drafting wall attach system
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@@ -12,15 +12,13 @@ export const WallRenderer = ({ node }: { node: WallNode }) => {
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const handlers = useNodeEvents(node, "wall");
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return (
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<mesh
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ref={ref}
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castShadow
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receiveShadow
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{...handlers}
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>
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<mesh ref={ref} castShadow receiveShadow>
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{/* WallSystem will replace this geometry in the next frame */}
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<boxGeometry args={[0, 0, 0]} />
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<meshStandardMaterial color="lightgray" />
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<mesh name="collision-mesh" {...handlers} visible={false}>
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<boxGeometry args={[0, 0, 0]} />
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</mesh>
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{node.children.map((childId) => (
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<NodeRenderer key={childId} nodeId={childId} />
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