fix(editor): harden editor interactions and WebGPU rendering

Fix editor bug sweep regressions, WebGPU CSG/material crashes, Shift snap bypass behavior, arrow handle drag projection, and the wall preview null guard covered by the Sentry follow-up PRs.
This commit is contained in:
Aymeric Rabot
2026-06-11 13:03:34 -04:00
committed by GitHub
parent 2d2dba5dba
commit aab48e053f
111 changed files with 2211 additions and 955 deletions
+4 -4
View File
@@ -22,10 +22,10 @@ const ROTATE_RING_OFFSET = 0.06
// Whole-item rotation handle — the two-headed curved arrow. `arc-resize`
// does the angular drag math (raycasts a horizontal plane at the gizmo's
// Y, measures cursor bearing around the item's local origin, returns the
// delta). Holding Shift snaps to 15° increments (handled generically in
// node-arrow-handles for any `shape: 'rotate'`), matching the R/T rotate
// step for placed items. Item rotation is stored as `[x, y, z]`; only the
// Y component turns.
// delta). Rotation snaps to 15° increments by default; holding Shift
// bypasses that snap (handled generically in node-arrow-handles for any
// `shape: 'rotate'`), matching the R/T rotate step for placed items. Item
// rotation is stored as `[x, y, z]`; only the Y component turns.
function itemRotateHandle(): HandleDescriptor<ItemNodeType> {
return {
kind: 'arc-resize',