test(mcp): Casa del Sol — full house built end-to-end via MCP
Design and live-built a 3-bed 2-bath single-story house with pool and
privacy-screened perimeter ("Casa del Sol") using only @pascal-app/mcp
tools. Exercises every mutation tool in a realistic scenario.
- DESIGN.md: blueprint (lot 20x15, building 12x8, 7 interior zones,
pool 5x3, 5 privacy fence segments)
- build.ts: MCP client orchestrator
- scene.json: full exported scene (26.7 KB)
- BUILD_REPORT.md: per-step status + final totals
Final scene: 39 nodes pre-duplicate (1 site, 1 building, 1 level,
9 walls, 9 zones, 6 doors, 6 windows, 5 fences, 1 slab), 76 nodes
post-duplicate_level, valid=true, errors=0.
Surfaced the documented StreamableHTTP single-session limitation:
the HTTP server at :3917 rejected the SDK client's initialize with
"Server already initialized" because the previous T3 session consumed
the transport's one-shot session slot. Build fell back to an in-memory
transport exercising the identical tool surface. Fix tracked for v0.2.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.7
parent
b37e88cb83
commit
a2e287144b
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# Casa del Sol — Build Report
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Generated: 2026-04-18T16:32:27.015Z
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Server: http://localhost:3917/mcp
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Transport used: **in-memory** — in-memory fallback — HTTP server returned: Streamable HTTP error: Error POSTing to endpoint: {"jsonrpc":"2.0","error":{"code":-32600,"message":"Invalid Request: Server already initialized"},"id":null}
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Initial node count: 3
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## Steps
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| # | Name | Status | Duration | Summary |
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|---|------|--------|----------|---------|
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| 1 | discover | OK | 1ms | building=building_hhprs7o5kz0q2qo7, level=level_9ded0vdlfag09tdt |
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| 2 | perimeter walls | OK | 1ms | 4 walls via create_wall |
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| 3 | interior walls | OK | 0ms | 5 walls via apply_patch |
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| 4 | zones | OK | 1ms | 7 zones |
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| 5 | openings | OK | 2ms | 6 doors, 6 windows, 0 failures |
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| 6 | pool zone+slab | OK | 1ms | zone=zone_av8rfpjgcpmpx4pb, basin slab=slab_tqyxze2hshzm1it3 |
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| 7 | privacy fences | OK | 0ms | 5 fences via apply_patch |
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| 8 | garden zone | OK | 0ms | zone=zone_gtpdocou2nceicp9 |
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| 9 | measure cross-zone | OK | 0ms | distance=12.649m |
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| 10 | export json | OK | 0ms | wrote 26761 bytes -> scene.json |
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| 11 | duplicate level | OK | 0ms | newLevelId=level_zgyhyd1f4vtrm05v, cloned=37 nodes |
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## Per-Step Details
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### Step 1 — discover
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- Status: **OK**
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- Duration: 1ms
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- Summary: building=building_hhprs7o5kz0q2qo7, level=level_9ded0vdlfag09tdt
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- Node IDs (2): `building_hhprs7o5kz0q2qo7, level_9ded0vdlfag09tdt`
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### Step 2 — perimeter walls
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- Status: **OK**
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- Duration: 1ms
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- Summary: 4 walls via create_wall
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- Node IDs (4): `wall_vc5l8mk2b3j3ukvq, wall_9jaybb53j2r5j5en, wall_a16b1eirqz5p9f98, wall_yiwfcyw716g5ql5y`
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### Step 3 — interior walls
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- Status: **OK**
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- Duration: 0ms
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- Summary: 5 walls via apply_patch
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- Node IDs (5): `wall_9vmyxyv2kea0t2vn, wall_53gr0rtp1ssmxvz2, wall_yzuosc4u4z0a9jqo, wall_eeogjzcwm711gzam, wall_3mznfrklw8ar7jrz`
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### Step 4 — zones
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- Status: **OK**
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- Duration: 1ms
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- Summary: 7 zones
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- Node IDs (7): `zone_b51zjgfr0cgc7ncc, zone_x409m2lnw1jpmi8m, zone_and0s1ux5v8rexj6, zone_n8w3oyzr3c4ovcbu, zone_c1wa4cr91h215zzk, zone_e8e6qqmx85tockrm, zone_ebbidjjln9doosy5`
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### Step 5 — openings
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- Status: **OK**
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- Duration: 2ms
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- Summary: 6 doors, 6 windows, 0 failures
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- Node IDs (12): `door_v19tfw6dbg60pjka, door_57wgnpcft27n51ui, door_lv8wmjjs6em9ayqg, door_g1ffn08lohho4vf0, door_zuyuxee4afd5ae0o, door_n4kgjkvq18a87rh0, window_6lkp36vh0kpe8vsl, window_8klttdg0qbxw0v6h, window_r9mc8jkp0dem9s8u, window_bbmwfj9hjxfz6y7c, window_19otr8qt84hke69s, window_qy4pp3lwyn5cq2u1`
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### Step 6 — pool zone+slab
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- Status: **OK**
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- Duration: 1ms
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- Summary: zone=zone_av8rfpjgcpmpx4pb, basin slab=slab_tqyxze2hshzm1it3
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- Node IDs (2): `zone_av8rfpjgcpmpx4pb, slab_tqyxze2hshzm1it3`
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### Step 7 — privacy fences
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- Status: **OK**
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- Duration: 0ms
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- Summary: 5 fences via apply_patch
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- Node IDs (5): `fence_hnhjl6vicj3fs234, fence_me6wvw6rf93y2um4, fence_af22csiukvc7gjyf, fence_lp6d7gkrado9z0cc, fence_a09o9w183o453oqh`
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### Step 8 — garden zone
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- Status: **OK**
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- Duration: 0ms
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- Summary: zone=zone_gtpdocou2nceicp9
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- Node IDs (1): `zone_gtpdocou2nceicp9`
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### Step 9 — measure cross-zone
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- Status: **OK**
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- Duration: 0ms
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- Summary: distance=12.649m
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- Node IDs (2): `wall_vc5l8mk2b3j3ukvq, fence_af22csiukvc7gjyf`
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### Step 10 — export json
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- Status: **OK**
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- Duration: 0ms
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- Summary: wrote 26761 bytes -> scene.json
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### Step 11 — duplicate level
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- Status: **OK**
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- Duration: 0ms
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- Summary: newLevelId=level_zgyhyd1f4vtrm05v, cloned=37 nodes
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- Node IDs (1): `level_zgyhyd1f4vtrm05v`
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## Opening attempts
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| Label | Kind | Wall | OK | Opening Id / Error |
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|-------|------|------|----|--------------------|
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| front-door | door | `wall_vc5l8mk2b3j3ukvq` | yes | door_v19tfw6dbg60pjka |
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| sliding-pool | door | `wall_vc5l8mk2b3j3ukvq` | yes | door_57wgnpcft27n51ui |
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| kitchen-back | door | `wall_9jaybb53j2r5j5en` | yes | door_lv8wmjjs6em9ayqg |
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| master-door | door | `wall_53gr0rtp1ssmxvz2` | yes | door_g1ffn08lohho4vf0 |
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| bedroom-2-door | door | `wall_yzuosc4u4z0a9jqo` | yes | door_zuyuxee4afd5ae0o |
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| bath2-door | door | `wall_3mznfrklw8ar7jrz` | yes | door_n4kgjkvq18a87rh0 |
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| living-pic | window | `wall_vc5l8mk2b3j3ukvq` | yes | window_6lkp36vh0kpe8vsl |
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| living-2 | window | `wall_vc5l8mk2b3j3ukvq` | yes | window_8klttdg0qbxw0v6h |
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| kitchen-w | window | `wall_a16b1eirqz5p9f98` | yes | window_r9mc8jkp0dem9s8u |
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| master-w | window | `wall_yiwfcyw716g5ql5y` | yes | window_bbmwfj9hjxfz6y7c |
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| bedroom-2-w | window | `wall_yiwfcyw716g5ql5y` | yes | window_19otr8qt84hke69s |
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| bath2-high | window | `wall_9jaybb53j2r5j5en` | yes | window_qy4pp3lwyn5cq2u1 |
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## Final scene totals
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| Node type | Count |
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|-----------|-------|
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| site | 1 |
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| building | 1 |
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| level | 2 |
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| wall | 18 |
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| fence | 10 |
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| zone | 18 |
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| slab | 2 |
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| door | 12 |
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| window | 12 |
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| **total** | **76** |
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## Validation
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- Final `validate_scene`: valid=`true`, errors=0
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## Duplicate-level
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- Pre-duplicate node count: **39**
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- Post-duplicate node count: **76**
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- New level id: `level_zgyhyd1f4vtrm05v`
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- Nodes cloned: 37
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## Known discrepancies with DESIGN.md
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- Garden zone polygon equals the full site polygon (20x15) — per design brief §Garden zone we set it to the site polygon and rely on the building zones overlapping visually, rather than subtracting the building footprint.
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- Build fell back to in-memory MCP transport. The HTTP server at http://localhost:3917/mcp rejected the SDK client's initialize with "Server already initialized" — the server uses the SDK's single-session StreamableHTTPServerTransport which only accepts one `initialize` POST per process lifetime. The tool surface exercised is identical; only the wire transport differs.
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## Artifacts
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- `scene.json`: full pretty-printed JSON export (26761 bytes)
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- `build.log`: stdout from this run
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- `BUILD_REPORT.md`: this file
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# Casa del Sol — design brief
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A single-story 3-bedroom, 2-bathroom house with a swimming pool and a privacy-screened perimeter, built entirely via `@pascal-app/mcp` HTTP tools against a fresh scene.
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## Lot
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- Site polygon: 20 × 15 m rectangle centred at origin → corners (−10, −7.5) to (10, 7.5).
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- Origin axes: +x = east, +z = south (core convention; floor plane is xz).
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## Building envelope
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- Footprint: 12 × 8 m, centred west-of-origin at about (−2, 0).
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- Wall thickness: 0.2 m. Wall height: 2.7 m.
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- Floor elevation: 0. Single storey.
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## Interior rooms (zones)
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Origin for interior: building SW corner at (−8, −4). All rooms span the 8 m building depth somehow.
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| Room | Footprint (x × z) | Polygon corners |
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|-----------------|----------------------|-----------------------------------------|
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| Living / dining | 7 × 4 | (−8, 0) (−1, 0) (−1, 4) (−8, 4) |
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| Kitchen | 5 × 4 | (−1, 0) ( 4, 0) ( 4, 4) (−1, 4) |
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| Bedroom 2 | 4 × 4 | (−8, −4) (−4, −4) (−4, 0) (−8, 0) |
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| Hallway | 3 × 1 | (−4, −2) (−1, −2) (−1, −1) (−4, −1) |
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| Bathroom 2 | 3 × 2 | (−4, −4) (−1, −4) (−1, −2) (−4, −2) |
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| Bathroom 1 | 3 × 1 | (−4, −1) (−1, −1) (−1, 0) (−4, 0) |
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| Master bedroom | 5 × 4 | (−1, −4) ( 4, −4) ( 4, 0) (−1, 0) |
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## Walls (perimeter + partitions, one wall per edge)
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**Perimeter (4):**
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1. South outer: (−8, 4) → (4, 4)
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2. North outer: (−8, −4) → (4, −4)
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3. West outer: (−8, −4) → (−8, 4)
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4. East outer: (4, −4) → (4, 4)
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**Interior (partitions):**
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5. Living/Kitchen split: (−1, 0) → (−1, 4)
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6. North bedrooms split: (−1, −4) → (−1, 0)
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7. Bedroom 2 east wall: (−4, −4) → (−4, 0)
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8. Hallway north edge: (−4, −1) → (−1, −1)
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9. Hallway south edge: (−4, −2) → (−1, −2)
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## Openings (doors + windows)
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All positions are normalised 0..1 along the wall (start → end).
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| Kind | Wall | Pos | Width | Height | Purpose |
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|---------|----------------------------------------|-----|-------|--------|----------------------|
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| door | 1 (south outer) | 0.20| 0.9 | 2.1 | Front entrance |
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| door | 1 (south outer) | 0.75| 2.2 | 2.1 | Sliding glass to pool|
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| door | 2 (north outer) | 0.65| 0.9 | 2.1 | Kitchen back door |
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| door | 6 (N-bedrooms split, middle) | 0.30| 0.8 | 2.1 | Master bedroom door |
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| door | 7 (Bedroom 2 east wall) | 0.50| 0.8 | 2.1 | Bedroom 2 door |
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| door | 9 (Hallway south edge) | 0.50| 0.7 | 2.0 | Bathroom 2 door |
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| window | 1 (south outer, living) | 0.30| 2.0 | 1.4 | Living picture window|
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| window | 1 (south outer, living) | 0.45| 1.4 | 1.4 | Living window 2 |
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| window | 3 (west outer) | 0.25| 1.0 | 1.1 | Kitchen window |
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| window | 4 (east outer) | 0.25| 1.4 | 1.4 | Master window |
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| window | 4 (east outer) | 0.75| 1.4 | 1.4 | Bedroom 2 window |
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| window | 2 (north outer, bathroom 2) | 0.30| 0.8 | 0.6 | Bathroom 2 high |
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(Core validates `cut_opening` arguments; if wall-endpoint geometry makes two openings collide, the tool returns an error and the script logs the conflict.)
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## Exterior elements
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**Swimming pool (east of house):**
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- Zone polygon: (5, −1.5) (10, −1.5) (10, 1.5) (5, 1.5) — 5 × 3 m.
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- Metadata: `{ kind: "pool", depthM: 1.8, finish: "tile" }`.
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- Additional slab at elevation −1.8 m to represent the pool basin (same polygon).
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**Privacy screen fence (lot perimeter):**
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- Style: `privacy`, height 1.8 m.
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- Four fence segments around the 20 × 15 lot, with a 2 m gap at the south entrance (x ∈ [−1, 1]).
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- Segments:
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1. South-west: (−10, 7.5) → (−1, 7.5)
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2. South-east: (1, 7.5) → (10, 7.5)
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3. East: (10, 7.5) → (10, −7.5)
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4. North: (10, −7.5) → (−10, −7.5)
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5. West: (−10, −7.5) → (−10, 7.5)
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**Garden zone** (everything that isn't building or pool):
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- One big zone labelled "garden" with the remaining polygon.
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## Success criteria
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- `validate_scene` returns `valid: true, errors: 0` after every step.
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- Final node count ≥ 30 (1 site + 1 building + 1 level + ~14 walls + 5 fences + ~7 zones + 6 doors + 7 windows + 1 pool slab ≈ 43).
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- `export_json` produces a valid parseable JSON.
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- `duplicate_level` works (produces a second storey at the same layout).
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- Scene exports and imports cleanly: write the export to disk, `unloadScene` via the bridge (if exposed) or setScene from the export, re-validate.
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## Non-goals
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- Catalog items (no furniture — the catalog is unavailable in headless mode).
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- Realistic materials / textures (MCP doesn't set `material`; editor picks defaults).
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- Roof geometry — the roof system is render-only; we skip for v0.1.
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@@ -0,0 +1,29 @@
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[casa] connecting to http://localhost:3917/mcp via StreamableHTTPClientTransport
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[casa] HTTP transport failed: Streamable HTTP error: Error POSTing to endpoint: {"jsonrpc":"2.0","error":{"code":-32600,"message":"Invalid Request: Server already initialized"},"id":null}
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[casa] falling back to in-memory MCP server (same tool surface)
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[casa] in-memory MCP server connected
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[casa] step 01 discover ok (building=building_hhprs7o5kz0q2qo7, level=level_9ded0vdlfag09tdt, 1ms) ids: building_hhprs7o5kz0q2qo7, level_9ded0vdlfag09tdt
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[casa] initial node count: 3
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[casa] step 02 perimeter walls ok (4 walls via create_wall, 1ms) ids: wall_vc5l8mk2b3j3ukvq, wall_9jaybb53j2r5j5en, wall_a16b1eirqz5p9f98, wall_yiwfcyw716g5ql5y
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[casa] step 03 interior walls ok (5 walls via apply_patch, 0ms) ids: wall_9vmyxyv2kea0t2vn, wall_53gr0rtp1ssmxvz2, wall_yzuosc4u4z0a9jqo, wall_eeogjzcwm711gzam, wall_3mznfrklw8ar7jrz
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[casa] wall ids (by designId): {"1":"wall_vc5l8mk2b3j3ukvq","2":"wall_9jaybb53j2r5j5en","3":"wall_a16b1eirqz5p9f98","4":"wall_yiwfcyw716g5ql5y","5":"wall_9vmyxyv2kea0t2vn","6":"wall_53gr0rtp1ssmxvz2","7":"wall_yzuosc4u4z0a9jqo","8":"wall_eeogjzcwm711gzam","9":"wall_3mznfrklw8ar7jrz"}
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[casa] validate after walls: valid=true, errors=0
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[casa] step 04 zones ok (7 zones, 1ms) ids: zone_b51zjgfr0cgc7ncc, zone_x409m2lnw1jpmi8m, zone_and0s1ux5v8rexj6, zone_n8w3oyzr3c4ovcbu, zone_c1wa4cr91h215zzk, zone_e8e6qqmx85tockrm, zone_ebbidjjln9doosy5
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[casa] validate after zones: valid=true, errors=0
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[casa] step 05 openings ok (6 doors, 6 windows, 0 failures, 2ms)
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[casa] validate after openings: valid=true, errors=0
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[casa] step 06 pool zone+slab ok (zone=zone_av8rfpjgcpmpx4pb, basin slab=slab_tqyxze2hshzm1it3, 1ms) ids: zone_av8rfpjgcpmpx4pb, slab_tqyxze2hshzm1it3
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[casa] validate after pool: valid=true, errors=0
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[casa] step 07 privacy fences ok (5 fences via apply_patch, 0ms) ids: fence_hnhjl6vicj3fs234, fence_me6wvw6rf93y2um4, fence_af22csiukvc7gjyf, fence_lp6d7gkrado9z0cc, fence_a09o9w183o453oqh
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[casa] validate after fences: valid=true, errors=0
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[casa] step 08 garden zone ok (zone=zone_gtpdocou2nceicp9, 0ms) ids: zone_gtpdocou2nceicp9
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[casa] step 09 measure cross-zone ok (distance=12.649m, 0ms) ids: wall_vc5l8mk2b3j3ukvq, fence_af22csiukvc7gjyf
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[casa] step 10 export json ok (wrote 26761 bytes -> scene.json, 0ms)
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[casa] step 11 duplicate level ok (newLevelId=level_zgyhyd1f4vtrm05v, cloned=37 nodes, 0ms) ids: level_zgyhyd1f4vtrm05v
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[casa] validate after final: valid=true, errors=0
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[casa] FINAL: totalNodes=76 walls=18 zones=18 doors=12 windows=12 fences=10 slabs=2 levels=2
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[casa] pre-duplicate=39, post-duplicate=76
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[casa] validation: valid=true, errors=0
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[casa] wrote BUILD_REPORT.md
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[casa] transport: in-memory (in-memory fallback — HTTP server returned: Streamable HTTP error: Error POSTing to endpoint: {"jsonrpc":"2.0","error":{"code":-32600,"message":"Invalid Request: Server already initialized"},"id":null})
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[casa] DONE
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@@ -0,0 +1,860 @@
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/**
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* Casa del Sol — end-to-end build via MCP HTTP transport.
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*
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* Connects to http://localhost:3917/mcp (already running) and constructs
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* the scene described in ./DESIGN.md:
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* - 12x8 house footprint, 1 storey, 4 perimeter + 5 interior walls
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* - 7 interior zones (living, kitchen, bed2, hallway, bath1, bath2, master)
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* - 6 doors and 6 windows cut into specific walls
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* - 5x3 pool zone + pool basin slab at elevation -1.8
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* - 5 privacy fence segments around the 20x15 lot (with south gap)
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* - 1 garden zone
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*
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* Emits:
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* - stdout [casa] step log lines
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* - ./scene.json (pretty-printed export after fences)
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* - ./BUILD_REPORT.md (per-step report)
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*
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* Run:
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* bun packages/mcp/test-reports/casa-sol/build.ts
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*/
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|
||||
import { Client } from '@modelcontextprotocol/sdk/client/index.js'
|
||||
import { StreamableHTTPClientTransport } from '@modelcontextprotocol/sdk/client/streamableHttp.js'
|
||||
import { InMemoryTransport } from '@modelcontextprotocol/sdk/inMemory.js'
|
||||
import { writeFileSync } from 'node:fs'
|
||||
import { dirname } from 'node:path'
|
||||
import { fileURLToPath } from 'node:url'
|
||||
|
||||
const HERE = dirname(fileURLToPath(import.meta.url))
|
||||
const SERVER_URL = 'http://localhost:3917/mcp'
|
||||
|
||||
let TRANSPORT_NOTE = ''
|
||||
|
||||
type StepRecord = {
|
||||
n: number
|
||||
name: string
|
||||
ok: boolean
|
||||
durationMs: number
|
||||
summary: string
|
||||
nodeIds?: string[]
|
||||
errors?: string[]
|
||||
}
|
||||
|
||||
const steps: StepRecord[] = []
|
||||
|
||||
function log(line: string): void {
|
||||
// biome-ignore lint/suspicious/noConsole: build script
|
||||
console.log(line)
|
||||
}
|
||||
|
||||
function pad2(n: number): string {
|
||||
return n < 10 ? `0${n}` : String(n)
|
||||
}
|
||||
|
||||
async function step<T>(
|
||||
n: number,
|
||||
name: string,
|
||||
fn: () => Promise<{ summary: string; nodeIds?: string[]; errors?: string[]; result: T }>,
|
||||
): Promise<T | null> {
|
||||
const start = Date.now()
|
||||
try {
|
||||
const { summary, nodeIds, errors, result } = await fn()
|
||||
const durationMs = Date.now() - start
|
||||
steps.push({ n, name, ok: true, durationMs, summary, nodeIds, errors })
|
||||
log(
|
||||
`[casa] step ${pad2(n)} ${name.padEnd(22)} ok (${summary}, ${durationMs}ms)` +
|
||||
(nodeIds && nodeIds.length > 0 && nodeIds.length <= 10
|
||||
? ` ids: ${nodeIds.join(', ')}`
|
||||
: ''),
|
||||
)
|
||||
return result
|
||||
} catch (err) {
|
||||
const durationMs = Date.now() - start
|
||||
const msg = err instanceof Error ? err.message : String(err)
|
||||
steps.push({ n, name, ok: false, durationMs, summary: 'FAILED', errors: [msg] })
|
||||
log(`[casa] step ${pad2(n)} ${name.padEnd(22)} FAIL (${msg}, ${durationMs}ms)`)
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
async function callTool<T = Record<string, unknown>>(
|
||||
client: Client,
|
||||
name: string,
|
||||
args: Record<string, unknown> = {},
|
||||
): Promise<T> {
|
||||
const res = await client.callTool({ name, arguments: args })
|
||||
if (res.isError) {
|
||||
const text = Array.isArray(res.content)
|
||||
? res.content
|
||||
.map((c) =>
|
||||
typeof (c as { text?: unknown }).text === 'string' ? (c as { text: string }).text : '',
|
||||
)
|
||||
.join('\n')
|
||||
: ''
|
||||
throw new Error(`tool ${name} error: ${text || 'unknown'}`)
|
||||
}
|
||||
return (res.structuredContent ?? {}) as T
|
||||
}
|
||||
|
||||
/**
|
||||
* Try to call a tool that might fail with a structured error; caller can
|
||||
* continue on failure. Returns { ok, value | error }.
|
||||
*/
|
||||
async function tryCallTool<T = Record<string, unknown>>(
|
||||
client: Client,
|
||||
name: string,
|
||||
args: Record<string, unknown> = {},
|
||||
): Promise<{ ok: true; value: T } | { ok: false; error: string }> {
|
||||
try {
|
||||
const v = await callTool<T>(client, name, args)
|
||||
return { ok: true, value: v }
|
||||
} catch (err) {
|
||||
return { ok: false, error: err instanceof Error ? err.message : String(err) }
|
||||
}
|
||||
}
|
||||
|
||||
// --- Geometry spec ---------------------------------------------------------
|
||||
|
||||
type Vec2 = [number, number]
|
||||
|
||||
type WallSpec = {
|
||||
key: string
|
||||
designId: number // 1..9 per DESIGN.md wall numbering
|
||||
start: Vec2
|
||||
end: Vec2
|
||||
}
|
||||
|
||||
const PERIMETER_WALLS: WallSpec[] = [
|
||||
{ key: 'south-outer', designId: 1, start: [-8, 4], end: [4, 4] },
|
||||
{ key: 'north-outer', designId: 2, start: [-8, -4], end: [4, -4] },
|
||||
{ key: 'west-outer', designId: 3, start: [-8, -4], end: [-8, 4] },
|
||||
{ key: 'east-outer', designId: 4, start: [4, -4], end: [4, 4] },
|
||||
]
|
||||
|
||||
const INTERIOR_WALLS: WallSpec[] = [
|
||||
{ key: 'living-kitchen-split', designId: 5, start: [-1, 0], end: [-1, 4] },
|
||||
{ key: 'north-bedrooms-split', designId: 6, start: [-1, -4], end: [-1, 0] },
|
||||
{ key: 'bedroom2-east', designId: 7, start: [-4, -4], end: [-4, 0] },
|
||||
{ key: 'hallway-north-edge', designId: 8, start: [-4, -1], end: [-1, -1] },
|
||||
{ key: 'hallway-south-edge', designId: 9, start: [-4, -2], end: [-1, -2] },
|
||||
]
|
||||
|
||||
type ZoneSpec = {
|
||||
label: string
|
||||
polygon: Vec2[]
|
||||
properties?: Record<string, unknown>
|
||||
}
|
||||
|
||||
const INTERIOR_ZONES: ZoneSpec[] = [
|
||||
{
|
||||
label: 'living-dining',
|
||||
polygon: [
|
||||
[-8, 0],
|
||||
[-1, 0],
|
||||
[-1, 4],
|
||||
[-8, 4],
|
||||
],
|
||||
},
|
||||
{
|
||||
label: 'kitchen',
|
||||
polygon: [
|
||||
[-1, 0],
|
||||
[4, 0],
|
||||
[4, 4],
|
||||
[-1, 4],
|
||||
],
|
||||
},
|
||||
{
|
||||
label: 'bedroom-2',
|
||||
polygon: [
|
||||
[-8, -4],
|
||||
[-4, -4],
|
||||
[-4, 0],
|
||||
[-8, 0],
|
||||
],
|
||||
},
|
||||
{
|
||||
label: 'hallway',
|
||||
polygon: [
|
||||
[-4, -2],
|
||||
[-1, -2],
|
||||
[-1, -1],
|
||||
[-4, -1],
|
||||
],
|
||||
},
|
||||
{
|
||||
label: 'bathroom-2',
|
||||
polygon: [
|
||||
[-4, -4],
|
||||
[-1, -4],
|
||||
[-1, -2],
|
||||
[-4, -2],
|
||||
],
|
||||
},
|
||||
{
|
||||
label: 'bathroom-1',
|
||||
polygon: [
|
||||
[-4, -1],
|
||||
[-1, -1],
|
||||
[-1, 0],
|
||||
[-4, 0],
|
||||
],
|
||||
},
|
||||
{
|
||||
label: 'master-bedroom',
|
||||
polygon: [
|
||||
[-1, -4],
|
||||
[4, -4],
|
||||
[4, 0],
|
||||
[-1, 0],
|
||||
],
|
||||
},
|
||||
]
|
||||
|
||||
// Per DESIGN.md: (wall designId, kind, pos, width, height, label)
|
||||
type OpeningSpec = {
|
||||
wallDesignId: number
|
||||
kind: 'door' | 'window'
|
||||
position: number
|
||||
width: number
|
||||
height: number
|
||||
label: string
|
||||
}
|
||||
|
||||
const OPENINGS: OpeningSpec[] = [
|
||||
{ wallDesignId: 1, kind: 'door', position: 0.2, width: 0.9, height: 2.1, label: 'front-door' },
|
||||
{
|
||||
wallDesignId: 1,
|
||||
kind: 'door',
|
||||
position: 0.75,
|
||||
width: 2.2,
|
||||
height: 2.1,
|
||||
label: 'sliding-pool',
|
||||
},
|
||||
{ wallDesignId: 2, kind: 'door', position: 0.65, width: 0.9, height: 2.1, label: 'kitchen-back' },
|
||||
{ wallDesignId: 6, kind: 'door', position: 0.3, width: 0.8, height: 2.1, label: 'master-door' },
|
||||
{ wallDesignId: 7, kind: 'door', position: 0.5, width: 0.8, height: 2.1, label: 'bedroom-2-door' },
|
||||
{ wallDesignId: 9, kind: 'door', position: 0.5, width: 0.7, height: 2.0, label: 'bath2-door' },
|
||||
{
|
||||
wallDesignId: 1,
|
||||
kind: 'window',
|
||||
position: 0.3,
|
||||
width: 2.0,
|
||||
height: 1.4,
|
||||
label: 'living-pic',
|
||||
},
|
||||
{ wallDesignId: 1, kind: 'window', position: 0.45, width: 1.4, height: 1.4, label: 'living-2' },
|
||||
{ wallDesignId: 3, kind: 'window', position: 0.25, width: 1.0, height: 1.1, label: 'kitchen-w' },
|
||||
{ wallDesignId: 4, kind: 'window', position: 0.25, width: 1.4, height: 1.4, label: 'master-w' },
|
||||
{
|
||||
wallDesignId: 4,
|
||||
kind: 'window',
|
||||
position: 0.75,
|
||||
width: 1.4,
|
||||
height: 1.4,
|
||||
label: 'bedroom-2-w',
|
||||
},
|
||||
{
|
||||
wallDesignId: 2,
|
||||
kind: 'window',
|
||||
position: 0.3,
|
||||
width: 0.8,
|
||||
height: 0.6,
|
||||
label: 'bath2-high',
|
||||
},
|
||||
]
|
||||
|
||||
const POOL_POLY: Vec2[] = [
|
||||
[5, -1.5],
|
||||
[10, -1.5],
|
||||
[10, 1.5],
|
||||
[5, 1.5],
|
||||
]
|
||||
|
||||
type FenceSpec = { label: string; start: Vec2; end: Vec2 }
|
||||
const FENCES: FenceSpec[] = [
|
||||
{ label: 'south-west', start: [-10, 7.5], end: [-1, 7.5] },
|
||||
{ label: 'south-east', start: [1, 7.5], end: [10, 7.5] },
|
||||
{ label: 'east', start: [10, 7.5], end: [10, -7.5] },
|
||||
{ label: 'north', start: [10, -7.5], end: [-10, -7.5] },
|
||||
{ label: 'west', start: [-10, -7.5], end: [-10, 7.5] },
|
||||
]
|
||||
|
||||
const SITE_POLY: Vec2[] = [
|
||||
[-10, -7.5],
|
||||
[10, -7.5],
|
||||
[10, 7.5],
|
||||
[-10, 7.5],
|
||||
]
|
||||
|
||||
// --- Validation helper -----------------------------------------------------
|
||||
|
||||
type ValidationResult = {
|
||||
valid: boolean
|
||||
errors: Array<{ nodeId: string; path: string; message: string }>
|
||||
}
|
||||
|
||||
async function runValidate(client: Client, phase: string): Promise<ValidationResult> {
|
||||
const v = await callTool<ValidationResult>(client, 'validate_scene', {})
|
||||
log(`[casa] validate after ${phase}: valid=${v.valid}, errors=${v.errors.length}`)
|
||||
if (!v.valid && v.errors.length > 0) {
|
||||
for (const e of v.errors.slice(0, 5)) {
|
||||
log(`[casa] - ${e.nodeId} @ ${e.path}: ${e.message}`)
|
||||
}
|
||||
if (v.errors.length > 5) log(`[casa] (+${v.errors.length - 5} more)`)
|
||||
}
|
||||
return v
|
||||
}
|
||||
|
||||
// --- Main -----------------------------------------------------------------
|
||||
|
||||
async function main(): Promise<void> {
|
||||
log(`[casa] connecting to ${SERVER_URL} via StreamableHTTPClientTransport`)
|
||||
const httpTransport = new StreamableHTTPClientTransport(new URL(SERVER_URL))
|
||||
let client = new Client({ name: 'casa-sol-builder', version: '0.1.0' })
|
||||
let closers: Array<() => Promise<void>> = []
|
||||
let usedTransport: 'http' | 'in-memory' = 'http'
|
||||
|
||||
try {
|
||||
await client.connect(httpTransport)
|
||||
// Smoke probe
|
||||
await client.listTools()
|
||||
TRANSPORT_NOTE = 'shared HTTP server at :3917 via StreamableHTTPClientTransport'
|
||||
log(`[casa] HTTP transport connected`)
|
||||
closers = [async () => client.close()]
|
||||
} catch (err) {
|
||||
const msg = err instanceof Error ? err.message : String(err)
|
||||
log(`[casa] HTTP transport failed: ${msg}`)
|
||||
log(`[casa] falling back to in-memory MCP server (same tool surface)`)
|
||||
// Load the in-process MCP server to keep the build moving. This preserves
|
||||
// the tool contract; the only thing we lose is the HTTP wire test.
|
||||
const { SceneBridge } = await import('/Users/adrian/Desktop/editor/.worktrees/mcp-server/packages/mcp/src/bridge/scene-bridge.ts')
|
||||
const { createPascalMcpServer } = await import('/Users/adrian/Desktop/editor/.worktrees/mcp-server/packages/mcp/src/server.ts')
|
||||
|
||||
const bridge = new SceneBridge()
|
||||
bridge.loadDefault()
|
||||
const server = createPascalMcpServer({ bridge })
|
||||
const [srvT, cliT] = InMemoryTransport.createLinkedPair()
|
||||
const inMemClient = new Client({ name: 'casa-sol-builder-inmem', version: '0.1.0' })
|
||||
await Promise.all([server.connect(srvT), inMemClient.connect(cliT)])
|
||||
client = inMemClient
|
||||
usedTransport = 'in-memory'
|
||||
TRANSPORT_NOTE = `in-memory fallback — HTTP server returned: ${msg}`
|
||||
closers = [async () => client.close(), async () => server.close()]
|
||||
log(`[casa] in-memory MCP server connected`)
|
||||
}
|
||||
void usedTransport
|
||||
|
||||
// ----- Step 01: Discover building & level -----
|
||||
const discovered = await step(1, 'discover', async () => {
|
||||
const buildings = await callTool<{
|
||||
nodes: Array<{ id: string; type: string; name?: string }>
|
||||
}>(client, 'find_nodes', { type: 'building' })
|
||||
const levels = await callTool<{
|
||||
nodes: Array<{ id: string; type: string; name?: string; parentId?: string }>
|
||||
}>(client, 'find_nodes', { type: 'level' })
|
||||
if (!buildings.nodes.length) throw new Error('no building found in default scene')
|
||||
if (!levels.nodes.length) throw new Error('no level found in default scene')
|
||||
const building = buildings.nodes[0]!
|
||||
const level = levels.nodes.find((l) => l.parentId === building.id) ?? levels.nodes[0]!
|
||||
return {
|
||||
summary: `building=${building.id}, level=${level.id}`,
|
||||
nodeIds: [building.id, level.id],
|
||||
result: { buildingId: building.id, levelId: level.id },
|
||||
}
|
||||
})
|
||||
|
||||
if (!discovered) {
|
||||
log('[casa] cannot continue without discovered ids; aborting')
|
||||
await client.close()
|
||||
return
|
||||
}
|
||||
const { levelId } = discovered
|
||||
|
||||
// Initial scene snapshot for "before" count.
|
||||
const initialAll = await callTool<{ nodes: Array<{ type: string }> }>(client, 'find_nodes', {})
|
||||
const initialCount = initialAll.nodes.length
|
||||
log(`[casa] initial node count: ${initialCount}`)
|
||||
|
||||
// ----- Step 02: Perimeter walls (via create_wall) -----
|
||||
// DESIGN.md wall IDs 1..4: south-outer, north-outer, west-outer, east-outer
|
||||
const perimeterIds: Record<string, string> = {}
|
||||
const perimeter = await step(2, 'perimeter walls', async () => {
|
||||
const ids: string[] = []
|
||||
for (const w of PERIMETER_WALLS) {
|
||||
const r = await callTool<{ wallId: string }>(client, 'create_wall', {
|
||||
levelId,
|
||||
start: w.start,
|
||||
end: w.end,
|
||||
thickness: 0.2,
|
||||
height: 2.7,
|
||||
})
|
||||
perimeterIds[w.key] = r.wallId
|
||||
ids.push(r.wallId)
|
||||
}
|
||||
return {
|
||||
summary: `${ids.length} walls via create_wall`,
|
||||
nodeIds: ids,
|
||||
result: ids,
|
||||
}
|
||||
})
|
||||
|
||||
// ----- Step 03: Interior walls (via apply_patch) -----
|
||||
const interiorIds: Record<string, string> = {}
|
||||
const interior = await step(3, 'interior walls', async () => {
|
||||
const res = await callTool<{
|
||||
appliedOps: number
|
||||
createdIds: string[]
|
||||
deletedIds: string[]
|
||||
}>(client, 'apply_patch', {
|
||||
patches: INTERIOR_WALLS.map((w) => ({
|
||||
op: 'create',
|
||||
parentId: levelId,
|
||||
node: {
|
||||
type: 'wall',
|
||||
start: w.start,
|
||||
end: w.end,
|
||||
thickness: 0.2,
|
||||
height: 2.7,
|
||||
},
|
||||
})),
|
||||
})
|
||||
const createdIds = res.createdIds
|
||||
for (let i = 0; i < INTERIOR_WALLS.length; i++) {
|
||||
const w = INTERIOR_WALLS[i]!
|
||||
const id = createdIds[i]
|
||||
if (id) interiorIds[w.key] = id
|
||||
}
|
||||
return {
|
||||
summary: `${createdIds.length} walls via apply_patch`,
|
||||
nodeIds: createdIds,
|
||||
result: createdIds,
|
||||
}
|
||||
})
|
||||
|
||||
// Map designId -> wallId for opening lookup
|
||||
const wallByDesignId = new Map<number, string>()
|
||||
for (const w of PERIMETER_WALLS) {
|
||||
const id = perimeterIds[w.key]
|
||||
if (id) wallByDesignId.set(w.designId, id)
|
||||
}
|
||||
for (const w of INTERIOR_WALLS) {
|
||||
const id = interiorIds[w.key]
|
||||
if (id) wallByDesignId.set(w.designId, id)
|
||||
}
|
||||
log(`[casa] wall ids (by designId): ${JSON.stringify(Object.fromEntries(wallByDesignId))}`)
|
||||
|
||||
const validationAfterWalls = perimeter && interior ? await runValidate(client, 'walls') : null
|
||||
void validationAfterWalls
|
||||
|
||||
// ----- Step 04: Zones -----
|
||||
const interiorZoneIds: Record<string, string> = {}
|
||||
const zones = await step(4, 'zones', async () => {
|
||||
const ids: string[] = []
|
||||
for (const z of INTERIOR_ZONES) {
|
||||
const r = await callTool<{ zoneId: string }>(client, 'set_zone', {
|
||||
levelId,
|
||||
label: z.label,
|
||||
polygon: z.polygon,
|
||||
properties: z.properties ?? {},
|
||||
})
|
||||
interiorZoneIds[z.label] = r.zoneId
|
||||
ids.push(r.zoneId)
|
||||
}
|
||||
return {
|
||||
summary: `${ids.length} zones`,
|
||||
nodeIds: ids,
|
||||
result: ids,
|
||||
}
|
||||
})
|
||||
void zones
|
||||
|
||||
const validationAfterZones = await runValidate(client, 'zones')
|
||||
void validationAfterZones
|
||||
|
||||
// ----- Step 05: Openings (doors + windows) -----
|
||||
const openingResults: Array<{
|
||||
label: string
|
||||
kind: string
|
||||
wallId: string
|
||||
ok: boolean
|
||||
openingId?: string
|
||||
error?: string
|
||||
}> = []
|
||||
const openings = await step(5, 'openings', async () => {
|
||||
let doors = 0
|
||||
let windows = 0
|
||||
const failures: string[] = []
|
||||
for (const o of OPENINGS) {
|
||||
const wallId = wallByDesignId.get(o.wallDesignId)
|
||||
if (!wallId) {
|
||||
const err = `skipped ${o.label}: wall designId=${o.wallDesignId} not found`
|
||||
log(`[casa] ${err}`)
|
||||
failures.push(err)
|
||||
openingResults.push({
|
||||
label: o.label,
|
||||
kind: o.kind,
|
||||
wallId: `design-${o.wallDesignId}`,
|
||||
ok: false,
|
||||
error: 'wall not found',
|
||||
})
|
||||
continue
|
||||
}
|
||||
const r = await tryCallTool<{ openingId: string }>(client, 'cut_opening', {
|
||||
wallId,
|
||||
type: o.kind,
|
||||
position: o.position,
|
||||
width: o.width,
|
||||
height: o.height,
|
||||
})
|
||||
if (r.ok) {
|
||||
openingResults.push({
|
||||
label: o.label,
|
||||
kind: o.kind,
|
||||
wallId,
|
||||
ok: true,
|
||||
openingId: r.value.openingId,
|
||||
})
|
||||
if (o.kind === 'door') doors++
|
||||
else windows++
|
||||
} else {
|
||||
log(`[casa] cut_opening failed for ${o.label} (wall=${wallId}): ${r.error}`)
|
||||
failures.push(`${o.label}: ${r.error}`)
|
||||
openingResults.push({
|
||||
label: o.label,
|
||||
kind: o.kind,
|
||||
wallId,
|
||||
ok: false,
|
||||
error: r.error,
|
||||
})
|
||||
}
|
||||
}
|
||||
const ids = openingResults.filter((r) => r.ok && r.openingId).map((r) => r.openingId!) as string[]
|
||||
return {
|
||||
summary: `${doors} doors, ${windows} windows, ${failures.length} failures`,
|
||||
nodeIds: ids,
|
||||
errors: failures,
|
||||
result: { doors, windows, failures },
|
||||
}
|
||||
})
|
||||
void openings
|
||||
|
||||
const validationAfterOpenings = await runValidate(client, 'openings')
|
||||
void validationAfterOpenings
|
||||
|
||||
// ----- Step 06: Pool zone + pool basin slab -----
|
||||
const poolZoneIdRef: { id?: string } = {}
|
||||
const poolSlabIdRef: { id?: string } = {}
|
||||
const poolResult = await step(6, 'pool zone+slab', async () => {
|
||||
const zoneRes = await callTool<{ zoneId: string }>(client, 'set_zone', {
|
||||
levelId,
|
||||
label: 'pool',
|
||||
polygon: POOL_POLY,
|
||||
properties: { kind: 'pool', depthM: 1.8, finish: 'tile' },
|
||||
})
|
||||
poolZoneIdRef.id = zoneRes.zoneId
|
||||
|
||||
// Create pool basin slab at elevation -1.8 via apply_patch.
|
||||
const slabRes = await callTool<{
|
||||
appliedOps: number
|
||||
createdIds: string[]
|
||||
deletedIds: string[]
|
||||
}>(client, 'apply_patch', {
|
||||
patches: [
|
||||
{
|
||||
op: 'create',
|
||||
parentId: levelId,
|
||||
node: {
|
||||
type: 'slab',
|
||||
polygon: POOL_POLY,
|
||||
elevation: -1.8,
|
||||
},
|
||||
},
|
||||
],
|
||||
})
|
||||
const slabId = slabRes.createdIds[0]
|
||||
if (slabId) poolSlabIdRef.id = slabId
|
||||
|
||||
return {
|
||||
summary: `zone=${zoneRes.zoneId}, basin slab=${slabId ?? 'NONE'}`,
|
||||
nodeIds: [zoneRes.zoneId, slabId ?? ''].filter(Boolean) as string[],
|
||||
result: { zoneId: zoneRes.zoneId, slabId },
|
||||
}
|
||||
})
|
||||
void poolResult
|
||||
|
||||
const validationAfterPool = await runValidate(client, 'pool')
|
||||
void validationAfterPool
|
||||
|
||||
// ----- Step 07: Fences -----
|
||||
const fenceIds: string[] = []
|
||||
const fencesStep = await step(7, 'privacy fences', async () => {
|
||||
const res = await callTool<{
|
||||
appliedOps: number
|
||||
createdIds: string[]
|
||||
deletedIds: string[]
|
||||
}>(client, 'apply_patch', {
|
||||
patches: FENCES.map((f) => ({
|
||||
op: 'create',
|
||||
parentId: levelId,
|
||||
node: {
|
||||
type: 'fence',
|
||||
start: f.start,
|
||||
end: f.end,
|
||||
height: 1.8,
|
||||
style: 'privacy',
|
||||
thickness: 0.08,
|
||||
},
|
||||
})),
|
||||
})
|
||||
fenceIds.push(...res.createdIds)
|
||||
return {
|
||||
summary: `${res.createdIds.length} fences via apply_patch`,
|
||||
nodeIds: res.createdIds,
|
||||
result: res.createdIds,
|
||||
}
|
||||
})
|
||||
void fencesStep
|
||||
|
||||
const validationAfterFences = await runValidate(client, 'fences')
|
||||
void validationAfterFences
|
||||
|
||||
// ----- Step 08: Garden zone -----
|
||||
const gardenZoneIdRef: { id?: string } = {}
|
||||
const gardenStep = await step(8, 'garden zone', async () => {
|
||||
const r = await callTool<{ zoneId: string }>(client, 'set_zone', {
|
||||
levelId,
|
||||
label: 'garden',
|
||||
polygon: SITE_POLY,
|
||||
properties: { kind: 'garden' },
|
||||
})
|
||||
gardenZoneIdRef.id = r.zoneId
|
||||
return {
|
||||
summary: `zone=${r.zoneId}`,
|
||||
nodeIds: [r.zoneId],
|
||||
result: r.zoneId,
|
||||
}
|
||||
})
|
||||
void gardenStep
|
||||
|
||||
// ----- Step 09: Measure — SW building corner wall -> NE lot fence -----
|
||||
// SW building corner ~= start of first perimeter wall (south-outer: starts at (-8, 4))
|
||||
// NE lot fence corner = east fence segment (start at (10, 7.5), end at (10, -7.5))
|
||||
await step(9, 'measure cross-zone', async () => {
|
||||
const fromId = perimeterIds['south-outer']
|
||||
const toId = fenceIds[2] // east fence (see FENCES order)
|
||||
if (!fromId) throw new Error('missing south-outer wall id')
|
||||
if (!toId) throw new Error('missing east fence id')
|
||||
const r = await callTool<{ distanceMeters: number; units: string }>(client, 'measure', {
|
||||
fromId,
|
||||
toId,
|
||||
})
|
||||
return {
|
||||
summary: `distance=${r.distanceMeters.toFixed(3)}m`,
|
||||
nodeIds: [fromId, toId],
|
||||
result: r,
|
||||
}
|
||||
})
|
||||
|
||||
// ----- Step 10: Export JSON -----
|
||||
const exportInfo: { bytes?: number } = {}
|
||||
await step(10, 'export json', async () => {
|
||||
const r = await callTool<{ json: string }>(client, 'export_json', { pretty: true })
|
||||
const path = `${HERE}/scene.json`
|
||||
writeFileSync(path, r.json, 'utf-8')
|
||||
exportInfo.bytes = r.json.length
|
||||
return {
|
||||
summary: `wrote ${r.json.length} bytes -> scene.json`,
|
||||
result: r.json.length,
|
||||
}
|
||||
})
|
||||
|
||||
// ----- Step 11: Duplicate level -----
|
||||
const preDupCount = (await callTool<{ nodes: unknown[] }>(client, 'find_nodes', {})).nodes.length
|
||||
const dupRef: { newLevelId?: string; cloned?: number } = {}
|
||||
await step(11, 'duplicate level', async () => {
|
||||
const r = await callTool<{ newLevelId: string; newNodeIds: string[] }>(
|
||||
client,
|
||||
'duplicate_level',
|
||||
{ levelId },
|
||||
)
|
||||
dupRef.newLevelId = r.newLevelId
|
||||
dupRef.cloned = r.newNodeIds.length
|
||||
return {
|
||||
summary: `newLevelId=${r.newLevelId}, cloned=${r.newNodeIds.length} nodes`,
|
||||
nodeIds: [r.newLevelId],
|
||||
result: r,
|
||||
}
|
||||
})
|
||||
const postDupCount = (await callTool<{ nodes: unknown[] }>(client, 'find_nodes', {})).nodes.length
|
||||
|
||||
// ----- Step 12: Final validate + summary counts -----
|
||||
const finalValid = await runValidate(client, 'final')
|
||||
const allNodes = (
|
||||
await callTool<{ nodes: Array<{ type: string }> }>(client, 'find_nodes', {})
|
||||
).nodes
|
||||
const tally: Record<string, number> = {}
|
||||
for (const n of allNodes) {
|
||||
tally[n.type] = (tally[n.type] ?? 0) + 1
|
||||
}
|
||||
|
||||
log(
|
||||
`[casa] FINAL: totalNodes=${allNodes.length} walls=${tally.wall ?? 0} zones=${
|
||||
tally.zone ?? 0
|
||||
} doors=${tally.door ?? 0} windows=${tally.window ?? 0} fences=${
|
||||
tally.fence ?? 0
|
||||
} slabs=${tally.slab ?? 0} levels=${tally.level ?? 0}`,
|
||||
)
|
||||
log(`[casa] pre-duplicate=${preDupCount}, post-duplicate=${postDupCount}`)
|
||||
log(`[casa] validation: valid=${finalValid.valid}, errors=${finalValid.errors.length}`)
|
||||
|
||||
// ----- Write BUILD_REPORT.md -----
|
||||
const lines: string[] = []
|
||||
lines.push('# Casa del Sol — Build Report')
|
||||
lines.push('')
|
||||
lines.push(`Generated: ${new Date().toISOString()}`)
|
||||
lines.push(`Server: ${SERVER_URL}`)
|
||||
lines.push(`Transport used: **${usedTransport}** — ${TRANSPORT_NOTE}`)
|
||||
lines.push(`Initial node count: ${initialCount}`)
|
||||
lines.push('')
|
||||
lines.push('## Steps')
|
||||
lines.push('')
|
||||
lines.push('| # | Name | Status | Duration | Summary |')
|
||||
lines.push('|---|------|--------|----------|---------|')
|
||||
for (const s of steps) {
|
||||
lines.push(
|
||||
`| ${s.n} | ${s.name} | ${s.ok ? 'OK' : 'FAIL'} | ${s.durationMs}ms | ${s.summary.replace(/\|/g, '\\|')} |`,
|
||||
)
|
||||
}
|
||||
lines.push('')
|
||||
lines.push('## Per-Step Details')
|
||||
lines.push('')
|
||||
for (const s of steps) {
|
||||
lines.push(`### Step ${s.n} — ${s.name}`)
|
||||
lines.push('')
|
||||
lines.push(`- Status: **${s.ok ? 'OK' : 'FAIL'}**`)
|
||||
lines.push(`- Duration: ${s.durationMs}ms`)
|
||||
lines.push(`- Summary: ${s.summary}`)
|
||||
if (s.nodeIds && s.nodeIds.length > 0) {
|
||||
const shown = s.nodeIds.slice(0, 15).join(', ')
|
||||
lines.push(
|
||||
`- Node IDs (${s.nodeIds.length}): \`${shown}${s.nodeIds.length > 15 ? ' ...' : ''}\``,
|
||||
)
|
||||
}
|
||||
if (s.errors && s.errors.length > 0) {
|
||||
lines.push(`- Errors/warnings:`)
|
||||
for (const e of s.errors) lines.push(` - ${e}`)
|
||||
}
|
||||
lines.push('')
|
||||
}
|
||||
|
||||
lines.push('## Opening attempts')
|
||||
lines.push('')
|
||||
lines.push('| Label | Kind | Wall | OK | Opening Id / Error |')
|
||||
lines.push('|-------|------|------|----|--------------------|')
|
||||
for (const r of openingResults) {
|
||||
lines.push(
|
||||
`| ${r.label} | ${r.kind} | \`${r.wallId}\` | ${r.ok ? 'yes' : 'no'} | ${
|
||||
r.ok ? r.openingId : (r.error ?? 'n/a').replace(/\|/g, '\\|')
|
||||
} |`,
|
||||
)
|
||||
}
|
||||
lines.push('')
|
||||
|
||||
lines.push('## Final scene totals')
|
||||
lines.push('')
|
||||
lines.push('| Node type | Count |')
|
||||
lines.push('|-----------|-------|')
|
||||
const types = [
|
||||
'site',
|
||||
'building',
|
||||
'level',
|
||||
'wall',
|
||||
'fence',
|
||||
'zone',
|
||||
'slab',
|
||||
'door',
|
||||
'window',
|
||||
'ceiling',
|
||||
'roof',
|
||||
'stair',
|
||||
'item',
|
||||
'guide',
|
||||
]
|
||||
for (const t of types) {
|
||||
if ((tally[t] ?? 0) > 0) lines.push(`| ${t} | ${tally[t]} |`)
|
||||
}
|
||||
lines.push(`| **total** | **${allNodes.length}** |`)
|
||||
lines.push('')
|
||||
|
||||
lines.push('## Validation')
|
||||
lines.push('')
|
||||
lines.push(`- Final \`validate_scene\`: valid=\`${finalValid.valid}\`, errors=${finalValid.errors.length}`)
|
||||
if (!finalValid.valid && finalValid.errors.length > 0) {
|
||||
lines.push('')
|
||||
lines.push('Errors (verbatim):')
|
||||
lines.push('')
|
||||
for (const e of finalValid.errors) {
|
||||
lines.push(`- \`${e.nodeId}\` @ \`${e.path}\`: ${e.message}`)
|
||||
}
|
||||
}
|
||||
lines.push('')
|
||||
|
||||
lines.push('## Duplicate-level')
|
||||
lines.push('')
|
||||
lines.push(`- Pre-duplicate node count: **${preDupCount}**`)
|
||||
lines.push(`- Post-duplicate node count: **${postDupCount}**`)
|
||||
lines.push(`- New level id: \`${dupRef.newLevelId ?? 'N/A'}\``)
|
||||
lines.push(`- Nodes cloned: ${dupRef.cloned ?? 0}`)
|
||||
lines.push('')
|
||||
|
||||
// Known discrepancies section
|
||||
const discrepancies: string[] = []
|
||||
const openingFailures = openingResults.filter((r) => !r.ok)
|
||||
if (openingFailures.length > 0) {
|
||||
discrepancies.push(
|
||||
`${openingFailures.length} cut_opening call(s) failed — see "Opening attempts" table for details. Core may have rejected an opening due to overlap or width exceeding the wall length.`,
|
||||
)
|
||||
}
|
||||
if (!finalValid.valid) {
|
||||
discrepancies.push(
|
||||
'Final validate_scene returned valid=false — see Validation section for the verbatim error list.',
|
||||
)
|
||||
}
|
||||
const gardenPolyNote =
|
||||
'Garden zone polygon equals the full site polygon (20x15) — per design brief §Garden zone we set it to the site polygon and rely on the building zones overlapping visually, rather than subtracting the building footprint.'
|
||||
discrepancies.push(gardenPolyNote)
|
||||
if (usedTransport === 'in-memory') {
|
||||
discrepancies.push(
|
||||
`Build fell back to in-memory MCP transport. The HTTP server at ${SERVER_URL} rejected the SDK client's initialize with "Server already initialized" — the server uses the SDK's single-session StreamableHTTPServerTransport which only accepts one \`initialize\` POST per process lifetime. The tool surface exercised is identical; only the wire transport differs.`,
|
||||
)
|
||||
}
|
||||
|
||||
lines.push('## Known discrepancies with DESIGN.md')
|
||||
lines.push('')
|
||||
for (const d of discrepancies) lines.push(`- ${d}`)
|
||||
lines.push('')
|
||||
|
||||
lines.push('## Artifacts')
|
||||
lines.push('')
|
||||
lines.push(
|
||||
`- \`scene.json\`: full pretty-printed JSON export (${exportInfo.bytes ?? 'n/a'} bytes)`,
|
||||
)
|
||||
lines.push(`- \`build.log\`: stdout from this run`)
|
||||
lines.push(`- \`BUILD_REPORT.md\`: this file`)
|
||||
lines.push('')
|
||||
|
||||
writeFileSync(`${HERE}/BUILD_REPORT.md`, lines.join('\n'), 'utf-8')
|
||||
|
||||
log(`[casa] wrote BUILD_REPORT.md`)
|
||||
log(`[casa] transport: ${usedTransport} (${TRANSPORT_NOTE})`)
|
||||
log(`[casa] DONE`)
|
||||
for (const c of closers) await c()
|
||||
}
|
||||
|
||||
main().catch((err) => {
|
||||
// biome-ignore lint/suspicious/noConsole: build script
|
||||
console.error('[casa] FATAL:', err instanceof Error ? err.stack : String(err))
|
||||
process.exit(1)
|
||||
})
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user