fix(editor): harden editor interactions and WebGPU rendering

Fix editor bug sweep regressions, WebGPU CSG/material crashes, Shift snap bypass behavior, arrow handle drag projection, and the wall preview null guard covered by the Sentry follow-up PRs.
This commit is contained in:
Aymeric Rabot
2026-06-11 13:03:34 -04:00
committed by GitHub
parent 2d2dba5dba
commit aab48e053f
111 changed files with 2211 additions and 955 deletions
+30 -28
View File
@@ -1,6 +1,13 @@
'use client'
import { emitter, type GridEvent, type LevelNode, useScene } from '@pascal-app/core'
import {
DEFAULT_ANGLE_STEP,
emitter,
type GridEvent,
type LevelNode,
snapPointAlongAngleRay,
useScene,
} from '@pascal-app/core'
import {
CursorSphere,
clearCeilingSnapFeedback,
@@ -22,34 +29,12 @@ import { CeilingNode } from './schema'
* Multi-click polygon drawing at the ceiling height (2.52m default)
* with a vertical TSL-gradient connector + ground-shadow lines so the
* draft is visible against both the ceiling plane and the floor.
* Shift defeats the axis/45° snap during drag.
* Shift defeats the 15° angle snap during drag.
*/
const CEILING_HEIGHT = 2.52
const GRID_OFFSET = 0.02
function calculateSnapPoint(
lastPoint: [number, number],
currentPoint: [number, number],
): [number, number] {
const [x1, y1] = lastPoint
const [x, y] = currentPoint
const dx = x - x1
const dy = y - y1
const absDx = Math.abs(dx)
const absDy = Math.abs(dy)
const horizontalDist = absDy
const verticalDist = absDx
const diagonalDist = Math.abs(absDx - absDy)
const minDist = Math.min(horizontalDist, verticalDist, diagonalDist)
if (minDist === diagonalDist) {
const diagonalLength = Math.min(absDx, absDy)
return [x1 + Math.sign(dx) * diagonalLength, y1 + Math.sign(dy) * diagonalLength]
}
if (minDist === horizontalDist) return [x, y1]
return [x1, y]
}
function commitCeilingDrawing(levelId: LevelNode['id'], points: Array<[number, number]>): string {
const { createNode, nodes } = useScene.getState()
const ceilingCount = Object.values(nodes).filter((n) => n.type === 'ceiling').length
@@ -107,26 +92,38 @@ export const CeilingTool: React.FC = () => {
const onGridMove = (event: GridEvent) => {
if (!(cursorRef.current && gridCursorRef.current)) return
const rawPoint: [number, number] = [event.localPosition[0], event.localPosition[2]]
const bypassSnap = shiftPressed.current || event.nativeEvent?.shiftKey === true
const gridX = Math.round(rawPoint[0] * 2) / 2
const gridZ = Math.round(rawPoint[1] * 2) / 2
const gridPosition: [number, number] = [gridX, gridZ]
const gridPosition: [number, number] = bypassSnap ? rawPoint : [gridX, gridZ]
setCursorPosition(gridPosition)
setLevelY(event.localPosition[1])
const ceilingY = event.localPosition[1] + CEILING_HEIGHT
const gridY = event.localPosition[1] + GRID_OFFSET
const lastPoint = points[points.length - 1]
const orthoPoint =
shiftPressed.current || !lastPoint
// 15° angle snap from the raw cursor (matching the 2D floorplan
// pipeline) with the distance snapped along the ray to the grid step.
const orthoPoint: [number, number] =
bypassSnap || !lastPoint
? gridPosition
: calculateSnapPoint(lastPoint, gridPosition)
: [
...snapPointAlongAngleRay(
lastPoint,
rawPoint,
DEFAULT_ANGLE_STEP,
useEditor.getState().gridSnapStep,
),
]
const displayPoint = resolveCeilingPlanPointSnap({
rawPoint,
fallbackPoint: orthoPoint,
levelId: currentLevelId,
altKey: event.nativeEvent?.altKey === true,
shiftKey: bypassSnap,
}).point
setSnappedCursorPosition(displayPoint)
if (
!bypassSnap &&
points.length > 0 &&
previousSnappedPointRef.current &&
(displayPoint[0] !== previousSnappedPointRef.current[0] ||
@@ -186,8 +183,12 @@ export const CeilingTool: React.FC = () => {
const onKeyUp = (e: KeyboardEvent) => {
if (e.key === 'Shift') shiftPressed.current = false
}
const onWindowBlur = () => {
shiftPressed.current = false
}
document.addEventListener('keydown', onKeyDown)
document.addEventListener('keyup', onKeyUp)
window.addEventListener('blur', onWindowBlur)
emitter.on('grid:move', onGridMove)
emitter.on('grid:click', onGridClick)
@@ -197,6 +198,7 @@ export const CeilingTool: React.FC = () => {
return () => {
document.removeEventListener('keydown', onKeyDown)
document.removeEventListener('keyup', onKeyUp)
window.removeEventListener('blur', onWindowBlur)
emitter.off('grid:move', onGridMove)
emitter.off('grid:click', onGridClick)
emitter.off('grid:double-click', onGridDoubleClick)