fix(editor): harden editor interactions and WebGPU rendering
Fix editor bug sweep regressions, WebGPU CSG/material crashes, Shift snap bypass behavior, arrow handle drag projection, and the wall preview null guard covered by the Sentry follow-up PRs.
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@@ -533,6 +533,7 @@ function createEmptyGeometry(): THREE.BufferGeometry {
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geometry.setAttribute('position', new THREE.Float32BufferAttribute(new Float32Array(9), 3))
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geometry.setAttribute('normal', new THREE.Float32BufferAttribute(new Float32Array(9), 3))
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geometry.setAttribute('uv', new THREE.Float32BufferAttribute(new Float32Array(6), 2))
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geometry.setAttribute('uv2', new THREE.Float32BufferAttribute(new Float32Array(6), 2))
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geometry.addGroup(0, 0, STAIR_TREAD_MATERIAL_INDEX)
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geometry.addGroup(0, 0, STAIR_SIDE_MATERIAL_INDEX)
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return geometry
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