fix(editor): harden editor interactions and WebGPU rendering

Fix editor bug sweep regressions, WebGPU CSG/material crashes, Shift snap bypass behavior, arrow handle drag projection, and the wall preview null guard covered by the Sentry follow-up PRs.
This commit is contained in:
Aymeric Rabot
2026-06-11 13:03:34 -04:00
committed by GitHub
parent 2d2dba5dba
commit aab48e053f
111 changed files with 2211 additions and 955 deletions
+44 -13
View File
@@ -30,7 +30,7 @@ import {
triggerSFX,
useAlignmentGuides,
useEditor,
WALL_FINE_GRID_STEP,
useSegmentDraftChain,
} from '@pascal-app/editor'
import { getSceneTheme, useViewer } from '@pascal-app/viewer'
import { Html } from '@react-three/drei'
@@ -485,6 +485,7 @@ export const FenceTool: React.FC = () => {
buildingState.current = 0
previewRef.current.visible = false
setDraftMeasurement(null)
useSegmentDraftChain.getState().clear('fence')
useAlignmentGuides.getState().clear()
}
@@ -492,20 +493,29 @@ export const FenceTool: React.FC = () => {
if (!(cursorRef.current && previewRef.current)) return
const { walls, fences } = getCurrentLevelElements()
const localPoint: FencePlanPoint = [event.localPosition[0], event.localPosition[2]]
// Default = active grid step; Shift switches to the fine step
// (0.05m). No 45° angle snap — see `wall/tool.tsx` for rationale.
const step = shiftPressed.current ? WALL_FINE_GRID_STEP : undefined
const bypassAlign = event.nativeEvent?.altKey === true
// While drafting, the segment locks to 15° rays from its start
// unless Shift is held. Shift also bypasses grid and magnetic snap.
const bypassSnap = shiftPressed.current || event.nativeEvent?.shiftKey === true
const bypassAlign = event.nativeEvent?.altKey === true || bypassSnap
if (buildingState.current === 1) {
const angleLocked = !bypassSnap
const snappedLocal = alignPoint(
snapFenceDraftPoint({ point: localPoint, walls, fences, step }),
bypassAlign,
snapFenceDraftPoint({
point: localPoint,
walls,
fences,
start: angleLocked ? [startingPoint.current.x, startingPoint.current.z] : undefined,
angleSnap: angleLocked,
bypassSnap,
}),
bypassAlign || angleLocked,
)
endingPoint.current.set(snappedLocal[0], event.localPosition[1], snappedLocal[1])
cursorRef.current.position.copy(endingPoint.current)
const currentFenceEnd: FencePlanPoint = [snappedLocal[0], snappedLocal[1]]
if (
!bypassSnap &&
previousFenceEnd &&
(currentFenceEnd[0] !== previousFenceEnd[0] || currentFenceEnd[1] !== previousFenceEnd[1])
) {
@@ -532,7 +542,7 @@ export const FenceTool: React.FC = () => {
)
} else {
const snappedPoint = alignPoint(
snapFenceDraftPoint({ point: localPoint, walls, fences, step }),
snapFenceDraftPoint({ point: localPoint, walls, fences, bypassSnap }),
bypassAlign,
)
cursorRef.current.position.set(snappedPoint[0], event.localPosition[1], snappedPoint[1])
@@ -548,12 +558,12 @@ export const FenceTool: React.FC = () => {
const { walls, fences } = getCurrentLevelElements()
const localClick: FencePlanPoint = [event.localPosition[0], event.localPosition[2]]
const clickStep = shiftPressed.current ? WALL_FINE_GRID_STEP : undefined
const bypassAlign = event.nativeEvent?.altKey === true
const bypassSnap = shiftPressed.current || event.nativeEvent?.shiftKey === true
const bypassAlign = event.nativeEvent?.altKey === true || bypassSnap
if (buildingState.current === 0) {
const snappedStart = alignPoint(
snapFenceDraftPoint({ point: localClick, walls, fences, step: clickStep }),
snapFenceDraftPoint({ point: localClick, walls, fences, bypassSnap }),
bypassAlign,
)
startingPoint.current.set(snappedStart[0], event.localPosition[1], snappedStart[1])
@@ -563,9 +573,17 @@ export const FenceTool: React.FC = () => {
previewRef.current.visible = true
setDraftMeasurement(null)
} else {
const angleLocked = !bypassSnap
const snappedEnd = alignPoint(
snapFenceDraftPoint({ point: localClick, walls, fences, step: clickStep }),
bypassAlign,
snapFenceDraftPoint({
point: localClick,
walls,
fences,
start: angleLocked ? [startingPoint.current.x, startingPoint.current.z] : undefined,
angleSnap: angleLocked,
bypassSnap,
}),
bypassAlign || angleLocked,
)
const dx = snappedEnd[0] - startingPoint.current.x
const dz = snappedEnd[1] - startingPoint.current.z
@@ -582,6 +600,10 @@ export const FenceTool: React.FC = () => {
useAlignmentGuides.getState().clear()
const nextStart = createdFence.end
// Publish the resolved chain start so the 2D floor-plan draft
// chains its next segment from the same point (its own snap
// pipeline can resolve a slightly different endpoint).
useSegmentDraftChain.getState().setChainStart('fence', [nextStart[0], nextStart[1]])
startingPoint.current.set(nextStart[0], event.localPosition[1], nextStart[1])
endingPoint.current.copy(startingPoint.current)
cursorRef.current?.position.copy(startingPoint.current)
@@ -599,6 +621,12 @@ export const FenceTool: React.FC = () => {
if (e.key === 'Shift') shiftPressed.current = false
}
// Cmd-tabbing away mid-draft never delivers the keyup — reset so the
// angle lock isn't stuck off when focus returns.
const onBlur = () => {
shiftPressed.current = false
}
const onCancel = () => {
if (buildingState.current === 1) {
markToolCancelConsumed()
@@ -611,6 +639,7 @@ export const FenceTool: React.FC = () => {
emitter.on('tool:cancel', onCancel)
window.addEventListener('keydown', onKeyDown)
window.addEventListener('keyup', onKeyUp)
window.addEventListener('blur', onBlur)
return () => {
emitter.off('grid:move', onGridMove)
@@ -618,6 +647,8 @@ export const FenceTool: React.FC = () => {
emitter.off('tool:cancel', onCancel)
window.removeEventListener('keydown', onKeyDown)
window.removeEventListener('keyup', onKeyUp)
window.removeEventListener('blur', onBlur)
useSegmentDraftChain.getState().clear('fence')
useAlignmentGuides.getState().clear()
}
}, [unit])