Phase 5 Stage D slab: port placement + move + boundary/hole editors
Replicates the fence Stage D recipe for slab — three drag affordances
+ one placement tool, all routed through the registry:
affordanceTools:
'boundary-edit' → thin <PolygonEditor> wrapper (vertex/edge drag)
'hole-edit' → same for a single hole polygon
move → DragAction with single-undo dance
tool: () => placement (multi-click polygon with axis/45° snap)
`PolygonEditor` + `PolygonEditorProps` exported from
`@pascal-app/editor` as Stage D transitional surface (Stage F cleanup
moves them into `@pascal-app/nodes`).
ToolManager mount sites for SlabBoundaryEditor / SlabHoleEditor now
route through `getRegistryAffordanceTool` with legacy fallback.
Slab move action does not use the live-drag exception (polygon CSG
rebuild every tick) — matches legacy behavior; optimization is a
separate task once we measure.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.7
parent
7b5a1c607a
commit
b2e5d84986
@@ -0,0 +1,266 @@
|
||||
'use client'
|
||||
|
||||
import { emitter, type GridEvent, type LevelNode, useScene } from '@pascal-app/core'
|
||||
import { CursorSphere, EDITOR_LAYER, markToolCancelConsumed, triggerSFX } from '@pascal-app/editor'
|
||||
import { useViewer } from '@pascal-app/viewer'
|
||||
import { useEffect, useMemo, useRef, useState } from 'react'
|
||||
import { BufferGeometry, DoubleSide, type Group, type Line, Shape, Vector3 } from 'three'
|
||||
import { SlabNode } from './schema'
|
||||
|
||||
/**
|
||||
* Phase 5 Stage D — slab placement tool (kind-owned via `def.tool`).
|
||||
*
|
||||
* Multi-click polygon drawing: each click adds a vertex; clicking near
|
||||
* the first vertex (or double-clicking) closes the polygon and creates
|
||||
* the slab. Shift-modifier defeats the axis/45° snap during drag.
|
||||
*
|
||||
* Not a `DragAction` — same reasoning as `tool.tsx` for fence: this is
|
||||
* a stateful sequence of grid:click events with preview state, not a
|
||||
* single pointer-down → drag-up.
|
||||
*/
|
||||
|
||||
const Y_OFFSET = 0.02
|
||||
|
||||
function calculateSnapPoint(
|
||||
lastPoint: [number, number],
|
||||
currentPoint: [number, number],
|
||||
): [number, number] {
|
||||
const [x1, y1] = lastPoint
|
||||
const [x, y] = currentPoint
|
||||
const dx = x - x1
|
||||
const dy = y - y1
|
||||
const absDx = Math.abs(dx)
|
||||
const absDy = Math.abs(dy)
|
||||
const horizontalDist = absDy
|
||||
const verticalDist = absDx
|
||||
const diagonalDist = Math.abs(absDx - absDy)
|
||||
const minDist = Math.min(horizontalDist, verticalDist, diagonalDist)
|
||||
if (minDist === diagonalDist) {
|
||||
const diagonalLength = Math.min(absDx, absDy)
|
||||
return [x1 + Math.sign(dx) * diagonalLength, y1 + Math.sign(dy) * diagonalLength]
|
||||
}
|
||||
if (minDist === horizontalDist) return [x, y1]
|
||||
return [x1, y]
|
||||
}
|
||||
|
||||
function commitSlabDrawing(levelId: LevelNode['id'], points: Array<[number, number]>): string {
|
||||
const { createNode, nodes } = useScene.getState()
|
||||
const slabCount = Object.values(nodes).filter((n) => n.type === 'slab').length
|
||||
const name = `Slab ${slabCount + 1}`
|
||||
const slab = SlabNode.parse({ name, polygon: points })
|
||||
createNode(slab, levelId)
|
||||
triggerSFX('sfx:structure-build')
|
||||
return slab.id
|
||||
}
|
||||
|
||||
export const SlabTool: React.FC = () => {
|
||||
const cursorRef = useRef<Group>(null)
|
||||
const mainLineRef = useRef<Line>(null!)
|
||||
const closingLineRef = useRef<Line>(null!)
|
||||
const currentLevelId = useViewer((s) => s.selection.levelId)
|
||||
const setSelection = useViewer((s) => s.setSelection)
|
||||
|
||||
const [points, setPoints] = useState<Array<[number, number]>>([])
|
||||
const [cursorPosition, setCursorPosition] = useState<[number, number]>([0, 0])
|
||||
const [snappedCursorPosition, setSnappedCursorPosition] = useState<[number, number]>([0, 0])
|
||||
const [levelY, setLevelY] = useState(0)
|
||||
const previousSnappedPointRef = useRef<[number, number] | null>(null)
|
||||
const shiftPressed = useRef(false)
|
||||
|
||||
useEffect(() => {
|
||||
if (!currentLevelId) return
|
||||
|
||||
const onGridMove = (event: GridEvent) => {
|
||||
if (!cursorRef.current) return
|
||||
const gridX = Math.round(event.localPosition[0] * 2) / 2
|
||||
const gridZ = Math.round(event.localPosition[2] * 2) / 2
|
||||
const gridPosition: [number, number] = [gridX, gridZ]
|
||||
setCursorPosition(gridPosition)
|
||||
setLevelY(event.localPosition[1])
|
||||
const lastPoint = points[points.length - 1]
|
||||
const displayPoint =
|
||||
shiftPressed.current || !lastPoint
|
||||
? gridPosition
|
||||
: calculateSnapPoint(lastPoint, gridPosition)
|
||||
setSnappedCursorPosition(displayPoint)
|
||||
if (
|
||||
points.length > 0 &&
|
||||
previousSnappedPointRef.current &&
|
||||
(displayPoint[0] !== previousSnappedPointRef.current[0] ||
|
||||
displayPoint[1] !== previousSnappedPointRef.current[1])
|
||||
) {
|
||||
triggerSFX('sfx:grid-snap')
|
||||
}
|
||||
previousSnappedPointRef.current = displayPoint
|
||||
cursorRef.current.position.set(displayPoint[0], event.localPosition[1], displayPoint[1])
|
||||
}
|
||||
|
||||
const onGridClick = (_event: GridEvent) => {
|
||||
if (!currentLevelId) return
|
||||
const clickPoint = previousSnappedPointRef.current ?? cursorPosition
|
||||
const firstPoint = points[0]
|
||||
if (
|
||||
points.length >= 3 &&
|
||||
firstPoint &&
|
||||
Math.abs(clickPoint[0] - firstPoint[0]) < 0.25 &&
|
||||
Math.abs(clickPoint[1] - firstPoint[1]) < 0.25
|
||||
) {
|
||||
const slabId = commitSlabDrawing(currentLevelId, points)
|
||||
setSelection({ selectedIds: [slabId] })
|
||||
setPoints([])
|
||||
} else {
|
||||
setPoints([...points, clickPoint])
|
||||
}
|
||||
}
|
||||
|
||||
const onGridDoubleClick = (_event: GridEvent) => {
|
||||
if (!currentLevelId) return
|
||||
if (points.length >= 3) {
|
||||
const slabId = commitSlabDrawing(currentLevelId, points)
|
||||
setSelection({ selectedIds: [slabId] })
|
||||
setPoints([])
|
||||
}
|
||||
}
|
||||
|
||||
const onCancel = () => {
|
||||
if (points.length > 0) markToolCancelConsumed()
|
||||
setPoints([])
|
||||
}
|
||||
|
||||
const onKeyDown = (e: KeyboardEvent) => {
|
||||
if (e.key === 'Shift') shiftPressed.current = true
|
||||
}
|
||||
const onKeyUp = (e: KeyboardEvent) => {
|
||||
if (e.key === 'Shift') shiftPressed.current = false
|
||||
}
|
||||
document.addEventListener('keydown', onKeyDown)
|
||||
document.addEventListener('keyup', onKeyUp)
|
||||
|
||||
emitter.on('grid:move', onGridMove)
|
||||
emitter.on('grid:click', onGridClick)
|
||||
emitter.on('grid:double-click', onGridDoubleClick)
|
||||
emitter.on('tool:cancel', onCancel)
|
||||
|
||||
return () => {
|
||||
document.removeEventListener('keydown', onKeyDown)
|
||||
document.removeEventListener('keyup', onKeyUp)
|
||||
emitter.off('grid:move', onGridMove)
|
||||
emitter.off('grid:click', onGridClick)
|
||||
emitter.off('grid:double-click', onGridDoubleClick)
|
||||
emitter.off('tool:cancel', onCancel)
|
||||
}
|
||||
}, [currentLevelId, points, cursorPosition, setSelection])
|
||||
|
||||
useEffect(() => {
|
||||
if (!(mainLineRef.current && closingLineRef.current)) return
|
||||
if (points.length === 0) {
|
||||
mainLineRef.current.visible = false
|
||||
closingLineRef.current.visible = false
|
||||
return
|
||||
}
|
||||
const y = levelY + Y_OFFSET
|
||||
const snappedCursor = snappedCursorPosition
|
||||
const linePoints: Vector3[] = points.map(([x, z]) => new Vector3(x, y, z))
|
||||
linePoints.push(new Vector3(snappedCursor[0], y, snappedCursor[1]))
|
||||
if (linePoints.length >= 2) {
|
||||
mainLineRef.current.geometry.dispose()
|
||||
mainLineRef.current.geometry = new BufferGeometry().setFromPoints(linePoints)
|
||||
mainLineRef.current.visible = true
|
||||
} else {
|
||||
mainLineRef.current.visible = false
|
||||
}
|
||||
const firstPoint = points[0]
|
||||
if (points.length >= 2 && firstPoint) {
|
||||
const closingPoints = [
|
||||
new Vector3(snappedCursor[0], y, snappedCursor[1]),
|
||||
new Vector3(firstPoint[0], y, firstPoint[1]),
|
||||
]
|
||||
closingLineRef.current.geometry.dispose()
|
||||
closingLineRef.current.geometry = new BufferGeometry().setFromPoints(closingPoints)
|
||||
closingLineRef.current.visible = true
|
||||
} else {
|
||||
closingLineRef.current.visible = false
|
||||
}
|
||||
}, [points, snappedCursorPosition, levelY])
|
||||
|
||||
const previewShape = useMemo(() => {
|
||||
if (points.length < 3) return null
|
||||
const snappedCursor = snappedCursorPosition
|
||||
const allPoints = [...points, snappedCursor]
|
||||
const firstPt = allPoints[0]
|
||||
if (!firstPt) return null
|
||||
const shape = new Shape()
|
||||
shape.moveTo(firstPt[0], -firstPt[1])
|
||||
for (let i = 1; i < allPoints.length; i++) {
|
||||
const pt = allPoints[i]
|
||||
if (pt) shape.lineTo(pt[0], -pt[1])
|
||||
}
|
||||
shape.closePath()
|
||||
return shape
|
||||
}, [points, snappedCursorPosition])
|
||||
|
||||
return (
|
||||
<group>
|
||||
<CursorSphere ref={cursorRef} />
|
||||
{previewShape && (
|
||||
<mesh
|
||||
frustumCulled={false}
|
||||
layers={EDITOR_LAYER}
|
||||
position={[0, levelY + Y_OFFSET, 0]}
|
||||
rotation={[-Math.PI / 2, 0, 0]}
|
||||
>
|
||||
<shapeGeometry args={[previewShape]} />
|
||||
<meshBasicMaterial
|
||||
color="#818cf8"
|
||||
depthTest={false}
|
||||
opacity={0.15}
|
||||
side={DoubleSide}
|
||||
transparent
|
||||
/>
|
||||
</mesh>
|
||||
)}
|
||||
{/* @ts-ignore */}
|
||||
<line
|
||||
frustumCulled={false}
|
||||
layers={EDITOR_LAYER}
|
||||
// @ts-expect-error
|
||||
ref={mainLineRef}
|
||||
renderOrder={1}
|
||||
visible={false}
|
||||
>
|
||||
<bufferGeometry />
|
||||
<lineBasicNodeMaterial color="#818cf8" depthTest={false} depthWrite={false} linewidth={3} />
|
||||
</line>
|
||||
{/* @ts-ignore */}
|
||||
<line
|
||||
frustumCulled={false}
|
||||
layers={EDITOR_LAYER}
|
||||
// @ts-expect-error
|
||||
ref={closingLineRef}
|
||||
renderOrder={1}
|
||||
visible={false}
|
||||
>
|
||||
<bufferGeometry />
|
||||
<lineBasicNodeMaterial
|
||||
color="#818cf8"
|
||||
depthTest={false}
|
||||
depthWrite={false}
|
||||
linewidth={2}
|
||||
opacity={0.5}
|
||||
transparent
|
||||
/>
|
||||
</line>
|
||||
{points.map(([x, z], index) => (
|
||||
<CursorSphere
|
||||
color="#818cf8"
|
||||
height={0}
|
||||
key={index}
|
||||
position={[x, levelY + Y_OFFSET + 0.01, z]}
|
||||
showTooltip={false}
|
||||
/>
|
||||
))}
|
||||
</group>
|
||||
)
|
||||
}
|
||||
|
||||
export default SlabTool
|
||||
Reference in New Issue
Block a user