Merge branch 'main' of github.com:sudhir9297/editor into feat/wall-room-creation
This commit is contained in:
@@ -147,6 +147,7 @@ export function FloatingActionMenu() {
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duplicate.start = [duplicate.start[0] + 1, duplicate.start[1] + 1]
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duplicate.end = [duplicate.end[0] + 1, duplicate.end[1] + 1]
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} else if (node.type === 'roof') {
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duplicateInfo.children = []
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duplicate = RoofNode.parse(duplicateInfo)
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} else if (node.type === 'roof-segment') {
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duplicate = RoofSegmentNode.parse(duplicateInfo)
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@@ -160,6 +161,12 @@ export function FloatingActionMenu() {
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}
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} catch (error) {
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console.error('Failed to parse duplicate', error)
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useScene.temporal.getState().resume()
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return
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}
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if (!duplicate) {
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useScene.temporal.getState().resume()
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return
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}
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@@ -920,13 +920,13 @@ const EditorOutlinerSync = () => {
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outliner.selectedObjects.length = 0
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for (const id of idsToHighlight) {
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const obj = sceneRegistry.nodes.get(id)
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if (obj) outliner.selectedObjects.push(obj)
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if (obj?.parent) outliner.selectedObjects.push(obj)
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}
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outliner.hoveredObjects.length = 0
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if (hoveredId) {
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const obj = sceneRegistry.nodes.get(hoveredId)
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if (obj) outliner.hoveredObjects.push(obj)
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if (obj?.parent) outliner.hoveredObjects.push(obj)
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}
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}, [phase, previewSelectedIds, selection, hoveredId, outliner])
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@@ -1578,3 +1578,8 @@ export const CATALOG_ITEMS: AssetInput[] = [
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},
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},
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]
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export function getDefaultCatalogItem(category: string | null | undefined): AssetInput | null {
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if (!category) return null
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return CATALOG_ITEMS.find((item) => item.category === category) ?? null
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}
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@@ -21,6 +21,7 @@ import {
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import { useViewer } from '@pascal-app/viewer'
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import { create } from 'zustand'
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import { persist } from 'zustand/middleware'
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import { getDefaultCatalogItem } from '../components/ui/item-catalog/catalog-items'
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const DEFAULT_ACTIVE_SIDEBAR_PANEL = 'site'
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const DEFAULT_FLOORPLAN_PANE_RATIO = 0.5
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@@ -344,6 +345,10 @@ export function selectDefaultBuildingAndLevel() {
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}
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}
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function getDefaultSelectedItemForCategory(category: CatalogCategory | null): AssetInput | null {
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return getDefaultCatalogItem(category)
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}
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const useEditor = create<EditorState>()(
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persist(
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(set, get) => ({
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@@ -365,7 +370,11 @@ const useEditor = create<EditorState>()(
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} else if (phase === 'structure') {
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set({ tool: 'wall', catalogCategory: null })
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} else if (phase === 'furnish') {
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set({ tool: 'item', catalogCategory: 'furniture' })
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set({
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tool: 'item',
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catalogCategory: 'furniture',
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selectedItem: getDefaultSelectedItemForCategory('furniture'),
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})
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}
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} else {
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// Reset to select mode and clear tool/catalog when switching phases
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@@ -405,8 +414,15 @@ const useEditor = create<EditorState>()(
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} else if (phase === 'structure' && structureLayer === 'elements') {
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set({ tool: 'wall' })
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} else if (phase === 'furnish') {
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set({ tool: 'item', catalogCategory: 'furniture' })
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set({
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tool: 'item',
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catalogCategory: 'furniture',
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selectedItem: getDefaultSelectedItemForCategory('furniture'),
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})
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}
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} else if (phase === 'furnish' && tool === 'item' && !get().selectedItem) {
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const category = get().catalogCategory ?? 'furniture'
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set({ selectedItem: getDefaultSelectedItemForCategory(category) })
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}
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}
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// When leaving build mode, clear tool
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@@ -434,7 +450,17 @@ const useEditor = create<EditorState>()(
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})
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},
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catalogCategory: DEFAULT_PERSISTED_EDITOR_UI_STATE.catalogCategory,
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setCatalogCategory: (category) => set({ catalogCategory: category }),
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setCatalogCategory: (category) =>
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set((state) => ({
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catalogCategory: category,
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selectedItem:
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category !== null &&
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state.phase === 'furnish' &&
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state.mode === 'build' &&
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state.tool === 'item'
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? getDefaultSelectedItemForCategory(category)
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: state.selectedItem,
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})),
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selectedItem: null,
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setSelectedItem: (item) => set({ selectedItem: item }),
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movingNode: null as
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@@ -517,11 +543,23 @@ const useEditor = create<EditorState>()(
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}),
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{
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name: 'pascal-editor-ui-preferences',
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merge: (persistedState, currentState) => ({
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merge: (persistedState, currentState) => {
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const mergedState = {
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...currentState,
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...normalizePersistedEditorUiState(persistedState as Partial<PersistedEditorState>),
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...normalizePersistedEditorLayoutState(persistedState as Partial<PersistedEditorState>),
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}),
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}
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return {
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...mergedState,
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selectedItem:
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mergedState.phase === 'furnish' &&
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mergedState.mode === 'build' &&
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mergedState.tool === 'item'
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? getDefaultSelectedItemForCategory(mergedState.catalogCategory ?? 'furniture')
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: currentState.selectedItem,
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}
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},
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partialize: (state) => ({
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phase: state.phase,
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mode: state.mode,
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@@ -110,6 +110,12 @@ const Viewer: React.FC<ViewerProps> = ({
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const renderer = new THREE.WebGPURenderer(props as any)
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renderer.toneMapping = THREE.ACESFilmicToneMapping
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renderer.toneMappingExposure = 0.9
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// Awaiting init() is required when the browser falls back to the
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// WebGL2 backend (Safari without the WebGPU flag, older Chrome on
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// machines without a WebGPU device). In native WebGPU mode the
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// init resolves almost instantly. Without this await, the first
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// render throws "Renderer: .render() called before the backend is
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// initialized" from the post-processing fallback path.
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await renderer.init()
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return renderer
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}}
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@@ -117,6 +117,24 @@ const PostProcessingPasses = () => {
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hasPipelineErrorRef.current = false
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// WebGPU availability check: SSGI, denoise, and RenderPipeline are all
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// WebGPU-only APIs. When the browser falls back to WebGL2 (no
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// `navigator.gpu`, or the device couldn't be created), building the
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// pipeline either throws silently or produces a broken output where
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// the scene renders for a few frames and then goes black as the retry
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// loop fights the direct-render fallback path. Short-circuit here so
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// `useFrame` uses the direct `renderer.render(scene, camera)` path
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// exclusively and never attempts the TSL pipeline.
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const hasWebGPU = typeof navigator !== 'undefined' && typeof navigator.gpu !== 'undefined'
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if (!hasWebGPU) {
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console.warn(
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'[viewer] WebGPU unavailable — rendering without post-processing (SSGI, outlines, denoise).',
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)
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hasPipelineErrorRef.current = true
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renderPipelineRef.current = null
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return
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}
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// Clear outliner arrays synchronously to prevent stale Object3D refs
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// from the previous project leaking into the new pipeline's outline passes.
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const outliner = useViewer.getState().outliner
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@@ -263,15 +281,7 @@ const PostProcessingPasses = () => {
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}
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renderPipelineRef.current = null
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}
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}, [
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renderer,
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scene,
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camera,
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hoverHighlightMode,
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zoneLayers,
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projectId,
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pipelineVersion,
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])
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}, [renderer, scene, camera, hoverHighlightMode, zoneLayers, projectId, pipelineVersion])
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useFrame((_, delta) => {
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// Animate background colour toward the current theme target (same lerp as AnimatedBackground)
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@@ -600,9 +600,14 @@ export class MergedOutlineNode extends TempNode {
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private _buildCache(objects: Object3D[], cache: Set<Object3D>) {
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for (const obj of objects) {
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if (!obj || !obj.traverse) continue
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try {
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obj.traverse((child: any) => {
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if (child.isMesh || child.isSprite) cache.add(child)
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})
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} catch {
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// Skip objects that were disposed or removed from the scene graph
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}
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}
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}
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}
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