchor and revert; shared hit resolver normalizes normals through world space (merged mesh vs painted segment frames). - fix: RoofSystem no longer rebuilds per-segment CSG in accessory-reveal mode — the uncut rebuild used to draw over the merged shell's fresh opening until deselect. - fix: the walkthrough collider world now prunes by renderer-effective visibility; stale uncut segment CSG inside the hidden segments-wrapper blocked the player at openings the merged shell had cut through. Known gap: painted segments render per-segment CSG without accessory cuts (pre-existing, also affects skylight/dormer). Twice Codex-reviewed; details in private-editor plans/editor-roof-wall-openings.md. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
1487328ec7
commit
bdfee058bd
@@ -1,9 +1,13 @@
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import {
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type AnyNodeId,
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clampRectToRoofWallFace,
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collectAlignmentAnchors,
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DoorNode,
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emitter,
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isCurvedWall,
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type RoofEvent,
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type RoofNode,
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roofWallFaceLocalToSegment,
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sceneRegistry,
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spatialGridManager,
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useLiveTransforms,
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@@ -23,8 +27,9 @@ import {
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} from '@pascal-app/editor'
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import { useViewer } from '@pascal-app/viewer'
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import { useCallback, useEffect, useMemo, useRef } from 'react'
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import { BoxGeometry, EdgesGeometry, type Group } from 'three'
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import { BoxGeometry, EdgesGeometry, type Group, Vector3 } from 'three'
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import { LineBasicNodeMaterial } from 'three/webgpu'
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import { hasRoofFaceChildOverlap, resolveRoofWallHit } from '../shared/roof-wall-hit'
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import { resolveWallSlideAlignment } from '../shared/wall-opening-alignment'
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import { clampToWall, hasWallChildOverlap, wallLocalToWorld } from './door-math'
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@@ -35,6 +40,8 @@ const edgeMaterial = new LineBasicNodeMaterial({
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depthWrite: false,
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})
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const roofCursorPoint = new Vector3()
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const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) => {
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const cursorGroupRef = useRef<Group>(null!)
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@@ -57,6 +64,10 @@ const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) =>
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side: movingDoorNode.side,
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parentId: movingDoorNode.parentId,
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wallId: movingDoorNode.wallId,
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// Doors can be hosted on a roof-segment wall face. Moving onto a
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// wall re-anchors as wall-hosted (roofSegmentId cleared); reverts
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// must restore the roof host.
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roofSegmentId: movingDoorNode.roofSegmentId,
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metadata: movingDoorNode.metadata,
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}
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@@ -207,6 +218,7 @@ const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) =>
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side: target.side,
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parentId: target.wallId,
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wallId: target.wallId,
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roofSegmentId: undefined,
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})
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markWallDirty(currentWallId)
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currentWallId = target.wallId
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@@ -284,6 +296,7 @@ const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) =>
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side: target.side,
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wallId: target.wallId,
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parentId: target.wallId,
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roofSegmentId: undefined,
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})
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useScene.getState().createNode(node, target.wallId as AnyNodeId)
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placedId = node.id
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@@ -294,6 +307,7 @@ const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) =>
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side: original.side,
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parentId: original.parentId,
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wallId: original.wallId,
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roofSegmentId: original.roofSegmentId,
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metadata: original.metadata,
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})
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useScene.temporal.getState().resume()
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@@ -304,6 +318,7 @@ const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) =>
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side: target.side,
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parentId: target.wallId,
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wallId: target.wallId,
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roofSegmentId: undefined,
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metadata: {},
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})
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@@ -340,6 +355,182 @@ const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) =>
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side: original.side,
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parentId: original.parentId,
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wallId: original.wallId,
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roofSegmentId: original.roofSegmentId,
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})
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if (original.parentId) markWallDirty(original.parentId)
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}
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// ── Roof-segment wall faces ─────────────────────────────────────
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// Mirrors the wall flow for the segments' vertical wall faces (base
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// walls under the roof + coplanar gable ends). This is also the
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// placement path preset tiles take (`metadata.isNew` clones).
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const worldToBuildingLocal = (point: Vector3): [number, number, number] => {
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const buildingId = useViewer.getState().selection.buildingId
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const buildingObj = buildingId ? sceneRegistry.nodes.get(buildingId as AnyNodeId) : undefined
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if (buildingObj) buildingObj.worldToLocal(point)
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return [point.x, point.y, point.z]
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}
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const resolveRoofMoveTarget = (event: RoofEvent) => {
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const hit = resolveRoofWallHit(
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event.node as RoofNode,
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event.position,
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event.normal,
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event.object,
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)
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if (!hit) return null
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// Doors sit on the segment base: v locked to height/2, only u slides.
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const clamped = clampRectToRoofWallFace(
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hit.face,
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hit.u,
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movingDoorNode.height / 2,
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movingDoorNode.width,
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movingDoorNode.height,
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{ lockV: true },
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)
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if (!clamped) return null
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const position = roofWallFaceLocalToSegment(
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hit.segment,
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hit.face.id,
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clamped.u,
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clamped.v,
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(hit.segment.wallThickness ?? 0.1) / 2,
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)
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const valid = !hasRoofFaceChildOverlap(
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hit.segment,
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hit.face,
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clamped.u,
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clamped.v,
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movingDoorNode.width,
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movingDoorNode.height,
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movingDoorNode.id,
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)
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return { hit, position, yaw: hit.face.yaw, valid, roof: event.node as RoofNode }
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}
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const updateRoofCursor = (target: NonNullable<ReturnType<typeof resolveRoofMoveTarget>>) => {
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const segObj = sceneRegistry.nodes.get(target.hit.segment.id as AnyNodeId)
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if (!segObj) return
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segObj.updateWorldMatrix(true, false)
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roofCursorPoint.set(target.position[0], target.position[1], target.position[2])
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segObj.localToWorld(roofCursorPoint)
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updateCursor(
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worldToBuildingLocal(roofCursorPoint),
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(target.roof.rotation ?? 0) + (target.hit.segment.rotation ?? 0) + target.yaw,
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target.valid,
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)
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}
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const onRoofHover = (event: RoofEvent) => {
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const target = resolveRoofMoveTarget(event)
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if (!target) return
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// Wall-frame drag anchor / live transform don't apply on a roof face.
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dragAnchor = null
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lastTarget = null
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useLiveTransforms.getState().clear(movingDoorNode.id)
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if (currentWallId !== target.hit.segment.id) {
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useScene.getState().updateNode(movingDoorNode.id, {
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position: target.position,
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rotation: [0, target.yaw, 0],
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side: 'front',
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parentId: target.hit.segment.id,
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wallId: undefined,
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roofSegmentId: target.hit.segment.id,
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})
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markWallDirty(currentWallId)
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currentWallId = target.hit.segment.id
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} else {
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useScene.getState().updateNode(movingDoorNode.id, {
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position: target.position,
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rotation: [0, target.yaw, 0],
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})
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}
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updateRoofCursor(target)
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event.stopPropagation()
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}
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const onRoofClick = (event: RoofEvent) => {
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const target = resolveRoofMoveTarget(event)
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if (!target?.valid) return
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const segmentId = target.hit.segment.id
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let placedId: string
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if (isNew) {
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useScene.getState().deleteNode(movingDoorNode.id)
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useScene.temporal.getState().resume()
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const cloned = structuredClone(movingDoorNode) as any
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delete cloned.id
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cloned.metadata = stripPlacementMetadataFlags(cloned.metadata)
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const node = DoorNode.parse({
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...cloned,
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position: target.position,
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rotation: [0, target.yaw, 0],
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side: 'front',
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wallId: undefined,
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roofSegmentId: segmentId,
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parentId: segmentId,
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})
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useScene.getState().createNode(node, segmentId as AnyNodeId)
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placedId = node.id
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} else {
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useScene.getState().updateNode(movingDoorNode.id, {
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position: original.position,
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rotation: original.rotation,
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side: original.side,
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parentId: original.parentId,
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wallId: original.wallId,
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roofSegmentId: original.roofSegmentId,
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metadata: original.metadata,
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})
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useScene.temporal.getState().resume()
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useScene.getState().updateNode(movingDoorNode.id, {
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position: target.position,
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rotation: [0, target.yaw, 0],
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side: 'front',
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parentId: segmentId,
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wallId: undefined,
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roofSegmentId: segmentId,
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metadata: {},
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})
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if (original.parentId && original.parentId !== segmentId) {
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markWallDirty(original.parentId)
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}
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placedId = movingDoorNode.id
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}
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markWallDirty(segmentId)
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useLiveTransforms.getState().clear(movingDoorNode.id)
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useScene.temporal.getState().pause()
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triggerSFX('sfx:structure-build')
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hideCursor()
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useViewer.getState().setSelection({ selectedIds: [placedId] })
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exitMoveMode()
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event.stopPropagation()
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}
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const onRoofLeave = () => {
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hideCursor()
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useLiveTransforms.getState().clear(movingDoorNode.id)
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dragAnchor = null
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lastTarget = null
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if (isNew) return
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if (currentWallId && currentWallId !== original.parentId) {
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markWallDirty(currentWallId)
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}
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currentWallId = original.parentId
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useScene.getState().updateNode(movingDoorNode.id, {
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position: original.position,
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rotation: original.rotation,
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side: original.side,
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parentId: original.parentId,
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wallId: original.wallId,
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roofSegmentId: original.roofSegmentId,
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})
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if (original.parentId) markWallDirty(original.parentId)
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}
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@@ -356,6 +547,7 @@ const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) =>
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side: original.side,
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parentId: original.parentId,
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wallId: original.wallId,
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roofSegmentId: original.roofSegmentId,
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metadata: original.metadata,
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})
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if (original.parentId) markWallDirty(original.parentId)
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@@ -369,6 +561,10 @@ const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) =>
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emitter.on('wall:move', onWallMove)
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emitter.on('wall:click', onWallClick)
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emitter.on('wall:leave', onWallLeave)
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emitter.on('roof:enter', onRoofHover)
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emitter.on('roof:move', onRoofHover)
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emitter.on('roof:click', onRoofClick)
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emitter.on('roof:leave', onRoofLeave)
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emitter.on('tool:cancel', onCancel)
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return () => {
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@@ -387,6 +583,7 @@ const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) =>
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side: original.side,
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parentId: original.parentId,
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wallId: original.wallId,
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roofSegmentId: original.roofSegmentId,
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metadata: original.metadata,
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})
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if (original.parentId) markWallDirty(original.parentId)
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@@ -399,6 +596,10 @@ const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) =>
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emitter.off('wall:move', onWallMove)
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emitter.off('wall:click', onWallClick)
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emitter.off('wall:leave', onWallLeave)
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emitter.off('roof:enter', onRoofHover)
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emitter.off('roof:move', onRoofHover)
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emitter.off('roof:click', onRoofClick)
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emitter.off('roof:leave', onRoofLeave)
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emitter.off('tool:cancel', onCancel)
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}
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}, [movingDoorNode, exitMoveMode])
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