Fix opening remounts after merged wall reparenting
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@@ -42,7 +42,7 @@ export const WallRenderer = ({ node }: { node: WallNode }) => {
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</mesh>
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{node.children.map((childId) => (
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<NodeRenderer key={childId} nodeId={childId} />
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<NodeRenderer key={`${node.id}:${childId}`} nodeId={childId} />
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))}
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</mesh>
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)
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