Fix room surfaces, wall openings, and paint scope (#498)

* chore(core): point material catalog at KTX2 tiers for wood/flooring/roofing finishes

All 48 remaining webp/jpg/png finish entries now reference _512.ktx2 maps
and 256px _thumb.webp previews, matching the fabric/leather/concrete/metal
convention. flipY set to false on the converted entries — compressed
textures can't be flipped at upload.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix: stabilize room surfaces and wall openings

* style(core): format KTX2 material catalog

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Wassim SAMAD
2026-07-15 16:35:04 -04:00
committed by GitHub
co-authored by Claude Fable 5
parent 4fca38a3ef
commit a524da1574
28 changed files with 1291 additions and 499 deletions
+5 -5
View File
@@ -18,7 +18,7 @@ import { SlabNode } from './schema'
import { slabSlots } from './slots'
const HEIGHT_HANDLE_OFFSET = 0.22
const MIN_SLAB_ELEVATION = 0.02
const MIN_SLAB_ELEVATION = -1
function polygonVertexAverage(polygon: SlabNodeType['polygon']): [number, number] {
if (polygon.length === 0) return [0, 0]
@@ -89,10 +89,10 @@ function slabHandleAnchor(slab: SlabNodeType): [number, number] {
}
// Slab height arrow — vertical chevron on solid slab surface near the
// polygon center. Drags elevation (the extrusion thickness) with
// `anchor: 'min'` so the bottom stays at world Y=0 and the top follows
// the pointer. Same registry-handle pipeline as the column height arrow,
// so live override + commit-on-release come for free.
// polygon center. Drags elevation through zero: positive values extrude
// upward from ground while negative values create a recessed floor whose
// depth follows the pointer. Same registry-handle pipeline as the column
// height arrow, so live override + commit-on-release come for free.
function slabHeightHandle(): HandleDescriptor<SlabNodeType> {
return {
kind: 'linear-resize',