fix(editor): harden editor interactions and WebGPU rendering
Fix editor bug sweep regressions, WebGPU CSG/material crashes, Shift snap bypass behavior, arrow handle drag projection, and the wall preview null guard covered by the Sentry follow-up PRs.
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@@ -100,7 +100,7 @@ export default function MoveSolarPanelTool({ node }: { node: SolarPanelNode }) {
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const sx = Math.round(target.localX * 20) / 20
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const sz = Math.round(target.localZ * 20) / 20
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if (sx !== lastSnapX || sz !== lastSnapZ) {
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if (event.nativeEvent?.shiftKey !== true && (sx !== lastSnapX || sz !== lastSnapZ)) {
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triggerSFX('sfx:grid-snap')
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lastSnapX = sx
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lastSnapZ = sz
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@@ -72,7 +72,7 @@ const SolarPanelTool = () => {
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const sx = Math.round(wx * 20) / 20
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const sz = Math.round(wz * 20) / 20
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const prev = lastSnapRef.current
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if (!prev || prev[0] !== sx || prev[1] !== sz) {
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if (event.nativeEvent?.shiftKey !== true && (!prev || prev[0] !== sx || prev[1] !== sz)) {
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triggerSFX('sfx:grid-snap')
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lastSnapRef.current = [sx, sz]
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}
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