fix(editor): harden editor interactions and WebGPU rendering

Fix editor bug sweep regressions, WebGPU CSG/material crashes, Shift snap bypass behavior, arrow handle drag projection, and the wall preview null guard covered by the Sentry follow-up PRs.
This commit is contained in:
Aymeric Rabot
2026-06-11 13:03:34 -04:00
committed by GitHub
parent 2d2dba5dba
commit aab48e053f
111 changed files with 2211 additions and 955 deletions
+12 -3
View File
@@ -87,7 +87,8 @@ const ColumnTool = () => {
rawZ: event.localPosition[2],
gridStep: useEditor.getState().gridSnapStep,
candidates: alignmentCandidates,
bypassAlignment: event.nativeEvent?.altKey === true,
bypassAlignment: event.nativeEvent?.altKey === true || event.nativeEvent?.shiftKey === true,
bypassGrid: event.nativeEvent?.shiftKey === true,
})
useAlignmentGuides.getState().set(guides)
@@ -107,7 +108,10 @@ const ColumnTool = () => {
usePlacementPreview.getState().set({ ...previewNode, position })
const prev = previousSnapRef.current
if (!prev || prev[0] !== position[0] || prev[1] !== position[2]) {
if (
event.nativeEvent?.shiftKey !== true &&
(!prev || prev[0] !== position[0] || prev[1] !== position[2])
) {
triggerSFX('sfx:grid-snap')
previousSnapRef.current = [position[0], position[2]]
}
@@ -116,7 +120,12 @@ const ColumnTool = () => {
const commitAtCursor = (event: FloorPlacementClickTriggerEvent) => {
const position =
lastCursorRef.current ??
getLevelLocalSnappedPosition(activeLevelId, event, useEditor.getState().gridSnapStep)
getLevelLocalSnappedPosition(
activeLevelId,
event,
useEditor.getState().gridSnapStep,
event.nativeEvent?.shiftKey === true,
)
const column = createColumnFromPreset(DEFAULT_COLUMN_PRESET_ID, position)
useScene.getState().createNode(column, activeLevelId)