drafting wall attach system
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@@ -1,8 +1,14 @@
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import { emitter, ItemNode, useRegistry } from "@pascal-app/core";
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import {
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AnyNodeId,
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emitter,
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ItemNode,
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useRegistry,
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useScene,
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} from "@pascal-app/core";
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import { Clone } from "@react-three/drei/core/Clone";
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import { useGLTF } from "@react-three/drei/core/Gltf";
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import { ThreeEvent } from "@react-three/fiber/dist/declarations/src/core/events";
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import { Suspense, useCallback, useRef } from "react";
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import { Suspense, useCallback, useEffect, useRef } from "react";
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import { Group } from "three";
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import { useNodeEvents } from "../../../hooks/use-node-events";
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@@ -29,6 +35,11 @@ const ModelRenderer = ({ node }: { node: ItemNode }) => {
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const handlers = useNodeEvents(node, "item");
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useEffect(() => {
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if (!node.parentId) return;
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useScene.getState().dirtyNodes.add(node.parentId as AnyNodeId);
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}, []);
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return (
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<Clone
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object={scene}
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@@ -12,15 +12,13 @@ export const WallRenderer = ({ node }: { node: WallNode }) => {
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const handlers = useNodeEvents(node, "wall");
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return (
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<mesh
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ref={ref}
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castShadow
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receiveShadow
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{...handlers}
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>
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<mesh ref={ref} castShadow receiveShadow>
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{/* WallSystem will replace this geometry in the next frame */}
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<boxGeometry args={[0, 0, 0]} />
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<meshStandardMaterial color="lightgray" />
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<mesh name="collision-mesh" {...handlers} visible={false}>
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<boxGeometry args={[0, 0, 0]} />
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</mesh>
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{node.children.map((childId) => (
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<NodeRenderer key={childId} nodeId={childId} />
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