fix shown items in the tree
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@@ -545,6 +545,7 @@ function ContentSection() {
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const nodes = useScene((state) => state.nodes);
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const selectedLevelId = useViewer((state) => state.selection.levelId);
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const structureLayer = useEditor((state) => state.structureLayer);
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const phase = useEditor((state) => state.phase);
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const setPhase = useEditor((state) => state.setPhase);
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const setMode = useEditor((state) => state.setMode);
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const setTool = useEditor((state) => state.setTool);
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@@ -595,10 +596,34 @@ function ContentSection() {
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);
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}
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// Show elements (walls, items, etc.) for this level - filter out zones
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// Filter elements based on phase
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const elementChildren = level.children.filter((childId) => {
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const childNode = nodes[childId];
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return childNode && childNode.type !== "zone";
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if (!childNode || childNode.type === "zone") return false;
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// In structure mode, show structural elements (walls, slabs, etc.) and doors/windows
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if (phase === "structure") {
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if (childNode.type === "item") {
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const category = childNode.asset?.category?.toLowerCase() || "";
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// Only show doors and windows in structure mode
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return category === "door" || category === "window";
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}
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// Show all other structural elements (walls, slabs, ceiling, roof)
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return true;
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}
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// In furnish mode, only show items that are NOT doors or windows
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if (phase === "furnish") {
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if (childNode.type === "item") {
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const category = childNode.asset?.category?.toLowerCase() || "";
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// Hide doors and windows in furnish mode
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return category !== "door" && category !== "window";
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}
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// Hide structural elements in furnish mode
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return false;
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}
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return true;
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});
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if (elementChildren.length === 0) {
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