Merge branch 'main' into feat/elevator-system
# Conflicts: # packages/editor/src/components/tools/item/move-tool.tsx # packages/editor/src/components/tools/tool-manager.tsx # packages/editor/src/components/ui/panels/panel-manager.tsx # packages/editor/src/store/use-editor.tsx # packages/viewer/src/components/renderers/site/site-renderer.tsx # packages/viewer/src/components/viewer/ground-occluder.tsx # packages/viewer/src/components/viewer/index.tsx # packages/viewer/src/components/viewer/post-processing.tsx
This commit is contained in:
@@ -4,12 +4,19 @@ import {
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resolveMaterial,
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useRegistry,
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} from '@pascal-app/core'
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import { useMemo, useRef } from 'react'
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import { useEffect, useMemo, useRef } from 'react'
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import { BufferGeometry, Float32BufferAttribute } from 'three'
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import { float, mix, positionWorld, smoothstep } from 'three/tsl'
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import { BackSide, FrontSide, type Mesh, MeshBasicNodeMaterial } from 'three/webgpu'
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import { useNodeEvents } from '../../../hooks/use-node-events'
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import { NodeRenderer } from '../node-renderer'
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function createEmptyGeometry() {
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const geometry = new BufferGeometry()
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geometry.setAttribute('position', new Float32BufferAttribute([], 3))
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return geometry
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}
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const gridScale = 5
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const gridX = positionWorld.x.mul(gridScale).fract()
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const gridY = positionWorld.z.mul(gridScale).fract()
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@@ -51,10 +58,20 @@ function getCeilingMaterials(color = '#999999') {
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export const CeilingRenderer = ({ node }: { node: CeilingNode }) => {
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const ref = useRef<Mesh>(null!)
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const placeholderGeometry = useMemo(createEmptyGeometry, [])
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const gridPlaceholderGeometry = useMemo(createEmptyGeometry, [])
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useRegistry(node.id, 'ceiling', ref)
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const handlers = useNodeEvents(node, 'ceiling')
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useEffect(
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() => () => {
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placeholderGeometry.dispose()
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gridPlaceholderGeometry.dispose()
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},
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[gridPlaceholderGeometry, placeholderGeometry],
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)
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const materials = useMemo(() => {
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const preset = getMaterialPresetByRef(node.materialPreset)
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const props = preset?.mapProperties ?? resolveMaterial(node.material)
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@@ -69,17 +86,15 @@ export const CeilingRenderer = ({ node }: { node: CeilingNode }) => {
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])
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return (
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<mesh material={materials.bottomMaterial} ref={ref}>
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<boxGeometry args={[0, 0, 0]} />
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<mesh geometry={placeholderGeometry} material={materials.bottomMaterial} ref={ref}>
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<mesh
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geometry={gridPlaceholderGeometry}
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material={materials.topMaterial}
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name="ceiling-grid"
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{...handlers}
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scale={0}
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visible={false}
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>
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<boxGeometry args={[0, 0, 0]} />
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</mesh>
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/>
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{node.children.map((childId) => (
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<NodeRenderer key={childId} nodeId={childId} />
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))}
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File diff suppressed because it is too large
Load Diff
@@ -1,6 +1,6 @@
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import { type DoorNode, useRegistry, useScene } from '@pascal-app/core'
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import { useLayoutEffect, useRef } from 'react'
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import { MeshBasicMaterial, type Mesh } from 'three'
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import { type Mesh, MeshBasicMaterial } from 'three'
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import { useNodeEvents } from '../../../hooks/use-node-events'
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const doorHitboxMaterial = new MeshBasicMaterial({ visible: false })
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@@ -2,28 +2,12 @@ import { type FenceNode, useRegistry, useScene } from '@pascal-app/core'
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import { useLayoutEffect, useMemo, useRef } from 'react'
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import type { Mesh } from 'three'
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import { useNodeEvents } from '../../../hooks/use-node-events'
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import {
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createMaterial,
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createMaterialFromPresetRef,
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DEFAULT_STAIR_MATERIAL,
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} from '../../../lib/materials'
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import { DEFAULT_STAIR_MATERIAL } from '../../../lib/materials'
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export const FenceRenderer = ({ node }: { node: FenceNode }) => {
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const ref = useRef<Mesh>(null!)
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const handlers = useNodeEvents(node, 'fence')
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const material = useMemo(() => {
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const presetMaterial = createMaterialFromPresetRef(node.materialPreset)
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if (presetMaterial) return presetMaterial
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const mat = node.material
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if (!mat) return DEFAULT_STAIR_MATERIAL
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return createMaterial(mat)
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}, [
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node.materialPreset,
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node.material,
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node.material?.preset,
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node.material?.properties,
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node.material?.texture,
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])
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const material = useMemo(() => DEFAULT_STAIR_MATERIAL, [])
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useRegistry(node.id, 'fence', ref)
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useLayoutEffect(() => {
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@@ -156,9 +156,12 @@ const ModelRenderer = ({ node }: { node: ItemNode }) => {
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const lightEffects =
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interactive?.effects.filter((e): e is LightEffect => e.kind === 'light') ?? []
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// useGLTF caches scenes, and Clone shares child geometry/material references.
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// Undo can unmount one item while another clone of the same asset still needs them.
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return (
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<>
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<Clone
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dispose={null}
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object={scene}
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position={node.asset.offset}
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ref={ref}
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@@ -90,6 +90,7 @@ export const SiteRenderer = ({ node }: { node: SiteNode }) => {
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if (slabPolygons.length > 0) {
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for (const ring of unionPolygons(slabPolygons.map((p) => p.map((pt) => [pt[0], -pt[1]])))) {
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if (ring.length < 3) continue
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const hole = new Path()
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hole.moveTo(ring[0]![0], ring[0]![1])
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for (let i = 1; i < ring.length; i++) hole.lineTo(ring[i]![0], ring[i]![1])
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@@ -1,5 +1,5 @@
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import { getMaterialPresetByRef, type SlabNode, useRegistry } from '@pascal-app/core'
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import { useMemo, useRef } from 'react'
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import { useEffect, useMemo, useRef } from 'react'
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import type { Mesh } from 'three'
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import * as THREE from 'three'
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import { useNodeEvents } from '../../../hooks/use-node-events'
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@@ -11,6 +11,12 @@ import {
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const slabMaterialCache = new Map<string, THREE.MeshStandardMaterial>()
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function createEmptyGeometry() {
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const geometry = new THREE.BufferGeometry()
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geometry.setAttribute('position', new THREE.Float32BufferAttribute([], 3))
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return geometry
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}
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function getSlabMaterial(
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cacheKey: string,
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params: { material?: SlabNode['material']; materialPreset?: string },
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@@ -47,11 +53,14 @@ function getSlabMaterial(
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export const SlabRenderer = ({ node }: { node: SlabNode }) => {
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const ref = useRef<Mesh>(null!)
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const placeholderGeometry = useMemo(createEmptyGeometry, [])
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useRegistry(node.id, 'slab', ref)
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const handlers = useNodeEvents(node, 'slab')
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useEffect(() => () => placeholderGeometry.dispose(), [placeholderGeometry])
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const material = useMemo(() => {
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const resolvedMaterial = node.material
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const resolvedMaterialPreset = node.materialPreset
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@@ -75,13 +84,12 @@ export const SlabRenderer = ({ node }: { node: SlabNode }) => {
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return (
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<mesh
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castShadow
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geometry={placeholderGeometry}
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receiveShadow
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ref={ref}
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{...handlers}
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material={material}
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visible={node.visible}
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>
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<boxGeometry args={[0, 0, 0]} />
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</mesh>
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/>
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)
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}
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@@ -24,10 +24,27 @@ export const StairSegmentRenderer = ({ node }: { node: StairSegmentNode }) => {
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const parentNode = node.parentId
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? (nodes[node.parentId as AnyNodeId] as StairNode | undefined)
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: undefined
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const material = useMemo(
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() => getStraightStairSegmentBodyMaterials(node, parentNode),
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[node, parentNode],
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)
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const material = useMemo(() => {
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return getStraightStairSegmentBodyMaterials(node, parentNode)
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}, [
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node.materialPreset,
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node.material,
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node.material?.preset,
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node.material?.properties,
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node.material?.texture,
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parentNode?.materialPreset,
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parentNode?.material,
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parentNode?.material?.preset,
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parentNode?.material?.properties,
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parentNode?.material?.texture,
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parentNode?.railingMaterialPreset,
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parentNode?.railingMaterial,
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parentNode?.sideMaterialPreset,
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parentNode?.sideMaterial,
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parentNode?.treadMaterialPreset,
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parentNode?.treadMaterial,
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])
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const placeholderGeometry = useMemo(() => {
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const geometry = new THREE.BufferGeometry()
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@@ -112,9 +112,9 @@ export const StairRenderer = ({ node }: { node: StairNode }) => {
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receiveShadow
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/>
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) : null}
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{!isSegmentBasedStair ? (
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{isSegmentBasedStair ? null : (
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<CurvedStairBody bodyMaterials={straightBodyMaterials} stair={node} />
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) : null}
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)}
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<StairRailings material={railingMaterial} stair={node} />
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{isSegmentBasedStair ? (
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<group name="segments-wrapper" visible={false}>
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@@ -292,7 +292,7 @@ function StairRailings({ stair, material }: { stair: StairNode; material: THREE.
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))}
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{railPaths.slice(1).map((segmentPath, index) => {
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const previousPath = railPaths[index]
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if (!previousPath || !segmentPath.connectFromPrevious) return null
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if (!(previousPath && segmentPath.connectFromPrevious)) return null
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if (previousPath.layout.segment.segmentType === 'landing') return null
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if (segmentPath.layout.segment.segmentType === 'landing') return null
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@@ -451,10 +451,10 @@ function CurvedStairBody({
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{isSpiral && (stair.showCenterColumn ?? true) ? (
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<mesh
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castShadow
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receiveShadow
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material={sideMaterial}
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name="stair-side"
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position={[0, spiralColumnHeight / 2, 0]}
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receiveShadow
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>
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<cylinderGeometry
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args={[spiralColumnRadius, spiralColumnRadius, spiralColumnHeight, 10]}
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@@ -1,12 +1,27 @@
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import { useRegistry, useScene, type WallNode } from '@pascal-app/core'
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import { useLayoutEffect, useRef } from 'react'
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import type { Mesh } from 'three'
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import { useEffect, useLayoutEffect, useMemo, useRef } from 'react'
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import { BufferGeometry, Float32BufferAttribute, type Mesh } from 'three'
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import { useNodeEvents } from '../../../hooks/use-node-events'
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import { getVisibleWallMaterials } from '../../../systems/wall/wall-materials'
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import { NodeRenderer } from '../node-renderer'
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function createEmptyWallGeometry() {
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const geometry = new BufferGeometry()
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geometry.setAttribute('position', new Float32BufferAttribute([], 3))
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geometry.addGroup(0, 0, 0)
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geometry.addGroup(0, 0, 1)
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geometry.addGroup(0, 0, 2)
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return geometry
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}
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export const WallRenderer = ({ node }: { node: WallNode }) => {
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const ref = useRef<Mesh>(null!)
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const placeholderGeometry = useMemo(createEmptyWallGeometry, [])
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const collisionPlaceholderGeometry = useMemo(() => {
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const geometry = new BufferGeometry()
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geometry.setAttribute('position', new Float32BufferAttribute([], 3))
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return geometry
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}, [])
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useRegistry(node.id, 'wall', ref)
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@@ -14,15 +29,31 @@ export const WallRenderer = ({ node }: { node: WallNode }) => {
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useScene.getState().markDirty(node.id)
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}, [node.id])
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useEffect(() => {
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return () => {
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placeholderGeometry.dispose()
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collisionPlaceholderGeometry.dispose()
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}
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}, [collisionPlaceholderGeometry, placeholderGeometry])
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const handlers = useNodeEvents(node, 'wall')
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const material = getVisibleWallMaterials(node)
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return (
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<mesh castShadow material={material} receiveShadow ref={ref} visible={node.visible}>
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<boxGeometry args={[0, 0, 0]} />
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<mesh name="collision-mesh" visible={false} {...handlers}>
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<boxGeometry args={[0, 0, 0]} />
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</mesh>
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<mesh
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castShadow
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geometry={placeholderGeometry}
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material={material}
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receiveShadow
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ref={ref}
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visible={node.visible}
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>
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<mesh
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geometry={collisionPlaceholderGeometry}
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name="collision-mesh"
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visible={false}
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{...handlers}
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/>
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{node.children.map((childId) => (
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<NodeRenderer key={`${node.id}:${childId}`} nodeId={childId} />
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