Merge pull request #110 from pascalorg/fix/community-feedback-pass
Fix/community feedback pass
This commit is contained in:
@@ -1,6 +1,8 @@
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import type { ItemNode, WindowNode } from '@pascal-app/core'
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import { Vector3 } from 'three'
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import { Vector3 } from 'three'
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import { sfxEmitter } from '@/lib/sfx-bus'
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import { sfxEmitter } from '@/lib/sfx-bus'
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import useEditor from '@/store/use-editor'
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import useEditor from '@/store/use-editor'
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import { MoveWindowTool } from '../window/move-window-tool'
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import type { PlacementState } from './placement-types'
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import type { PlacementState } from './placement-types'
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import { useDraftNode } from './use-draft-node'
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import { useDraftNode } from './use-draft-node'
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import { usePlacementCoordinator } from './use-placement-coordinator'
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import { usePlacementCoordinator } from './use-placement-coordinator'
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@@ -19,34 +21,50 @@ function getInitialState(node: {
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return { surface: 'floor', wallId: null, ceilingId: null, surfaceItemId: null }
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return { surface: 'floor', wallId: null, ceilingId: null, surfaceItemId: null }
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}
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}
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export const MoveTool: React.FC = () => {
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function MoveItemContent({ movingNode }: { movingNode: ItemNode }) {
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const movingNode = useEditor((state) => state.movingNode)
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const draftNode = useDraftNode()
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const draftNode = useDraftNode()
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const exitMoveMode = () => {
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const meta = (typeof movingNode.metadata === 'object' && movingNode.metadata !== null)
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useEditor.getState().setMovingNode(null)
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? movingNode.metadata as Record<string, unknown>
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}
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: {}
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const isNew = !!meta.isNew
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const cursor = usePlacementCoordinator({
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const cursor = usePlacementCoordinator({
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asset: movingNode!.asset,
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asset: movingNode.asset,
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draftNode,
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draftNode,
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initialState: movingNode ? getInitialState(movingNode) : undefined,
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// Duplicates start fresh in floor mode; wall/ceiling draft is created lazily by ensureDraft
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initialState: isNew ? { surface: 'floor', wallId: null, ceilingId: null, surfaceItemId: null } : getInitialState(movingNode),
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initDraft: (gridPosition) => {
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initDraft: (gridPosition) => {
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if (!movingNode) return
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if (isNew) {
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draftNode.adopt(movingNode)
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// Duplicate: use the same create() path as ItemTool so ghost rendering works correctly.
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gridPosition.copy(new Vector3(...movingNode.position))
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// Floor items get a draft immediately; wall/ceiling items are created lazily on surface entry.
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gridPosition.copy(new Vector3(...movingNode.position))
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if (!movingNode.asset.attachTo) {
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draftNode.create(gridPosition, movingNode.asset, movingNode.rotation)
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}
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} else {
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draftNode.adopt(movingNode)
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gridPosition.copy(new Vector3(...movingNode.position))
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}
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},
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},
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onCommitted: () => {
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onCommitted: () => {
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sfxEmitter.emit('sfx:item-place')
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sfxEmitter.emit('sfx:item-place')
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exitMoveMode()
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useEditor.getState().setMovingNode(null)
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return false
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return false
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},
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},
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onCancel: () => {
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onCancel: () => {
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draftNode.destroy()
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draftNode.destroy()
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exitMoveMode()
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useEditor.getState().setMovingNode(null)
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},
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},
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})
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})
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if (!movingNode) return null
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return <>{cursor}</>
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return <>{cursor}</>
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}
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}
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export const MoveTool: React.FC = () => {
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const movingNode = useEditor((state) => state.movingNode)
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if (!movingNode) return null
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if (movingNode.type === 'window') return <MoveWindowTool node={movingNode as WindowNode} />
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return <MoveItemContent movingNode={movingNode as ItemNode} />
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}
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@@ -80,6 +80,7 @@ export const floorStrategy = {
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return {
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return {
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nodeUpdate: {
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nodeUpdate: {
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position: pos,
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position: pos,
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parentId: ctx.levelId,
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metadata: stripTransient(ctx.draftItem.metadata),
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metadata: stripTransient(ctx.draftItem.metadata),
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},
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},
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stopPropagation: false,
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stopPropagation: false,
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@@ -693,6 +693,17 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
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}
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}
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}, [asset, canPlaceOnFloor, canPlaceOnWall, canPlaceOnCeiling, draftNode])
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}, [asset, canPlaceOnFloor, canPlaceOnWall, canPlaceOnCeiling, draftNode])
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// Reparent floor draft to the new level when the user switches levels mid-placement.
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// Wall/ceiling items are managed by their own surface entry events (ensureDraft / reparent).
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const viewerLevelId = useViewer((s) => s.selection.levelId)
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useEffect(() => {
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const draft = draftNode.current
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if (!draft || !viewerLevelId || asset.attachTo) return
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if (draft.parentId === viewerLevelId) return
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draft.parentId = viewerLevelId
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useScene.getState().updateNode(draft.id as AnyNodeId, { parentId: viewerLevelId })
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}, [viewerLevelId, draftNode, asset])
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useFrame((_, delta) => {
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useFrame((_, delta) => {
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if (!draftNode.current) return
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if (!draftNode.current) return
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const mesh = sceneRegistry.nodes.get(draftNode.current.id)
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const mesh = sceneRegistry.nodes.get(draftNode.current.id)
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@@ -724,7 +735,10 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
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draftNode.current.rotation,
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draftNode.current.rotation,
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)
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)
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mesh.position.y = slabElevation
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mesh.position.y = slabElevation
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cursorGroupRef.current.position.y = slabElevation
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// Cursor group is at the world root (not inside a level group), so add the
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// level group's current world Y to convert from level-local to world space.
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const levelGroup = sceneRegistry.nodes.get(levelId as AnyNodeId)
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cursorGroupRef.current.position.y = slabElevation + (levelGroup?.position.y ?? 0)
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}
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}
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}
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}
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})
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})
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@@ -0,0 +1,354 @@
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import {
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type AnyNodeId,
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emitter,
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sceneRegistry,
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useScene,
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type WallEvent,
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WindowNode,
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} from '@pascal-app/core'
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import { useViewer } from '@pascal-app/viewer'
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import { useEffect, useMemo, useRef } from 'react'
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import { BoxGeometry, EdgesGeometry, type Group } from 'three'
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import { LineBasicNodeMaterial } from 'three/webgpu'
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import { sfxEmitter } from '@/lib/sfx-bus'
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import useEditor from '@/store/use-editor'
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import {
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calculateCursorRotation,
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calculateItemRotation,
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getSideFromNormal,
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isValidWallSideFace,
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snapToHalf,
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} from '../item/placement-math'
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import { clampToWall, hasWallChildOverlap, wallLocalToWorld } from './window-math'
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const edgeMaterial = new LineBasicNodeMaterial({
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color: 0xef4444,
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linewidth: 3,
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depthTest: false,
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depthWrite: false,
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})
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/**
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* Move/duplicate tool for WindowNodes — wall-only, same guardrails as WindowTool.
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*
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* Move mode (metadata.isNew falsy):
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* Adopts the existing window, pauses temporal. On commit: restores original state
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* (clean undo baseline) then resumes + updateNode (undo reverts to original position).
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* On cancel: restores original state.
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*
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* Duplicate mode (metadata.isNew = true):
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* The node is a freshly created transient copy. On commit: deletes transient + resumes
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* + createNode (undo removes the new window entirely). On cancel: deletes the node.
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*/
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export const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode }) => {
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const cursorGroupRef = useRef<Group>(null!)
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const exitMoveMode = () => {
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useEditor.getState().setMovingNode(null)
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}
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useEffect(() => {
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useScene.temporal.getState().pause()
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const meta = (typeof movingWindowNode.metadata === 'object' && movingWindowNode.metadata !== null)
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? movingWindowNode.metadata as Record<string, unknown>
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: {}
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const isNew = !!meta.isNew
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// Save original state (only used in move mode)
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const original = {
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position: [...movingWindowNode.position] as [number, number, number],
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rotation: [...movingWindowNode.rotation] as [number, number, number],
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side: movingWindowNode.side,
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parentId: movingWindowNode.parentId,
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wallId: movingWindowNode.wallId,
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metadata: movingWindowNode.metadata,
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}
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if (!isNew) {
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// Move mode: mark the existing window as transient so it hides while being repositioned
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useScene.getState().updateNode(movingWindowNode.id, {
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metadata: { ...meta, isTransient: true },
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})
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}
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let currentWallId: string | null = movingWindowNode.parentId
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const markWallDirty = (wallId: string | null) => {
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if (wallId) useScene.getState().dirtyNodes.add(wallId as AnyNodeId)
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}
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const getLevelYOffset = () => {
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const id = useViewer.getState().selection.levelId
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return id ? (sceneRegistry.nodes.get(id as AnyNodeId)?.position.y ?? 0) : 0
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}
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const hideCursor = () => {
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if (cursorGroupRef.current) cursorGroupRef.current.visible = false
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}
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const updateCursor = (
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worldPosition: [number, number, number],
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cursorRotationY: number,
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valid: boolean,
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) => {
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const group = cursorGroupRef.current
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if (!group) return
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group.visible = true
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group.position.set(...worldPosition)
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group.rotation.y = cursorRotationY
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edgeMaterial.color.setHex(valid ? 0x22c55e : 0xef4444)
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}
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const onWallEnter = (event: WallEvent) => {
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if (!isValidWallSideFace(event.normal)) return
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const side = getSideFromNormal(event.normal)
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const itemRotation = calculateItemRotation(event.normal)
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const cursorRotation = calculateCursorRotation(event.normal, event.node.start, event.node.end)
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const localX = snapToHalf(event.localPosition[0])
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const localY = snapToHalf(event.localPosition[1])
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const { clampedX, clampedY } = clampToWall(
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event.node, localX, localY,
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movingWindowNode.width, movingWindowNode.height,
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)
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const prevWallId = currentWallId
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currentWallId = event.node.id
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useScene.getState().updateNode(movingWindowNode.id, {
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position: [clampedX, clampedY, 0],
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rotation: [0, itemRotation, 0],
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side,
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parentId: event.node.id,
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wallId: event.node.id,
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})
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if (prevWallId && prevWallId !== event.node.id) markWallDirty(prevWallId)
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markWallDirty(event.node.id)
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const valid = !hasWallChildOverlap(
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event.node.id, clampedX, clampedY,
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movingWindowNode.width, movingWindowNode.height,
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movingWindowNode.id,
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)
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updateCursor(wallLocalToWorld(event.node, clampedX, clampedY, getLevelYOffset()), cursorRotation, valid)
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event.stopPropagation()
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}
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const onWallMove = (event: WallEvent) => {
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if (!isValidWallSideFace(event.normal)) return
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const side = getSideFromNormal(event.normal)
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const itemRotation = calculateItemRotation(event.normal)
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const cursorRotation = calculateCursorRotation(event.normal, event.node.start, event.node.end)
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const localX = snapToHalf(event.localPosition[0])
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const localY = snapToHalf(event.localPosition[1])
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const { clampedX, clampedY } = clampToWall(
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event.node, localX, localY,
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movingWindowNode.width, movingWindowNode.height,
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)
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useScene.getState().updateNode(movingWindowNode.id, {
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position: [clampedX, clampedY, 0],
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rotation: [0, itemRotation, 0],
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side,
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parentId: event.node.id,
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wallId: event.node.id,
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})
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if (currentWallId !== event.node.id) {
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markWallDirty(currentWallId)
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currentWallId = event.node.id
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}
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markWallDirty(event.node.id)
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const valid = !hasWallChildOverlap(
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event.node.id, clampedX, clampedY,
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|
movingWindowNode.width, movingWindowNode.height,
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|
movingWindowNode.id,
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)
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updateCursor(wallLocalToWorld(event.node, clampedX, clampedY, getLevelYOffset()), cursorRotation, valid)
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event.stopPropagation()
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}
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const onWallClick = (event: WallEvent) => {
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if (!isValidWallSideFace(event.normal)) return
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const side = getSideFromNormal(event.normal)
|
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|
const itemRotation = calculateItemRotation(event.normal)
|
||||||
|
|
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|
const localX = snapToHalf(event.localPosition[0])
|
||||||
|
const localY = snapToHalf(event.localPosition[1])
|
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|
const { clampedX, clampedY } = clampToWall(
|
||||||
|
event.node, localX, localY,
|
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|
movingWindowNode.width, movingWindowNode.height,
|
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|
)
|
||||||
|
|
||||||
|
const valid = !hasWallChildOverlap(
|
||||||
|
event.node.id, clampedX, clampedY,
|
||||||
|
movingWindowNode.width, movingWindowNode.height,
|
||||||
|
movingWindowNode.id,
|
||||||
|
)
|
||||||
|
if (!valid) return
|
||||||
|
|
||||||
|
let placedId: string
|
||||||
|
|
||||||
|
if (isNew) {
|
||||||
|
// Duplicate mode: delete transient + resume + createNode
|
||||||
|
// Undo will remove the newly created node entirely
|
||||||
|
useScene.getState().deleteNode(movingWindowNode.id)
|
||||||
|
useScene.temporal.getState().resume()
|
||||||
|
|
||||||
|
const node = WindowNode.parse({
|
||||||
|
position: [clampedX, clampedY, 0],
|
||||||
|
rotation: [0, itemRotation, 0],
|
||||||
|
side,
|
||||||
|
wallId: event.node.id,
|
||||||
|
parentId: event.node.id,
|
||||||
|
width: movingWindowNode.width,
|
||||||
|
height: movingWindowNode.height,
|
||||||
|
frameThickness: movingWindowNode.frameThickness,
|
||||||
|
frameDepth: movingWindowNode.frameDepth,
|
||||||
|
columnRatios: movingWindowNode.columnRatios,
|
||||||
|
rowRatios: movingWindowNode.rowRatios,
|
||||||
|
columnDividerThickness: movingWindowNode.columnDividerThickness,
|
||||||
|
rowDividerThickness: movingWindowNode.rowDividerThickness,
|
||||||
|
sill: movingWindowNode.sill,
|
||||||
|
sillDepth: movingWindowNode.sillDepth,
|
||||||
|
sillThickness: movingWindowNode.sillThickness,
|
||||||
|
})
|
||||||
|
useScene.getState().createNode(node, event.node.id as AnyNodeId)
|
||||||
|
placedId = node.id
|
||||||
|
} else {
|
||||||
|
// Move mode: restore original (clean baseline) + resume + updateNode
|
||||||
|
// Undo will revert to the original position
|
||||||
|
useScene.getState().updateNode(movingWindowNode.id, {
|
||||||
|
position: original.position,
|
||||||
|
rotation: original.rotation,
|
||||||
|
side: original.side,
|
||||||
|
parentId: original.parentId,
|
||||||
|
wallId: original.wallId,
|
||||||
|
metadata: original.metadata,
|
||||||
|
})
|
||||||
|
useScene.temporal.getState().resume()
|
||||||
|
|
||||||
|
useScene.getState().updateNode(movingWindowNode.id, {
|
||||||
|
position: [clampedX, clampedY, 0],
|
||||||
|
rotation: [0, itemRotation, 0],
|
||||||
|
side,
|
||||||
|
parentId: event.node.id,
|
||||||
|
wallId: event.node.id,
|
||||||
|
metadata: {},
|
||||||
|
})
|
||||||
|
|
||||||
|
if (original.parentId && original.parentId !== event.node.id) {
|
||||||
|
markWallDirty(original.parentId)
|
||||||
|
}
|
||||||
|
placedId = movingWindowNode.id
|
||||||
|
}
|
||||||
|
|
||||||
|
markWallDirty(event.node.id)
|
||||||
|
useScene.temporal.getState().pause()
|
||||||
|
|
||||||
|
sfxEmitter.emit('sfx:item-place')
|
||||||
|
hideCursor()
|
||||||
|
useViewer.getState().setSelection({ selectedIds: [placedId] })
|
||||||
|
exitMoveMode()
|
||||||
|
event.stopPropagation()
|
||||||
|
}
|
||||||
|
|
||||||
|
const onWallLeave = () => {
|
||||||
|
hideCursor()
|
||||||
|
if (isNew) return // No original to restore for duplicates
|
||||||
|
// Move mode: restore to original position while off-wall
|
||||||
|
if (currentWallId && currentWallId !== original.parentId) {
|
||||||
|
markWallDirty(currentWallId)
|
||||||
|
}
|
||||||
|
currentWallId = original.parentId
|
||||||
|
useScene.getState().updateNode(movingWindowNode.id, {
|
||||||
|
position: original.position,
|
||||||
|
rotation: original.rotation,
|
||||||
|
side: original.side,
|
||||||
|
parentId: original.parentId,
|
||||||
|
wallId: original.wallId,
|
||||||
|
})
|
||||||
|
if (original.parentId) markWallDirty(original.parentId)
|
||||||
|
}
|
||||||
|
|
||||||
|
const onCancel = () => {
|
||||||
|
if (isNew) {
|
||||||
|
useScene.getState().deleteNode(movingWindowNode.id)
|
||||||
|
if (currentWallId) markWallDirty(currentWallId)
|
||||||
|
} else {
|
||||||
|
useScene.getState().updateNode(movingWindowNode.id, {
|
||||||
|
position: original.position,
|
||||||
|
rotation: original.rotation,
|
||||||
|
side: original.side,
|
||||||
|
parentId: original.parentId,
|
||||||
|
wallId: original.wallId,
|
||||||
|
metadata: original.metadata,
|
||||||
|
})
|
||||||
|
if (original.parentId) markWallDirty(original.parentId)
|
||||||
|
}
|
||||||
|
useScene.temporal.getState().resume()
|
||||||
|
hideCursor()
|
||||||
|
exitMoveMode()
|
||||||
|
}
|
||||||
|
|
||||||
|
emitter.on('wall:enter', onWallEnter)
|
||||||
|
emitter.on('wall:move', onWallMove)
|
||||||
|
emitter.on('wall:click', onWallClick)
|
||||||
|
emitter.on('wall:leave', onWallLeave)
|
||||||
|
emitter.on('tool:cancel', onCancel)
|
||||||
|
|
||||||
|
return () => {
|
||||||
|
// Safety cleanup: if still transient on unmount (e.g. phase switch mid-move)
|
||||||
|
const current = useScene.getState().nodes[movingWindowNode.id as AnyNodeId] as WindowNode | undefined
|
||||||
|
const currentMeta = current?.metadata as Record<string, unknown> | undefined
|
||||||
|
if (currentMeta?.isTransient) {
|
||||||
|
if (isNew) {
|
||||||
|
useScene.getState().deleteNode(movingWindowNode.id)
|
||||||
|
if (currentWallId) markWallDirty(currentWallId)
|
||||||
|
} else {
|
||||||
|
useScene.getState().updateNode(movingWindowNode.id, {
|
||||||
|
position: original.position,
|
||||||
|
rotation: original.rotation,
|
||||||
|
side: original.side,
|
||||||
|
parentId: original.parentId,
|
||||||
|
wallId: original.wallId,
|
||||||
|
metadata: original.metadata,
|
||||||
|
})
|
||||||
|
if (original.parentId) markWallDirty(original.parentId)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
useScene.temporal.getState().resume()
|
||||||
|
emitter.off('wall:enter', onWallEnter)
|
||||||
|
emitter.off('wall:move', onWallMove)
|
||||||
|
emitter.off('wall:click', onWallClick)
|
||||||
|
emitter.off('wall:leave', onWallLeave)
|
||||||
|
emitter.off('tool:cancel', onCancel)
|
||||||
|
}
|
||||||
|
}, [movingWindowNode])
|
||||||
|
|
||||||
|
const edgesGeo = useMemo(() => {
|
||||||
|
const boxGeo = new BoxGeometry(
|
||||||
|
movingWindowNode.width,
|
||||||
|
movingWindowNode.height,
|
||||||
|
movingWindowNode.frameDepth ?? 0.07,
|
||||||
|
)
|
||||||
|
const geo = new EdgesGeometry(boxGeo)
|
||||||
|
boxGeo.dispose()
|
||||||
|
return geo
|
||||||
|
}, [movingWindowNode])
|
||||||
|
|
||||||
|
return (
|
||||||
|
<group ref={cursorGroupRef} visible={false}>
|
||||||
|
<lineSegments geometry={edgesGeo} material={edgeMaterial} />
|
||||||
|
</group>
|
||||||
|
)
|
||||||
|
}
|
||||||
@@ -0,0 +1,101 @@
|
|||||||
|
import { type AnyNodeId, type ItemNode, useScene, type WallNode, type WindowNode } from '@pascal-app/core'
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Converts wall-local (X along wall, Y = height above level floor) to world XYZ.
|
||||||
|
* Wall XZ uses level-local coordinates (levels only offset in Y, not XZ).
|
||||||
|
* Pass levelYOffset (the level group's current world Y) so the cursor lands at the
|
||||||
|
* correct world height when the cursor group is at the scene root.
|
||||||
|
*/
|
||||||
|
export function wallLocalToWorld(
|
||||||
|
wallNode: WallNode,
|
||||||
|
localX: number,
|
||||||
|
localY: number,
|
||||||
|
levelYOffset = 0,
|
||||||
|
): [number, number, number] {
|
||||||
|
const wallAngle = Math.atan2(
|
||||||
|
wallNode.end[1] - wallNode.start[1],
|
||||||
|
wallNode.end[0] - wallNode.start[0],
|
||||||
|
)
|
||||||
|
return [
|
||||||
|
wallNode.start[0] + localX * Math.cos(wallAngle),
|
||||||
|
localY + levelYOffset,
|
||||||
|
wallNode.start[1] + localX * Math.sin(wallAngle),
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Clamps window center position so it stays fully within wall bounds.
|
||||||
|
*/
|
||||||
|
export function clampToWall(
|
||||||
|
wallNode: WallNode,
|
||||||
|
localX: number,
|
||||||
|
localY: number,
|
||||||
|
width: number,
|
||||||
|
height: number,
|
||||||
|
): { clampedX: number; clampedY: number } {
|
||||||
|
const dx = wallNode.end[0] - wallNode.start[0]
|
||||||
|
const dz = wallNode.end[1] - wallNode.start[1]
|
||||||
|
const wallLength = Math.sqrt(dx * dx + dz * dz)
|
||||||
|
const wallHeight = wallNode.height ?? 2.5
|
||||||
|
|
||||||
|
const clampedX = Math.max(width / 2, Math.min(wallLength - width / 2, localX))
|
||||||
|
const clampedY = Math.max(height / 2, Math.min(wallHeight - height / 2, localY))
|
||||||
|
return { clampedX, clampedY }
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Directly checks the wall's children for bounding-box overlap with a proposed window.
|
||||||
|
* Works for both `item` type (position[1] = bottom) and `window` type (position[1] = center).
|
||||||
|
* The spatial grid only tracks `item` nodes, so windows must be checked this way.
|
||||||
|
* Reads the wall's latest children from the store (not the event node) to avoid stale data.
|
||||||
|
*/
|
||||||
|
export function hasWallChildOverlap(
|
||||||
|
wallId: string,
|
||||||
|
clampedX: number,
|
||||||
|
clampedY: number,
|
||||||
|
width: number,
|
||||||
|
height: number,
|
||||||
|
ignoreId?: string,
|
||||||
|
): boolean {
|
||||||
|
const nodes = useScene.getState().nodes
|
||||||
|
const wallNode = nodes[wallId as AnyNodeId] as WallNode | undefined
|
||||||
|
if (!wallNode) return true // Block if wall not found
|
||||||
|
const halfW = width / 2
|
||||||
|
const halfH = height / 2
|
||||||
|
const newBottom = clampedY - halfH
|
||||||
|
const newTop = clampedY + halfH
|
||||||
|
const newLeft = clampedX - halfW
|
||||||
|
const newRight = clampedX + halfW
|
||||||
|
|
||||||
|
for (const childId of wallNode.children) {
|
||||||
|
if (childId === ignoreId) continue
|
||||||
|
const child = nodes[childId as AnyNodeId]
|
||||||
|
if (!child) continue
|
||||||
|
|
||||||
|
let childLeft: number, childRight: number, childBottom: number, childTop: number
|
||||||
|
|
||||||
|
if (child.type === 'item') {
|
||||||
|
const item = child as ItemNode
|
||||||
|
if (item.asset.attachTo !== 'wall' && item.asset.attachTo !== 'wall-side') continue
|
||||||
|
const [w, h] = item.asset.dimensions
|
||||||
|
childLeft = item.position[0] - w / 2
|
||||||
|
childRight = item.position[0] + w / 2
|
||||||
|
childBottom = item.position[1] // items store bottom Y
|
||||||
|
childTop = item.position[1] + h
|
||||||
|
} else if (child.type === 'window') {
|
||||||
|
const win = child as WindowNode
|
||||||
|
childLeft = win.position[0] - win.width / 2
|
||||||
|
childRight = win.position[0] + win.width / 2
|
||||||
|
childBottom = win.position[1] - win.height / 2 // windows store center Y
|
||||||
|
childTop = win.position[1] + win.height / 2
|
||||||
|
} else {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
const xOverlap = newLeft < childRight && newRight > childLeft
|
||||||
|
const yOverlap = newBottom < childTop && newTop > childBottom
|
||||||
|
if (xOverlap && yOverlap) return true
|
||||||
|
}
|
||||||
|
|
||||||
|
return false
|
||||||
|
}
|
||||||
@@ -1,10 +1,9 @@
|
|||||||
import {
|
import {
|
||||||
type AnyNodeId,
|
type AnyNodeId,
|
||||||
emitter,
|
emitter,
|
||||||
type ItemNode,
|
sceneRegistry,
|
||||||
useScene,
|
useScene,
|
||||||
type WallEvent,
|
type WallEvent,
|
||||||
type WallNode,
|
|
||||||
WindowNode,
|
WindowNode,
|
||||||
} from '@pascal-app/core'
|
} from '@pascal-app/core'
|
||||||
import { useViewer } from '@pascal-app/viewer'
|
import { useViewer } from '@pascal-app/viewer'
|
||||||
@@ -18,6 +17,7 @@ import {
|
|||||||
isValidWallSideFace,
|
isValidWallSideFace,
|
||||||
snapToHalf,
|
snapToHalf,
|
||||||
} from '../item/placement-math'
|
} from '../item/placement-math'
|
||||||
|
import { clampToWall, hasWallChildOverlap, wallLocalToWorld } from './window-math'
|
||||||
|
|
||||||
// Shared edge material — reuse across renders, just toggle color
|
// Shared edge material — reuse across renders, just toggle color
|
||||||
const edgeMaterial = new LineBasicNodeMaterial({
|
const edgeMaterial = new LineBasicNodeMaterial({
|
||||||
@@ -27,103 +27,6 @@ const edgeMaterial = new LineBasicNodeMaterial({
|
|||||||
depthWrite: false,
|
depthWrite: false,
|
||||||
})
|
})
|
||||||
|
|
||||||
/**
|
|
||||||
* Converts wall-local (X along wall, Y = height) to world XYZ.
|
|
||||||
* Wall-local Y maps directly to world Y; X maps along the wall direction.
|
|
||||||
*/
|
|
||||||
function wallLocalToWorld(
|
|
||||||
wallNode: WallNode,
|
|
||||||
localX: number,
|
|
||||||
localY: number,
|
|
||||||
): [number, number, number] {
|
|
||||||
const wallAngle = Math.atan2(
|
|
||||||
wallNode.end[1] - wallNode.start[1],
|
|
||||||
wallNode.end[0] - wallNode.start[0],
|
|
||||||
)
|
|
||||||
return [
|
|
||||||
wallNode.start[0] + localX * Math.cos(wallAngle),
|
|
||||||
localY,
|
|
||||||
wallNode.start[1] + localX * Math.sin(wallAngle),
|
|
||||||
]
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Clamps window center position so it stays fully within wall bounds.
|
|
||||||
*/
|
|
||||||
function clampToWall(
|
|
||||||
wallNode: WallNode,
|
|
||||||
localX: number,
|
|
||||||
localY: number,
|
|
||||||
width: number,
|
|
||||||
height: number,
|
|
||||||
): { clampedX: number; clampedY: number } {
|
|
||||||
const dx = wallNode.end[0] - wallNode.start[0]
|
|
||||||
const dz = wallNode.end[1] - wallNode.start[1]
|
|
||||||
const wallLength = Math.sqrt(dx * dx + dz * dz)
|
|
||||||
const wallHeight = wallNode.height ?? 2.5
|
|
||||||
|
|
||||||
const clampedX = Math.max(width / 2, Math.min(wallLength - width / 2, localX))
|
|
||||||
const clampedY = Math.max(height / 2, Math.min(wallHeight - height / 2, localY))
|
|
||||||
return { clampedX, clampedY }
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Directly checks the wall's children for bounding-box overlap with a proposed window.
|
|
||||||
* Works for both `item` type (position[1] = bottom) and `window` type (position[1] = center).
|
|
||||||
* The spatial grid only tracks `item` nodes, so windows must be checked this way.
|
|
||||||
* Reads the wall's latest children from the store (not the event node) to avoid stale data.
|
|
||||||
*/
|
|
||||||
function hasWallChildOverlap(
|
|
||||||
wallId: string,
|
|
||||||
clampedX: number,
|
|
||||||
clampedY: number,
|
|
||||||
width: number,
|
|
||||||
height: number,
|
|
||||||
ignoreId?: string,
|
|
||||||
): boolean {
|
|
||||||
const nodes = useScene.getState().nodes
|
|
||||||
const wallNode = nodes[wallId as AnyNodeId] as WallNode | undefined
|
|
||||||
if (!wallNode) return true // Block if wall not found
|
|
||||||
const halfW = width / 2
|
|
||||||
const halfH = height / 2
|
|
||||||
const newBottom = clampedY - halfH
|
|
||||||
const newTop = clampedY + halfH
|
|
||||||
const newLeft = clampedX - halfW
|
|
||||||
const newRight = clampedX + halfW
|
|
||||||
|
|
||||||
for (const childId of wallNode.children) {
|
|
||||||
if (childId === ignoreId) continue
|
|
||||||
const child = nodes[childId as AnyNodeId]
|
|
||||||
if (!child) continue
|
|
||||||
|
|
||||||
let childLeft: number, childRight: number, childBottom: number, childTop: number
|
|
||||||
|
|
||||||
if (child.type === 'item') {
|
|
||||||
const item = child as ItemNode
|
|
||||||
if (item.asset.attachTo !== 'wall' && item.asset.attachTo !== 'wall-side') continue
|
|
||||||
const [w, h] = item.asset.dimensions
|
|
||||||
childLeft = item.position[0] - w / 2
|
|
||||||
childRight = item.position[0] + w / 2
|
|
||||||
childBottom = item.position[1] // items store bottom Y
|
|
||||||
childTop = item.position[1] + h
|
|
||||||
} else if (child.type === 'window') {
|
|
||||||
const win = child as WindowNode
|
|
||||||
childLeft = win.position[0] - win.width / 2
|
|
||||||
childRight = win.position[0] + win.width / 2
|
|
||||||
childBottom = win.position[1] - win.height / 2 // windows store center Y
|
|
||||||
childTop = win.position[1] + win.height / 2
|
|
||||||
} else {
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
|
|
||||||
const xOverlap = newLeft < childRight && newRight > childLeft
|
|
||||||
const yOverlap = newBottom < childTop && newTop > childBottom
|
|
||||||
if (xOverlap && yOverlap) return true
|
|
||||||
}
|
|
||||||
|
|
||||||
return false
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Window tool — places WindowNodes on walls only.
|
* Window tool — places WindowNodes on walls only.
|
||||||
* Shows a rectangle cursor (green = valid, red = invalid) matching window dimensions.
|
* Shows a rectangle cursor (green = valid, red = invalid) matching window dimensions.
|
||||||
@@ -137,6 +40,10 @@ export const WindowTool: React.FC = () => {
|
|||||||
useScene.temporal.getState().pause()
|
useScene.temporal.getState().pause()
|
||||||
|
|
||||||
const getLevelId = () => useViewer.getState().selection.levelId
|
const getLevelId = () => useViewer.getState().selection.levelId
|
||||||
|
const getLevelYOffset = () => {
|
||||||
|
const id = getLevelId()
|
||||||
|
return id ? (sceneRegistry.nodes.get(id as AnyNodeId)?.position.y ?? 0) : 0
|
||||||
|
}
|
||||||
|
|
||||||
const markWallDirty = (wallId: string) => {
|
const markWallDirty = (wallId: string) => {
|
||||||
useScene.getState().dirtyNodes.add(wallId as AnyNodeId)
|
useScene.getState().dirtyNodes.add(wallId as AnyNodeId)
|
||||||
@@ -201,7 +108,7 @@ export const WindowTool: React.FC = () => {
|
|||||||
|
|
||||||
const valid = !hasWallChildOverlap(event.node.id, clampedX, clampedY, width, height, node.id)
|
const valid = !hasWallChildOverlap(event.node.id, clampedX, clampedY, width, height, node.id)
|
||||||
|
|
||||||
updateCursor(wallLocalToWorld(event.node, clampedX, clampedY), cursorRotation, valid)
|
updateCursor(wallLocalToWorld(event.node, clampedX, clampedY, getLevelYOffset()), cursorRotation, valid)
|
||||||
event.stopPropagation()
|
event.stopPropagation()
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -235,7 +142,7 @@ export const WindowTool: React.FC = () => {
|
|||||||
draftRef.current?.id,
|
draftRef.current?.id,
|
||||||
)
|
)
|
||||||
|
|
||||||
updateCursor(wallLocalToWorld(event.node, clampedX, clampedY), cursorRotation, valid)
|
updateCursor(wallLocalToWorld(event.node, clampedX, clampedY, getLevelYOffset()), cursorRotation, valid)
|
||||||
event.stopPropagation()
|
event.stopPropagation()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
'use client'
|
'use client'
|
||||||
|
|
||||||
import { type AnyNode, type ItemNode, useScene } from '@pascal-app/core'
|
import { type AnyNode, ItemNode, useScene } from '@pascal-app/core'
|
||||||
import { useViewer } from '@pascal-app/viewer'
|
import { useViewer } from '@pascal-app/viewer'
|
||||||
import { Move, Trash2, X } from 'lucide-react'
|
import { Copy, Move, Trash2, X } from 'lucide-react'
|
||||||
import Image from 'next/image'
|
import Image from 'next/image'
|
||||||
import { useCallback } from 'react'
|
import { useCallback } from 'react'
|
||||||
import useEditor from '@/store/use-editor'
|
import useEditor from '@/store/use-editor'
|
||||||
@@ -51,6 +51,24 @@ export function ItemPanel() {
|
|||||||
}
|
}
|
||||||
}, [node, setMovingNode, setSelection])
|
}, [node, setMovingNode, setSelection])
|
||||||
|
|
||||||
|
const handleDuplicate = useCallback(() => {
|
||||||
|
if (!node) return
|
||||||
|
sfxEmitter.emit('sfx:item-pick')
|
||||||
|
// Create a proto node (not added to scene) as a carrier for asset/position info.
|
||||||
|
// MoveItemContent detects metadata.isNew and uses draftNode.create() so ghost rendering works correctly.
|
||||||
|
const proto = ItemNode.parse({
|
||||||
|
position: [...node.position] as [number, number, number],
|
||||||
|
rotation: [...node.rotation] as [number, number, number],
|
||||||
|
name: node.name,
|
||||||
|
asset: node.asset,
|
||||||
|
parentId: node.parentId,
|
||||||
|
side: node.side,
|
||||||
|
metadata: { isNew: true },
|
||||||
|
})
|
||||||
|
setMovingNode(proto)
|
||||||
|
setSelection({ selectedIds: [] })
|
||||||
|
}, [node, setMovingNode, setSelection])
|
||||||
|
|
||||||
const handleDelete = useCallback(() => {
|
const handleDelete = useCallback(() => {
|
||||||
if (!selectedId) return
|
if (!selectedId) return
|
||||||
sfxEmitter.emit('sfx:item-delete')
|
sfxEmitter.emit('sfx:item-delete')
|
||||||
@@ -193,6 +211,14 @@ export function ItemPanel() {
|
|||||||
<Move className="h-3.5 w-3.5" />
|
<Move className="h-3.5 w-3.5" />
|
||||||
<span>Move</span>
|
<span>Move</span>
|
||||||
</button>
|
</button>
|
||||||
|
<button
|
||||||
|
type="button"
|
||||||
|
className="flex-1 flex items-center justify-center gap-1.5 rounded border border-border px-2 py-1.5 text-xs hover:bg-accent cursor-pointer"
|
||||||
|
onClick={handleDuplicate}
|
||||||
|
>
|
||||||
|
<Copy className="h-3.5 w-3.5" />
|
||||||
|
<span>Duplicate</span>
|
||||||
|
</button>
|
||||||
<button
|
<button
|
||||||
type="button"
|
type="button"
|
||||||
className="flex-1 flex items-center justify-center gap-1.5 rounded border border-border px-2 py-1.5 text-xs hover:bg-accent cursor-pointer"
|
className="flex-1 flex items-center justify-center gap-1.5 rounded border border-border px-2 py-1.5 text-xs hover:bg-accent cursor-pointer"
|
||||||
|
|||||||
@@ -1,10 +1,12 @@
|
|||||||
'use client'
|
'use client'
|
||||||
|
|
||||||
import { type AnyNode, type AnyNodeId, type WindowNode, useScene } from '@pascal-app/core'
|
import { type AnyNode, type AnyNodeId, WindowNode, useScene } from '@pascal-app/core'
|
||||||
import { useViewer } from '@pascal-app/viewer'
|
import { useViewer } from '@pascal-app/viewer'
|
||||||
import { FlipHorizontal2, X } from 'lucide-react'
|
import { Copy, FlipHorizontal2, Move, Trash2, X } from 'lucide-react'
|
||||||
import Image from 'next/image'
|
import Image from 'next/image'
|
||||||
import { useCallback } from 'react'
|
import { useCallback } from 'react'
|
||||||
|
import { sfxEmitter } from '@/lib/sfx-bus'
|
||||||
|
import useEditor from '@/store/use-editor'
|
||||||
import { NumberInput } from '@/components/ui/primitives/number-input'
|
import { NumberInput } from '@/components/ui/primitives/number-input'
|
||||||
import { Switch } from '@/components/ui/primitives/switch'
|
import { Switch } from '@/components/ui/primitives/switch'
|
||||||
|
|
||||||
@@ -13,6 +15,8 @@ export function WindowPanel() {
|
|||||||
const setSelection = useViewer((s) => s.setSelection)
|
const setSelection = useViewer((s) => s.setSelection)
|
||||||
const nodes = useScene((s) => s.nodes)
|
const nodes = useScene((s) => s.nodes)
|
||||||
const updateNode = useScene((s) => s.updateNode)
|
const updateNode = useScene((s) => s.updateNode)
|
||||||
|
const deleteNode = useScene((s) => s.deleteNode)
|
||||||
|
const setMovingNode = useEditor((s) => s.setMovingNode)
|
||||||
|
|
||||||
const selectedId = selectedIds[0]
|
const selectedId = selectedIds[0]
|
||||||
const node = selectedId
|
const node = selectedId
|
||||||
@@ -40,6 +44,49 @@ export function WindowPanel() {
|
|||||||
})
|
})
|
||||||
}, [node, handleUpdate])
|
}, [node, handleUpdate])
|
||||||
|
|
||||||
|
const handleMove = useCallback(() => {
|
||||||
|
if (!node) return
|
||||||
|
sfxEmitter.emit('sfx:item-pick')
|
||||||
|
setMovingNode(node)
|
||||||
|
setSelection({ selectedIds: [] })
|
||||||
|
}, [node, setMovingNode, setSelection])
|
||||||
|
|
||||||
|
const handleDelete = useCallback(() => {
|
||||||
|
if (!selectedId || !node) return
|
||||||
|
sfxEmitter.emit('sfx:item-delete')
|
||||||
|
deleteNode(selectedId as AnyNode['id'])
|
||||||
|
if (node.parentId) useScene.getState().dirtyNodes.add(node.parentId as AnyNodeId)
|
||||||
|
setSelection({ selectedIds: [] })
|
||||||
|
}, [selectedId, node, deleteNode, setSelection])
|
||||||
|
|
||||||
|
const handleDuplicate = useCallback(() => {
|
||||||
|
if (!node || !node.parentId) return
|
||||||
|
sfxEmitter.emit('sfx:item-pick')
|
||||||
|
useScene.temporal.getState().pause()
|
||||||
|
const duplicate = WindowNode.parse({
|
||||||
|
position: [...node.position] as [number, number, number],
|
||||||
|
rotation: [...node.rotation] as [number, number, number],
|
||||||
|
side: node.side,
|
||||||
|
wallId: node.wallId,
|
||||||
|
parentId: node.parentId,
|
||||||
|
width: node.width,
|
||||||
|
height: node.height,
|
||||||
|
frameThickness: node.frameThickness,
|
||||||
|
frameDepth: node.frameDepth,
|
||||||
|
columnRatios: [...node.columnRatios],
|
||||||
|
rowRatios: [...node.rowRatios],
|
||||||
|
columnDividerThickness: node.columnDividerThickness,
|
||||||
|
rowDividerThickness: node.rowDividerThickness,
|
||||||
|
sill: node.sill,
|
||||||
|
sillDepth: node.sillDepth,
|
||||||
|
sillThickness: node.sillThickness,
|
||||||
|
metadata: { isNew: true },
|
||||||
|
})
|
||||||
|
useScene.getState().createNode(duplicate, node.parentId as AnyNodeId)
|
||||||
|
setMovingNode(duplicate)
|
||||||
|
setSelection({ selectedIds: [] })
|
||||||
|
}, [node, setMovingNode, setSelection])
|
||||||
|
|
||||||
if (!node || node.type !== 'window' || selectedIds.length !== 1) return null
|
if (!node || node.type !== 'window' || selectedIds.length !== 1) return null
|
||||||
|
|
||||||
const numCols = node.columnRatios.length
|
const numCols = node.columnRatios.length
|
||||||
@@ -334,6 +381,36 @@ export function WindowPanel() {
|
|||||||
)}
|
)}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
{/* Action Buttons */}
|
||||||
|
<div className="border-t p-3">
|
||||||
|
<div className="flex gap-2">
|
||||||
|
<button
|
||||||
|
type="button"
|
||||||
|
className="flex-1 flex items-center justify-center gap-1.5 rounded border border-border px-2 py-1.5 text-xs hover:bg-accent cursor-pointer"
|
||||||
|
onClick={handleMove}
|
||||||
|
>
|
||||||
|
<Move className="h-3.5 w-3.5" />
|
||||||
|
<span>Move</span>
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
type="button"
|
||||||
|
className="flex-1 flex items-center justify-center gap-1.5 rounded border border-border px-2 py-1.5 text-xs hover:bg-accent cursor-pointer"
|
||||||
|
onClick={handleDuplicate}
|
||||||
|
>
|
||||||
|
<Copy className="h-3.5 w-3.5" />
|
||||||
|
<span>Duplicate</span>
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
type="button"
|
||||||
|
className="flex-1 flex items-center justify-center gap-1.5 rounded border border-border px-2 py-1.5 text-xs hover:bg-accent cursor-pointer"
|
||||||
|
onClick={handleDelete}
|
||||||
|
>
|
||||||
|
<Trash2 className="h-3.5 w-3.5" />
|
||||||
|
<span>Delete</span>
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -33,7 +33,7 @@
|
|||||||
"@supabase/supabase-js": "^2.95.3",
|
"@supabase/supabase-js": "^2.95.3",
|
||||||
"@t3-oss/env-nextjs": "^0.13.10",
|
"@t3-oss/env-nextjs": "^0.13.10",
|
||||||
"@tailwindcss/postcss": "^4.1.18",
|
"@tailwindcss/postcss": "^4.1.18",
|
||||||
"@types/three": "^0.182.0",
|
"@types/three": "^0.183.0",
|
||||||
"@vercel/analytics": "^1.6.1",
|
"@vercel/analytics": "^1.6.1",
|
||||||
"@vercel/speed-insights": "^1.3.1",
|
"@vercel/speed-insights": "^1.3.1",
|
||||||
"@vercel/toolbar": "^0.2.2",
|
"@vercel/toolbar": "^0.2.2",
|
||||||
|
|||||||
@@ -7,6 +7,7 @@ import {
|
|||||||
type LevelNode,
|
type LevelNode,
|
||||||
type Space,
|
type Space,
|
||||||
useScene,
|
useScene,
|
||||||
|
type WindowNode,
|
||||||
} from '@pascal-app/core'
|
} from '@pascal-app/core'
|
||||||
import { useViewer } from '@pascal-app/viewer'
|
import { useViewer } from '@pascal-app/viewer'
|
||||||
import { create } from 'zustand'
|
import { create } from 'zustand'
|
||||||
@@ -63,8 +64,8 @@ type EditorState = {
|
|||||||
setCatalogCategory: (category: CatalogCategory | null) => void
|
setCatalogCategory: (category: CatalogCategory | null) => void
|
||||||
selectedItem: AssetInput | null
|
selectedItem: AssetInput | null
|
||||||
setSelectedItem: (item: AssetInput) => void
|
setSelectedItem: (item: AssetInput) => void
|
||||||
movingNode: ItemNode | null
|
movingNode: ItemNode | WindowNode | null
|
||||||
setMovingNode: (node: ItemNode | null) => void
|
setMovingNode: (node: ItemNode | WindowNode | null) => void
|
||||||
selectedReferenceId: string | null
|
selectedReferenceId: string | null
|
||||||
setSelectedReferenceId: (id: string | null) => void
|
setSelectedReferenceId: (id: string | null) => void
|
||||||
// Space detection for cutaway mode
|
// Space detection for cutaway mode
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
"dependencies": {
|
"dependencies": {
|
||||||
"@react-three/drei": "^10.7.7",
|
"@react-three/drei": "^10.7.7",
|
||||||
"@react-three/fiber": "^9.5.0",
|
"@react-three/fiber": "^9.5.0",
|
||||||
"three": "^0.182.0",
|
"three": "^0.183.0",
|
||||||
"three-bvh-csg": "^0.0.17",
|
"three-bvh-csg": "^0.0.17",
|
||||||
"three-mesh-bvh": "^0.9.8",
|
"three-mesh-bvh": "^0.9.8",
|
||||||
"zustand": "^5.0.11",
|
"zustand": "^5.0.11",
|
||||||
@@ -46,7 +46,7 @@
|
|||||||
"@supabase/supabase-js": "^2.95.3",
|
"@supabase/supabase-js": "^2.95.3",
|
||||||
"@t3-oss/env-nextjs": "^0.13.10",
|
"@t3-oss/env-nextjs": "^0.13.10",
|
||||||
"@tailwindcss/postcss": "^4.1.18",
|
"@tailwindcss/postcss": "^4.1.18",
|
||||||
"@types/three": "^0.182.0",
|
"@types/three": "^0.183.0",
|
||||||
"@vercel/analytics": "^1.6.1",
|
"@vercel/analytics": "^1.6.1",
|
||||||
"@vercel/speed-insights": "^1.3.1",
|
"@vercel/speed-insights": "^1.3.1",
|
||||||
"@vercel/toolbar": "^0.2.2",
|
"@vercel/toolbar": "^0.2.2",
|
||||||
@@ -105,14 +105,14 @@
|
|||||||
"devDependencies": {
|
"devDependencies": {
|
||||||
"@repo/typescript-config": "*",
|
"@repo/typescript-config": "*",
|
||||||
"@types/react": "^19.2.2",
|
"@types/react": "^19.2.2",
|
||||||
"@types/three": "^0.182.0",
|
"@types/three": "^0.183.0",
|
||||||
"typescript": "5.9.2",
|
"typescript": "5.9.2",
|
||||||
},
|
},
|
||||||
"peerDependencies": {
|
"peerDependencies": {
|
||||||
"@react-three/drei": "^10",
|
"@react-three/drei": "^10",
|
||||||
"@react-three/fiber": "^9",
|
"@react-three/fiber": "^9",
|
||||||
"react": "^18 || ^19",
|
"react": "^18 || ^19",
|
||||||
"three": "^0.182",
|
"three": "^0.183",
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
"packages/db": {
|
"packages/db": {
|
||||||
@@ -178,7 +178,7 @@
|
|||||||
"devDependencies": {
|
"devDependencies": {
|
||||||
"@repo/typescript-config": "*",
|
"@repo/typescript-config": "*",
|
||||||
"@types/react": "^19.2.2",
|
"@types/react": "^19.2.2",
|
||||||
"@types/three": "^0.182.0",
|
"@types/three": "^0.183.0",
|
||||||
"typescript": "5.9.2",
|
"typescript": "5.9.2",
|
||||||
},
|
},
|
||||||
"peerDependencies": {
|
"peerDependencies": {
|
||||||
@@ -186,7 +186,7 @@
|
|||||||
"@react-three/drei": "^10",
|
"@react-three/drei": "^10",
|
||||||
"@react-three/fiber": "^9",
|
"@react-three/fiber": "^9",
|
||||||
"react": "^18 || ^19",
|
"react": "^18 || ^19",
|
||||||
"three": "^0.182",
|
"three": "^0.183",
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
@@ -647,7 +647,7 @@
|
|||||||
|
|
||||||
"@types/stats.js": ["@types/stats.js@0.17.4", "", {}, "sha512-jIBvWWShCvlBqBNIZt0KAshWpvSjhkwkEu4ZUcASoAvhmrgAUI2t1dXrjSL4xXVLB4FznPrIsX3nKXFl/Dt4vA=="],
|
"@types/stats.js": ["@types/stats.js@0.17.4", "", {}, "sha512-jIBvWWShCvlBqBNIZt0KAshWpvSjhkwkEu4ZUcASoAvhmrgAUI2t1dXrjSL4xXVLB4FznPrIsX3nKXFl/Dt4vA=="],
|
||||||
|
|
||||||
"@types/three": ["@types/three@0.182.0", "", { "dependencies": { "@dimforge/rapier3d-compat": "~0.12.0", "@tweenjs/tween.js": "~23.1.3", "@types/stats.js": "*", "@types/webxr": ">=0.5.17", "@webgpu/types": "*", "fflate": "~0.8.2", "meshoptimizer": "~0.22.0" } }, "sha512-WByN9V3Sbwbe2OkWuSGyoqQO8Du6yhYaXtXLoA5FkKTUJorZ+yOHBZ35zUUPQXlAKABZmbYp5oAqpA4RBjtJ/Q=="],
|
"@types/three": ["@types/three@0.183.1", "", { "dependencies": { "@dimforge/rapier3d-compat": "~0.12.0", "@tweenjs/tween.js": "~23.1.3", "@types/stats.js": "*", "@types/webxr": ">=0.5.17", "@webgpu/types": "*", "fflate": "~0.8.2", "meshoptimizer": "~1.0.1" } }, "sha512-f2Pu5Hrepfgavttdye3PsH5RWyY/AvdZQwIVhrc4uNtvF7nOWJacQKcoVJn0S4f0yYbmAE6AR+ve7xDcuYtMGw=="],
|
||||||
|
|
||||||
"@types/webxr": ["@types/webxr@0.5.24", "", {}, "sha512-h8fgEd/DpoS9CBrjEQXR+dIDraopAEfu4wYVNY2tEPwk60stPWhvZMf4Foo5FakuQ7HFZoa8WceaWFervK2Ovg=="],
|
"@types/webxr": ["@types/webxr@0.5.24", "", {}, "sha512-h8fgEd/DpoS9CBrjEQXR+dIDraopAEfu4wYVNY2tEPwk60stPWhvZMf4Foo5FakuQ7HFZoa8WceaWFervK2Ovg=="],
|
||||||
|
|
||||||
@@ -1187,7 +1187,7 @@
|
|||||||
|
|
||||||
"meshline": ["meshline@3.3.1", "", { "peerDependencies": { "three": ">=0.137" } }, "sha512-/TQj+JdZkeSUOl5Mk2J7eLcYTLiQm2IDzmlSvYm7ov15anEcDJ92GHqqazxTSreeNgfnYu24kiEvvv0WlbCdFQ=="],
|
"meshline": ["meshline@3.3.1", "", { "peerDependencies": { "three": ">=0.137" } }, "sha512-/TQj+JdZkeSUOl5Mk2J7eLcYTLiQm2IDzmlSvYm7ov15anEcDJ92GHqqazxTSreeNgfnYu24kiEvvv0WlbCdFQ=="],
|
||||||
|
|
||||||
"meshoptimizer": ["meshoptimizer@0.22.0", "", {}, "sha512-IebiK79sqIy+E4EgOr+CAw+Ke8hAspXKzBd0JdgEmPHiAwmvEj2S4h1rfvo+o/BnfEYd/jAOg5IeeIjzlzSnDg=="],
|
"meshoptimizer": ["meshoptimizer@1.0.1", "", {}, "sha512-Vix+QlA1YYT3FwmBBZ+49cE5y/b+pRrcXKqGpS5ouh33d3lSp2PoTpCw19E0cKDFWalembrHnIaZetf27a+W2g=="],
|
||||||
|
|
||||||
"micromatch": ["micromatch@4.0.8", "", { "dependencies": { "braces": "^3.0.3", "picomatch": "^2.3.1" } }, "sha512-PXwfBhYu0hBCPw8Dn0E+WDYb7af3dSLVWKi3HGv84IdF4TyFoC0ysxFd0Goxw7nSv4T/PzEJQxsYsEiFCKo2BA=="],
|
"micromatch": ["micromatch@4.0.8", "", { "dependencies": { "braces": "^3.0.3", "picomatch": "^2.3.1" } }, "sha512-PXwfBhYu0hBCPw8Dn0E+WDYb7af3dSLVWKi3HGv84IdF4TyFoC0ysxFd0Goxw7nSv4T/PzEJQxsYsEiFCKo2BA=="],
|
||||||
|
|
||||||
@@ -1461,7 +1461,7 @@
|
|||||||
|
|
||||||
"tar": ["tar@7.5.7", "", { "dependencies": { "@isaacs/fs-minipass": "^4.0.0", "chownr": "^3.0.0", "minipass": "^7.1.2", "minizlib": "^3.1.0", "yallist": "^5.0.0" } }, "sha512-fov56fJiRuThVFXD6o6/Q354S7pnWMJIVlDBYijsTNx6jKSE4pvrDTs6lUnmGvNyfJwFQQwWy3owKz1ucIhveQ=="],
|
"tar": ["tar@7.5.7", "", { "dependencies": { "@isaacs/fs-minipass": "^4.0.0", "chownr": "^3.0.0", "minipass": "^7.1.2", "minizlib": "^3.1.0", "yallist": "^5.0.0" } }, "sha512-fov56fJiRuThVFXD6o6/Q354S7pnWMJIVlDBYijsTNx6jKSE4pvrDTs6lUnmGvNyfJwFQQwWy3owKz1ucIhveQ=="],
|
||||||
|
|
||||||
"three": ["three@0.182.0", "", {}, "sha512-GbHabT+Irv+ihI1/f5kIIsZ+Ef9Sl5A1Y7imvS5RQjWgtTPfPnZ43JmlYI7NtCRDK9zir20lQpfg8/9Yd02OvQ=="],
|
"three": ["three@0.183.1", "", {}, "sha512-Psv6bbd3d/M/01MT2zZ+VmD0Vj2dbWTNhfe4CuSg7w5TuW96M3NOyCVuh9SZQ05CpGmD7NEcJhZw4GVjhCYxfQ=="],
|
||||||
|
|
||||||
"three-bvh-csg": ["three-bvh-csg@0.0.17", "", { "peerDependencies": { "three": ">=0.151.0", "three-mesh-bvh": ">=0.6.6" } }, "sha512-iEkHDF8GRfGM6593Cuw8SnF1vfENCp46gIAtRzuL4nGXGWPcR1sbTBwM9ptDONb5twqlZp5WkAKya5aBKe2qcA=="],
|
"three-bvh-csg": ["three-bvh-csg@0.0.17", "", { "peerDependencies": { "three": ">=0.151.0", "three-mesh-bvh": ">=0.6.6" } }, "sha512-iEkHDF8GRfGM6593Cuw8SnF1vfENCp46gIAtRzuL4nGXGWPcR1sbTBwM9ptDONb5twqlZp5WkAKya5aBKe2qcA=="],
|
||||||
|
|
||||||
@@ -1659,6 +1659,8 @@
|
|||||||
|
|
||||||
"sharp/semver": ["semver@7.7.3", "", { "bin": { "semver": "bin/semver.js" } }, "sha512-SdsKMrI9TdgjdweUSR9MweHA4EJ8YxHn8DFaDisvhVlUOe4BF1tLD7GAj0lIqWVl+dPb/rExr0Btby5loQm20Q=="],
|
"sharp/semver": ["semver@7.7.3", "", { "bin": { "semver": "bin/semver.js" } }, "sha512-SdsKMrI9TdgjdweUSR9MweHA4EJ8YxHn8DFaDisvhVlUOe4BF1tLD7GAj0lIqWVl+dPb/rExr0Btby5loQm20Q=="],
|
||||||
|
|
||||||
|
"stats-gl/@types/three": ["@types/three@0.182.0", "", { "dependencies": { "@dimforge/rapier3d-compat": "~0.12.0", "@tweenjs/tween.js": "~23.1.3", "@types/stats.js": "*", "@types/webxr": ">=0.5.17", "@webgpu/types": "*", "fflate": "~0.8.2", "meshoptimizer": "~0.22.0" } }, "sha512-WByN9V3Sbwbe2OkWuSGyoqQO8Du6yhYaXtXLoA5FkKTUJorZ+yOHBZ35zUUPQXlAKABZmbYp5oAqpA4RBjtJ/Q=="],
|
||||||
|
|
||||||
"stats-gl/three": ["three@0.170.0", "", {}, "sha512-FQK+LEpYc0fBD+J8g6oSEyyNzjp+Q7Ks1C568WWaoMRLW+TkNNWmenWeGgJjV105Gd+p/2ql1ZcjYvNiPZBhuQ=="],
|
"stats-gl/three": ["three@0.170.0", "", {}, "sha512-FQK+LEpYc0fBD+J8g6oSEyyNzjp+Q7Ks1C568WWaoMRLW+TkNNWmenWeGgJjV105Gd+p/2ql1ZcjYvNiPZBhuQ=="],
|
||||||
|
|
||||||
"three-stdlib/fflate": ["fflate@0.6.10", "", {}, "sha512-IQrh3lEPM93wVCEczc9SaAOvkmcoQn/G8Bo1e8ZPlY3X3bnAxWaBdvTdvM1hP62iZp0BXWDy4vTAy4fF0+Dlpg=="],
|
"three-stdlib/fflate": ["fflate@0.6.10", "", {}, "sha512-IQrh3lEPM93wVCEczc9SaAOvkmcoQn/G8Bo1e8ZPlY3X3bnAxWaBdvTdvM1hP62iZp0BXWDy4vTAy4fF0+Dlpg=="],
|
||||||
@@ -1729,6 +1731,8 @@
|
|||||||
|
|
||||||
"next/postcss/nanoid": ["nanoid@3.3.11", "", { "bin": { "nanoid": "bin/nanoid.cjs" } }, "sha512-N8SpfPUnUp1bK+PMYW8qSWdl9U+wwNWI4QKxOYDy9JAro3WMX7p2OeVRF9v+347pnakNevPmiHhNmZ2HbFA76w=="],
|
"next/postcss/nanoid": ["nanoid@3.3.11", "", { "bin": { "nanoid": "bin/nanoid.cjs" } }, "sha512-N8SpfPUnUp1bK+PMYW8qSWdl9U+wwNWI4QKxOYDy9JAro3WMX7p2OeVRF9v+347pnakNevPmiHhNmZ2HbFA76w=="],
|
||||||
|
|
||||||
|
"stats-gl/@types/three/meshoptimizer": ["meshoptimizer@0.22.0", "", {}, "sha512-IebiK79sqIy+E4EgOr+CAw+Ke8hAspXKzBd0JdgEmPHiAwmvEj2S4h1rfvo+o/BnfEYd/jAOg5IeeIjzlzSnDg=="],
|
||||||
|
|
||||||
"glob/minimatch/brace-expansion/balanced-match": ["balanced-match@4.0.2", "", { "dependencies": { "jackspeak": "^4.2.3" } }, "sha512-x0K50QvKQ97fdEz2kPehIerj+YTeptKF9hyYkKf6egnwmMWAkADiO0QCzSp0R5xN8FTZgYaBfSaue46Ej62nMg=="],
|
"glob/minimatch/brace-expansion/balanced-match": ["balanced-match@4.0.2", "", { "dependencies": { "jackspeak": "^4.2.3" } }, "sha512-x0K50QvKQ97fdEz2kPehIerj+YTeptKF9hyYkKf6egnwmMWAkADiO0QCzSp0R5xN8FTZgYaBfSaue46Ej62nMg=="],
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+1
-1
@@ -29,7 +29,7 @@
|
|||||||
"dependencies": {
|
"dependencies": {
|
||||||
"@react-three/drei": "^10.7.7",
|
"@react-three/drei": "^10.7.7",
|
||||||
"@react-three/fiber": "^9.5.0",
|
"@react-three/fiber": "^9.5.0",
|
||||||
"three": "^0.182.0",
|
"three": "^0.183.0",
|
||||||
"three-bvh-csg": "^0.0.17",
|
"three-bvh-csg": "^0.0.17",
|
||||||
"three-mesh-bvh": "^0.9.8",
|
"three-mesh-bvh": "^0.9.8",
|
||||||
"zustand": "^5.0.11"
|
"zustand": "^5.0.11"
|
||||||
|
|||||||
@@ -25,7 +25,7 @@
|
|||||||
"@react-three/drei": "^10",
|
"@react-three/drei": "^10",
|
||||||
"@react-three/fiber": "^9",
|
"@react-three/fiber": "^9",
|
||||||
"react": "^18 || ^19",
|
"react": "^18 || ^19",
|
||||||
"three": "^0.182"
|
"three": "^0.183"
|
||||||
},
|
},
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"dedent": "^1.7.1",
|
"dedent": "^1.7.1",
|
||||||
@@ -42,7 +42,7 @@
|
|||||||
"@repo/typescript-config": "*",
|
"@repo/typescript-config": "*",
|
||||||
"@types/react": "^19.2.2",
|
"@types/react": "^19.2.2",
|
||||||
"typescript": "5.9.2",
|
"typescript": "5.9.2",
|
||||||
"@types/three": "^0.182.0"
|
"@types/three": "^0.183.0"
|
||||||
},
|
},
|
||||||
"keywords": [
|
"keywords": [
|
||||||
"3d",
|
"3d",
|
||||||
|
|||||||
@@ -10,6 +10,7 @@ export type { Database as SupabaseDatabase } from './types'
|
|||||||
export { type Database, db } from './drizzle'
|
export { type Database, db } from './drizzle'
|
||||||
export * from './schema'
|
export * from './schema'
|
||||||
|
|
||||||
|
|
||||||
import * as dbSchema from './schema'
|
import * as dbSchema from './schema'
|
||||||
export const schema = dbSchema
|
export const schema = dbSchema
|
||||||
export {
|
export {
|
||||||
|
|||||||
@@ -26,7 +26,7 @@
|
|||||||
"@react-three/drei": "^10",
|
"@react-three/drei": "^10",
|
||||||
"@react-three/fiber": "^9",
|
"@react-three/fiber": "^9",
|
||||||
"react": "^18 || ^19",
|
"react": "^18 || ^19",
|
||||||
"three": "^0.182"
|
"three": "^0.183"
|
||||||
},
|
},
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"zustand": "^5"
|
"zustand": "^5"
|
||||||
@@ -35,7 +35,7 @@
|
|||||||
"@repo/typescript-config": "*",
|
"@repo/typescript-config": "*",
|
||||||
"@types/react": "^19.2.2",
|
"@types/react": "^19.2.2",
|
||||||
"typescript": "5.9.2",
|
"typescript": "5.9.2",
|
||||||
"@types/three": "^0.182.0"
|
"@types/three": "^0.183.0"
|
||||||
},
|
},
|
||||||
"keywords": [
|
"keywords": [
|
||||||
"3d",
|
"3d",
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
import { type CeilingNode, useRegistry } from '@pascal-app/core'
|
import { type CeilingNode, useRegistry } from '@pascal-app/core'
|
||||||
import { useRef } from 'react'
|
import { useRef } from 'react'
|
||||||
import { faceDirection, float, mix, positionWorld, smoothstep } from 'three/tsl'
|
import { faceDirection, float, mix, positionWorld, smoothstep, step } from 'three/tsl'
|
||||||
import { DoubleSide, type Mesh, MeshBasicNodeMaterial } from 'three/webgpu'
|
import { DoubleSide, type Mesh, MeshBasicNodeMaterial } from 'three/webgpu'
|
||||||
import { useNodeEvents } from '../../../hooks/use-node-events'
|
import { useNodeEvents } from '../../../hooks/use-node-events'
|
||||||
import { NodeRenderer } from '../node-renderer'
|
import { NodeRenderer } from '../node-renderer'
|
||||||
@@ -35,7 +35,7 @@ const gridOpacity = mix(float(0.1), float(0.8), gridPattern)
|
|||||||
|
|
||||||
// faceDirection is 1.0 for front face, -1.0 for back face
|
// faceDirection is 1.0 for front face, -1.0 for back face
|
||||||
// Front face (top, looking down): grid pattern, Back face (bottom, looking up): solid
|
// Front face (top, looking down): grid pattern, Back face (bottom, looking up): solid
|
||||||
ceilingMaterial.opacityNode = mix(float(1.0), gridOpacity, faceDirection.greaterThan(0.0))
|
ceilingMaterial.opacityNode = mix(float(1.0), gridOpacity, step(float(0.0), float(faceDirection)))
|
||||||
|
|
||||||
export const CeilingRenderer = ({ node }: { node: CeilingNode }) => {
|
export const CeilingRenderer = ({ node }: { node: CeilingNode }) => {
|
||||||
const ref = useRef<Mesh>(null!)
|
const ref = useRef<Mesh>(null!)
|
||||||
|
|||||||
@@ -20,7 +20,8 @@ import {
|
|||||||
vec4,
|
vec4,
|
||||||
velocity,
|
velocity,
|
||||||
} from 'three/tsl'
|
} from 'three/tsl'
|
||||||
import { PostProcessing, type WebGPURenderer } from 'three/webgpu'
|
|
||||||
|
import { RenderPipeline, type WebGPURenderer } from 'three/webgpu'
|
||||||
import useViewer from '../../store/use-viewer'
|
import useViewer from '../../store/use-viewer'
|
||||||
|
|
||||||
// SSGI Parameters - adjust these to fine-tune global illumination and ambient occlusion
|
// SSGI Parameters - adjust these to fine-tune global illumination and ambient occlusion
|
||||||
@@ -41,7 +42,7 @@ export const SSGI_PARAMS = {
|
|||||||
|
|
||||||
const PostProcessingPasses = () => {
|
const PostProcessingPasses = () => {
|
||||||
const { gl: renderer, scene, camera } = useThree()
|
const { gl: renderer, scene, camera } = useThree()
|
||||||
const postProcessingRef = useRef<PostProcessing | null>(null)
|
const renderPipelineRef = useRef<RenderPipeline | null>(null)
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
if (!renderer || !scene || !camera) {
|
if (!renderer || !scene || !camera) {
|
||||||
@@ -151,9 +152,6 @@ const PostProcessingPasses = () => {
|
|||||||
return outlinePulse
|
return outlinePulse
|
||||||
}
|
}
|
||||||
|
|
||||||
// Setup post-processing
|
|
||||||
const postProcessing = new PostProcessing(renderer as unknown as WebGPURenderer)
|
|
||||||
|
|
||||||
const selectedOutlinePass = generateSelectedOutlinePass()
|
const selectedOutlinePass = generateSelectedOutlinePass()
|
||||||
const hoverOutlinePass = generateHoverOutlinePass()
|
const hoverOutlinePass = generateHoverOutlinePass()
|
||||||
|
|
||||||
@@ -165,20 +163,21 @@ const PostProcessingPasses = () => {
|
|||||||
// TRAA (Temporal Reprojection Anti-Aliasing) - applied AFTER combining everything
|
// TRAA (Temporal Reprojection Anti-Aliasing) - applied AFTER combining everything
|
||||||
const finalOutput = traa(compositeWithOutlines, scenePassDepth, scenePassVelocity, camera)
|
const finalOutput = traa(compositeWithOutlines, scenePassDepth, scenePassVelocity, camera)
|
||||||
|
|
||||||
postProcessing.outputNode = finalOutput
|
const renderPipeline = new RenderPipeline(renderer as unknown as WebGPURenderer)
|
||||||
postProcessingRef.current = postProcessing
|
renderPipeline.outputNode = finalOutput
|
||||||
|
renderPipelineRef.current = renderPipeline
|
||||||
|
|
||||||
return () => {
|
return () => {
|
||||||
if (postProcessingRef.current) {
|
if (renderPipelineRef.current) {
|
||||||
postProcessingRef.current.dispose()
|
renderPipelineRef.current.dispose()
|
||||||
}
|
}
|
||||||
postProcessingRef.current = null
|
renderPipelineRef.current = null
|
||||||
}
|
}
|
||||||
}, [renderer, scene, camera])
|
}, [renderer, scene, camera])
|
||||||
|
|
||||||
useFrame(() => {
|
useFrame(() => {
|
||||||
if (postProcessingRef.current) {
|
if (renderPipelineRef.current) {
|
||||||
postProcessingRef.current.render()
|
renderPipelineRef.current.render()
|
||||||
}
|
}
|
||||||
}, 1)
|
}, 1)
|
||||||
|
|
||||||
|
|||||||
@@ -1,27 +1,88 @@
|
|||||||
import { type LevelNode, sceneRegistry, useScene } from '@pascal-app/core'
|
import { type CeilingNode, type LevelNode, sceneRegistry, useScene, type WallNode } from '@pascal-app/core'
|
||||||
import { useFrame } from '@react-three/fiber'
|
import { useFrame } from '@react-three/fiber'
|
||||||
import { lerp } from 'three/src/math/MathUtils.js'
|
import { lerp } from 'three/src/math/MathUtils.js'
|
||||||
import useViewer from '../../store/use-viewer'
|
import useViewer from '../../store/use-viewer'
|
||||||
|
|
||||||
const LEVEL_HEIGHT = 2.5
|
const DEFAULT_LEVEL_HEIGHT = 2.5
|
||||||
const EXPLODED_GAP = 5
|
const EXPLODED_GAP = 5
|
||||||
|
|
||||||
|
// Cache: levelId → computed height. Invalidated by nodes reference change.
|
||||||
|
// Zustand produces a new `nodes` object on every mutation, so reference equality
|
||||||
|
// is a zero-cost way to detect stale data without any subscription overhead.
|
||||||
|
const heightCache = new Map<string, number>()
|
||||||
|
let lastNodesRef: object | null = null
|
||||||
|
|
||||||
|
function getLevelHeight(
|
||||||
|
levelId: string,
|
||||||
|
nodes: ReturnType<typeof useScene.getState>['nodes'],
|
||||||
|
): number {
|
||||||
|
if (heightCache.has(levelId)) return heightCache.get(levelId)!
|
||||||
|
|
||||||
|
const level = nodes[levelId as LevelNode['id']] as LevelNode | undefined
|
||||||
|
if (!level) return DEFAULT_LEVEL_HEIGHT
|
||||||
|
|
||||||
|
let maxTop = 0
|
||||||
|
|
||||||
|
for (const childId of level.children) {
|
||||||
|
const child = nodes[childId as keyof typeof nodes]
|
||||||
|
if (!child) continue
|
||||||
|
if (child.type === 'ceiling') {
|
||||||
|
// ceiling.height is the interior face Y in level-local space
|
||||||
|
const ch = (child as CeilingNode).height ?? DEFAULT_LEVEL_HEIGHT
|
||||||
|
if (ch > maxTop) maxTop = ch
|
||||||
|
} else if (child.type === 'wall') {
|
||||||
|
// Wall mesh is pushed up to slabElevation by WallSystem.
|
||||||
|
// mesh.position.y + wall.height gives the actual top Y in level-local space.
|
||||||
|
const meshY = sceneRegistry.nodes.get(childId as any)?.position.y ?? 0
|
||||||
|
const top = meshY + ((child as WallNode).height ?? DEFAULT_LEVEL_HEIGHT)
|
||||||
|
if (top > maxTop) maxTop = top
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const height = maxTop > 0 ? maxTop : DEFAULT_LEVEL_HEIGHT
|
||||||
|
heightCache.set(levelId, height)
|
||||||
|
return height
|
||||||
|
}
|
||||||
|
|
||||||
export const LevelSystem = () => {
|
export const LevelSystem = () => {
|
||||||
useFrame((_, delta) => {
|
useFrame((_, delta) => {
|
||||||
|
const nodes = useScene.getState().nodes
|
||||||
|
|
||||||
|
// Clear cache when nodes reference changes (any node was mutated)
|
||||||
|
if (nodes !== lastNodesRef) {
|
||||||
|
heightCache.clear()
|
||||||
|
lastNodesRef = nodes
|
||||||
|
}
|
||||||
|
|
||||||
const levelMode = useViewer.getState().levelMode
|
const levelMode = useViewer.getState().levelMode
|
||||||
const selectedLevel = useViewer.getState().selection.levelId
|
const selectedLevel = useViewer.getState().selection.levelId
|
||||||
|
|
||||||
|
// Collect and sort levels by floor index so we can compute cumulative offsets.
|
||||||
|
// Level 0 → Y=0, Level 1 → Y=height(0), Level 2 → Y=height(0)+height(1), etc.
|
||||||
|
type LevelEntry = { levelId: string; index: number; obj: NonNullable<ReturnType<typeof sceneRegistry.nodes.get>> }
|
||||||
|
const entries: LevelEntry[] = []
|
||||||
sceneRegistry.byType.level.forEach((levelId) => {
|
sceneRegistry.byType.level.forEach((levelId) => {
|
||||||
const obj = sceneRegistry.nodes.get(levelId)
|
const obj = sceneRegistry.nodes.get(levelId)
|
||||||
if (obj) {
|
const level = nodes[levelId as LevelNode['id']]
|
||||||
const level = useScene.getState().nodes[levelId as LevelNode['id']]
|
if (obj && level) {
|
||||||
const targetY =
|
entries.push({ levelId, index: (level as any).level ?? 0, obj })
|
||||||
((level as any).level || 0) *
|
|
||||||
(LEVEL_HEIGHT + (levelMode === 'exploded' ? EXPLODED_GAP: 0))
|
|
||||||
obj.position.y = lerp(obj.position.y, targetY, delta * 3)
|
|
||||||
|
|
||||||
obj.visible = levelMode !== 'solo' || level?.id === selectedLevel || !selectedLevel
|
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
entries.sort((a, b) => a.index - b.index)
|
||||||
|
|
||||||
|
// Walk sorted levels, accumulating base Y offsets
|
||||||
|
let cumulativeY = 0
|
||||||
|
for (const { levelId, index, obj } of entries) {
|
||||||
|
const level = nodes[levelId as LevelNode['id']]
|
||||||
|
const baseY = cumulativeY
|
||||||
|
const explodedExtra = levelMode === 'exploded' ? index * EXPLODED_GAP : 0
|
||||||
|
const targetY = baseY + explodedExtra
|
||||||
|
|
||||||
|
obj.position.y = lerp(obj.position.y, targetY, delta * 3)
|
||||||
|
obj.visible = levelMode !== 'solo' || level?.id === selectedLevel || !selectedLevel
|
||||||
|
|
||||||
|
cumulativeY += getLevelHeight(levelId, nodes)
|
||||||
|
}
|
||||||
})
|
})
|
||||||
return null
|
return null
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user