refactor: release-review cleanup for roof wall openings
Dual review pass (Claude multi-angle + Codex release-quality). One correctness fix and the agreed do-now cleanups: - fix: clone-scene-graph remaps roofSegmentId like wallId in both clone paths — duplicated scenes/levels kept pointing roof-hosted children at the original segments. - extract the settled, stateless roof target/cursor math shared by the four door/window tools into shared/roof-wall-opening-placement.ts (resolveRoofWallOpeningTarget + getRoofWallOpeningCursorPose + worldToSelectedBuildingLocal); tools keep the stateful lifecycle (drafts, undo/temporal, commit field lists). −199 net lines. - rename host-generic state: currentWallId→currentHostId, markWallDirty→markHostDirty (they hold segment ids too); capability cascadesViaHostSegment→dirtyHandledByOwnSystem (behavior-facing, before the public API hardens). - drop getRoofAccessoryKinds from core's public API — its only caller was the standalone Build tab, which now enumerates the registry inline with its app-specific filter. - window move-tool uses the shared stripPlacementMetadataFlags; stale "segment-local" comment fixed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
b8dfa90762
commit
aa3b0ef758
@@ -1,6 +1,6 @@
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'use client'
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import { getRoofAccessoryKinds, nodeRegistry } from '@pascal-app/core'
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import { nodeRegistry } from '@pascal-app/core'
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import { MaterialPaintPanel, triggerSFX, useEditor } from '@pascal-app/editor'
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import Image from 'next/image'
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import { useCallback, useEffect, useMemo, useRef, useState } from 'react'
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@@ -87,9 +87,10 @@ const ROOF_FEATURE_FALLBACK_ICON = '/icons/roof.png'
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/**
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* Roof accessories surfaced under the Roof tile (a "Features" group). Unlike
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* the community editor these aren't DB presets — each is a registry kind with
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* `capabilities.roofAccessory`, discovered via `getRoofAccessoryKinds()` and
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* activated like any structure tool (the kind's tool attaches it to the roof
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* segment under the cursor). Label + icon come from the registry's
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* `capabilities.roofAccessory`, enumerated from the registry at render time
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* (it is populated by the app bootstrap — a module-scope const would race it)
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* and activated like any structure tool (the kind's tool attaches it to the
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* roof segment under the cursor). Label + icon come from the registry's
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* `presentation`; non-url icons fall back to the roof icon.
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*/
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function activateRoofFeatureTool(kind: string): void {
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@@ -116,23 +117,23 @@ export function BuildTab() {
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// Read at render time (not module scope): the registry is populated by the
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// app bootstrap, so enumerating earlier would race it and see no kinds.
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const roofFeatures = useMemo<RoofFeature[]>(
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() =>
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getRoofAccessoryKinds()
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const roofFeatures = useMemo<RoofFeature[]>(() => {
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const features: RoofFeature[] = []
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for (const [kind, def] of nodeRegistry.entries()) {
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if (def.capabilities.roofAccessory === undefined) continue
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// Door / window declare `roofAccessory` for the wall-face cut but
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// already have their own Build tiles — listing them here too
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// would duplicate the entry under Roof → Features.
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.filter((kind) => !nodeRegistry.get(kind)?.capabilities?.wallOpeningPlacement)
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.map((kind) => {
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const icon = nodeRegistry.get(kind)?.presentation?.icon
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return {
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if (def.capabilities.wallOpeningPlacement) continue
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const icon = def.presentation?.icon
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features.push({
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kind,
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label: nodeRegistry.get(kind)?.presentation?.label ?? kind,
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label: def.presentation?.label ?? kind,
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iconSrc: icon?.kind === 'url' ? icon.src : ROOF_FEATURE_FALLBACK_ICON,
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})
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}
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}),
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[],
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)
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return features
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}, [])
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const isTypeActive = (type: BuildType) =>
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type.mode === 'material-paint' ? mode === 'material-paint' : selectedTypeId === type.id
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@@ -17,7 +17,6 @@ export type {
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export {
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discoverPlugins,
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getHostRefFields,
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getRoofAccessoryKinds,
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getSelectableKinds,
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isDrawnViaTool,
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isDrawnViaToolKind,
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@@ -114,28 +114,6 @@ export function isRegistrySelectable(kind: string): boolean {
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return nodeRegistry.get(kind)?.capabilities.selectable !== undefined
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}
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/**
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* Kinds whose definition declares the `roofAccessory` capability — the roof
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* accessories (dormer, chimney, vents, gutter, …) that mount onto a roof
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* segment via their own attach tool. Lets host UIs surface a "Features" group
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* under the roof category without hardcoding the kind list (the standalone
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* editor's Build tab; the roof inspector's add menu). Returned in builtin
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* registration order (`packages/nodes/src/index.ts`), which is deterministic.
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*
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* Call at render time, not module-import time: the registry is populated by
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* the host's bootstrap (`loadPlugin`), so a top-level `const` would race it
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* and see an empty registry.
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*/
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export function getRoofAccessoryKinds(): string[] {
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const result: string[] = []
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for (const [kind, def] of nodeRegistry.entries()) {
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if (def.capabilities.roofAccessory !== undefined) {
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result.push(kind)
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}
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}
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return result
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}
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/**
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* Kinds whose `def.floorplanScope` matches the requested scope. Used by
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* `FloorplanRegistryLayer` to discover building-scoped kinds (e.g.
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@@ -1214,14 +1214,14 @@ export type RoofAccessoryConfig = {
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*/
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cutScope?: 'all' | 'wall'
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/**
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* Set when the kind runs its own dirty-driven geometry system that
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* already cascades to the host segment (door / window via the
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* DoorSystem / WindowSystem `parentId` cascade). The roof-merge loop
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* must then leave the kind's dirty marks alone — consuming them here
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* would starve that system whenever it defers a rebuild (mesh not
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* mounted yet, per-frame rebuild budget exhausted).
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* The kind's own dirty-driven geometry system consumes its dirty
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* marks (door / window via DoorSystem / WindowSystem, which already
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* cascade to the host segment through `parentId`). The roof-merge
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* loop must then leave those marks alone — consuming them would
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* starve that system whenever it defers a rebuild (mesh not mounted
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* yet, per-frame rebuild budget exhausted).
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*/
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cascadesViaHostSegment?: boolean
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dirtyHandledByOwnSystem?: boolean
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}
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/**
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@@ -76,6 +76,13 @@ export function cloneSceneGraph(sceneGraph: SceneGraph): SceneGraph {
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| undefined
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}
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// Remap roofSegmentId (doors/windows/items hosted on roof wall faces)
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if ('roofSegmentId' in clonedNode && typeof clonedNode.roofSegmentId === 'string') {
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;(clonedNode as Record<string, unknown>).roofSegmentId = idMap.get(
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clonedNode.roofSegmentId,
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) as string | undefined
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}
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clonedNodes[newId] = clonedNode
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}
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@@ -220,6 +227,12 @@ export function cloneLevelSubtree(
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;(cloned as Record<string, unknown>).wallId = idMap.get(cloned.wallId) ?? cloned.wallId
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}
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// Remap roofSegmentId (doors/windows/items hosted on roof wall faces)
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if ('roofSegmentId' in cloned && typeof cloned.roofSegmentId === 'string') {
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;(cloned as Record<string, unknown>).roofSegmentId =
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idMap.get(cloned.roofSegmentId) ?? cloned.roofSegmentId
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}
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clonedNodes.push(cloned)
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}
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@@ -55,6 +55,7 @@ import {
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NO_RAYCAST,
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} from './handles/handle-arrow'
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import { type HandleDragControls, useHandleDrag } from './handles/use-handle-drag'
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// Pooled scratch for the handle rig's world-relative pose mapping.
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const _rigRelative = new Matrix4()
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const _rigScratchScale = new Vector3()
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@@ -363,7 +363,7 @@ type RoofWallTarget = {
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segment: RoofSegmentNode
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faceId: RoofWallFaceId
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faceYaw: number
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/** Stored node position: segment-local, y = bottom edge. */
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/** Stored node position: FACE-LOCAL, y = bottom edge. */
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position: [number, number, number]
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/** Face-coord center of the placed rect (for the overlap guard). */
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centerU: number
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@@ -1062,9 +1062,8 @@ export function usePlacementCoordinator(config: PlacementCoordinatorConfig): Rea
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// push (z = thickness/2 off the face frame's mid-plane) so the
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// drag preview doesn't sink into the wall until commit.
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if (asset.attachTo === 'wall-side' && placementState.current.roofSegmentId) {
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const segment = useScene.getState().nodes[
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placementState.current.roofSegmentId as AnyNodeId
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]
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const segment =
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useScene.getState().nodes[placementState.current.roofSegmentId as AnyNodeId]
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if (segment?.type === 'roof-segment') {
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mesh.position.z = (segment.wallThickness ?? 0.1) / 2
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}
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@@ -160,14 +160,14 @@ export const doorDefinition: NodeDefinition<typeof DoorNode> = {
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wallOpeningPlacement: true,
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// Doors also host on roof-segment wall faces (base walls under the
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// roof, gable ends). `buildCut` punches the opening into the
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// segment's wall brush; `cascadesViaHostSegment` keeps the roof-merge
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// segment's wall brush; `dirtyHandledByOwnSystem` keeps the roof-merge
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// loop from consuming door dirty marks (DoorSystem owns them and
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// already cascades to the host via parentId).
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roofAccessory: {
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buildCut: (node, hostSegment) =>
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buildRoofWallOpeningCut(node as DoorNodeType, hostSegment as RoofSegmentNode),
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cutScope: 'wall',
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cascadesViaHostSegment: true,
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dirtyHandledByOwnSystem: true,
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},
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// `wallId` / `roofSegmentId` tie the door to its host and are
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// re-derived from the surface under the cursor when a preset is
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@@ -1,13 +1,11 @@
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import {
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type AnyNodeId,
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clampRectToRoofWallFace,
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collectAlignmentAnchors,
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DoorNode,
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emitter,
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isCurvedWall,
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type RoofEvent,
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type RoofNode,
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roofFacePointToSegment,
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sceneRegistry,
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spatialGridManager,
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useLiveTransforms,
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@@ -19,9 +17,7 @@ import {
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calculateItemRotation,
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EDITOR_LAYER,
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getSideFromNormal,
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hasRoofFaceChildOverlap,
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isValidWallSideFace,
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resolveRoofWallHit,
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stripPlacementMetadataFlags,
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triggerSFX,
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useAlignmentGuides,
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@@ -29,8 +25,13 @@ import {
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} from '@pascal-app/editor'
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import { useViewer } from '@pascal-app/viewer'
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import { useCallback, useEffect, useMemo, useRef } from 'react'
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import { BoxGeometry, EdgesGeometry, type Group, Vector3 } from 'three'
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import { BoxGeometry, EdgesGeometry, type Group } from 'three'
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import { LineBasicNodeMaterial } from 'three/webgpu'
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import {
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getRoofWallOpeningCursorPose,
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resolveRoofWallOpeningTarget,
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type RoofWallOpeningTarget,
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} from '../shared/roof-wall-opening-placement'
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import { resolveWallSlideAlignment } from '../shared/wall-opening-alignment'
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import { clampToWall, hasWallChildOverlap, wallLocalToWorld } from './door-math'
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@@ -41,7 +42,6 @@ const edgeMaterial = new LineBasicNodeMaterial({
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depthWrite: false,
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})
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const roofCursorPoint = new Vector3()
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const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) => {
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const cursorGroupRef = useRef<Group>(null!)
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@@ -79,7 +79,7 @@ const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) =>
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})
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}
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let currentWallId: string | null = movingDoorNode.parentId
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let currentHostId: string | null = movingDoorNode.parentId
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let dragAnchor: { wallId: string; rawX: number; startX: number } | null = null
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let lastTarget: {
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wallNode: WallEvent['node']
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@@ -93,18 +93,18 @@ const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) =>
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event: WallEvent
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} | null = null
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const markWallDirty = (wallId: string | null) => {
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if (wallId) useScene.getState().dirtyNodes.add(wallId as AnyNodeId)
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const markHostDirty = (hostId: string | null) => {
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if (hostId) useScene.getState().dirtyNodes.add(hostId as AnyNodeId)
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}
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const lastWallDirtyAt = new Map<string, number>()
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const markWallDirtyThrottled = (wallId: string | null) => {
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if (!wallId) return
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const lastHostDirtyAt = new Map<string, number>()
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const markHostDirtyThrottled = (hostId: string | null) => {
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if (!hostId) return
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const now = globalThis.performance?.now?.() ?? Date.now()
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const last = lastWallDirtyAt.get(wallId) ?? 0
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const last = lastHostDirtyAt.get(hostId) ?? 0
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// Wall rebuilds can trigger expensive CSG; throttle live previews to avoid FPS collapse.
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if (now - last > 120) {
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lastWallDirtyAt.set(wallId, now)
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markWallDirty(wallId)
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lastHostDirtyAt.set(hostId, now)
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markHostDirty(hostId)
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}
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}
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@@ -213,7 +213,7 @@ const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) =>
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}
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const applyPreview = (target: NonNullable<typeof lastTarget>) => {
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if (currentWallId !== target.wallId) {
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if (currentHostId !== target.wallId) {
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useScene.getState().updateNode(movingDoorNode.id, {
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position: [target.clampedX, target.clampedY, 0],
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rotation: [0, target.itemRotation, 0],
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@@ -223,8 +223,8 @@ const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) =>
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roofSegmentId: undefined,
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roofFace: undefined,
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})
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markWallDirty(currentWallId)
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currentWallId = target.wallId
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markHostDirty(currentHostId)
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currentHostId = target.wallId
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} else {
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const doorMesh = sceneRegistry.nodes.get(movingDoorNode.id as AnyNodeId)
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if (doorMesh) {
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@@ -237,7 +237,7 @@ const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) =>
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position: [target.clampedX, target.clampedY, 0],
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rotation: target.itemRotation,
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})
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markWallDirtyThrottled(target.wallId)
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markHostDirtyThrottled(target.wallId)
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updateCursor(
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wallLocalToWorld(
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@@ -328,12 +328,12 @@ const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) =>
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})
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if (original.parentId && original.parentId !== target.wallId) {
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markWallDirty(original.parentId)
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markHostDirty(original.parentId)
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}
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placedId = movingDoorNode.id
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}
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markWallDirty(target.wallId)
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markHostDirty(target.wallId)
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useLiveTransforms.getState().clear(movingDoorNode.id)
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useScene.temporal.getState().pause()
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@@ -350,10 +350,10 @@ const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) =>
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dragAnchor = null
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lastTarget = null
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if (isNew) return
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if (currentWallId && currentWallId !== original.parentId) {
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markWallDirty(currentWallId)
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if (currentHostId && currentHostId !== original.parentId) {
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markHostDirty(currentHostId)
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}
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currentWallId = original.parentId
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currentHostId = original.parentId
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useScene.getState().updateNode(movingDoorNode.id, {
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position: original.position,
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rotation: original.rotation,
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@@ -363,7 +363,7 @@ const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) =>
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roofSegmentId: original.roofSegmentId,
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roofFace: original.roofFace,
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})
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if (original.parentId) markWallDirty(original.parentId)
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if (original.parentId) markHostDirty(original.parentId)
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}
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// ── Roof-segment wall faces ─────────────────────────────────────
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@@ -371,63 +371,18 @@ const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) =>
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// walls under the roof + coplanar gable ends). This is also the
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// placement path preset tiles take (`metadata.isNew` clones).
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const worldToBuildingLocal = (point: Vector3): [number, number, number] => {
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const buildingId = useViewer.getState().selection.buildingId
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const buildingObj = buildingId ? sceneRegistry.nodes.get(buildingId as AnyNodeId) : undefined
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if (buildingObj) buildingObj.worldToLocal(point)
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return [point.x, point.y, point.z]
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}
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const resolveRoofMoveTarget = (event: RoofEvent) =>
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resolveRoofWallOpeningTarget({
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event,
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width: movingDoorNode.width,
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height: movingDoorNode.height,
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ignoreId: movingDoorNode.id,
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vertical: { kind: 'bottom-locked' },
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})
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const resolveRoofMoveTarget = (event: RoofEvent) => {
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const hit = resolveRoofWallHit(
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event.node as RoofNode,
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event.position,
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event.normal,
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event.object,
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)
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if (!hit) return null
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// Doors sit on the segment base: v locked to height/2, only u slides.
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const clamped = clampRectToRoofWallFace(
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hit.face,
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hit.u,
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movingDoorNode.height / 2,
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movingDoorNode.width,
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movingDoorNode.height,
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{ lockV: true },
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)
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if (!clamped) return null
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// FACE-LOCAL storage (u, v, z = 0 → wall mid-plane): the renderer
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// mounts the node inside the live face frame, so it tracks segment
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// resizes without any re-anchoring.
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const position: [number, number, number] = [clamped.u, clamped.v, 0]
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const valid = !hasRoofFaceChildOverlap(
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hit.segment,
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hit.face.id,
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clamped.u,
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clamped.v,
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movingDoorNode.width,
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movingDoorNode.height,
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movingDoorNode.id,
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)
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return { hit, position, valid, roof: event.node as RoofNode }
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}
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const updateRoofCursor = (target: NonNullable<ReturnType<typeof resolveRoofMoveTarget>>) => {
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const segObj = sceneRegistry.nodes.get(target.hit.segment.id as AnyNodeId)
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if (!segObj) return
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segObj.updateWorldMatrix(true, false)
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const segLocal = roofFacePointToSegment(
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target.hit.segment,
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target.hit.face.id,
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target.position,
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)
|
||||
roofCursorPoint.set(segLocal[0], segLocal[1], segLocal[2])
|
||||
segObj.localToWorld(roofCursorPoint)
|
||||
updateCursor(
|
||||
worldToBuildingLocal(roofCursorPoint),
|
||||
(target.roof.rotation ?? 0) + (target.hit.segment.rotation ?? 0) + target.hit.face.yaw,
|
||||
target.valid,
|
||||
)
|
||||
const updateRoofCursor = (target: RoofWallOpeningTarget, roof: RoofNode) => {
|
||||
const pose = getRoofWallOpeningCursorPose(target, roof)
|
||||
if (pose) updateCursor(pose.position, pose.rotationY, target.valid)
|
||||
}
|
||||
|
||||
const onRoofHover = (event: RoofEvent) => {
|
||||
@@ -437,33 +392,33 @@ const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) =>
|
||||
dragAnchor = null
|
||||
lastTarget = null
|
||||
useLiveTransforms.getState().clear(movingDoorNode.id)
|
||||
if (currentWallId !== target.hit.segment.id) {
|
||||
if (currentHostId !== target.segment.id) {
|
||||
useScene.getState().updateNode(movingDoorNode.id, {
|
||||
position: target.position,
|
||||
rotation: [0, 0, 0],
|
||||
side: 'front',
|
||||
parentId: target.hit.segment.id,
|
||||
parentId: target.segment.id,
|
||||
wallId: undefined,
|
||||
roofSegmentId: target.hit.segment.id,
|
||||
roofFace: target.hit.face.id,
|
||||
roofSegmentId: target.segment.id,
|
||||
roofFace: target.face.id,
|
||||
})
|
||||
markWallDirty(currentWallId)
|
||||
currentWallId = target.hit.segment.id
|
||||
markHostDirty(currentHostId)
|
||||
currentHostId = target.segment.id
|
||||
} else {
|
||||
useScene.getState().updateNode(movingDoorNode.id, {
|
||||
position: target.position,
|
||||
rotation: [0, 0, 0],
|
||||
roofFace: target.hit.face.id,
|
||||
roofFace: target.face.id,
|
||||
})
|
||||
}
|
||||
updateRoofCursor(target)
|
||||
updateRoofCursor(target, event.node as RoofNode)
|
||||
event.stopPropagation()
|
||||
}
|
||||
|
||||
const onRoofClick = (event: RoofEvent) => {
|
||||
const target = resolveRoofMoveTarget(event)
|
||||
if (!target?.valid) return
|
||||
const segmentId = target.hit.segment.id
|
||||
const segmentId = target.segment.id
|
||||
|
||||
let placedId: string
|
||||
|
||||
@@ -481,7 +436,7 @@ const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) =>
|
||||
side: 'front',
|
||||
wallId: undefined,
|
||||
roofSegmentId: segmentId,
|
||||
roofFace: target.hit.face.id,
|
||||
roofFace: target.face.id,
|
||||
parentId: segmentId,
|
||||
})
|
||||
useScene.getState().createNode(node, segmentId as AnyNodeId)
|
||||
@@ -506,17 +461,17 @@ const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) =>
|
||||
parentId: segmentId,
|
||||
wallId: undefined,
|
||||
roofSegmentId: segmentId,
|
||||
roofFace: target.hit.face.id,
|
||||
roofFace: target.face.id,
|
||||
metadata: {},
|
||||
})
|
||||
|
||||
if (original.parentId && original.parentId !== segmentId) {
|
||||
markWallDirty(original.parentId)
|
||||
markHostDirty(original.parentId)
|
||||
}
|
||||
placedId = movingDoorNode.id
|
||||
}
|
||||
|
||||
markWallDirty(segmentId)
|
||||
markHostDirty(segmentId)
|
||||
useLiveTransforms.getState().clear(movingDoorNode.id)
|
||||
useScene.temporal.getState().pause()
|
||||
|
||||
@@ -533,10 +488,10 @@ const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) =>
|
||||
dragAnchor = null
|
||||
lastTarget = null
|
||||
if (isNew) return
|
||||
if (currentWallId && currentWallId !== original.parentId) {
|
||||
markWallDirty(currentWallId)
|
||||
if (currentHostId && currentHostId !== original.parentId) {
|
||||
markHostDirty(currentHostId)
|
||||
}
|
||||
currentWallId = original.parentId
|
||||
currentHostId = original.parentId
|
||||
useScene.getState().updateNode(movingDoorNode.id, {
|
||||
position: original.position,
|
||||
rotation: original.rotation,
|
||||
@@ -546,14 +501,14 @@ const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) =>
|
||||
roofSegmentId: original.roofSegmentId,
|
||||
roofFace: original.roofFace,
|
||||
})
|
||||
if (original.parentId) markWallDirty(original.parentId)
|
||||
if (original.parentId) markHostDirty(original.parentId)
|
||||
}
|
||||
|
||||
const onCancel = () => {
|
||||
useLiveTransforms.getState().clear(movingDoorNode.id)
|
||||
if (isNew) {
|
||||
useScene.getState().deleteNode(movingDoorNode.id)
|
||||
if (currentWallId) markWallDirty(currentWallId)
|
||||
if (currentHostId) markHostDirty(currentHostId)
|
||||
} else {
|
||||
useScene.getState().updateNode(movingDoorNode.id, {
|
||||
position: original.position,
|
||||
@@ -565,7 +520,7 @@ const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) =>
|
||||
roofFace: original.roofFace,
|
||||
metadata: original.metadata,
|
||||
})
|
||||
if (original.parentId) markWallDirty(original.parentId)
|
||||
if (original.parentId) markHostDirty(original.parentId)
|
||||
}
|
||||
useScene.temporal.getState().resume()
|
||||
hideCursor()
|
||||
@@ -590,7 +545,7 @@ const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) =>
|
||||
if (currentMeta?.isTransient) {
|
||||
if (isNew) {
|
||||
useScene.getState().deleteNode(movingDoorNode.id)
|
||||
if (currentWallId) markWallDirty(currentWallId)
|
||||
if (currentHostId) markHostDirty(currentHostId)
|
||||
} else {
|
||||
useScene.getState().updateNode(movingDoorNode.id, {
|
||||
position: original.position,
|
||||
@@ -602,7 +557,7 @@ const MoveDoorTool: React.FC<{ node: DoorNode }> = ({ node: movingDoorNode }) =>
|
||||
roofFace: original.roofFace,
|
||||
metadata: original.metadata,
|
||||
})
|
||||
if (original.parentId) markWallDirty(original.parentId)
|
||||
if (original.parentId) markHostDirty(original.parentId)
|
||||
}
|
||||
}
|
||||
useLiveTransforms.getState().clear(movingDoorNode.id)
|
||||
|
||||
@@ -1,13 +1,11 @@
|
||||
import {
|
||||
type AnyNodeId,
|
||||
clampRectToRoofWallFace,
|
||||
collectAlignmentAnchors,
|
||||
DoorNode,
|
||||
emitter,
|
||||
isCurvedWall,
|
||||
type RoofEvent,
|
||||
type RoofNode,
|
||||
roofFacePointToSegment,
|
||||
sceneRegistry,
|
||||
spatialGridManager,
|
||||
useScene,
|
||||
@@ -18,16 +16,19 @@ import {
|
||||
calculateItemRotation,
|
||||
EDITOR_LAYER,
|
||||
getSideFromNormal,
|
||||
hasRoofFaceChildOverlap,
|
||||
isValidWallSideFace,
|
||||
resolveRoofWallHit,
|
||||
triggerSFX,
|
||||
useAlignmentGuides,
|
||||
} from '@pascal-app/editor'
|
||||
import { useViewer } from '@pascal-app/viewer'
|
||||
import { useEffect, useRef } from 'react'
|
||||
import { BoxGeometry, EdgesGeometry, type Group, type LineSegments, Vector3 } from 'three'
|
||||
import { BoxGeometry, EdgesGeometry, type Group, type LineSegments } from 'three'
|
||||
import { LineBasicNodeMaterial } from 'three/webgpu'
|
||||
import {
|
||||
getRoofWallOpeningCursorPose,
|
||||
resolveRoofWallOpeningTarget,
|
||||
type RoofWallOpeningTarget,
|
||||
} from '../shared/roof-wall-opening-placement'
|
||||
import { resolveWallSlideAlignment } from '../shared/wall-opening-alignment'
|
||||
import { clampToWall, hasWallChildOverlap, wallLocalToWorld } from './door-math'
|
||||
|
||||
@@ -38,7 +39,6 @@ const edgeMaterial = new LineBasicNodeMaterial({
|
||||
depthWrite: false,
|
||||
})
|
||||
|
||||
const roofCursorPoint = new Vector3()
|
||||
|
||||
/**
|
||||
* Door tool — places DoorNodes on walls and on roof-segment wall faces
|
||||
@@ -66,8 +66,8 @@ const DoorTool: React.FC = () => {
|
||||
wallEvent.node.end,
|
||||
)
|
||||
|
||||
const markWallDirty = (wallId: string) => {
|
||||
useScene.getState().dirtyNodes.add(wallId as AnyNodeId)
|
||||
const markHostDirty = (hostId: string) => {
|
||||
useScene.getState().dirtyNodes.add(hostId as AnyNodeId)
|
||||
}
|
||||
|
||||
const destroyDraft = () => {
|
||||
@@ -75,7 +75,7 @@ const DoorTool: React.FC = () => {
|
||||
const wallId = draftRef.current.parentId
|
||||
useScene.getState().deleteNode(draftRef.current.id)
|
||||
draftRef.current = null
|
||||
if (wallId) markWallDirty(wallId)
|
||||
if (wallId) markHostDirty(wallId)
|
||||
}
|
||||
|
||||
const hideCursor = () => {
|
||||
@@ -217,7 +217,7 @@ const DoorTool: React.FC = () => {
|
||||
rotation: [0, itemRotation, 0],
|
||||
side,
|
||||
})
|
||||
markWallDirty(event.node.id)
|
||||
markHostDirty(event.node.id)
|
||||
} else {
|
||||
useScene.getState().updateNode(draftRef.current.id, {
|
||||
position: [clampedX, clampedY, 0],
|
||||
@@ -352,65 +352,18 @@ const DoorTool: React.FC = () => {
|
||||
// The merged roof mesh emits `roof:*`; hits are resolved against the
|
||||
// segments' vertical wall faces (base walls + coplanar gable ends).
|
||||
|
||||
const worldToBuildingLocal = (point: Vector3): [number, number, number] => {
|
||||
// The tool's cursor group renders in the building's local frame —
|
||||
// same conversion as the roof accessory tools (e.g. SkylightTool).
|
||||
const buildingId = useViewer.getState().selection.buildingId
|
||||
const buildingObj = buildingId ? sceneRegistry.nodes.get(buildingId as AnyNodeId) : undefined
|
||||
if (buildingObj) buildingObj.worldToLocal(point)
|
||||
return [point.x, point.y, point.z]
|
||||
}
|
||||
|
||||
const resolveRoofTarget = (event: RoofEvent) => {
|
||||
const hit = resolveRoofWallHit(
|
||||
event.node as RoofNode,
|
||||
event.position,
|
||||
event.normal,
|
||||
event.object,
|
||||
)
|
||||
if (!hit) return null
|
||||
const width = draftRef.current?.width ?? 0.9
|
||||
const height = draftRef.current?.height ?? 2.1
|
||||
// Doors sit on the segment base: v locked to height/2, only u slides.
|
||||
const clamped = clampRectToRoofWallFace(hit.face, hit.u, height / 2, width, height, {
|
||||
lockV: true,
|
||||
const resolveRoofTarget = (event: RoofEvent) =>
|
||||
resolveRoofWallOpeningTarget({
|
||||
event,
|
||||
width: draftRef.current?.width ?? 0.9,
|
||||
height: draftRef.current?.height ?? 2.1,
|
||||
ignoreId: draftRef.current?.id,
|
||||
vertical: { kind: 'bottom-locked' },
|
||||
})
|
||||
if (!clamped) return null
|
||||
// FACE-LOCAL storage (u, v, z = 0 → wall mid-plane): the renderer
|
||||
// mounts the node inside the live face frame, so it tracks segment
|
||||
// resizes without any re-anchoring.
|
||||
const position: [number, number, number] = [clamped.u, clamped.v, 0]
|
||||
const valid = !hasRoofFaceChildOverlap(
|
||||
hit.segment,
|
||||
hit.face.id,
|
||||
clamped.u,
|
||||
clamped.v,
|
||||
width,
|
||||
height,
|
||||
draftRef.current?.id,
|
||||
)
|
||||
return { hit, position, valid }
|
||||
}
|
||||
|
||||
const updateRoofCursor = (
|
||||
target: NonNullable<ReturnType<typeof resolveRoofTarget>>,
|
||||
roof: RoofNode,
|
||||
) => {
|
||||
const segObj = sceneRegistry.nodes.get(target.hit.segment.id as AnyNodeId)
|
||||
if (!segObj) return
|
||||
segObj.updateWorldMatrix(true, false)
|
||||
const segLocal = roofFacePointToSegment(
|
||||
target.hit.segment,
|
||||
target.hit.face.id,
|
||||
target.position,
|
||||
)
|
||||
roofCursorPoint.set(segLocal[0], segLocal[1], segLocal[2])
|
||||
segObj.localToWorld(roofCursorPoint)
|
||||
updateCursor(
|
||||
worldToBuildingLocal(roofCursorPoint),
|
||||
(roof.rotation ?? 0) + (target.hit.segment.rotation ?? 0) + target.hit.face.yaw,
|
||||
target.valid,
|
||||
)
|
||||
const updateRoofCursor = (target: RoofWallOpeningTarget, roof: RoofNode) => {
|
||||
const pose = getRoofWallOpeningCursorPose(target, roof)
|
||||
if (pose) updateCursor(pose.position, pose.rotationY, target.valid)
|
||||
}
|
||||
|
||||
const onRoofHover = (event: RoofEvent) => {
|
||||
@@ -424,26 +377,26 @@ const DoorTool: React.FC = () => {
|
||||
}
|
||||
return
|
||||
}
|
||||
const { hit, position } = target
|
||||
const { segment, face, position } = target
|
||||
|
||||
if (draftRef.current && draftRef.current.parentId !== hit.segment.id) destroyDraft()
|
||||
if (draftRef.current && draftRef.current.parentId !== segment.id) destroyDraft()
|
||||
if (draftRef.current) {
|
||||
useScene.getState().updateNode(draftRef.current.id, {
|
||||
position,
|
||||
rotation: [0, 0, 0],
|
||||
roofFace: hit.face.id,
|
||||
roofFace: face.id,
|
||||
})
|
||||
} else {
|
||||
const node = DoorNode.parse({
|
||||
position,
|
||||
rotation: [0, 0, 0],
|
||||
side: 'front',
|
||||
roofSegmentId: hit.segment.id,
|
||||
roofFace: hit.face.id,
|
||||
parentId: hit.segment.id,
|
||||
roofSegmentId: segment.id,
|
||||
roofFace: face.id,
|
||||
parentId: segment.id,
|
||||
metadata: { isTransient: true },
|
||||
})
|
||||
useScene.getState().createNode(node, hit.segment.id as AnyNodeId)
|
||||
useScene.getState().createNode(node, segment.id as AnyNodeId)
|
||||
draftRef.current = node
|
||||
}
|
||||
updateRoofCursor(target, event.node as RoofNode)
|
||||
@@ -454,7 +407,7 @@ const DoorTool: React.FC = () => {
|
||||
if (!draftRef.current?.roofSegmentId) return
|
||||
const target = resolveRoofTarget(event)
|
||||
if (!target?.valid) return
|
||||
const { hit, position } = target
|
||||
const { segment, face, position } = target
|
||||
|
||||
const draft = draftRef.current
|
||||
draftRef.current = null
|
||||
@@ -472,9 +425,9 @@ const DoorTool: React.FC = () => {
|
||||
position,
|
||||
rotation: [0, 0, 0],
|
||||
side: 'front',
|
||||
roofSegmentId: hit.segment.id,
|
||||
roofFace: hit.face.id,
|
||||
parentId: hit.segment.id,
|
||||
roofSegmentId: segment.id,
|
||||
roofFace: face.id,
|
||||
parentId: segment.id,
|
||||
width: draft.width,
|
||||
height: draft.height,
|
||||
doorCategory: draft.doorCategory,
|
||||
@@ -499,10 +452,10 @@ const DoorTool: React.FC = () => {
|
||||
panicBarHeight: draft.panicBarHeight,
|
||||
})
|
||||
|
||||
useScene.getState().createNode(node, hit.segment.id as AnyNodeId)
|
||||
useScene.getState().createNode(node, segment.id as AnyNodeId)
|
||||
// Rebuild the segment (and the merged roof) so the wall brush
|
||||
// picks up the new opening cut.
|
||||
useScene.getState().dirtyNodes.add(hit.segment.id as AnyNodeId)
|
||||
useScene.getState().dirtyNodes.add(segment.id as AnyNodeId)
|
||||
useViewer.getState().setSelection({ selectedIds: [node.id] })
|
||||
useScene.temporal.getState().pause()
|
||||
triggerSFX('sfx:structure-build')
|
||||
|
||||
@@ -0,0 +1,113 @@
|
||||
import {
|
||||
type AnyNodeId,
|
||||
clampRectToRoofWallFace,
|
||||
type RoofEvent,
|
||||
type RoofNode,
|
||||
type RoofSegmentNode,
|
||||
type RoofSegmentWallFace,
|
||||
roofFacePointToSegment,
|
||||
sceneRegistry,
|
||||
} from '@pascal-app/core'
|
||||
import { hasRoofFaceChildOverlap, resolveRoofWallHit } from '@pascal-app/editor'
|
||||
import { useViewer } from '@pascal-app/viewer'
|
||||
import { Vector3 } from 'three'
|
||||
|
||||
/**
|
||||
* Stateless target/cursor math shared by the door and window placement
|
||||
* + move tools' roof flows. The tools keep ownership of everything
|
||||
* stateful (draft lifecycle, undo/temporal sequencing, commit field
|
||||
* lists, SFX/selection) — only the settled geometry lives here.
|
||||
*/
|
||||
|
||||
export type RoofWallOpeningTarget = {
|
||||
segment: RoofSegmentNode
|
||||
face: RoofSegmentWallFace
|
||||
/** FACE-LOCAL stored position: [u, v-center, 0] on the wall mid-plane. */
|
||||
position: [number, number, number]
|
||||
/** False when the rect overlaps a sibling on the same face. */
|
||||
valid: boolean
|
||||
}
|
||||
|
||||
export type RoofWallOpeningVertical =
|
||||
/** Doors: bottom on the segment base, only `u` slides. */
|
||||
| { kind: 'bottom-locked' }
|
||||
/** Windows: free height, optionally grid-snapped before the clamp. */
|
||||
| { kind: 'free'; snap?: (v: number) => number }
|
||||
|
||||
/**
|
||||
* Resolve a roof pointer event to an opening placement on a segment
|
||||
* wall face: hit → vertical policy → profile clamp → overlap check.
|
||||
* Null when the pointer isn't over a placeable face or the rect cannot
|
||||
* fit at that spot.
|
||||
*/
|
||||
export function resolveRoofWallOpeningTarget(args: {
|
||||
event: RoofEvent
|
||||
width: number
|
||||
height: number
|
||||
ignoreId?: string
|
||||
vertical: RoofWallOpeningVertical
|
||||
}): RoofWallOpeningTarget | null {
|
||||
const { event, width, height, ignoreId, vertical } = args
|
||||
const hit = resolveRoofWallHit(event.node as RoofNode, event.position, event.normal, event.object)
|
||||
if (!hit) return null
|
||||
|
||||
const centerV = vertical.kind === 'bottom-locked' ? height / 2 : (vertical.snap?.(hit.v) ?? hit.v)
|
||||
const clamped = clampRectToRoofWallFace(
|
||||
hit.face,
|
||||
hit.u,
|
||||
centerV,
|
||||
width,
|
||||
height,
|
||||
vertical.kind === 'bottom-locked' ? { lockV: true } : undefined,
|
||||
)
|
||||
if (!clamped) return null
|
||||
|
||||
const valid = !hasRoofFaceChildOverlap(
|
||||
hit.segment,
|
||||
hit.face.id,
|
||||
clamped.u,
|
||||
clamped.v,
|
||||
width,
|
||||
height,
|
||||
ignoreId,
|
||||
)
|
||||
return {
|
||||
segment: hit.segment,
|
||||
face: hit.face,
|
||||
position: [clamped.u, clamped.v, 0],
|
||||
valid,
|
||||
}
|
||||
}
|
||||
|
||||
const cursorPoint = new Vector3()
|
||||
|
||||
/**
|
||||
* World → building-local. Tool cursor groups render inside the
|
||||
* building's frame (same conversion as the roof accessory tools).
|
||||
*/
|
||||
export function worldToSelectedBuildingLocal(point: Vector3): [number, number, number] {
|
||||
const buildingId = useViewer.getState().selection.buildingId
|
||||
const buildingObj = buildingId ? sceneRegistry.nodes.get(buildingId as AnyNodeId) : undefined
|
||||
if (buildingObj) buildingObj.worldToLocal(point)
|
||||
return [point.x, point.y, point.z]
|
||||
}
|
||||
|
||||
/**
|
||||
* Cursor pose for a resolved target: building-local position of the
|
||||
* opening center + total yaw (roof ∘ segment ∘ face).
|
||||
*/
|
||||
export function getRoofWallOpeningCursorPose(
|
||||
target: RoofWallOpeningTarget,
|
||||
roof: RoofNode,
|
||||
): { position: [number, number, number]; rotationY: number } | null {
|
||||
const segObj = sceneRegistry.nodes.get(target.segment.id as AnyNodeId)
|
||||
if (!segObj) return null
|
||||
segObj.updateWorldMatrix(true, false)
|
||||
const segLocal = roofFacePointToSegment(target.segment, target.face.id, target.position)
|
||||
cursorPoint.set(segLocal[0], segLocal[1], segLocal[2])
|
||||
segObj.localToWorld(cursorPoint)
|
||||
return {
|
||||
position: worldToSelectedBuildingLocal(cursorPoint),
|
||||
rotationY: (roof.rotation ?? 0) + (target.segment.rotation ?? 0) + target.face.yaw,
|
||||
}
|
||||
}
|
||||
@@ -152,12 +152,12 @@ export const windowDefinition: NodeDefinition<typeof WindowNode> = {
|
||||
wallOpeningPlacement: true,
|
||||
// Windows also host on roof-segment wall faces (base walls under the
|
||||
// roof, gable ends) — same wiring as door; see the door capability
|
||||
// for why `cascadesViaHostSegment` is required.
|
||||
// for why `dirtyHandledByOwnSystem` is required.
|
||||
roofAccessory: {
|
||||
buildCut: (node, hostSegment) =>
|
||||
buildRoofWallOpeningCut(node as WindowNodeType, hostSegment as RoofSegmentNode),
|
||||
cutScope: 'wall',
|
||||
cascadesViaHostSegment: true,
|
||||
dirtyHandledByOwnSystem: true,
|
||||
},
|
||||
// `wallId` / `roofSegmentId` are re-derived from the surface under
|
||||
// the cursor at preset placement time — see door for the pattern.
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
import {
|
||||
type AnyNodeId,
|
||||
clampRectToRoofWallFace,
|
||||
collectAlignmentAnchors,
|
||||
emitter,
|
||||
isCurvedWall,
|
||||
type RoofEvent,
|
||||
type RoofNode,
|
||||
roofFacePointToSegment,
|
||||
sceneRegistry,
|
||||
spatialGridManager,
|
||||
useLiveTransforms,
|
||||
@@ -19,18 +17,22 @@ import {
|
||||
calculateItemRotation,
|
||||
EDITOR_LAYER,
|
||||
getSideFromNormal,
|
||||
hasRoofFaceChildOverlap,
|
||||
isValidWallSideFace,
|
||||
resolveRoofWallHit,
|
||||
snapToHalf,
|
||||
stripPlacementMetadataFlags,
|
||||
triggerSFX,
|
||||
useAlignmentGuides,
|
||||
useEditor,
|
||||
} from '@pascal-app/editor'
|
||||
import { useViewer } from '@pascal-app/viewer'
|
||||
import { useCallback, useEffect, useMemo, useRef } from 'react'
|
||||
import { BoxGeometry, EdgesGeometry, type Group, Vector3 } from 'three'
|
||||
import { BoxGeometry, EdgesGeometry, type Group } from 'three'
|
||||
import { LineBasicNodeMaterial } from 'three/webgpu'
|
||||
import {
|
||||
getRoofWallOpeningCursorPose,
|
||||
resolveRoofWallOpeningTarget,
|
||||
type RoofWallOpeningTarget,
|
||||
} from '../shared/roof-wall-opening-placement'
|
||||
import { resolveWallSlideAlignment } from '../shared/wall-opening-alignment'
|
||||
import { clampToWall, hasWallChildOverlap, wallLocalToWorld } from './window-math'
|
||||
|
||||
@@ -41,7 +43,6 @@ const edgeMaterial = new LineBasicNodeMaterial({
|
||||
depthWrite: false,
|
||||
})
|
||||
|
||||
const roofCursorPoint = new Vector3()
|
||||
|
||||
/**
|
||||
* Move/duplicate tool for WindowNodes — wall-only, same guardrails as WindowTool.
|
||||
@@ -98,7 +99,7 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
|
||||
})
|
||||
}
|
||||
|
||||
let currentWallId: string | null = movingWindowNode.parentId
|
||||
let currentHostId: string | null = movingWindowNode.parentId
|
||||
let dragAnchor: {
|
||||
wallId: string
|
||||
rawX: number
|
||||
@@ -118,18 +119,18 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
|
||||
event: WallEvent
|
||||
} | null = null
|
||||
|
||||
const markWallDirty = (wallId: string | null) => {
|
||||
if (wallId) useScene.getState().dirtyNodes.add(wallId as AnyNodeId)
|
||||
const markHostDirty = (hostId: string | null) => {
|
||||
if (hostId) useScene.getState().dirtyNodes.add(hostId as AnyNodeId)
|
||||
}
|
||||
const lastWallDirtyAt = new Map<string, number>()
|
||||
const markWallDirtyThrottled = (wallId: string | null) => {
|
||||
if (!wallId) return
|
||||
const lastHostDirtyAt = new Map<string, number>()
|
||||
const markHostDirtyThrottled = (hostId: string | null) => {
|
||||
if (!hostId) return
|
||||
const now = globalThis.performance?.now?.() ?? Date.now()
|
||||
const last = lastWallDirtyAt.get(wallId) ?? 0
|
||||
const last = lastHostDirtyAt.get(hostId) ?? 0
|
||||
// Wall rebuilds can trigger expensive CSG; throttle live previews to avoid FPS collapse.
|
||||
if (now - last > 120) {
|
||||
lastWallDirtyAt.set(wallId, now)
|
||||
markWallDirty(wallId)
|
||||
lastHostDirtyAt.set(hostId, now)
|
||||
markHostDirty(hostId)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -236,7 +237,7 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
|
||||
}
|
||||
|
||||
const applyPreview = (target: NonNullable<typeof lastTarget>) => {
|
||||
if (currentWallId !== target.wallId) {
|
||||
if (currentHostId !== target.wallId) {
|
||||
useScene.getState().updateNode(movingWindowNode.id, {
|
||||
position: [target.clampedX, target.clampedY, 0],
|
||||
rotation: [0, target.itemRotation, 0],
|
||||
@@ -246,8 +247,8 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
|
||||
roofSegmentId: undefined,
|
||||
roofFace: undefined,
|
||||
})
|
||||
markWallDirty(currentWallId)
|
||||
currentWallId = target.wallId
|
||||
markHostDirty(currentHostId)
|
||||
currentHostId = target.wallId
|
||||
} else {
|
||||
const windowMesh = sceneRegistry.nodes.get(movingWindowNode.id as AnyNodeId)
|
||||
if (windowMesh) {
|
||||
@@ -260,7 +261,7 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
|
||||
position: [target.clampedX, target.clampedY, 0],
|
||||
rotation: target.itemRotation,
|
||||
})
|
||||
markWallDirtyThrottled(target.wallId)
|
||||
markHostDirtyThrottled(target.wallId)
|
||||
|
||||
updateCursor(
|
||||
wallLocalToWorld(
|
||||
@@ -318,10 +319,7 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
|
||||
|
||||
const cloned = structuredClone(movingWindowNode) as any
|
||||
delete cloned.id
|
||||
if (cloned.metadata && typeof cloned.metadata === 'object') {
|
||||
delete cloned.metadata.isNew
|
||||
delete cloned.metadata.isTransient
|
||||
}
|
||||
cloned.metadata = stripPlacementMetadataFlags(cloned.metadata)
|
||||
|
||||
const node = WindowNode.parse({
|
||||
...cloned,
|
||||
@@ -361,12 +359,12 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
|
||||
})
|
||||
|
||||
if (original.parentId && original.parentId !== target.wallId) {
|
||||
markWallDirty(original.parentId)
|
||||
markHostDirty(original.parentId)
|
||||
}
|
||||
placedId = movingWindowNode.id
|
||||
}
|
||||
|
||||
markWallDirty(target.wallId)
|
||||
markHostDirty(target.wallId)
|
||||
useLiveTransforms.getState().clear(movingWindowNode.id)
|
||||
useScene.temporal.getState().pause()
|
||||
|
||||
@@ -384,10 +382,10 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
|
||||
lastTarget = null
|
||||
if (isNew) return // No original to restore for duplicates
|
||||
// Move mode: restore to original position while off-wall
|
||||
if (currentWallId && currentWallId !== original.parentId) {
|
||||
markWallDirty(currentWallId)
|
||||
if (currentHostId && currentHostId !== original.parentId) {
|
||||
markHostDirty(currentHostId)
|
||||
}
|
||||
currentWallId = original.parentId
|
||||
currentHostId = original.parentId
|
||||
useScene.getState().updateNode(movingWindowNode.id, {
|
||||
position: original.position,
|
||||
rotation: original.rotation,
|
||||
@@ -397,7 +395,7 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
|
||||
roofSegmentId: original.roofSegmentId,
|
||||
roofFace: original.roofFace,
|
||||
})
|
||||
if (original.parentId) markWallDirty(original.parentId)
|
||||
if (original.parentId) markHostDirty(original.parentId)
|
||||
}
|
||||
|
||||
// ── Roof-segment wall faces ─────────────────────────────────────
|
||||
@@ -406,64 +404,18 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
|
||||
// the gable pediment). This is also the placement path preset tiles
|
||||
// take (`metadata.isNew` clones).
|
||||
|
||||
const worldToBuildingLocal = (point: Vector3): [number, number, number] => {
|
||||
const buildingId = useViewer.getState().selection.buildingId
|
||||
const buildingObj = buildingId ? sceneRegistry.nodes.get(buildingId as AnyNodeId) : undefined
|
||||
if (buildingObj) buildingObj.worldToLocal(point)
|
||||
return [point.x, point.y, point.z]
|
||||
}
|
||||
const resolveRoofMoveTarget = (event: RoofEvent) =>
|
||||
resolveRoofWallOpeningTarget({
|
||||
event,
|
||||
width: movingWindowNode.width,
|
||||
height: movingWindowNode.height,
|
||||
ignoreId: movingWindowNode.id,
|
||||
vertical: { kind: 'free', snap: snapToHalf },
|
||||
})
|
||||
|
||||
const resolveRoofMoveTarget = (event: RoofEvent) => {
|
||||
const hit = resolveRoofWallHit(
|
||||
event.node as RoofNode,
|
||||
event.position,
|
||||
event.normal,
|
||||
event.object,
|
||||
)
|
||||
if (!hit) return null
|
||||
// Free vertical placement (0.5m grid like walls); the clamp
|
||||
// projects the window inside the face profile, sliding it down
|
||||
// under the gable slopes when needed.
|
||||
const clamped = clampRectToRoofWallFace(
|
||||
hit.face,
|
||||
hit.u,
|
||||
snapToHalf(hit.v),
|
||||
movingWindowNode.width,
|
||||
movingWindowNode.height,
|
||||
)
|
||||
if (!clamped) return null
|
||||
// FACE-LOCAL storage (u, v, z = 0 → wall mid-plane): the renderer
|
||||
// mounts the node inside the live face frame, so it tracks segment
|
||||
// resizes without any re-anchoring.
|
||||
const position: [number, number, number] = [clamped.u, clamped.v, 0]
|
||||
const valid = !hasRoofFaceChildOverlap(
|
||||
hit.segment,
|
||||
hit.face.id,
|
||||
clamped.u,
|
||||
clamped.v,
|
||||
movingWindowNode.width,
|
||||
movingWindowNode.height,
|
||||
movingWindowNode.id,
|
||||
)
|
||||
return { hit, position, valid, roof: event.node as RoofNode }
|
||||
}
|
||||
|
||||
const updateRoofCursor = (target: NonNullable<ReturnType<typeof resolveRoofMoveTarget>>) => {
|
||||
const segObj = sceneRegistry.nodes.get(target.hit.segment.id as AnyNodeId)
|
||||
if (!segObj) return
|
||||
segObj.updateWorldMatrix(true, false)
|
||||
const segLocal = roofFacePointToSegment(
|
||||
target.hit.segment,
|
||||
target.hit.face.id,
|
||||
target.position,
|
||||
)
|
||||
roofCursorPoint.set(segLocal[0], segLocal[1], segLocal[2])
|
||||
segObj.localToWorld(roofCursorPoint)
|
||||
updateCursor(
|
||||
worldToBuildingLocal(roofCursorPoint),
|
||||
(target.roof.rotation ?? 0) + (target.hit.segment.rotation ?? 0) + target.hit.face.yaw,
|
||||
target.valid,
|
||||
)
|
||||
const updateRoofCursor = (target: RoofWallOpeningTarget, roof: RoofNode) => {
|
||||
const pose = getRoofWallOpeningCursorPose(target, roof)
|
||||
if (pose) updateCursor(pose.position, pose.rotationY, target.valid)
|
||||
}
|
||||
|
||||
const onRoofHover = (event: RoofEvent) => {
|
||||
@@ -473,33 +425,33 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
|
||||
dragAnchor = null
|
||||
lastTarget = null
|
||||
useLiveTransforms.getState().clear(movingWindowNode.id)
|
||||
if (currentWallId !== target.hit.segment.id) {
|
||||
if (currentHostId !== target.segment.id) {
|
||||
useScene.getState().updateNode(movingWindowNode.id, {
|
||||
position: target.position,
|
||||
rotation: [0, 0, 0],
|
||||
side: 'front',
|
||||
parentId: target.hit.segment.id,
|
||||
parentId: target.segment.id,
|
||||
wallId: undefined,
|
||||
roofSegmentId: target.hit.segment.id,
|
||||
roofFace: target.hit.face.id,
|
||||
roofSegmentId: target.segment.id,
|
||||
roofFace: target.face.id,
|
||||
})
|
||||
markWallDirty(currentWallId)
|
||||
currentWallId = target.hit.segment.id
|
||||
markHostDirty(currentHostId)
|
||||
currentHostId = target.segment.id
|
||||
} else {
|
||||
useScene.getState().updateNode(movingWindowNode.id, {
|
||||
position: target.position,
|
||||
rotation: [0, 0, 0],
|
||||
roofFace: target.hit.face.id,
|
||||
roofFace: target.face.id,
|
||||
})
|
||||
}
|
||||
updateRoofCursor(target)
|
||||
updateRoofCursor(target, event.node as RoofNode)
|
||||
event.stopPropagation()
|
||||
}
|
||||
|
||||
const onRoofClick = (event: RoofEvent) => {
|
||||
const target = resolveRoofMoveTarget(event)
|
||||
if (!target?.valid) return
|
||||
const segmentId = target.hit.segment.id
|
||||
const segmentId = target.segment.id
|
||||
|
||||
let placedId: string
|
||||
|
||||
@@ -509,10 +461,7 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
|
||||
|
||||
const cloned = structuredClone(movingWindowNode) as any
|
||||
delete cloned.id
|
||||
if (cloned.metadata && typeof cloned.metadata === 'object') {
|
||||
delete cloned.metadata.isNew
|
||||
delete cloned.metadata.isTransient
|
||||
}
|
||||
cloned.metadata = stripPlacementMetadataFlags(cloned.metadata)
|
||||
|
||||
const node = WindowNode.parse({
|
||||
...cloned,
|
||||
@@ -521,7 +470,7 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
|
||||
side: 'front',
|
||||
wallId: undefined,
|
||||
roofSegmentId: segmentId,
|
||||
roofFace: target.hit.face.id,
|
||||
roofFace: target.face.id,
|
||||
parentId: segmentId,
|
||||
})
|
||||
useScene.getState().createNode(node, segmentId as AnyNodeId)
|
||||
@@ -546,17 +495,17 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
|
||||
parentId: segmentId,
|
||||
wallId: undefined,
|
||||
roofSegmentId: segmentId,
|
||||
roofFace: target.hit.face.id,
|
||||
roofFace: target.face.id,
|
||||
metadata: {},
|
||||
})
|
||||
|
||||
if (original.parentId && original.parentId !== segmentId) {
|
||||
markWallDirty(original.parentId)
|
||||
markHostDirty(original.parentId)
|
||||
}
|
||||
placedId = movingWindowNode.id
|
||||
}
|
||||
|
||||
markWallDirty(segmentId)
|
||||
markHostDirty(segmentId)
|
||||
useLiveTransforms.getState().clear(movingWindowNode.id)
|
||||
useScene.temporal.getState().pause()
|
||||
|
||||
@@ -573,10 +522,10 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
|
||||
dragAnchor = null
|
||||
lastTarget = null
|
||||
if (isNew) return
|
||||
if (currentWallId && currentWallId !== original.parentId) {
|
||||
markWallDirty(currentWallId)
|
||||
if (currentHostId && currentHostId !== original.parentId) {
|
||||
markHostDirty(currentHostId)
|
||||
}
|
||||
currentWallId = original.parentId
|
||||
currentHostId = original.parentId
|
||||
useScene.getState().updateNode(movingWindowNode.id, {
|
||||
position: original.position,
|
||||
rotation: original.rotation,
|
||||
@@ -586,14 +535,14 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
|
||||
roofSegmentId: original.roofSegmentId,
|
||||
roofFace: original.roofFace,
|
||||
})
|
||||
if (original.parentId) markWallDirty(original.parentId)
|
||||
if (original.parentId) markHostDirty(original.parentId)
|
||||
}
|
||||
|
||||
const onCancel = () => {
|
||||
useLiveTransforms.getState().clear(movingWindowNode.id)
|
||||
if (isNew) {
|
||||
useScene.getState().deleteNode(movingWindowNode.id)
|
||||
if (currentWallId) markWallDirty(currentWallId)
|
||||
if (currentHostId) markHostDirty(currentHostId)
|
||||
} else {
|
||||
useScene.getState().updateNode(movingWindowNode.id, {
|
||||
position: original.position,
|
||||
@@ -605,7 +554,7 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
|
||||
roofFace: original.roofFace,
|
||||
metadata: original.metadata,
|
||||
})
|
||||
if (original.parentId) markWallDirty(original.parentId)
|
||||
if (original.parentId) markHostDirty(original.parentId)
|
||||
}
|
||||
useScene.temporal.getState().resume()
|
||||
hideCursor()
|
||||
@@ -631,7 +580,7 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
|
||||
if (currentMeta?.isTransient) {
|
||||
if (isNew) {
|
||||
useScene.getState().deleteNode(movingWindowNode.id)
|
||||
if (currentWallId) markWallDirty(currentWallId)
|
||||
if (currentHostId) markHostDirty(currentHostId)
|
||||
} else {
|
||||
useScene.getState().updateNode(movingWindowNode.id, {
|
||||
position: original.position,
|
||||
@@ -643,7 +592,7 @@ const MoveWindowTool: React.FC<{ node: WindowNode }> = ({ node: movingWindowNode
|
||||
roofFace: original.roofFace,
|
||||
metadata: original.metadata,
|
||||
})
|
||||
if (original.parentId) markWallDirty(original.parentId)
|
||||
if (original.parentId) markHostDirty(original.parentId)
|
||||
}
|
||||
}
|
||||
useLiveTransforms.getState().clear(movingWindowNode.id)
|
||||
|
||||
@@ -1,12 +1,10 @@
|
||||
import {
|
||||
type AnyNodeId,
|
||||
clampRectToRoofWallFace,
|
||||
collectAlignmentAnchors,
|
||||
emitter,
|
||||
isCurvedWall,
|
||||
type RoofEvent,
|
||||
type RoofNode,
|
||||
roofFacePointToSegment,
|
||||
sceneRegistry,
|
||||
spatialGridManager,
|
||||
useScene,
|
||||
@@ -18,17 +16,20 @@ import {
|
||||
calculateItemRotation,
|
||||
EDITOR_LAYER,
|
||||
getSideFromNormal,
|
||||
hasRoofFaceChildOverlap,
|
||||
isValidWallSideFace,
|
||||
resolveRoofWallHit,
|
||||
snapToHalf,
|
||||
triggerSFX,
|
||||
useAlignmentGuides,
|
||||
} from '@pascal-app/editor'
|
||||
import { useViewer } from '@pascal-app/viewer'
|
||||
import { useEffect, useRef } from 'react'
|
||||
import { BoxGeometry, EdgesGeometry, type Group, type LineSegments, Vector3 } from 'three'
|
||||
import { BoxGeometry, EdgesGeometry, type Group, type LineSegments } from 'three'
|
||||
import { LineBasicNodeMaterial } from 'three/webgpu'
|
||||
import {
|
||||
getRoofWallOpeningCursorPose,
|
||||
resolveRoofWallOpeningTarget,
|
||||
type RoofWallOpeningTarget,
|
||||
} from '../shared/roof-wall-opening-placement'
|
||||
import { resolveWallSlideAlignment } from '../shared/wall-opening-alignment'
|
||||
import { clampToWall, hasWallChildOverlap, wallLocalToWorld } from './window-math'
|
||||
|
||||
@@ -40,7 +41,6 @@ const edgeMaterial = new LineBasicNodeMaterial({
|
||||
depthWrite: false,
|
||||
})
|
||||
|
||||
const roofCursorPoint = new Vector3()
|
||||
|
||||
/**
|
||||
* Window tool — places WindowNodes on walls and on roof-segment wall
|
||||
@@ -68,8 +68,8 @@ const WindowTool: React.FC = () => {
|
||||
wallEvent.node.end,
|
||||
)
|
||||
|
||||
const markWallDirty = (wallId: string) => {
|
||||
useScene.getState().dirtyNodes.add(wallId as AnyNodeId)
|
||||
const markHostDirty = (hostId: string) => {
|
||||
useScene.getState().dirtyNodes.add(hostId as AnyNodeId)
|
||||
}
|
||||
|
||||
const destroyDraft = () => {
|
||||
@@ -78,7 +78,7 @@ const WindowTool: React.FC = () => {
|
||||
useScene.getState().deleteNode(draftRef.current.id)
|
||||
draftRef.current = null
|
||||
// Rebuild wall so it removes the cutout from the deleted draft
|
||||
if (wallId) markWallDirty(wallId)
|
||||
if (wallId) markHostDirty(wallId)
|
||||
}
|
||||
|
||||
const hideCursor = () => {
|
||||
@@ -225,7 +225,7 @@ const WindowTool: React.FC = () => {
|
||||
rotation: [0, itemRotation, 0],
|
||||
side,
|
||||
})
|
||||
markWallDirty(event.node.id)
|
||||
markHostDirty(event.node.id)
|
||||
} else {
|
||||
useScene.getState().updateNode(draftRef.current.id, {
|
||||
position: [clampedX, clampedY, 0],
|
||||
@@ -362,65 +362,18 @@ const WindowTool: React.FC = () => {
|
||||
// so a window can sit anywhere inside the face profile — including
|
||||
// the gable pediment triangle.
|
||||
|
||||
const worldToBuildingLocal = (point: Vector3): [number, number, number] => {
|
||||
// The tool's cursor group renders in the building's local frame —
|
||||
// same conversion as the roof accessory tools (e.g. SkylightTool).
|
||||
const buildingId = useViewer.getState().selection.buildingId
|
||||
const buildingObj = buildingId ? sceneRegistry.nodes.get(buildingId as AnyNodeId) : undefined
|
||||
if (buildingObj) buildingObj.worldToLocal(point)
|
||||
return [point.x, point.y, point.z]
|
||||
}
|
||||
const resolveRoofTarget = (event: RoofEvent) =>
|
||||
resolveRoofWallOpeningTarget({
|
||||
event,
|
||||
width: draftRef.current?.width ?? 1.5,
|
||||
height: draftRef.current?.height ?? 1.5,
|
||||
ignoreId: draftRef.current?.id,
|
||||
vertical: { kind: 'free', snap: snapToHalf },
|
||||
})
|
||||
|
||||
const resolveRoofTarget = (event: RoofEvent) => {
|
||||
const hit = resolveRoofWallHit(
|
||||
event.node as RoofNode,
|
||||
event.position,
|
||||
event.normal,
|
||||
event.object,
|
||||
)
|
||||
if (!hit) return null
|
||||
const width = draftRef.current?.width ?? 1.5
|
||||
const height = draftRef.current?.height ?? 1.5
|
||||
// Free vertical placement (snapped to the 0.5m grid like walls);
|
||||
// the clamp projects the window inside the face profile, sliding
|
||||
// it down under the gable slopes when needed.
|
||||
const clamped = clampRectToRoofWallFace(hit.face, hit.u, snapToHalf(hit.v), width, height)
|
||||
if (!clamped) return null
|
||||
// FACE-LOCAL storage (u, v, z = 0 → wall mid-plane): the renderer
|
||||
// mounts the node inside the live face frame, so it tracks segment
|
||||
// resizes without any re-anchoring.
|
||||
const position: [number, number, number] = [clamped.u, clamped.v, 0]
|
||||
const valid = !hasRoofFaceChildOverlap(
|
||||
hit.segment,
|
||||
hit.face.id,
|
||||
clamped.u,
|
||||
clamped.v,
|
||||
width,
|
||||
height,
|
||||
draftRef.current?.id,
|
||||
)
|
||||
return { hit, position, valid }
|
||||
}
|
||||
|
||||
const updateRoofCursor = (
|
||||
target: NonNullable<ReturnType<typeof resolveRoofTarget>>,
|
||||
roof: RoofNode,
|
||||
) => {
|
||||
const segObj = sceneRegistry.nodes.get(target.hit.segment.id as AnyNodeId)
|
||||
if (!segObj) return
|
||||
segObj.updateWorldMatrix(true, false)
|
||||
const segLocal = roofFacePointToSegment(
|
||||
target.hit.segment,
|
||||
target.hit.face.id,
|
||||
target.position,
|
||||
)
|
||||
roofCursorPoint.set(segLocal[0], segLocal[1], segLocal[2])
|
||||
segObj.localToWorld(roofCursorPoint)
|
||||
updateCursor(
|
||||
worldToBuildingLocal(roofCursorPoint),
|
||||
(roof.rotation ?? 0) + (target.hit.segment.rotation ?? 0) + target.hit.face.yaw,
|
||||
target.valid,
|
||||
)
|
||||
const updateRoofCursor = (target: RoofWallOpeningTarget, roof: RoofNode) => {
|
||||
const pose = getRoofWallOpeningCursorPose(target, roof)
|
||||
if (pose) updateCursor(pose.position, pose.rotationY, target.valid)
|
||||
}
|
||||
|
||||
const onRoofHover = (event: RoofEvent) => {
|
||||
@@ -434,26 +387,26 @@ const WindowTool: React.FC = () => {
|
||||
}
|
||||
return
|
||||
}
|
||||
const { hit, position } = target
|
||||
const { segment, face, position } = target
|
||||
|
||||
if (draftRef.current && draftRef.current.parentId !== hit.segment.id) destroyDraft()
|
||||
if (draftRef.current && draftRef.current.parentId !== segment.id) destroyDraft()
|
||||
if (draftRef.current) {
|
||||
useScene.getState().updateNode(draftRef.current.id, {
|
||||
position,
|
||||
rotation: [0, 0, 0],
|
||||
roofFace: hit.face.id,
|
||||
roofFace: face.id,
|
||||
})
|
||||
} else {
|
||||
const node = WindowNode.parse({
|
||||
position,
|
||||
rotation: [0, 0, 0],
|
||||
side: 'front',
|
||||
roofSegmentId: hit.segment.id,
|
||||
roofFace: hit.face.id,
|
||||
parentId: hit.segment.id,
|
||||
roofSegmentId: segment.id,
|
||||
roofFace: face.id,
|
||||
parentId: segment.id,
|
||||
metadata: { isTransient: true },
|
||||
})
|
||||
useScene.getState().createNode(node, hit.segment.id as AnyNodeId)
|
||||
useScene.getState().createNode(node, segment.id as AnyNodeId)
|
||||
draftRef.current = node
|
||||
}
|
||||
updateRoofCursor(target, event.node as RoofNode)
|
||||
@@ -464,7 +417,7 @@ const WindowTool: React.FC = () => {
|
||||
if (!draftRef.current?.roofSegmentId) return
|
||||
const target = resolveRoofTarget(event)
|
||||
if (!target?.valid) return
|
||||
const { hit, position } = target
|
||||
const { segment, face, position } = target
|
||||
|
||||
const draft = draftRef.current
|
||||
draftRef.current = null
|
||||
@@ -482,9 +435,9 @@ const WindowTool: React.FC = () => {
|
||||
position,
|
||||
rotation: [0, 0, 0],
|
||||
side: 'front',
|
||||
roofSegmentId: hit.segment.id,
|
||||
roofFace: hit.face.id,
|
||||
parentId: hit.segment.id,
|
||||
roofSegmentId: segment.id,
|
||||
roofFace: face.id,
|
||||
parentId: segment.id,
|
||||
width: draft.width,
|
||||
height: draft.height,
|
||||
windowType: draft.windowType,
|
||||
@@ -503,10 +456,10 @@ const WindowTool: React.FC = () => {
|
||||
sillThickness: draft.sillThickness,
|
||||
})
|
||||
|
||||
useScene.getState().createNode(node, hit.segment.id as AnyNodeId)
|
||||
useScene.getState().createNode(node, segment.id as AnyNodeId)
|
||||
// Rebuild the segment (and the merged roof) so the wall brush
|
||||
// picks up the new opening cut.
|
||||
useScene.getState().dirtyNodes.add(hit.segment.id as AnyNodeId)
|
||||
useScene.getState().dirtyNodes.add(segment.id as AnyNodeId)
|
||||
useViewer.getState().setSelection({ selectedIds: [node.id] })
|
||||
useScene.temporal.getState().pause()
|
||||
triggerSFX('sfx:structure-build')
|
||||
|
||||
@@ -110,12 +110,12 @@ export const RoofSystem = () => {
|
||||
// previous cut shape (stale CSG) once the user exits segment
|
||||
// edit mode. Registry-driven so the viewer stays kind-agnostic.
|
||||
const def = nodeRegistry.get(node.type)
|
||||
// Kinds with `cascadesViaHostSegment` (door / window) reach the roof
|
||||
// Kinds with `dirtyHandledByOwnSystem` (door / window) reach the roof
|
||||
// through their own geometry system's parentId cascade instead —
|
||||
// their dirty marks belong to that system, not to this loop.
|
||||
if (
|
||||
def?.capabilities?.roofAccessory &&
|
||||
!def.capabilities.roofAccessory.cascadesViaHostSegment
|
||||
!def.capabilities.roofAccessory.dirtyHandledByOwnSystem
|
||||
) {
|
||||
const segId = (node as { roofSegmentId?: string }).roofSegmentId
|
||||
const seg = segId ? (nodes[segId as AnyNodeId] as RoofSegmentNode | undefined) : undefined
|
||||
|
||||
Reference in New Issue
Block a user