fix(editor): harden editor interactions and WebGPU rendering
Fix editor bug sweep regressions, WebGPU CSG/material crashes, Shift snap bypass behavior, arrow handle drag projection, and the wall preview null guard covered by the Sentry follow-up PRs.
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@@ -118,12 +118,10 @@ const DormerWindowAssembly = ({
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// non-zero yaw needs to recompute exposure to know which gable
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// is now poking above the slope.
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node.rotation,
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// Window position + height feed `getDormerExposedFaces` now that
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// it's gating on window-bottom-above-slope (not wall-top-above-
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// slope) — dragging the window down via inspector or the new
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// window-height/offset handles must re-evaluate which gable
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// still has a fully-visible opening.
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node.windowHeight,
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// The window's vertical placement feeds `getDormerExposedFaces`
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// (gates on the window CENTER clearing the host slope) — dragging
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// the window down via inspector or the offset handle must
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// re-evaluate which gable still exposes the opening.
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node.windowOffsetY,
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node.wallSkirtHeight,
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],
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