Merge branch 'main' into feat/elevator-system

# Conflicts:
#	packages/editor/src/components/tools/item/move-tool.tsx
#	packages/editor/src/components/tools/tool-manager.tsx
#	packages/editor/src/components/ui/panels/panel-manager.tsx
#	packages/editor/src/store/use-editor.tsx
#	packages/viewer/src/components/renderers/site/site-renderer.tsx
#	packages/viewer/src/components/viewer/ground-occluder.tsx
#	packages/viewer/src/components/viewer/index.tsx
#	packages/viewer/src/components/viewer/post-processing.tsx
This commit is contained in:
sudhir
2026-05-13 01:38:55 +05:30
256 changed files with 9027 additions and 5479 deletions
@@ -4,12 +4,19 @@ import {
resolveMaterial,
useRegistry,
} from '@pascal-app/core'
import { useMemo, useRef } from 'react'
import { useEffect, useMemo, useRef } from 'react'
import { BufferGeometry, Float32BufferAttribute } from 'three'
import { float, mix, positionWorld, smoothstep } from 'three/tsl'
import { BackSide, FrontSide, type Mesh, MeshBasicNodeMaterial } from 'three/webgpu'
import { useNodeEvents } from '../../../hooks/use-node-events'
import { NodeRenderer } from '../node-renderer'
function createEmptyGeometry() {
const geometry = new BufferGeometry()
geometry.setAttribute('position', new Float32BufferAttribute([], 3))
return geometry
}
const gridScale = 5
const gridX = positionWorld.x.mul(gridScale).fract()
const gridY = positionWorld.z.mul(gridScale).fract()
@@ -51,10 +58,20 @@ function getCeilingMaterials(color = '#999999') {
export const CeilingRenderer = ({ node }: { node: CeilingNode }) => {
const ref = useRef<Mesh>(null!)
const placeholderGeometry = useMemo(createEmptyGeometry, [])
const gridPlaceholderGeometry = useMemo(createEmptyGeometry, [])
useRegistry(node.id, 'ceiling', ref)
const handlers = useNodeEvents(node, 'ceiling')
useEffect(
() => () => {
placeholderGeometry.dispose()
gridPlaceholderGeometry.dispose()
},
[gridPlaceholderGeometry, placeholderGeometry],
)
const materials = useMemo(() => {
const preset = getMaterialPresetByRef(node.materialPreset)
const props = preset?.mapProperties ?? resolveMaterial(node.material)
@@ -69,17 +86,15 @@ export const CeilingRenderer = ({ node }: { node: CeilingNode }) => {
])
return (
<mesh material={materials.bottomMaterial} ref={ref}>
<boxGeometry args={[0, 0, 0]} />
<mesh geometry={placeholderGeometry} material={materials.bottomMaterial} ref={ref}>
<mesh
geometry={gridPlaceholderGeometry}
material={materials.topMaterial}
name="ceiling-grid"
{...handlers}
scale={0}
visible={false}
>
<boxGeometry args={[0, 0, 0]} />
</mesh>
/>
{node.children.map((childId) => (
<NodeRenderer key={childId} nodeId={childId} />
))}
File diff suppressed because it is too large Load Diff
@@ -1,6 +1,6 @@
import { type DoorNode, useRegistry, useScene } from '@pascal-app/core'
import { useLayoutEffect, useRef } from 'react'
import { MeshBasicMaterial, type Mesh } from 'three'
import { type Mesh, MeshBasicMaterial } from 'three'
import { useNodeEvents } from '../../../hooks/use-node-events'
const doorHitboxMaterial = new MeshBasicMaterial({ visible: false })
@@ -2,28 +2,12 @@ import { type FenceNode, useRegistry, useScene } from '@pascal-app/core'
import { useLayoutEffect, useMemo, useRef } from 'react'
import type { Mesh } from 'three'
import { useNodeEvents } from '../../../hooks/use-node-events'
import {
createMaterial,
createMaterialFromPresetRef,
DEFAULT_STAIR_MATERIAL,
} from '../../../lib/materials'
import { DEFAULT_STAIR_MATERIAL } from '../../../lib/materials'
export const FenceRenderer = ({ node }: { node: FenceNode }) => {
const ref = useRef<Mesh>(null!)
const handlers = useNodeEvents(node, 'fence')
const material = useMemo(() => {
const presetMaterial = createMaterialFromPresetRef(node.materialPreset)
if (presetMaterial) return presetMaterial
const mat = node.material
if (!mat) return DEFAULT_STAIR_MATERIAL
return createMaterial(mat)
}, [
node.materialPreset,
node.material,
node.material?.preset,
node.material?.properties,
node.material?.texture,
])
const material = useMemo(() => DEFAULT_STAIR_MATERIAL, [])
useRegistry(node.id, 'fence', ref)
useLayoutEffect(() => {
@@ -156,9 +156,12 @@ const ModelRenderer = ({ node }: { node: ItemNode }) => {
const lightEffects =
interactive?.effects.filter((e): e is LightEffect => e.kind === 'light') ?? []
// useGLTF caches scenes, and Clone shares child geometry/material references.
// Undo can unmount one item while another clone of the same asset still needs them.
return (
<>
<Clone
dispose={null}
object={scene}
position={node.asset.offset}
ref={ref}
@@ -90,6 +90,7 @@ export const SiteRenderer = ({ node }: { node: SiteNode }) => {
if (slabPolygons.length > 0) {
for (const ring of unionPolygons(slabPolygons.map((p) => p.map((pt) => [pt[0], -pt[1]])))) {
if (ring.length < 3) continue
const hole = new Path()
hole.moveTo(ring[0]![0], ring[0]![1])
for (let i = 1; i < ring.length; i++) hole.lineTo(ring[i]![0], ring[i]![1])
@@ -1,5 +1,5 @@
import { getMaterialPresetByRef, type SlabNode, useRegistry } from '@pascal-app/core'
import { useMemo, useRef } from 'react'
import { useEffect, useMemo, useRef } from 'react'
import type { Mesh } from 'three'
import * as THREE from 'three'
import { useNodeEvents } from '../../../hooks/use-node-events'
@@ -11,6 +11,12 @@ import {
const slabMaterialCache = new Map<string, THREE.MeshStandardMaterial>()
function createEmptyGeometry() {
const geometry = new THREE.BufferGeometry()
geometry.setAttribute('position', new THREE.Float32BufferAttribute([], 3))
return geometry
}
function getSlabMaterial(
cacheKey: string,
params: { material?: SlabNode['material']; materialPreset?: string },
@@ -47,11 +53,14 @@ function getSlabMaterial(
export const SlabRenderer = ({ node }: { node: SlabNode }) => {
const ref = useRef<Mesh>(null!)
const placeholderGeometry = useMemo(createEmptyGeometry, [])
useRegistry(node.id, 'slab', ref)
const handlers = useNodeEvents(node, 'slab')
useEffect(() => () => placeholderGeometry.dispose(), [placeholderGeometry])
const material = useMemo(() => {
const resolvedMaterial = node.material
const resolvedMaterialPreset = node.materialPreset
@@ -75,13 +84,12 @@ export const SlabRenderer = ({ node }: { node: SlabNode }) => {
return (
<mesh
castShadow
geometry={placeholderGeometry}
receiveShadow
ref={ref}
{...handlers}
material={material}
visible={node.visible}
>
<boxGeometry args={[0, 0, 0]} />
</mesh>
/>
)
}
@@ -24,10 +24,27 @@ export const StairSegmentRenderer = ({ node }: { node: StairSegmentNode }) => {
const parentNode = node.parentId
? (nodes[node.parentId as AnyNodeId] as StairNode | undefined)
: undefined
const material = useMemo(
() => getStraightStairSegmentBodyMaterials(node, parentNode),
[node, parentNode],
)
const material = useMemo(() => {
return getStraightStairSegmentBodyMaterials(node, parentNode)
}, [
node.materialPreset,
node.material,
node.material?.preset,
node.material?.properties,
node.material?.texture,
parentNode?.materialPreset,
parentNode?.material,
parentNode?.material?.preset,
parentNode?.material?.properties,
parentNode?.material?.texture,
parentNode?.railingMaterialPreset,
parentNode?.railingMaterial,
parentNode?.sideMaterialPreset,
parentNode?.sideMaterial,
parentNode?.treadMaterialPreset,
parentNode?.treadMaterial,
])
const placeholderGeometry = useMemo(() => {
const geometry = new THREE.BufferGeometry()
@@ -112,9 +112,9 @@ export const StairRenderer = ({ node }: { node: StairNode }) => {
receiveShadow
/>
) : null}
{!isSegmentBasedStair ? (
{isSegmentBasedStair ? null : (
<CurvedStairBody bodyMaterials={straightBodyMaterials} stair={node} />
) : null}
)}
<StairRailings material={railingMaterial} stair={node} />
{isSegmentBasedStair ? (
<group name="segments-wrapper" visible={false}>
@@ -292,7 +292,7 @@ function StairRailings({ stair, material }: { stair: StairNode; material: THREE.
))}
{railPaths.slice(1).map((segmentPath, index) => {
const previousPath = railPaths[index]
if (!previousPath || !segmentPath.connectFromPrevious) return null
if (!(previousPath && segmentPath.connectFromPrevious)) return null
if (previousPath.layout.segment.segmentType === 'landing') return null
if (segmentPath.layout.segment.segmentType === 'landing') return null
@@ -451,10 +451,10 @@ function CurvedStairBody({
{isSpiral && (stair.showCenterColumn ?? true) ? (
<mesh
castShadow
receiveShadow
material={sideMaterial}
name="stair-side"
position={[0, spiralColumnHeight / 2, 0]}
receiveShadow
>
<cylinderGeometry
args={[spiralColumnRadius, spiralColumnRadius, spiralColumnHeight, 10]}
@@ -1,12 +1,27 @@
import { useRegistry, useScene, type WallNode } from '@pascal-app/core'
import { useLayoutEffect, useRef } from 'react'
import type { Mesh } from 'three'
import { useEffect, useLayoutEffect, useMemo, useRef } from 'react'
import { BufferGeometry, Float32BufferAttribute, type Mesh } from 'three'
import { useNodeEvents } from '../../../hooks/use-node-events'
import { getVisibleWallMaterials } from '../../../systems/wall/wall-materials'
import { NodeRenderer } from '../node-renderer'
function createEmptyWallGeometry() {
const geometry = new BufferGeometry()
geometry.setAttribute('position', new Float32BufferAttribute([], 3))
geometry.addGroup(0, 0, 0)
geometry.addGroup(0, 0, 1)
geometry.addGroup(0, 0, 2)
return geometry
}
export const WallRenderer = ({ node }: { node: WallNode }) => {
const ref = useRef<Mesh>(null!)
const placeholderGeometry = useMemo(createEmptyWallGeometry, [])
const collisionPlaceholderGeometry = useMemo(() => {
const geometry = new BufferGeometry()
geometry.setAttribute('position', new Float32BufferAttribute([], 3))
return geometry
}, [])
useRegistry(node.id, 'wall', ref)
@@ -14,15 +29,31 @@ export const WallRenderer = ({ node }: { node: WallNode }) => {
useScene.getState().markDirty(node.id)
}, [node.id])
useEffect(() => {
return () => {
placeholderGeometry.dispose()
collisionPlaceholderGeometry.dispose()
}
}, [collisionPlaceholderGeometry, placeholderGeometry])
const handlers = useNodeEvents(node, 'wall')
const material = getVisibleWallMaterials(node)
return (
<mesh castShadow material={material} receiveShadow ref={ref} visible={node.visible}>
<boxGeometry args={[0, 0, 0]} />
<mesh name="collision-mesh" visible={false} {...handlers}>
<boxGeometry args={[0, 0, 0]} />
</mesh>
<mesh
castShadow
geometry={placeholderGeometry}
material={material}
receiveShadow
ref={ref}
visible={node.visible}
>
<mesh
geometry={collisionPlaceholderGeometry}
name="collision-mesh"
visible={false}
{...handlers}
/>
{node.children.map((childId) => (
<NodeRenderer key={`${node.id}:${childId}`} nodeId={childId} />
@@ -6,7 +6,8 @@ type FrameLimiterProps = {
}
const FrameLimiter: React.FC<FrameLimiterProps> = ({ fps = 50 }) => {
const { advance, set, frameloop: initFrameloop } = useThree()
const { advance, set, frameloop: initFrameloop, scene, clock } = useThree()
const renderer = useThree((state) => state.gl)
useLayoutEffect(() => {
let elapsed = 0
@@ -14,7 +15,6 @@ const FrameLimiter: React.FC<FrameLimiterProps> = ({ fps = 50 }) => {
let i = 0
let raf: number | null = null
const interval = 1000 / fps
function tick(t: DOMHighResTimeStamp) {
raf = requestAnimationFrame(tick)
elapsed = t - then
@@ -24,10 +24,11 @@ const FrameLimiter: React.FC<FrameLimiterProps> = ({ fps = 50 }) => {
then = t - (elapsed % interval)
}
}
// Set frameloop to never, it will shut down the default render loop
set({ frameloop: 'never' })
// Kick off custom render loop
raf = requestAnimationFrame(tick)
// Restore initial setting
return () => {
if (raf) {
cancelAnimationFrame(raf)
@@ -65,6 +65,7 @@ export const GroundOccluder = () => {
if (polygons.length > 0) {
for (const ring of unionPolygons(polygons.map((pts) => pts.map((p) => [p[0], -p[1]])))) {
if (ring.length < 3) continue
const hole = new THREE.Path()
hole.moveTo(ring[0]![0], ring[0]![1])
@@ -1,7 +1,6 @@
'use client'
import { ElevatorOpeningSystem } from '@pascal-app/core'
import { Bvh } from '@react-three/drei'
import { Canvas, extend, type ThreeToJSXElements, useFrame, useThree } from '@react-three/fiber'
import { useEffect, useMemo, useRef } from 'react'
import * as THREE from 'three/webgpu'
@@ -31,6 +30,7 @@ import FrameLimiter from './frame-limiter'
import { Lights } from './lights'
import { PerfMonitor } from './perf-monitor'
import PostProcessing, { DEFAULT_HOVER_STYLES, type HoverStyles } from './post-processing'
import { SceneBvh } from './scene-bvh'
import { SelectionManager } from './selection-manager'
import { ViewerCamera } from './viewer-camera'
@@ -84,7 +84,7 @@ extend(THREE as any)
const WEBGPU_RENDERER_CACHE = new WeakMap<HTMLCanvasElement, Promise<THREE.WebGPURenderer>>()
/**
* Monitors the WebGPU device for loss events and logs them.
* Monitors the WebGPU device for loss / uncaptured errors and logs them.
* WebGPU device loss can happen when:
* - Tab is backgrounded and OS reclaims GPU
* - Driver crash or GPU reset
@@ -97,6 +97,8 @@ type WebGPUDeviceLossInfo = {
type WebGPUDeviceLike = {
lost: Promise<WebGPUDeviceLossInfo>
label?: string
features?: Set<string>
addEventListener?: (type: string, listener: EventListener) => void
removeEventListener?: (type: string, listener: EventListener) => void
}
@@ -109,9 +111,18 @@ function GPUDeviceWatcher() {
const device = backend?.device as WebGPUDeviceLike | undefined
if (!device) {
console.warn('[viewer] No WebGPU device on backend — running on a fallback renderer.', {
backend: backend?.constructor?.name ?? 'unknown',
rendererType: (gl as any).constructor?.name ?? 'unknown',
})
return
}
console.log('[viewer] WebGPU device ready', {
label: device.label,
features: Array.from(device.features ?? []),
})
device.lost.then((info: WebGPUDeviceLossInfo) => {
console.error(
`[viewer] WebGPU device lost: reason="${info.reason ?? 'unknown'}", message="${info.message ?? ''}". ` +
@@ -139,6 +150,7 @@ interface ViewerProps {
hoverStyles?: HoverStyles
selectionManager?: 'default' | 'custom'
perf?: boolean
useBvh?: boolean
}
const Viewer: React.FC<ViewerProps> = ({
@@ -146,6 +158,7 @@ const Viewer: React.FC<ViewerProps> = ({
hoverStyles = DEFAULT_HOVER_STYLES,
selectionManager = 'default',
perf = false,
useBvh = true,
}) => {
const theme = useViewer((state) => state.theme)
return (
@@ -196,9 +209,13 @@ const Viewer: React.FC<ViewerProps> = ({
{/* <directionalLight position={[10, 10, 5]} intensity={0.5} castShadow
/> */}
<Lights />
<Bvh>
{useBvh ? (
<SceneBvh>
<SceneRenderer />
</SceneBvh>
) : (
<SceneRenderer />
</Bvh>
)}
{/* Default Systems */}
<LevelSystem />
@@ -131,7 +131,6 @@ const PostProcessingPasses = ({
// Reset retry state when project changes
useEffect(() => {
// Intentionally touch projectId so the effect reruns on project switches.
void projectId
retryCountRef.current = 0
if (rebuildTimeoutRef.current !== null) {
@@ -168,15 +167,23 @@ const PostProcessingPasses = ({
// Build / rebuild the post-processing pipeline
useEffect(() => {
// Intentionally touch these so React/biome treat project switches and retry bumps
// as explicit rebuild triggers instead of accidental extra dependencies.
void projectId
void pipelineVersion
if (!(renderer && scene && camera)) {
console.warn('[viewer/post-processing] Skipping pipeline build — missing dependency.', {
hasRenderer: !!renderer,
hasScene: !!scene,
hasCamera: !!camera,
})
return
}
console.log('[viewer/post-processing] Building pipeline', {
version: pipelineVersion,
ssgi: SSGI_PARAMS.enabled,
hoverHighlightMode,
projectId,
rendererCtor: (renderer as any).constructor?.name,
})
hasPipelineErrorRef.current = false
// WebGPU availability check: SSGI, denoise, and RenderPipeline are all
@@ -341,6 +348,7 @@ const PostProcessingPasses = ({
}, [
camera,
hoverHiddenColor,
hoverHighlightMode,
hoverPulseMix,
hoverStrength,
hoverVisibleColor,
@@ -0,0 +1,137 @@
import { useThree } from '@react-three/fiber'
import {
type ReactNode,
forwardRef,
useEffect,
useImperativeHandle,
useRef,
} from 'react'
import { Group, Mesh, type BufferGeometry } from 'three'
import {
SAH,
acceleratedRaycast,
computeBoundsTree,
disposeBoundsTree,
type SplitStrategy,
} from 'three-mesh-bvh'
type SceneBvhProps = {
children?: ReactNode
enabled?: boolean
firstHitOnly?: boolean
strategy?: SplitStrategy
verbose?: boolean
setBoundingBox?: boolean
maxDepth?: number
maxLeafSize?: number
indirect?: boolean
}
const isMesh = (object: unknown): object is Mesh =>
!!object && typeof object === 'object' && (object as Mesh).isMesh === true
const hasBvhCompatibleGeometry = (geometry?: BufferGeometry | null) => {
if (!geometry) return false
const position = geometry.getAttribute('position')
if (!position) return false
const vertexCount = geometry.getIndex()?.count ?? position.count
return vertexCount >= 3
}
export const SceneBvh = forwardRef<Group, SceneBvhProps>(
(
{
children,
enabled = true,
firstHitOnly = false,
strategy = SAH,
verbose = false,
setBoundingBox = true,
maxDepth = 40,
maxLeafSize = 10,
indirect = false,
},
forwardedRef,
) => {
const ref = useRef<Group>(null)
const raycaster = useThree((state) => state.raycaster)
useImperativeHandle(forwardedRef, () => ref.current!, [])
useEffect(() => {
if (!enabled || !ref.current) return
const options = {
strategy,
verbose,
setBoundingBox,
maxDepth,
maxLeafSize,
indirect,
}
const group = ref.current
const acceleratedMeshes = new Set<Mesh>()
const computedGeometries = new Set<BufferGeometry>()
;(raycaster as any).firstHitOnly = firstHitOnly
group.traverse((child) => {
if (!isMesh(child)) return
if (child.raycast === Mesh.prototype.raycast) {
child.raycast = acceleratedRaycast
acceleratedMeshes.add(child)
}
if (child.raycast !== acceleratedRaycast) return
const geometry = child.geometry
if (geometry.boundsTree || !hasBvhCompatibleGeometry(geometry)) return
try {
geometry.computeBoundsTree = computeBoundsTree
geometry.disposeBoundsTree = disposeBoundsTree
geometry.computeBoundsTree(options)
computedGeometries.add(geometry)
} catch (error) {
console.warn('[viewer] Skipping BVH for incompatible mesh geometry.', {
mesh: child.name || child.type,
error,
})
}
})
return () => {
delete (raycaster as any).firstHitOnly
for (const geometry of computedGeometries) {
if (geometry.boundsTree) {
geometry.disposeBoundsTree()
}
}
for (const mesh of acceleratedMeshes) {
if (mesh.raycast === acceleratedRaycast) {
mesh.raycast = Mesh.prototype.raycast
}
}
}
}, [
enabled,
firstHitOnly,
strategy,
verbose,
setBoundingBox,
maxDepth,
maxLeafSize,
indirect,
raycaster,
])
return <group ref={ref}>{children}</group>
},
)
SceneBvh.displayName = 'SceneBvh'