feat(paint-slots): prepared-drywall finish + fence 4 slots matching build options
- Add 'concrete-drywall' (Prepared Drywall) catalog finish + 512 KTX2/webp runtime assets; default walls (WALL_SLOT_DEFAULT interior+exterior) and the roof wall/trim band to it so roofs read continuous with walls. - fence: replace the 2-slot panel/rail split with 4 slots that match the panel's build options — posts / infill (showInfill) / base (grounded only) / rail — each its own mesh with userData.slotId; conditional slots track the build state. Defaults: posts/infill/base charcoal, rail wood-finewood27. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Claude Opus 4.8
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@@ -22,9 +22,9 @@ export function getRoofMaterials(
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const materials = textures
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? [
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// Mirrors getRoofMaterialArray's catalog defaults (wall/trim concrete,
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// Mirrors getRoofMaterialArray's catalog defaults (wall/trim drywall,
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// soft-white deck + soffit, terracotta shingle) for the no-parent path.
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resolveSlotDefaultMaterial('library:concrete-plate', shading), // 0: Wall/Trim
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resolveSlotDefaultMaterial('library:concrete-drywall', shading), // 0: Wall/Trim
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resolveSlotDefaultMaterial('library:preset-softwhite', shading), // 1: Deck
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resolveSlotDefaultMaterial('library:preset-softwhite', shading), // 2: Interior
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resolveSlotDefaultMaterial('library:roof-terracottatiles', shading), // 3: Shingle
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