feat: add persistent site boundary handles
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@@ -2,12 +2,45 @@ import type { FloorplanGeometry, FloorplanPoint, GeometryContext } from '@pascal
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import type { SpawnNode } from './schema'
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const SPAWN_COLOR = '#818cf8'
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const SPAWN_MARKER_HIT_RADIUS = 0.52
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const FOOTPRINT_ICON_SCALE = 0.045
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const FOOTPRINT_ICON_CENTER = 12
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const ROTATE_ARROW_CORNER_OFFSET = 0.22
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const iconPoint = (x: number, y: number) =>
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`${formatIconCoord(x - FOOTPRINT_ICON_CENTER)} ${formatIconCoord(y - FOOTPRINT_ICON_CENTER)}`
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const iconY = (y: number) => formatIconCoord(y - FOOTPRINT_ICON_CENTER)
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const iconX = (x: number) => formatIconCoord(x - FOOTPRINT_ICON_CENTER)
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const iconArcRadius = formatIconCoord(2)
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const FOOTPRINT_LEFT_PATH = [
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`M ${iconPoint(4, 16)}`,
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`V ${iconY(13.62)}`,
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`C ${iconPoint(4, 11.5)} ${iconPoint(2.97, 10.5)} ${iconPoint(3, 8)}`,
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`C ${iconPoint(3.03, 5.28)} ${iconPoint(4.49, 2)} ${iconPoint(7.5, 2)}`,
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`C ${iconPoint(9.37, 2)} ${iconPoint(10, 3.8)} ${iconPoint(10, 5.5)}`,
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`C ${iconPoint(10, 8.61)} ${iconPoint(8, 11.16)} ${iconPoint(8, 14.18)}`,
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`V ${iconY(16)}`,
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`A ${iconArcRadius} ${iconArcRadius} 0 1 1 ${iconPoint(4, 16)}`,
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'Z',
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].join(' ')
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const FOOTPRINT_RIGHT_PATH = [
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`M ${iconPoint(20, 20)}`,
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`V ${iconY(17.62)}`,
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`C ${iconPoint(20, 15.5)} ${iconPoint(21.03, 14.5)} ${iconPoint(21, 12)}`,
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`C ${iconPoint(20.97, 9.28)} ${iconPoint(19.51, 6)} ${iconPoint(16.5, 6)}`,
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`C ${iconPoint(14.63, 6)} ${iconPoint(14, 7.8)} ${iconPoint(14, 9.5)}`,
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`C ${iconPoint(14, 12.61)} ${iconPoint(16, 15.16)} ${iconPoint(16, 18.18)}`,
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`V ${iconY(20)}`,
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`A ${iconArcRadius} ${iconArcRadius} 0 1 0 ${iconPoint(20, 20)}`,
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'Z',
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].join(' ')
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/**
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* 2D floor-plan marker for a spawn point. A small filled circle at the
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* spawn's position, with a triangular arrow indicating the facing
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* direction (rotation around Y, looking down at the X-Z plane).
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* 2D floor-plan marker for a spawn point. Uses the same footprint icon
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* as the walkthrough-mode control and rotates it toward the spawn's
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* first-person starting view.
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*
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* Color matches the 3D renderer's indigo spawn material so the user
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* sees the same visual identity in both views.
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@@ -17,36 +50,63 @@ const ROTATE_ARROW_CORNER_OFFSET = 0.22
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export function buildSpawnFloorplan(node: SpawnNode, ctx: GeometryContext): FloorplanGeometry {
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const [px, , pz] = node.position
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const ry = node.rotation
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const planRotation = -ry
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const isSelected = ctx.viewState?.selected ?? false
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const children: FloorplanGeometry[] = [
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{
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kind: 'group',
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transform: { translate: [px, pz], rotate: ry },
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transform: { translate: [px, pz], rotate: planRotation },
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children: [
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// Direction-pointing triangle, base centered at origin, tip in -Z
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// (forward). Matches the 3D arrow's orientation.
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{
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kind: 'polygon',
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points: [
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[0, -0.28],
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[-0.18, 0.12],
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[0.18, 0.12],
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],
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fill: SPAWN_COLOR,
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opacity: 0.85,
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},
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// Spawn body marker — circle outline so the spawn is legible at
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// small zoom levels where the triangle would shrink past visibility.
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{
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kind: 'circle',
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cx: 0,
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cy: 0,
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r: 0.34,
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r: SPAWN_MARKER_HIT_RADIUS,
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fill: 'transparent',
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pointerEvents: 'all',
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},
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{
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kind: 'path',
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d: FOOTPRINT_LEFT_PATH,
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stroke: SPAWN_COLOR,
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strokeWidth: 0.025,
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fill: SPAWN_COLOR,
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opacity: 0.18,
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strokeWidth: 2,
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vectorEffect: 'non-scaling-stroke',
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strokeLinecap: 'round',
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strokeLinejoin: 'round',
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fill: 'none',
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},
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{
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kind: 'path',
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d: FOOTPRINT_RIGHT_PATH,
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stroke: SPAWN_COLOR,
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strokeWidth: 2,
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vectorEffect: 'non-scaling-stroke',
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strokeLinecap: 'round',
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strokeLinejoin: 'round',
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fill: 'none',
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},
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{
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kind: 'line',
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x1: iconX(16),
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y1: iconY(17),
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x2: iconX(20),
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y2: iconY(17),
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stroke: SPAWN_COLOR,
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strokeWidth: 2,
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vectorEffect: 'non-scaling-stroke',
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strokeLinecap: 'round',
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},
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{
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kind: 'line',
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x1: iconX(4),
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y1: iconY(13),
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x2: iconX(8),
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y2: iconY(13),
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stroke: SPAWN_COLOR,
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strokeWidth: 2,
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vectorEffect: 'non-scaling-stroke',
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strokeLinecap: 'round',
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},
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],
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},
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@@ -55,8 +115,8 @@ export function buildSpawnFloorplan(node: SpawnNode, ctx: GeometryContext): Floo
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if (isSelected) {
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const cornerLocalX = 0.34 + ROTATE_ARROW_CORNER_OFFSET
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const cornerLocalZ = 0.34 + ROTATE_ARROW_CORNER_OFFSET
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const [cornerX, cornerZ] = rotatePlanVector(cornerLocalX, cornerLocalZ, ry)
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const [radialX, radialZ] = rotatePlanVector(1, 1, ry)
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const [cornerX, cornerZ] = rotatePlanVector(cornerLocalX, cornerLocalZ, planRotation)
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const [radialX, radialZ] = rotatePlanVector(1, 1, planRotation)
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children.push({
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kind: 'rotate-arrow',
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point: [px + cornerX, pz + cornerZ],
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@@ -77,3 +137,8 @@ function rotatePlanVector(x: number, y: number, rotation: number): FloorplanPoin
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const s = Math.sin(rotation)
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return [x * c - y * s, x * s + y * c]
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}
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function formatIconCoord(value: number): number {
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const scaled = value * FOOTPRINT_ICON_SCALE
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return Number(scaled.toFixed(4))
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}
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