feat: curved wall and fixes (#236)
* feat: add polygon movement support to editor and implement dedicated move tools for walls, slabs, and ceilings * feat: add uv2 attribute to ceiling and slab geometries for lightmap support * Fix curved wall miters and align roof position sliders * Fix wall measurement label and extension anchors * Fix WebGPU renderer initialization order * fix(editor): scope wall movement to the selected level --------- Co-authored-by: Pascal <open@pascal.app>
This commit is contained in:
@@ -69,9 +69,24 @@ export {
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getWallPlanFootprint,
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getWallThickness,
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} from './systems/wall/wall-footprint'
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export {
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getClampedWallCurveOffset,
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getMaxWallCurveOffset,
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getWallChordFrame,
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getWallCurveFrameAt,
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getWallCurveLength,
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getWallMidpointHandlePoint,
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getWallStraightSnapOffset,
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getWallSurfacePolygon,
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isCurvedWall,
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normalizeWallCurveOffset,
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sampleWallCenterline,
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} from './systems/wall/wall-curve'
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export {
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calculateLevelMiters,
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getWallMiterBoundaryPoints,
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type Point2D,
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type WallMiterBoundaryPoints,
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pointToKey,
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type WallMiterData,
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} from './systems/wall/wall-mitering'
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@@ -15,6 +15,7 @@ export const WallNode = BaseNode.extend({
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materialPreset: z.string().optional(),
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thickness: z.number().optional(),
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height: z.number().optional(),
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curveOffset: z.number().optional(),
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// e.g., start/end points for path
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start: z.tuple([z.number(), z.number()]),
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end: z.tuple([z.number(), z.number()]),
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@@ -26,6 +27,7 @@ export const WallNode = BaseNode.extend({
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Wall node - used to represent a wall in the building
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- thickness: thickness in meters
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- height: height in meters
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- curveOffset: midpoint sagitta offset used to bend the wall into an arc
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- start: start point of the wall in level coordinate system
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- end: end point of the wall in level coordinate system
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- size: size of the wall in grid units
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@@ -4,6 +4,13 @@ import { sceneRegistry } from '../../hooks/scene-registry/scene-registry'
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import type { AnyNodeId, CeilingNode } from '../../schema'
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import useScene from '../../store/use-scene'
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function ensureUv2Attribute(geometry: THREE.BufferGeometry) {
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const uv = geometry.getAttribute('uv')
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if (!uv) return
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geometry.setAttribute('uv2', new THREE.Float32BufferAttribute(Array.from(uv.array), 2))
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}
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// ============================================================================
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// CEILING SYSTEM
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// ============================================================================
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@@ -100,6 +107,7 @@ export function generateCeilingGeometry(ceilingNode: CeilingNode): THREE.BufferG
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// Rotate so the shape lies flat in X-Z plane
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geometry.rotateX(-Math.PI / 2)
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geometry.computeVertexNormals()
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ensureUv2Attribute(geometry)
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return geometry
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}
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@@ -4,6 +4,13 @@ import { sceneRegistry } from '../../hooks/scene-registry/scene-registry'
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import type { AnyNodeId, SlabNode } from '../../schema'
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import useScene from '../../store/use-scene'
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function ensureUv2Attribute(geometry: THREE.BufferGeometry) {
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const uv = geometry.getAttribute('uv')
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if (!uv) return
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geometry.setAttribute('uv2', new THREE.Float32BufferAttribute(Array.from(uv.array), 2))
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}
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// ============================================================================
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// SLAB SYSTEM
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// ============================================================================
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@@ -39,6 +46,7 @@ export const SlabSystem = () => {
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*/
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function updateSlabGeometry(node: SlabNode, mesh: THREE.Mesh) {
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const newGeo = generateSlabGeometry(node)
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ensureUv2Attribute(newGeo)
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mesh.geometry.dispose()
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mesh.geometry = newGeo
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@@ -157,16 +165,46 @@ function generatePoolGeometry(slabNode: SlabNode): THREE.BufferGeometry {
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if (polygon.length < 3) return new THREE.BufferGeometry()
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const positions: number[] = []
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const uvs: number[] = []
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const indices: number[] = []
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const n = polygon.length
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const bounds = new THREE.Box2()
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for (const [x, z] of polygon) {
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bounds.expandByPoint(new THREE.Vector2(x, z))
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}
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for (const hole of slabNode.holes ?? []) {
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for (const [x, z] of hole) {
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bounds.expandByPoint(new THREE.Vector2(x, z))
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}
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}
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const floorWidth = Math.max(bounds.max.x - bounds.min.x, 0.001)
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const floorHeight = Math.max(bounds.max.y - bounds.min.y, 0.001)
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const pushFloorVertex = (x: number, y: number, z: number) => {
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positions.push(x, y, z)
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uvs.push((x - bounds.min.x) / floorWidth, (z - bounds.min.y) / floorHeight)
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}
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const pushWallVertex = (
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x: number,
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y: number,
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z: number,
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u: number,
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v: number,
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) => {
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positions.push(x, y, z)
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uvs.push(u, v)
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}
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// --- Floor at Y=0 ---
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for (const [x, z] of polygon) positions.push(x!, 0, z!)
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for (const [x, z] of polygon) pushFloorVertex(x!, 0, z!)
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const pts2d = polygon.map(([x, z]) => new THREE.Vector2(x!, z!))
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const holesPts2d = (slabNode.holes ?? []).map((h) => h.map(([x, z]) => new THREE.Vector2(x!, z!)))
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for (const hole of slabNode.holes ?? []) {
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for (const [x, z] of hole) positions.push(x!, 0, z!)
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for (const [x, z] of hole) pushFloorVertex(x!, 0, z!)
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}
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const floorTris = THREE.ShapeUtils.triangulateShape(pts2d, holesPts2d)
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@@ -182,11 +220,12 @@ function generatePoolGeometry(slabNode: SlabNode): THREE.BufferGeometry {
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const [x0, z0] = polygon[i]!
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const [x1, z1] = polygon[j]!
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const vBase = positions.length / 3
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const segmentLength = Math.max(Math.hypot(x1 - x0, z1 - z0), 0.001)
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positions.push(x0!, 0, z0!) // v0 — floor level
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positions.push(x1!, 0, z1!) // v1 — floor level
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positions.push(x1!, depth, z1!) // v2 — ground level
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positions.push(x0!, depth, z0!) // v3 — ground level
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pushWallVertex(x0!, 0, z0!, 0, 0) // v0 — floor level
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pushWallVertex(x1!, 0, z1!, segmentLength, 0) // v1 — floor level
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pushWallVertex(x1!, depth, z1!, segmentLength, depth) // v2 — ground level
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pushWallVertex(x0!, depth, z0!, 0, depth) // v3 — ground level
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indices.push(vBase, vBase + 1, vBase + 2)
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indices.push(vBase, vBase + 2, vBase + 3)
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@@ -194,6 +233,7 @@ function generatePoolGeometry(slabNode: SlabNode): THREE.BufferGeometry {
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const geo = new THREE.BufferGeometry()
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geo.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3))
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geo.setAttribute('uv', new THREE.Float32BufferAttribute(uvs, 2))
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geo.setIndex(indices)
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geo.computeVertexNormals()
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return geo
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@@ -0,0 +1,230 @@
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import type { Point2D } from './wall-mitering'
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import type { WallNode } from '../../schema'
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const CURVE_EPSILON = 1e-6
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const DEFAULT_SAMPLE_SEGMENTS = 24
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type WallCurveLike = Pick<WallNode, 'start' | 'end' | 'curveOffset'>
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type CurveFrame = {
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point: Point2D
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tangent: Point2D
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normal: Point2D
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}
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type WallSurfaceMiterOverrides = {
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startLeft?: Point2D
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startRight?: Point2D
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endLeft?: Point2D
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endRight?: Point2D
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}
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function clamp01(value: number) {
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return Math.max(0, Math.min(1, value))
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}
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function lerp(a: number, b: number, t: number) {
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return a + (b - a) * t
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}
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function distance(a: Point2D, b: Point2D) {
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return Math.hypot(b.x - a.x, b.y - a.y)
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}
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export function getWallStartPoint(wall: WallCurveLike): Point2D {
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return { x: wall.start[0], y: wall.start[1] }
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}
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export function getWallEndPoint(wall: WallCurveLike): Point2D {
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return { x: wall.end[0], y: wall.end[1] }
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}
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export function getWallChordLength(wall: WallCurveLike) {
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return distance(getWallStartPoint(wall), getWallEndPoint(wall))
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}
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export function getMaxWallCurveOffset(wall: WallCurveLike) {
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return getWallChordLength(wall) / 2
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}
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export function getWallStraightSnapOffset(wall: WallCurveLike) {
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return Math.min(0.03, Math.max(0.005, getWallChordLength(wall) * 0.005))
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}
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function clampCurveOffset(wall: WallCurveLike, offset: number) {
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const maxOffset = getMaxWallCurveOffset(wall)
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if (!Number.isFinite(maxOffset) || maxOffset < CURVE_EPSILON) {
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return 0
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}
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return Math.max(-maxOffset, Math.min(maxOffset, offset))
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}
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export function normalizeWallCurveOffset(wall: WallCurveLike, offset: number) {
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const clamped = clampCurveOffset(wall, offset)
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return Math.abs(clamped) <= getWallStraightSnapOffset(wall) ? 0 : clamped
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}
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export function getClampedWallCurveOffset(wall: WallCurveLike) {
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const value = wall.curveOffset ?? 0
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const normalized = normalizeWallCurveOffset(wall, value)
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return Math.abs(normalized) > CURVE_EPSILON ? normalized : 0
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}
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export function isCurvedWall(wall: WallCurveLike) {
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return Math.abs(getClampedWallCurveOffset(wall)) > CURVE_EPSILON
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}
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export function getWallChordFrame(wall: WallCurveLike) {
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const start = getWallStartPoint(wall)
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const end = getWallEndPoint(wall)
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const dx = end.x - start.x
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const dy = end.y - start.y
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const length = Math.hypot(dx, dy)
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if (length < CURVE_EPSILON) {
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return {
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start,
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end,
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midpoint: start,
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tangent: { x: 1, y: 0 },
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normal: { x: 0, y: 1 },
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length: 0,
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}
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}
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return {
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start,
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end,
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midpoint: {
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x: (start.x + end.x) / 2,
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y: (start.y + end.y) / 2,
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},
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tangent: { x: dx / length, y: dy / length },
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normal: { x: -dy / length, y: dx / length },
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length,
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}
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}
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function getWallArcData(wall: WallCurveLike) {
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const chord = getWallChordFrame(wall)
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const sagitta = getClampedWallCurveOffset(wall)
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if (Math.abs(sagitta) <= CURVE_EPSILON || chord.length < CURVE_EPSILON) {
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return null
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}
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const absSagitta = Math.abs(sagitta)
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const radius = chord.length * chord.length / (8 * absSagitta) + absSagitta / 2
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const centerOffset = radius - absSagitta
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const direction = Math.sign(sagitta) || 1
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const center = {
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x: chord.midpoint.x + chord.normal.x * centerOffset * direction,
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y: chord.midpoint.y + chord.normal.y * centerOffset * direction,
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}
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const startAngle = Math.atan2(chord.start.y - center.y, chord.start.x - center.x)
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const endAngle = Math.atan2(chord.end.y - center.y, chord.end.x - center.x)
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let delta = endAngle - startAngle
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if (direction > 0) {
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while (delta <= 0) delta += Math.PI * 2
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} else {
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while (delta >= 0) delta -= Math.PI * 2
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}
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return { center, radius, startAngle, delta, direction }
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}
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export function getWallCurveFrameAt(wall: WallCurveLike, t: number): CurveFrame {
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const chord = getWallChordFrame(wall)
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if (!isCurvedWall(wall) || chord.length < CURVE_EPSILON) {
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return {
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point: {
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x: lerp(chord.start.x, chord.end.x, clamp01(t)),
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y: lerp(chord.start.y, chord.end.y, clamp01(t)),
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},
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tangent: chord.tangent,
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normal: chord.normal,
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}
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}
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const arc = getWallArcData(wall)
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if (!arc) {
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return {
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point: chord.midpoint,
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tangent: chord.tangent,
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normal: chord.normal,
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}
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}
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const angle = arc.startAngle + arc.delta * clamp01(t)
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const point = {
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x: arc.center.x + Math.cos(angle) * arc.radius,
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y: arc.center.y + Math.sin(angle) * arc.radius,
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}
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const tangent =
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arc.direction > 0
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? { x: -Math.sin(angle), y: Math.cos(angle) }
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: { x: Math.sin(angle), y: -Math.cos(angle) }
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return {
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point,
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tangent,
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normal: {
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x: -tangent.y,
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y: tangent.x,
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},
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}
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}
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export function getWallMidpointHandlePoint(wall: WallCurveLike) {
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return getWallCurveFrameAt(wall, 0.5).point
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}
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export function sampleWallCenterline(wall: WallCurveLike, segments = DEFAULT_SAMPLE_SEGMENTS) {
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const count = Math.max(1, segments)
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return Array.from({ length: count + 1 }, (_, index) => getWallCurveFrameAt(wall, index / count).point)
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}
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export function getWallCurveLength(wall: WallCurveLike, segments = DEFAULT_SAMPLE_SEGMENTS) {
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const points = sampleWallCenterline(wall, segments)
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let totalLength = 0
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for (let index = 1; index < points.length; index += 1) {
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totalLength += distance(points[index - 1]!, points[index]!)
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}
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return totalLength
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}
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export function getWallSurfacePolygon(
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wall: Pick<WallNode, 'start' | 'end' | 'curveOffset' | 'thickness'>,
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segments = DEFAULT_SAMPLE_SEGMENTS,
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miterOverrides?: WallSurfaceMiterOverrides,
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) {
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const halfThickness = (wall.thickness ?? 0.1) / 2
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const count = Math.max(1, segments)
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const left: Point2D[] = []
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const right: Point2D[] = []
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for (let index = 0; index <= count; index += 1) {
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const frame = getWallCurveFrameAt(wall, index / count)
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left.push({
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x: frame.point.x + frame.normal.x * halfThickness,
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y: frame.point.y + frame.normal.y * halfThickness,
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})
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right.push({
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x: frame.point.x - frame.normal.x * halfThickness,
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y: frame.point.y - frame.normal.y * halfThickness,
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})
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}
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if (left.length > 0 && right.length > 0) {
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left[0] = miterOverrides?.startLeft ?? left[0]!
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right[0] = miterOverrides?.startRight ?? right[0]!
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left[left.length - 1] = miterOverrides?.endLeft ?? left[left.length - 1]!
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right[right.length - 1] = miterOverrides?.endRight ?? right[right.length - 1]!
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}
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return [...right, ...left.reverse()]
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}
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@@ -1,8 +1,15 @@
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import type { WallNode } from '../../schema'
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import { type Point2D, pointToKey, type WallMiterData } from './wall-mitering'
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import { getWallSurfacePolygon, isCurvedWall } from './wall-curve'
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import {
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getWallMiterBoundaryPoints,
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type Point2D,
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pointToKey,
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type WallMiterData,
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} from './wall-mitering'
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export const DEFAULT_WALL_THICKNESS = 0.1
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export const DEFAULT_WALL_HEIGHT = 2.5
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const CURVED_WALL_SURFACE_SEGMENTS = 24
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export function getWallThickness(wallNode: WallNode): number {
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return wallNode.thickness ?? DEFAULT_WALL_THICKNESS
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@@ -10,25 +17,38 @@ export function getWallThickness(wallNode: WallNode): number {
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export function getWallPlanFootprint(wallNode: WallNode, miterData: WallMiterData): Point2D[] {
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const { junctionData } = miterData
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const wallStart: Point2D = { x: wallNode.start[0], y: wallNode.start[1] }
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const wallEnd: Point2D = { x: wallNode.end[0], y: wallNode.end[1] }
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const thickness = getWallThickness(wallNode)
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const halfT = thickness / 2
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const v = { x: wallEnd.x - wallStart.x, y: wallEnd.y - wallStart.y }
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const L = Math.sqrt(v.x * v.x + v.y * v.y)
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if (L < 1e-9) {
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return []
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}
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const nUnit = { x: -v.y / L, y: v.x / L }
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const keyStart = pointToKey(wallStart)
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const keyEnd = pointToKey(wallEnd)
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const startJunction = junctionData.get(keyStart)?.get(wallNode.id)
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const endJunction = junctionData.get(keyEnd)?.get(wallNode.id)
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if (isCurvedWall(wallNode)) {
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const boundaryPoints = getWallMiterBoundaryPoints(wallNode, miterData)
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if (!boundaryPoints) {
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return []
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}
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const { startLeft, startRight, endLeft, endRight } = boundaryPoints
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return getWallSurfacePolygon(wallNode, CURVED_WALL_SURFACE_SEGMENTS, {
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endLeft,
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endRight,
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startLeft,
|
||||
startRight,
|
||||
})
|
||||
}
|
||||
|
||||
const pStartLeft: Point2D = startJunction?.left || {
|
||||
x: wallStart.x + nUnit.x * halfT,
|
||||
y: wallStart.y + nUnit.y * halfT,
|
||||
@@ -37,8 +57,6 @@ export function getWallPlanFootprint(wallNode: WallNode, miterData: WallMiterDat
|
||||
x: wallStart.x - nUnit.x * halfT,
|
||||
y: wallStart.y - nUnit.y * halfT,
|
||||
}
|
||||
|
||||
// Junction offsets are stored relative to the outgoing direction.
|
||||
const pEndLeft: Point2D = endJunction?.right || {
|
||||
x: wallEnd.x + nUnit.x * halfT,
|
||||
y: wallEnd.y + nUnit.y * halfT,
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import type { WallNode } from '../../schema'
|
||||
import { getWallCurveFrameAt, isCurvedWall } from './wall-curve'
|
||||
|
||||
// ============================================================================
|
||||
// TYPES
|
||||
@@ -9,6 +10,13 @@ export interface Point2D {
|
||||
y: number
|
||||
}
|
||||
|
||||
export interface WallMiterBoundaryPoints {
|
||||
startLeft: Point2D
|
||||
startRight: Point2D
|
||||
endLeft: Point2D
|
||||
endRight: Point2D
|
||||
}
|
||||
|
||||
interface LineEquation {
|
||||
a: number
|
||||
b: number
|
||||
@@ -127,6 +135,70 @@ function findJunctions(walls: WallNode[]): Map<string, Junction> {
|
||||
return actualJunctions
|
||||
}
|
||||
|
||||
function getWallDirectionFromJunction(
|
||||
wall: WallNode,
|
||||
endType: 'start' | 'end' | 'passthrough',
|
||||
) {
|
||||
if (endType === 'passthrough') {
|
||||
return {
|
||||
x: wall.end[0] - wall.start[0],
|
||||
y: wall.end[1] - wall.start[1],
|
||||
}
|
||||
}
|
||||
|
||||
if (isCurvedWall(wall)) {
|
||||
const frame = getWallCurveFrameAt(wall, endType === 'start' ? 0 : 1)
|
||||
return endType === 'start'
|
||||
? frame.tangent
|
||||
: { x: -frame.tangent.x, y: -frame.tangent.y }
|
||||
}
|
||||
|
||||
return endType === 'start'
|
||||
? { x: wall.end[0] - wall.start[0], y: wall.end[1] - wall.start[1] }
|
||||
: { x: wall.start[0] - wall.end[0], y: wall.start[1] - wall.end[1] }
|
||||
}
|
||||
|
||||
function getWallBoundaryFrame(
|
||||
wall: WallNode,
|
||||
endType: 'start' | 'end',
|
||||
) {
|
||||
if (isCurvedWall(wall)) {
|
||||
const frame = getWallCurveFrameAt(wall, endType === 'start' ? 0 : 1)
|
||||
return {
|
||||
point: frame.point,
|
||||
tangent:
|
||||
endType === 'start'
|
||||
? frame.tangent
|
||||
: { x: -frame.tangent.x, y: -frame.tangent.y },
|
||||
normal: frame.normal,
|
||||
}
|
||||
}
|
||||
|
||||
const point =
|
||||
endType === 'start'
|
||||
? { x: wall.start[0], y: wall.start[1] }
|
||||
: { x: wall.end[0], y: wall.end[1] }
|
||||
const vector =
|
||||
endType === 'start'
|
||||
? { x: wall.end[0] - wall.start[0], y: wall.end[1] - wall.start[1] }
|
||||
: { x: wall.start[0] - wall.end[0], y: wall.start[1] - wall.end[1] }
|
||||
const length = Math.hypot(vector.x, vector.y)
|
||||
|
||||
if (length < 1e-9) {
|
||||
return {
|
||||
point,
|
||||
tangent: { x: 1, y: 0 },
|
||||
normal: { x: 0, y: 1 },
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
point,
|
||||
tangent: { x: vector.x / length, y: vector.y / length },
|
||||
normal: { x: -vector.y / length, y: vector.x / length },
|
||||
}
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// MITER CALCULATION (exactly like demo)
|
||||
// ============================================================================
|
||||
@@ -171,10 +243,7 @@ function calculateJunctionIntersections(
|
||||
}
|
||||
} else {
|
||||
// Normal wall endpoint (start or end)
|
||||
const v =
|
||||
endType === 'start'
|
||||
? { x: wall.end[0] - wall.start[0], y: wall.end[1] - wall.start[1] }
|
||||
: { x: wall.start[0] - wall.end[0], y: wall.start[1] - wall.end[1] }
|
||||
const v = getWallDirectionFromJunction(wall, endType)
|
||||
|
||||
const L = Math.sqrt(v.x * v.x + v.y * v.y)
|
||||
if (L < 1e-9) continue
|
||||
@@ -264,6 +333,37 @@ export function calculateLevelMiters(walls: WallNode[]): WallMiterData {
|
||||
return { junctionData, junctions }
|
||||
}
|
||||
|
||||
export function getWallMiterBoundaryPoints(
|
||||
wall: WallNode,
|
||||
miterData: WallMiterData,
|
||||
): WallMiterBoundaryPoints | null {
|
||||
const thickness = wall.thickness ?? 0.1
|
||||
const halfThickness = thickness / 2
|
||||
const startFrame = getWallBoundaryFrame(wall, 'start')
|
||||
const endFrame = getWallBoundaryFrame(wall, 'end')
|
||||
const startJunction = miterData.junctionData.get(pointToKey(startFrame.point))?.get(wall.id)
|
||||
const endJunction = miterData.junctionData.get(pointToKey(endFrame.point))?.get(wall.id)
|
||||
|
||||
return {
|
||||
startLeft: startJunction?.left ?? {
|
||||
x: startFrame.point.x + startFrame.normal.x * halfThickness,
|
||||
y: startFrame.point.y + startFrame.normal.y * halfThickness,
|
||||
},
|
||||
startRight: startJunction?.right ?? {
|
||||
x: startFrame.point.x - startFrame.normal.x * halfThickness,
|
||||
y: startFrame.point.y - startFrame.normal.y * halfThickness,
|
||||
},
|
||||
endLeft: endJunction?.right ?? {
|
||||
x: endFrame.point.x + endFrame.normal.x * halfThickness,
|
||||
y: endFrame.point.y + endFrame.normal.y * halfThickness,
|
||||
},
|
||||
endRight: endJunction?.left ?? {
|
||||
x: endFrame.point.x - endFrame.normal.x * halfThickness,
|
||||
y: endFrame.point.y - endFrame.normal.y * halfThickness,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets wall IDs that share junctions with the given walls
|
||||
*/
|
||||
|
||||
@@ -8,15 +8,19 @@ import { resolveLevelId } from '../../hooks/spatial-grid/spatial-grid-sync'
|
||||
import type { AnyNode, AnyNodeId, WallNode } from '../../schema'
|
||||
import useScene from '../../store/use-scene'
|
||||
import { DEFAULT_WALL_HEIGHT, getWallPlanFootprint, getWallThickness } from './wall-footprint'
|
||||
import { getWallCurveFrameAt, getWallSurfacePolygon, isCurvedWall } from './wall-curve'
|
||||
import {
|
||||
calculateLevelMiters,
|
||||
getAdjacentWallIds,
|
||||
getWallMiterBoundaryPoints,
|
||||
type Point2D,
|
||||
type WallMiterData,
|
||||
pointToKey,
|
||||
} from './wall-mitering'
|
||||
|
||||
// Reusable CSG evaluator for better performance
|
||||
const csgEvaluator = new Evaluator()
|
||||
const CURVED_WALL_3D_ENDPOINT_INSET = 0.0015
|
||||
|
||||
function ensureUv2Attribute(geometry: THREE.BufferGeometry) {
|
||||
const uv = geometry.getAttribute('uv')
|
||||
@@ -25,6 +29,55 @@ function ensureUv2Attribute(geometry: THREE.BufferGeometry) {
|
||||
geometry.setAttribute('uv2', new THREE.Float32BufferAttribute(Array.from(uv.array), 2))
|
||||
}
|
||||
|
||||
function insetCurvedWallBoundaryPointsFor3D(
|
||||
wall: WallNode,
|
||||
boundaryPoints: ReturnType<typeof getWallMiterBoundaryPoints>,
|
||||
miterData: WallMiterData,
|
||||
) {
|
||||
if (!boundaryPoints || !isCurvedWall(wall)) {
|
||||
return boundaryPoints
|
||||
}
|
||||
|
||||
const insetDistance = Math.min(
|
||||
CURVED_WALL_3D_ENDPOINT_INSET,
|
||||
Math.max((wall.thickness ?? 0.1) * 0.01, 0.0005),
|
||||
)
|
||||
|
||||
if (insetDistance <= 0) {
|
||||
return boundaryPoints
|
||||
}
|
||||
|
||||
const next = { ...boundaryPoints }
|
||||
const startJunction = miterData.junctions.get(pointToKey({ x: wall.start[0], y: wall.start[1] }))
|
||||
const endJunction = miterData.junctions.get(pointToKey({ x: wall.end[0], y: wall.end[1] }))
|
||||
|
||||
if (startJunction && startJunction.connectedWalls.length > 1) {
|
||||
const frame = getWallCurveFrameAt(wall, 0)
|
||||
next.startLeft = {
|
||||
x: next.startLeft.x + frame.tangent.x * insetDistance,
|
||||
y: next.startLeft.y + frame.tangent.y * insetDistance,
|
||||
}
|
||||
next.startRight = {
|
||||
x: next.startRight.x + frame.tangent.x * insetDistance,
|
||||
y: next.startRight.y + frame.tangent.y * insetDistance,
|
||||
}
|
||||
}
|
||||
|
||||
if (endJunction && endJunction.connectedWalls.length > 1) {
|
||||
const frame = getWallCurveFrameAt(wall, 1)
|
||||
next.endLeft = {
|
||||
x: next.endLeft.x - frame.tangent.x * insetDistance,
|
||||
y: next.endLeft.y - frame.tangent.y * insetDistance,
|
||||
}
|
||||
next.endRight = {
|
||||
x: next.endRight.x - frame.tangent.x * insetDistance,
|
||||
y: next.endRight.y - frame.tangent.y * insetDistance,
|
||||
}
|
||||
}
|
||||
|
||||
return next
|
||||
}
|
||||
|
||||
// ============================================================================
|
||||
// WALL SYSTEM
|
||||
// ============================================================================
|
||||
@@ -170,7 +223,14 @@ export function generateExtrudedWall(
|
||||
if (L < 1e-9) {
|
||||
return new THREE.BufferGeometry()
|
||||
}
|
||||
const polyPoints = getWallPlanFootprint(wallNode, miterData)
|
||||
const boundaryPoints = getWallMiterBoundaryPoints(wallNode, miterData)
|
||||
const polyPoints = isCurvedWall(wallNode)
|
||||
? getWallSurfacePolygon(
|
||||
wallNode,
|
||||
24,
|
||||
insetCurvedWallBoundaryPointsFor3D(wallNode, boundaryPoints, miterData) ?? undefined,
|
||||
)
|
||||
: getWallPlanFootprint(wallNode, miterData)
|
||||
if (polyPoints.length < 3) {
|
||||
return new THREE.BufferGeometry()
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user