Phase 5 Stage D slab: port placement + move + boundary/hole editors
Replicates the fence Stage D recipe for slab — three drag affordances
+ one placement tool, all routed through the registry:
affordanceTools:
'boundary-edit' → thin <PolygonEditor> wrapper (vertex/edge drag)
'hole-edit' → same for a single hole polygon
move → DragAction with single-undo dance
tool: () => placement (multi-click polygon with axis/45° snap)
`PolygonEditor` + `PolygonEditorProps` exported from
`@pascal-app/editor` as Stage D transitional surface (Stage F cleanup
moves them into `@pascal-app/nodes`).
ToolManager mount sites for SlabBoundaryEditor / SlabHoleEditor now
route through `getRegistryAffordanceTool` with legacy fallback.
Slab move action does not use the live-drag exception (polygon CSG
rebuild every tick) — matches legacy behavior; optimization is a
separate task once we measure.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.7
parent
7b5a1c607a
commit
b2e5d84986
@@ -179,10 +179,31 @@ export const ToolManager: React.FC = () => {
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rotation={buildingRotation as [number, number, number]}
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>
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{showZoneBoundaryEditor && selectedZoneId && <ZoneBoundaryEditor zoneId={selectedZoneId} />}
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{showSlabBoundaryEditor && selectedSlabId && <SlabBoundaryEditor slabId={selectedSlabId} />}
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{showSlabHoleEditor && selectedSlabId && editingHole && (
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<SlabHoleEditor holeIndex={editingHole.holeIndex} slabId={selectedSlabId} />
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)}
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{showSlabBoundaryEditor &&
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selectedSlabId &&
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(() => {
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const Registry = getRegistryAffordanceTool('slab', 'boundary-edit')
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return Registry ? (
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<Suspense fallback={null}>
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<Registry slabId={selectedSlabId} />
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</Suspense>
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) : (
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<SlabBoundaryEditor slabId={selectedSlabId} />
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)
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})()}
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{showSlabHoleEditor &&
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selectedSlabId &&
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editingHole &&
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(() => {
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const Registry = getRegistryAffordanceTool('slab', 'hole-edit')
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return Registry ? (
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<Suspense fallback={null}>
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<Registry holeIndex={editingHole.holeIndex} slabId={selectedSlabId} />
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</Suspense>
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) : (
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<SlabHoleEditor holeIndex={editingHole.holeIndex} slabId={selectedSlabId} />
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)
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})()}
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{showCeilingBoundaryEditor && selectedCeilingId && (
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<CeilingBoundaryEditor ceilingId={selectedCeilingId} />
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)}
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@@ -14,6 +14,11 @@ export {
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snapFenceDraftPoint,
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} from './components/tools/fence/fence-drafting'
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export { CursorSphere } from './components/tools/shared/cursor-sphere'
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// Phase 5 Stage D — PolygonEditor for slab/ceiling boundary + hole editors.
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export {
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PolygonEditor,
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type PolygonEditorProps,
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} from './components/tools/shared/polygon-editor'
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export {
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formatAngleRadians,
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getAngleToSegmentReference,
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@@ -0,0 +1,151 @@
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import {
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type AnyNode,
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type AnyNodeId,
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type DragAction,
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type FenceNode,
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type LevelNode,
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type SlabNode,
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useScene,
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type WallNode,
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} from '@pascal-app/core'
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import { type FencePlanPoint, snapFenceDraftPoint } from '@pascal-app/editor'
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/**
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* Phase 5 Stage D — whole-slab move drag affordance.
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*
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* Translates the slab's boundary polygon (and any holes) rigidly under
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* the pointer. Snaps to walls / fences / grid at the level. Latches
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* the drag anchor on the first preview tick so the slab doesn't jump
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* to wherever the activation click landed.
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*
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* Unlike fence move, the slab port does **not** use the live-drag
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* exception — polygon CSG geometry is expensive to rebuild per frame,
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* but the legacy tool already writes the polygon to the scene every
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* pointer tick and the user perceives that as smooth. Matching that
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* for now; optimization is a separate task once we measure.
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*/
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function translatePolygon(
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polygon: Array<[number, number]>,
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deltaX: number,
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deltaZ: number,
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): Array<[number, number]> {
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return polygon.map(([x, z]) => [x + deltaX, z + deltaZ] as [number, number])
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}
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function polygonCenter(polygon: Array<[number, number]>): [number, number] {
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if (polygon.length === 0) return [0, 0]
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let sx = 0
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let sz = 0
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for (const [x, z] of polygon) {
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sx += x
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sz += z
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}
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return [sx / polygon.length, sz / polygon.length]
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}
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export type MoveSlabCtx = {
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slabId: AnyNodeId
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originalPolygon: Array<[number, number]>
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originalHoles: Array<Array<[number, number]>>
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parentId: string | null
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levelWalls: WallNode[]
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levelFences: FenceNode[]
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dragAnchor: FencePlanPoint | null
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}
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export type MoveSlabDraft = {
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polygon: Array<[number, number]>
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holes: Array<Array<[number, number]>>
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deltaX: number
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deltaZ: number
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center: [number, number]
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}
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export const moveSlabDragAction: DragAction<MoveSlabCtx, MoveSlabDraft> = {
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begin: (input) => {
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const slab = input.node as SlabNode | undefined
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if (!slab) throw new Error('[moveSlabDragAction] begin requires a slab node')
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const parentId = slab.parentId ?? null
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const originalPolygon: Array<[number, number]> = slab.polygon.map(
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([x, z]) => [x, z] as [number, number],
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)
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const originalHoles: Array<Array<[number, number]>> = (slab.holes ?? []).map((h) =>
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h.map(([x, z]) => [x, z] as [number, number]),
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)
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const { nodes } = useScene.getState()
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const levelNode =
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parentId && nodes[parentId as AnyNodeId]?.type === 'level'
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? (nodes[parentId as AnyNodeId] as LevelNode)
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: null
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const levelWalls: WallNode[] = []
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const levelFences: FenceNode[] = []
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if (levelNode) {
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for (const childId of levelNode.children ?? []) {
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const child = nodes[childId as AnyNodeId]
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if (!child) continue
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if (child.type === 'wall') levelWalls.push(child)
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else if (child.type === 'fence') levelFences.push(child)
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}
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}
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return {
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slabId: slab.id as AnyNodeId,
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originalPolygon,
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originalHoles,
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parentId,
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levelWalls,
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levelFences,
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dragAnchor: null,
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}
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},
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preview: (ctx, point, _modifiers) => {
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const snapped = snapFenceDraftPoint({
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point: [point[0], point[1]],
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walls: ctx.levelWalls,
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fences: ctx.levelFences,
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})
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if (!ctx.dragAnchor) ctx.dragAnchor = snapped
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const deltaX = snapped[0] - ctx.dragAnchor[0]
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const deltaZ = snapped[1] - ctx.dragAnchor[1]
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const polygon = translatePolygon(ctx.originalPolygon, deltaX, deltaZ)
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const holes = ctx.originalHoles.map((h) => translatePolygon(h, deltaX, deltaZ))
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return {
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polygon,
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holes,
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deltaX,
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deltaZ,
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center: polygonCenter(polygon),
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}
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},
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apply: (draft, ctx, scene) => {
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scene.update(ctx.slabId, {
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polygon: draft.polygon,
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holes: draft.holes,
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} as Partial<AnyNode>)
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return [ctx.slabId]
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},
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commit: (draft, ctx, scene) => {
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if (draft.deltaX === 0 && draft.deltaZ === 0) return false
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// Single-undo dance — revert via snapshot, resume history, re-apply
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// the final polygon/holes. Zundo captures the whole drag as one
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// Ctrl-Z step.
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scene.restoreAll()
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scene.resumeHistory()
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scene.update(ctx.slabId, {
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polygon: draft.polygon,
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holes: draft.holes,
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} as Partial<AnyNode>)
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return true
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},
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cancel: (_ctx, _scene) => {
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// No-op — orchestrator's scene.restoreAll() puts the original
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// polygon/holes back via the snapshot.
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},
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}
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@@ -0,0 +1,48 @@
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'use client'
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import { resolveLevelId, type SlabNode, useScene } from '@pascal-app/core'
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import { PolygonEditor } from '@pascal-app/editor'
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import { useViewer } from '@pascal-app/viewer'
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import { useCallback } from 'react'
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/**
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* Phase 5 Stage D — slab boundary editor (registry-driven).
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*
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* Thin wrapper around the shared `PolygonEditor`. Activates when a
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* slab is selected in structure/select mode (not currently editing a
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* hole). The heavy lifting — vertex drag, edge slide, snap, history
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* bracketing — lives in `PolygonEditor` itself.
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*
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* Mounted by ToolManager via `def.affordanceTools['boundary-edit']`.
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*/
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export const SlabBoundaryEditor: React.FC<{ slabId: SlabNode['id'] }> = ({ slabId }) => {
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const slabNode = useScene((s) => s.nodes[slabId])
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const updateNode = useScene((s) => s.updateNode)
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const setSelection = useViewer((s) => s.setSelection)
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const slab = slabNode?.type === 'slab' ? (slabNode as SlabNode) : null
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const handlePolygonChange = useCallback(
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(newPolygon: Array<[number, number]>) => {
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updateNode(slabId, { polygon: newPolygon })
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setSelection({ selectedIds: [slabId] })
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},
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[slabId, updateNode, setSelection],
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)
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if (!slab?.polygon || slab.polygon.length < 3) return null
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return (
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<PolygonEditor
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allowEdgeMove
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color="#a3a3a3"
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levelId={resolveLevelId(slab, useScene.getState().nodes)}
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minVertices={3}
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onPolygonChange={handlePolygonChange}
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polygon={slab.polygon}
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surfaceHeight={slab.elevation ?? 0.05}
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/>
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)
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}
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export default SlabBoundaryEditor
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@@ -54,6 +54,19 @@ export const slabDefinition: NodeDefinition<typeof SlabNode> = {
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parametrics: slabParametrics,
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// Stage D: kind-owned placement tool. Multi-click polygon drawing
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// with axis/45° snap (Shift to defeat).
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tool: () => import('./tool'),
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// Stage D: drag/edit affordances. Boundary editor + hole editor
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// delegate to the shared `<PolygonEditor>`; move uses the single-
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// undo dance for the polygon-translate commit.
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affordanceTools: {
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'boundary-edit': () => import('./boundary-editor'),
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'hole-edit': () => import('./hole-editor'),
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move: () => import('./move-tool'),
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},
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// Stage B: pure geometry function.
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geometry: buildSlabGeometry,
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// Stage C: floor-plan rendering. Legacy `slabPolygons` short-circuits
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@@ -0,0 +1,53 @@
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'use client'
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import { resolveLevelId, type SlabNode, useScene } from '@pascal-app/core'
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import { PolygonEditor } from '@pascal-app/editor'
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import { useViewer } from '@pascal-app/viewer'
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import { useCallback } from 'react'
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/**
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* Phase 5 Stage D — slab hole editor (registry-driven).
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*
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* Edits a specific hole polygon inside a slab. Mounted by ToolManager
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* via `def.affordanceTools['hole-edit']` when `useEditor.editingHole`
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* is set on the selected slab.
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*/
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export const SlabHoleEditor: React.FC<{ slabId: SlabNode['id']; holeIndex: number }> = ({
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slabId,
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holeIndex,
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}) => {
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const slabNode = useScene((s) => s.nodes[slabId])
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const updateNode = useScene((s) => s.updateNode)
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const setSelection = useViewer((s) => s.setSelection)
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const slab = slabNode?.type === 'slab' ? (slabNode as SlabNode) : null
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const holes = slab?.holes || []
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const hole = holes[holeIndex]
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const handlePolygonChange = useCallback(
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(newPolygon: Array<[number, number]>) => {
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const updatedHoles = [...holes]
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updatedHoles[holeIndex] = newPolygon
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updateNode(slabId, { holes: updatedHoles })
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setSelection({ selectedIds: [slabId] })
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},
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[slabId, holeIndex, holes, updateNode, setSelection],
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)
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if (!(slab && hole) || hole.length < 3) return null
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return (
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<PolygonEditor
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allowEdgeMove
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allowPolygonMove
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color="#ef4444"
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levelId={resolveLevelId(slab, useScene.getState().nodes)}
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minVertices={3}
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onPolygonChange={handlePolygonChange}
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polygon={hole}
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surfaceHeight={slab.elevation ?? 0.05}
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/>
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)
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}
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export default SlabHoleEditor
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@@ -0,0 +1,66 @@
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'use client'
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import { type SlabNode, useScene } from '@pascal-app/core'
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import { CursorSphere, triggerSFX, useDragAction, useEditor } from '@pascal-app/editor'
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import { useViewer } from '@pascal-app/viewer'
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import { moveSlabDragAction } from './actions/move'
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/**
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* Phase 5 Stage D — thin React wrapper around `moveSlabDragAction`.
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*
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* Replaces the legacy `MoveSlabTool` (182 LoC). All math + history
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* dance lives in the action; this wrapper just renders the cursor
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* sphere following the live polygon center.
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*/
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export const SlabMoveTool: React.FC<{ node: SlabNode }> = ({ node }) => {
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const slabId = node.id
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const initialCenter: [number, number] =
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node.polygon.length > 0
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? [
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node.polygon.reduce((s, [x]) => s + x, 0) / node.polygon.length,
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node.polygon.reduce((s, [, z]) => s + z, 0) / node.polygon.length,
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]
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: [0, 0]
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// Live polygon center — re-derived from the scene store every tick
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// since the action writes the translated polygon onto the slab.
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const liveCenter = useScene((s) => {
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const live = s.nodes[slabId]
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if (live?.type !== 'slab') return initialCenter
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const poly = (live as SlabNode).polygon
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if (poly.length === 0) return initialCenter
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let sx = 0
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let sz = 0
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for (const [x, z] of poly) {
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sx += x
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sz += z
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}
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return [sx / poly.length, sz / poly.length] as [number, number]
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})
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const exitMoveMode = (committed: boolean) => {
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if (committed) triggerSFX('sfx:item-place')
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useViewer.getState().setSelection({ selectedIds: [slabId] })
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useEditor.getState().setMovingNode(null)
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}
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useDragAction({
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active: true,
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action: moveSlabDragAction,
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initial: {
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node,
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point: initialCenter,
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},
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onCommit: () => exitMoveMode(true),
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onCancel: () => exitMoveMode(false),
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})
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return (
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<group>
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<CursorSphere position={[liveCenter[0], 0, liveCenter[1]]} showTooltip={false} />
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</group>
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)
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}
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export default SlabMoveTool
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@@ -0,0 +1,266 @@
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'use client'
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import { emitter, type GridEvent, type LevelNode, useScene } from '@pascal-app/core'
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import { CursorSphere, EDITOR_LAYER, markToolCancelConsumed, triggerSFX } from '@pascal-app/editor'
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import { useViewer } from '@pascal-app/viewer'
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import { useEffect, useMemo, useRef, useState } from 'react'
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import { BufferGeometry, DoubleSide, type Group, type Line, Shape, Vector3 } from 'three'
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import { SlabNode } from './schema'
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/**
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* Phase 5 Stage D — slab placement tool (kind-owned via `def.tool`).
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*
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* Multi-click polygon drawing: each click adds a vertex; clicking near
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* the first vertex (or double-clicking) closes the polygon and creates
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* the slab. Shift-modifier defeats the axis/45° snap during drag.
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*
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* Not a `DragAction` — same reasoning as `tool.tsx` for fence: this is
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* a stateful sequence of grid:click events with preview state, not a
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* single pointer-down → drag-up.
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*/
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const Y_OFFSET = 0.02
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function calculateSnapPoint(
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lastPoint: [number, number],
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currentPoint: [number, number],
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): [number, number] {
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const [x1, y1] = lastPoint
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const [x, y] = currentPoint
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const dx = x - x1
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const dy = y - y1
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const absDx = Math.abs(dx)
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const absDy = Math.abs(dy)
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const horizontalDist = absDy
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const verticalDist = absDx
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const diagonalDist = Math.abs(absDx - absDy)
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const minDist = Math.min(horizontalDist, verticalDist, diagonalDist)
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if (minDist === diagonalDist) {
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const diagonalLength = Math.min(absDx, absDy)
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return [x1 + Math.sign(dx) * diagonalLength, y1 + Math.sign(dy) * diagonalLength]
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}
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if (minDist === horizontalDist) return [x, y1]
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return [x1, y]
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}
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function commitSlabDrawing(levelId: LevelNode['id'], points: Array<[number, number]>): string {
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const { createNode, nodes } = useScene.getState()
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const slabCount = Object.values(nodes).filter((n) => n.type === 'slab').length
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const name = `Slab ${slabCount + 1}`
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const slab = SlabNode.parse({ name, polygon: points })
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createNode(slab, levelId)
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triggerSFX('sfx:structure-build')
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return slab.id
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}
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||||
|
||||
export const SlabTool: React.FC = () => {
|
||||
const cursorRef = useRef<Group>(null)
|
||||
const mainLineRef = useRef<Line>(null!)
|
||||
const closingLineRef = useRef<Line>(null!)
|
||||
const currentLevelId = useViewer((s) => s.selection.levelId)
|
||||
const setSelection = useViewer((s) => s.setSelection)
|
||||
|
||||
const [points, setPoints] = useState<Array<[number, number]>>([])
|
||||
const [cursorPosition, setCursorPosition] = useState<[number, number]>([0, 0])
|
||||
const [snappedCursorPosition, setSnappedCursorPosition] = useState<[number, number]>([0, 0])
|
||||
const [levelY, setLevelY] = useState(0)
|
||||
const previousSnappedPointRef = useRef<[number, number] | null>(null)
|
||||
const shiftPressed = useRef(false)
|
||||
|
||||
useEffect(() => {
|
||||
if (!currentLevelId) return
|
||||
|
||||
const onGridMove = (event: GridEvent) => {
|
||||
if (!cursorRef.current) return
|
||||
const gridX = Math.round(event.localPosition[0] * 2) / 2
|
||||
const gridZ = Math.round(event.localPosition[2] * 2) / 2
|
||||
const gridPosition: [number, number] = [gridX, gridZ]
|
||||
setCursorPosition(gridPosition)
|
||||
setLevelY(event.localPosition[1])
|
||||
const lastPoint = points[points.length - 1]
|
||||
const displayPoint =
|
||||
shiftPressed.current || !lastPoint
|
||||
? gridPosition
|
||||
: calculateSnapPoint(lastPoint, gridPosition)
|
||||
setSnappedCursorPosition(displayPoint)
|
||||
if (
|
||||
points.length > 0 &&
|
||||
previousSnappedPointRef.current &&
|
||||
(displayPoint[0] !== previousSnappedPointRef.current[0] ||
|
||||
displayPoint[1] !== previousSnappedPointRef.current[1])
|
||||
) {
|
||||
triggerSFX('sfx:grid-snap')
|
||||
}
|
||||
previousSnappedPointRef.current = displayPoint
|
||||
cursorRef.current.position.set(displayPoint[0], event.localPosition[1], displayPoint[1])
|
||||
}
|
||||
|
||||
const onGridClick = (_event: GridEvent) => {
|
||||
if (!currentLevelId) return
|
||||
const clickPoint = previousSnappedPointRef.current ?? cursorPosition
|
||||
const firstPoint = points[0]
|
||||
if (
|
||||
points.length >= 3 &&
|
||||
firstPoint &&
|
||||
Math.abs(clickPoint[0] - firstPoint[0]) < 0.25 &&
|
||||
Math.abs(clickPoint[1] - firstPoint[1]) < 0.25
|
||||
) {
|
||||
const slabId = commitSlabDrawing(currentLevelId, points)
|
||||
setSelection({ selectedIds: [slabId] })
|
||||
setPoints([])
|
||||
} else {
|
||||
setPoints([...points, clickPoint])
|
||||
}
|
||||
}
|
||||
|
||||
const onGridDoubleClick = (_event: GridEvent) => {
|
||||
if (!currentLevelId) return
|
||||
if (points.length >= 3) {
|
||||
const slabId = commitSlabDrawing(currentLevelId, points)
|
||||
setSelection({ selectedIds: [slabId] })
|
||||
setPoints([])
|
||||
}
|
||||
}
|
||||
|
||||
const onCancel = () => {
|
||||
if (points.length > 0) markToolCancelConsumed()
|
||||
setPoints([])
|
||||
}
|
||||
|
||||
const onKeyDown = (e: KeyboardEvent) => {
|
||||
if (e.key === 'Shift') shiftPressed.current = true
|
||||
}
|
||||
const onKeyUp = (e: KeyboardEvent) => {
|
||||
if (e.key === 'Shift') shiftPressed.current = false
|
||||
}
|
||||
document.addEventListener('keydown', onKeyDown)
|
||||
document.addEventListener('keyup', onKeyUp)
|
||||
|
||||
emitter.on('grid:move', onGridMove)
|
||||
emitter.on('grid:click', onGridClick)
|
||||
emitter.on('grid:double-click', onGridDoubleClick)
|
||||
emitter.on('tool:cancel', onCancel)
|
||||
|
||||
return () => {
|
||||
document.removeEventListener('keydown', onKeyDown)
|
||||
document.removeEventListener('keyup', onKeyUp)
|
||||
emitter.off('grid:move', onGridMove)
|
||||
emitter.off('grid:click', onGridClick)
|
||||
emitter.off('grid:double-click', onGridDoubleClick)
|
||||
emitter.off('tool:cancel', onCancel)
|
||||
}
|
||||
}, [currentLevelId, points, cursorPosition, setSelection])
|
||||
|
||||
useEffect(() => {
|
||||
if (!(mainLineRef.current && closingLineRef.current)) return
|
||||
if (points.length === 0) {
|
||||
mainLineRef.current.visible = false
|
||||
closingLineRef.current.visible = false
|
||||
return
|
||||
}
|
||||
const y = levelY + Y_OFFSET
|
||||
const snappedCursor = snappedCursorPosition
|
||||
const linePoints: Vector3[] = points.map(([x, z]) => new Vector3(x, y, z))
|
||||
linePoints.push(new Vector3(snappedCursor[0], y, snappedCursor[1]))
|
||||
if (linePoints.length >= 2) {
|
||||
mainLineRef.current.geometry.dispose()
|
||||
mainLineRef.current.geometry = new BufferGeometry().setFromPoints(linePoints)
|
||||
mainLineRef.current.visible = true
|
||||
} else {
|
||||
mainLineRef.current.visible = false
|
||||
}
|
||||
const firstPoint = points[0]
|
||||
if (points.length >= 2 && firstPoint) {
|
||||
const closingPoints = [
|
||||
new Vector3(snappedCursor[0], y, snappedCursor[1]),
|
||||
new Vector3(firstPoint[0], y, firstPoint[1]),
|
||||
]
|
||||
closingLineRef.current.geometry.dispose()
|
||||
closingLineRef.current.geometry = new BufferGeometry().setFromPoints(closingPoints)
|
||||
closingLineRef.current.visible = true
|
||||
} else {
|
||||
closingLineRef.current.visible = false
|
||||
}
|
||||
}, [points, snappedCursorPosition, levelY])
|
||||
|
||||
const previewShape = useMemo(() => {
|
||||
if (points.length < 3) return null
|
||||
const snappedCursor = snappedCursorPosition
|
||||
const allPoints = [...points, snappedCursor]
|
||||
const firstPt = allPoints[0]
|
||||
if (!firstPt) return null
|
||||
const shape = new Shape()
|
||||
shape.moveTo(firstPt[0], -firstPt[1])
|
||||
for (let i = 1; i < allPoints.length; i++) {
|
||||
const pt = allPoints[i]
|
||||
if (pt) shape.lineTo(pt[0], -pt[1])
|
||||
}
|
||||
shape.closePath()
|
||||
return shape
|
||||
}, [points, snappedCursorPosition])
|
||||
|
||||
return (
|
||||
<group>
|
||||
<CursorSphere ref={cursorRef} />
|
||||
{previewShape && (
|
||||
<mesh
|
||||
frustumCulled={false}
|
||||
layers={EDITOR_LAYER}
|
||||
position={[0, levelY + Y_OFFSET, 0]}
|
||||
rotation={[-Math.PI / 2, 0, 0]}
|
||||
>
|
||||
<shapeGeometry args={[previewShape]} />
|
||||
<meshBasicMaterial
|
||||
color="#818cf8"
|
||||
depthTest={false}
|
||||
opacity={0.15}
|
||||
side={DoubleSide}
|
||||
transparent
|
||||
/>
|
||||
</mesh>
|
||||
)}
|
||||
{/* @ts-ignore */}
|
||||
<line
|
||||
frustumCulled={false}
|
||||
layers={EDITOR_LAYER}
|
||||
// @ts-expect-error
|
||||
ref={mainLineRef}
|
||||
renderOrder={1}
|
||||
visible={false}
|
||||
>
|
||||
<bufferGeometry />
|
||||
<lineBasicNodeMaterial color="#818cf8" depthTest={false} depthWrite={false} linewidth={3} />
|
||||
</line>
|
||||
{/* @ts-ignore */}
|
||||
<line
|
||||
frustumCulled={false}
|
||||
layers={EDITOR_LAYER}
|
||||
// @ts-expect-error
|
||||
ref={closingLineRef}
|
||||
renderOrder={1}
|
||||
visible={false}
|
||||
>
|
||||
<bufferGeometry />
|
||||
<lineBasicNodeMaterial
|
||||
color="#818cf8"
|
||||
depthTest={false}
|
||||
depthWrite={false}
|
||||
linewidth={2}
|
||||
opacity={0.5}
|
||||
transparent
|
||||
/>
|
||||
</line>
|
||||
{points.map(([x, z], index) => (
|
||||
<CursorSphere
|
||||
color="#818cf8"
|
||||
height={0}
|
||||
key={index}
|
||||
position={[x, levelY + Y_OFFSET + 0.01, z]}
|
||||
showTooltip={false}
|
||||
/>
|
||||
))}
|
||||
</group>
|
||||
)
|
||||
}
|
||||
|
||||
export default SlabTool
|
||||
Reference in New Issue
Block a user