Fix room surfaces, wall openings, and paint scope (#498)
* chore(core): point material catalog at KTX2 tiers for wood/flooring/roofing finishes All 48 remaining webp/jpg/png finish entries now reference _512.ktx2 maps and 256px _thumb.webp previews, matching the fabric/leather/concrete/metal convention. flipY set to false on the converted entries — compressed textures can't be flipped at upload. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix: stabilize room surfaces and wall openings * style(core): format KTX2 material catalog --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
4fca38a3ef
commit
a524da1574
@@ -0,0 +1,54 @@
|
||||
import { describe, expect, test } from 'bun:test'
|
||||
import { type AnyNode, SlabNode, WallNode } from '@pascal-app/core'
|
||||
import { getRecessedSlabGroundHoles } from './recessed-slab-ground-holes'
|
||||
|
||||
describe('getRecessedSlabGroundHoles', () => {
|
||||
test('uses the rendered wall-face footprint instead of the stored centerline polygon', () => {
|
||||
const parentId = 'level_ground-holes'
|
||||
const slab = SlabNode.parse({
|
||||
id: 'slab_ground-holes',
|
||||
parentId,
|
||||
elevation: -0.15,
|
||||
polygon: [
|
||||
[0, 0],
|
||||
[2, 0],
|
||||
[2, 2],
|
||||
[0, 2],
|
||||
],
|
||||
})
|
||||
const walls = [
|
||||
WallNode.parse({ id: 'wall_ground-holes-a', parentId, start: [0, 0], end: [2, 0] }),
|
||||
WallNode.parse({ id: 'wall_ground-holes-b', parentId, start: [2, 0], end: [2, 2] }),
|
||||
WallNode.parse({ id: 'wall_ground-holes-c', parentId, start: [2, 2], end: [0, 2] }),
|
||||
WallNode.parse({ id: 'wall_ground-holes-d', parentId, start: [0, 2], end: [0, 0] }),
|
||||
]
|
||||
const nodes = Object.fromEntries([slab, ...walls].map((node) => [node.id, node])) as Record<
|
||||
string,
|
||||
AnyNode
|
||||
>
|
||||
|
||||
const [hole] = getRecessedSlabGroundHoles(nodes)
|
||||
const xs = hole!.map(([x]) => x)
|
||||
const zs = hole!.map(([, z]) => z)
|
||||
|
||||
expect(Math.min(...xs)).toBeCloseTo(-0.05)
|
||||
expect(Math.max(...xs)).toBeCloseTo(2.05)
|
||||
expect(Math.min(...zs)).toBeCloseTo(-0.05)
|
||||
expect(Math.max(...zs)).toBeCloseTo(2.05)
|
||||
})
|
||||
|
||||
test('excludes non-recessed slabs', () => {
|
||||
const slab = SlabNode.parse({
|
||||
id: 'slab_ground-holes-raised',
|
||||
elevation: 0.15,
|
||||
polygon: [
|
||||
[0, 0],
|
||||
[2, 0],
|
||||
[2, 2],
|
||||
[0, 2],
|
||||
],
|
||||
})
|
||||
|
||||
expect(getRecessedSlabGroundHoles({ [slab.id]: slab })).toEqual([])
|
||||
})
|
||||
})
|
||||
@@ -0,0 +1,57 @@
|
||||
import {
|
||||
type AnyNode,
|
||||
getRenderableSlabPolygon,
|
||||
type SlabNode,
|
||||
type SlabPolygonContext,
|
||||
type WallNode,
|
||||
} from '@pascal-app/core'
|
||||
|
||||
export function getRecessedSlabGroundHoles(
|
||||
nodes: Record<string, AnyNode>,
|
||||
): Array<Array<[number, number]>> {
|
||||
const nodeList = Object.values(nodes)
|
||||
const levelIndexById = new Map<string, number>()
|
||||
const wallsByLevel = new Map<string | null, WallNode[]>()
|
||||
const slabsByLevel = new Map<string | null, SlabNode[]>()
|
||||
let lowestLevelIndex = Number.POSITIVE_INFINITY
|
||||
|
||||
const pushByLevel = <T>(map: Map<string | null, T[]>, levelId: string | null, node: T) => {
|
||||
const entries = map.get(levelId)
|
||||
if (entries) entries.push(node)
|
||||
else map.set(levelId, [node])
|
||||
}
|
||||
|
||||
for (const node of nodeList) {
|
||||
if (node.type === 'level') {
|
||||
levelIndexById.set(node.id, node.level)
|
||||
lowestLevelIndex = Math.min(lowestLevelIndex, node.level)
|
||||
continue
|
||||
}
|
||||
|
||||
const levelId = node.parentId ?? null
|
||||
if (node.type === 'wall') pushByLevel(wallsByLevel, levelId, node)
|
||||
else if (node.type === 'slab') pushByLevel(slabsByLevel, levelId, node)
|
||||
}
|
||||
|
||||
return nodeList
|
||||
.filter(
|
||||
(node): node is SlabNode =>
|
||||
node.type === 'slab' &&
|
||||
node.visible &&
|
||||
node.polygon.length >= 3 &&
|
||||
(node.elevation ?? 0.05) < 0,
|
||||
)
|
||||
.filter((slab) => {
|
||||
if (!Number.isFinite(lowestLevelIndex)) return true
|
||||
const parentLevel = slab.parentId ? levelIndexById.get(slab.parentId) : undefined
|
||||
return parentLevel === lowestLevelIndex
|
||||
})
|
||||
.map((slab) => {
|
||||
const levelId = slab.parentId ?? null
|
||||
const context: SlabPolygonContext = {
|
||||
walls: wallsByLevel.get(levelId) ?? [],
|
||||
siblingSlabs: (slabsByLevel.get(levelId) ?? []).filter((sibling) => sibling.id !== slab.id),
|
||||
}
|
||||
return getRenderableSlabPolygon(slab, context)
|
||||
})
|
||||
}
|
||||
@@ -3,7 +3,6 @@
|
||||
import {
|
||||
type AnyNodeId,
|
||||
type SiteNode,
|
||||
type SlabNode,
|
||||
useLiveNodeOverrides,
|
||||
useRegistry,
|
||||
useScene,
|
||||
@@ -21,7 +20,6 @@ import {
|
||||
import { useEffect, useMemo, useRef } from 'react'
|
||||
import {
|
||||
BufferGeometry,
|
||||
CircleGeometry,
|
||||
Float32BufferAttribute,
|
||||
type Group,
|
||||
Path,
|
||||
@@ -30,6 +28,7 @@ import {
|
||||
} from 'three'
|
||||
import { cameraPosition, color, float, mix, positionWorld, smoothstep, vec2 } from 'three/tsl'
|
||||
import { MeshLambertNodeMaterial } from 'three/webgpu'
|
||||
import { getRecessedSlabGroundHoles } from './recessed-slab-ground-holes'
|
||||
|
||||
const Y_OFFSET = 0.01
|
||||
|
||||
@@ -66,6 +65,45 @@ const createBoundaryLineGeometry = (points: Array<[number, number]>): BufferGeom
|
||||
|
||||
type S = ReturnType<typeof useScene.getState>
|
||||
|
||||
function polygonsMatch(
|
||||
a: Array<Array<[number, number]>>,
|
||||
b: Array<Array<[number, number]>>,
|
||||
): boolean {
|
||||
return (
|
||||
a.length === b.length &&
|
||||
a.every(
|
||||
(polygon, polygonIndex) =>
|
||||
polygon.length === b[polygonIndex]?.length &&
|
||||
polygon.every(
|
||||
(point, pointIndex) =>
|
||||
point[0] === b[polygonIndex]?.[pointIndex]?.[0] &&
|
||||
point[1] === b[polygonIndex]?.[pointIndex]?.[1],
|
||||
),
|
||||
)
|
||||
)
|
||||
}
|
||||
|
||||
function addSlabHoles(
|
||||
shape: Shape,
|
||||
slabPolygons: Array<Array<[number, number]>>,
|
||||
originX = 0,
|
||||
originZ = 0,
|
||||
) {
|
||||
const localPolygons = slabPolygons.map((polygon) =>
|
||||
polygon.map(([x, z]): [number, number] => [x - originX, -(z - originZ)]),
|
||||
)
|
||||
for (const ring of unionPolygons(localPolygons)) {
|
||||
if (ring.length < 3) continue
|
||||
const hole = new Path()
|
||||
hole.moveTo(ring[0]![0], ring[0]![1])
|
||||
for (let index = 1; index < ring.length; index += 1) {
|
||||
hole.lineTo(ring[index]![0], ring[index]![1])
|
||||
}
|
||||
hole.closePath()
|
||||
shape.holes.push(hole)
|
||||
}
|
||||
}
|
||||
|
||||
export const SiteRenderer = ({ node }: { node: SiteNode }) => {
|
||||
const ref = useRef<Group>(null!)
|
||||
|
||||
@@ -164,45 +202,13 @@ export const SiteRenderer = ({ node }: { node: SiteNode }) => {
|
||||
return material
|
||||
}, [bgColor, backgroundColor, skyColor, appearance, maxLightIntensity, fadeBounds])
|
||||
|
||||
const horizonGeometry = useMemo(() => {
|
||||
if (!fadeBounds) return null
|
||||
return new CircleGeometry(Math.max(fadeBounds.radius * 8, 400), 64)
|
||||
}, [fadeBounds])
|
||||
useEffect(() => () => horizonGeometry?.dispose(), [horizonGeometry])
|
||||
|
||||
// Cache slab polygon references to keep the selector stable across unrelated store updates
|
||||
// Cache computed polygons to keep the selector stable across unrelated store updates.
|
||||
const slabPolygonsCache = useRef<[number, number][][]>([])
|
||||
const slabPolygons = useScene((state: S) => {
|
||||
const nodeList = Object.values(state.nodes)
|
||||
|
||||
const levelIndexById = new Map<string, number>()
|
||||
let lowestLevelIndex = Number.POSITIVE_INFINITY
|
||||
nodeList.forEach((n) => {
|
||||
if (n.type !== 'level') return
|
||||
levelIndexById.set(n.id, n.level)
|
||||
lowestLevelIndex = Math.min(lowestLevelIndex, n.level)
|
||||
})
|
||||
|
||||
const next = nodeList
|
||||
.filter(
|
||||
(n): n is SlabNode =>
|
||||
n.type === 'slab' &&
|
||||
n.visible &&
|
||||
n.polygon.length >= 3 &&
|
||||
// Only recessed slabs should punch through the site ground.
|
||||
// Positive slabs are real floor geometry and should not create a
|
||||
// ghost footprint in the background ground fill.
|
||||
(n.elevation ?? 0.05) < 0,
|
||||
)
|
||||
.filter((n) => {
|
||||
if (!Number.isFinite(lowestLevelIndex)) return true
|
||||
const parentLevel = n.parentId ? levelIndexById.get(n.parentId as string) : undefined
|
||||
return parentLevel === lowestLevelIndex
|
||||
})
|
||||
.map((n) => n.polygon as [number, number][])
|
||||
const next = getRecessedSlabGroundHoles(state.nodes)
|
||||
|
||||
const prev = slabPolygonsCache.current
|
||||
if (next.length === prev.length && next.every((p, i) => p === prev[i])) return prev
|
||||
if (polygonsMatch(next, prev)) return prev
|
||||
slabPolygonsCache.current = next
|
||||
return next
|
||||
})
|
||||
@@ -217,20 +223,27 @@ export const SiteRenderer = ({ node }: { node: SiteNode }) => {
|
||||
for (let i = 1; i < pts.length; i++) shape.lineTo(pts[i]![0], -pts[i]![1])
|
||||
shape.closePath()
|
||||
|
||||
if (slabPolygons.length > 0) {
|
||||
for (const ring of unionPolygons(slabPolygons.map((p) => p.map((pt) => [pt[0], -pt[1]])))) {
|
||||
if (ring.length < 3) continue
|
||||
const hole = new Path()
|
||||
hole.moveTo(ring[0]![0], ring[0]![1])
|
||||
for (let i = 1; i < ring.length; i++) hole.lineTo(ring[i]![0], ring[i]![1])
|
||||
hole.closePath()
|
||||
shape.holes.push(hole)
|
||||
}
|
||||
}
|
||||
addSlabHoles(shape, slabPolygons)
|
||||
|
||||
return shape
|
||||
}, [polygonPoints, slabPolygons])
|
||||
|
||||
const horizonGeometry = useMemo(() => {
|
||||
if (!fadeBounds) return null
|
||||
const radius = Math.max(fadeBounds.radius * 8, 400)
|
||||
const shape = new Shape()
|
||||
const segments = 64
|
||||
shape.moveTo(radius, 0)
|
||||
for (let index = 1; index <= segments; index += 1) {
|
||||
const angle = (index / segments) * Math.PI * 2
|
||||
shape.lineTo(Math.cos(angle) * radius, Math.sin(angle) * radius)
|
||||
}
|
||||
shape.closePath()
|
||||
addSlabHoles(shape, slabPolygons, fadeBounds.cx, fadeBounds.cz)
|
||||
return new ShapeGeometry(shape)
|
||||
}, [fadeBounds, slabPolygons])
|
||||
useEffect(() => () => horizonGeometry?.dispose(), [horizonGeometry])
|
||||
|
||||
// Create boundary line geometry
|
||||
const lineGeometry = useMemo(() => {
|
||||
if (!polygonPoints || polygonPoints.length < 2) return null
|
||||
|
||||
Reference in New Issue
Block a user