pin for zones on hover
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@@ -19,9 +19,9 @@ const createWallGradientMaterial = (zoneColor: string) => {
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// Use UV y coordinate for vertical gradient (0 at bottom, 1 at top)
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const gradientT = uv().y
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const opacity = uniform(0);
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const opacity = uniform(0)
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// Fade opacity from 0.6 at bottom to 0 at top
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const finalOpacity = float(0.6).mul(float(1).sub(gradientT)).mul(opacity);
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const finalOpacity = float(0.6).mul(float(1).sub(gradientT)).mul(opacity)
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return new MeshBasicNodeMaterial({
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transparent: true,
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@@ -32,7 +32,7 @@ const createWallGradientMaterial = (zoneColor: string) => {
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depthTest: false,
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userData: {
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uOpacity: opacity,
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}
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},
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})
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}
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@@ -49,7 +49,7 @@ const createFloorMaterial = (zoneColor: string) => {
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side: DoubleSide,
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depthWrite: false,
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depthTest: false,
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userData: { uOpacity: opacity}
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userData: { uOpacity: opacity },
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})
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}
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@@ -176,25 +176,68 @@ export const ZoneRenderer = ({ node }: { node: ZoneNode }) => {
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return null
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}
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return (
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<group ref={ref} {...handlers} userData={{ labelPosition: [centroid[0], 1, centroid[1]] }}>
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<Html
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name="label"
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position={[centroid[0], 1, centroid[1]]}
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style={{ pointerEvents: 'none' }}
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style={{ pointerEvents: 'none', }}
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zIndexRange={[10, 0]}
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>
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<div style={{
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<div id={`${node.id}-label`} style={{
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display: 'flex',
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flexDirection: 'column',
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alignItems: 'center',
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transform: 'translate3d(-50%, -50%, 0)',
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width: 'max-content',
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color: 'white',
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textShadow: `-1px -1px 0 ${node.color}, 1px -1px 0 ${node.color}, -1px 1px 0 ${node.color}, 1px 1px 0 ${node.color}`,
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}}>
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<div
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style={{
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width: 'max-content',
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color: 'white',
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textShadow: `-1px -1px 0 ${node.color}, 1px -1px 0 ${node.color}, -1px 1px 0 ${node.color}, 1px 1px 0 ${node.color}`,
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textAlign: 'center',
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}}
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>
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<span>{node.name}</span>
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</div>
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<div
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className="label-pin"
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style={{
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display: 'flex',
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flexDirection: 'column',
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alignItems: 'center',
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marginTop: '2px',
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opacity: 0,
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transition: 'opacity 0.5s ease-in-out',
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}}
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>
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<div
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style={{
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width: '2px',
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height: '40px',
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backgroundColor: node.color,
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}}/>
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<div
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style={{
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width: '10px',
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height: '10px',
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borderRadius: '50%',
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backgroundColor: node.color,
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border: `1px solid white`,
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}}
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/>
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</div>
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</div>
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</Html>
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{/* Floor fill */}
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<mesh position={[0, Y_OFFSET, 0]} rotation={[-Math.PI / 2, 0, 0]} material={floorMaterial} name="floor">
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<mesh
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position={[0, Y_OFFSET, 0]}
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rotation={[-Math.PI / 2, 0, 0]}
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material={floorMaterial}
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name="floor"
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>
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<shapeGeometry args={[floorShape]} />
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</mesh>
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@@ -6,25 +6,56 @@ import type { MeshBasicNodeMaterial } from 'three/webgpu'
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import useViewer from '../../store/use-viewer'
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const TRANSITION_DURATION = 400 // ms
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const EXIT_DEBOUNCE_MS = 50 // ignore rapid exit→re-enter within this window
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export const ZoneSystem = () => {
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const lastHighlightedZoneRef = useRef<string | null>(null)
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const lastChangeTimeRef = useRef(0)
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const isTransitioningRef = useRef(false)
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// Debounce exit-to-null: track the raw pending value and when it last changed
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const pendingZoneRef = useRef<string | null>(null)
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const pendingZoneSinceRef = useRef(0)
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useFrame(({clock}, delta) => {
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const hoveredId = useViewer.getState().hoveredId
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let highlightedZone: string | null = null
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let rawZone: string | null = null
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if (hoveredId) {
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const hoveredNode = useScene.getState().nodes[hoveredId]
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if (hoveredNode?.type === 'zone') {
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highlightedZone = hoveredId
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rawZone = hoveredId
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}
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}
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// Detect zone change
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// Update pending zone when the raw value changes
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if (rawZone !== pendingZoneRef.current) {
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pendingZoneRef.current = rawZone
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pendingZoneSinceRef.current = clock.elapsedTime * 1000
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}
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// Apply non-null immediately; debounce null to filter out brief exits
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const age = clock.elapsedTime * 1000 - pendingZoneSinceRef.current
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const highlightedZone = rawZone !== null
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? rawZone
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: age >= EXIT_DEBOUNCE_MS ? null : lastHighlightedZoneRef.current
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// Detect stable zone change
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if (highlightedZone !== lastHighlightedZoneRef.current) {
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// Fade out previous zone label-pin
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if (lastHighlightedZoneRef.current) {
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const prevLabel = document.getElementById(`${lastHighlightedZoneRef.current}-label`)
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const pin = prevLabel?.querySelector('.label-pin') as HTMLElement | null
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if (pin) pin.style.opacity = '0'
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console.log('setting opacity to 0 for', lastHighlightedZoneRef.current)
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}
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// Fade in new zone label-pin
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if (highlightedZone) {
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const label = document.getElementById(`${highlightedZone}-label`)
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const pin = label?.querySelector('.label-pin') as HTMLElement | null
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if (pin) pin.style.opacity = '1'
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console.log('setting opacity to 1 for', highlightedZone)
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}
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lastHighlightedZoneRef.current = highlightedZone
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lastChangeTimeRef.current = clock.elapsedTime * 1000
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isTransitioningRef.current = true
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@@ -63,6 +94,7 @@ export const ZoneSystem = () => {
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const currentOpacity = material.userData.uOpacity.value
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material.userData.uOpacity.value = MathUtils.lerp(currentOpacity, targetOpacity, lerpSpeed)
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}
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})
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})
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