fix(editor): harden editor interactions and WebGPU rendering
Fix editor bug sweep regressions, WebGPU CSG/material crashes, Shift snap bypass behavior, arrow handle drag projection, and the wall preview null guard covered by the Sentry follow-up PRs.
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@@ -166,7 +166,7 @@ export const slabDefinition: NodeDefinition<typeof SlabNode> = {
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handles: slabHandles,
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// Stage D: kind-owned placement tool. Multi-click polygon drawing
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// with axis/45° snap (Shift to defeat).
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// with 15° angle snap (Shift to defeat).
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tool: () => import('./tool'),
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// Stage D — all four slab drag-affordances live in this folder.
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