hover / selection manager

This commit is contained in:
wass08
2026-01-21 10:45:48 +09:00
parent c0da9701b4
commit b1d6f61e4f
5 changed files with 246 additions and 135 deletions
@@ -1,93 +1,99 @@
import { useFrame, useThree } from '@react-three/fiber'
import { useEffect, useRef } from 'react'
import { Color } from 'three'
import { outline } from 'three/addons/tsl/display/OutlineNode.js'
import { oscSine, pass, time, uniform } from 'three/tsl'
import { PostProcessing, type WebGPURenderer } from 'three/webgpu'
import useViewer from '../../store/use-viewer'
import { useFrame, useThree } from "@react-three/fiber";
import { useEffect, useRef } from "react";
import { Color } from "three";
import { outline } from "three/addons/tsl/display/OutlineNode.js";
import { oscSine, pass, time, uniform } from "three/tsl";
import { PostProcessing, type WebGPURenderer } from "three/webgpu";
import useViewer from "../../store/use-viewer";
const PostProcessingPasses = ({}) => {
const { gl: renderer, scene, camera } = useThree()
const postProcessingRef = useRef<PostProcessing | null>(null)
const PostProcessingPasses = () => {
const { gl: renderer, scene, camera } = useThree();
const postProcessingRef = useRef<PostProcessing | null>(null);
useEffect(() => {
if (!renderer || !scene || !camera) {
return
return;
}
const scenePass = pass(scene, camera)
const scenePass = pass(scene, camera);
function generateSelectedOutlinePass() {
const edgeStrength = uniform(3)
const edgeGlow = uniform(0)
const edgeThickness = uniform(1)
const visibleEdgeColor = uniform(new Color(0xffffff))
const hiddenEdgeColor = uniform(new Color(0xf3ff47))
const edgeStrength = uniform(3);
const edgeGlow = uniform(0);
const edgeThickness = uniform(1);
const visibleEdgeColor = uniform(new Color(0xffffff));
const hiddenEdgeColor = uniform(new Color(0xf3ff47));
const outlinePass = outline(scene, camera, {
selectedObjects: useViewer.getState().outliner.selectedObjects,
edgeGlow,
edgeThickness,
})
const { visibleEdge, hiddenEdge } = outlinePass
});
const { visibleEdge, hiddenEdge } = outlinePass;
const outlineColor = visibleEdge
.mul(visibleEdgeColor)
.add(hiddenEdge.mul(hiddenEdgeColor))
.mul(edgeStrength)
.mul(edgeStrength);
return outlineColor
return outlineColor;
}
function generateHoverOutlinePass() {
const edgeStrength = uniform(5)
const edgeGlow = uniform(0.5)
const edgeThickness = uniform(1.5)
const pulsePeriod = uniform(3)
const visibleEdgeColor = uniform(new Color(0x00aaff))
const hiddenEdgeColor = uniform(new Color(0xf3ff47))
const edgeStrength = uniform(5);
const edgeGlow = uniform(0.5);
const edgeThickness = uniform(1.5);
const pulsePeriod = uniform(3);
const visibleEdgeColor = uniform(new Color(0x00aaff));
const hiddenEdgeColor = uniform(new Color(0xf3ff47));
const outlinePass = outline(scene, camera, {
selectedObjects: useViewer.getState().outliner.hoveredObjects,
edgeGlow,
edgeThickness,
})
const { visibleEdge, hiddenEdge } = outlinePass
});
const { visibleEdge, hiddenEdge } = outlinePass;
const period = time.div(pulsePeriod).mul(2)
const osc = oscSine(period).mul(0.5).add(0.5) // osc [ 0.5, 1.0 ]
const period = time.div(pulsePeriod).mul(2);
const osc = oscSine(period).mul(0.5).add(0.5); // osc [ 0.5, 1.0 ]
const outlineColor = visibleEdge
.mul(visibleEdgeColor)
.add(hiddenEdge.mul(hiddenEdgeColor))
.mul(edgeStrength)
const outlinePulse = pulsePeriod.greaterThan(0).select(outlineColor.mul(osc), outlineColor)
return outlinePulse
.mul(edgeStrength);
const outlinePulse = pulsePeriod
.greaterThan(0)
.select(outlineColor.mul(osc), outlineColor);
return outlinePulse;
}
// Setup post-processing
const postProcessing = new PostProcessing(renderer as unknown as WebGPURenderer)
const postProcessing = new PostProcessing(
renderer as unknown as WebGPURenderer,
);
const selectedOutlinePass = generateSelectedOutlinePass()
const hoverOutlinePass = generateHoverOutlinePass()
const selectedOutlinePass = generateSelectedOutlinePass();
const hoverOutlinePass = generateHoverOutlinePass();
postProcessing.outputNode = selectedOutlinePass.add(hoverOutlinePass).add(scenePass)
postProcessingRef.current = postProcessing
postProcessing.outputNode = selectedOutlinePass
.add(hoverOutlinePass)
.add(scenePass);
postProcessingRef.current = postProcessing;
return () => {
if (postProcessingRef.current) {
postProcessingRef.current.dispose()
postProcessingRef.current.dispose();
}
postProcessingRef.current = null
}
}, [renderer, scene, camera])
postProcessingRef.current = null;
};
}, [renderer, scene, camera]);
useFrame(() => {
if (postProcessingRef.current) {
postProcessingRef.current.render()
postProcessingRef.current.render();
}
}, 1)
}, 1);
return null
}
return null;
};
export default PostProcessingPasses
export default PostProcessingPasses;