drafting wall attach system

This commit is contained in:
wass08
2026-01-19 07:59:06 +09:00
parent 159b61d22a
commit a217d0d3a6
8 changed files with 163 additions and 37 deletions
@@ -1,8 +1,14 @@
import { emitter, ItemNode, useRegistry } from "@pascal-app/core";
import {
AnyNodeId,
emitter,
ItemNode,
useRegistry,
useScene,
} from "@pascal-app/core";
import { Clone } from "@react-three/drei/core/Clone";
import { useGLTF } from "@react-three/drei/core/Gltf";
import { ThreeEvent } from "@react-three/fiber/dist/declarations/src/core/events";
import { Suspense, useCallback, useRef } from "react";
import { Suspense, useCallback, useEffect, useRef } from "react";
import { Group } from "three";
import { useNodeEvents } from "../../../hooks/use-node-events";
@@ -29,6 +35,11 @@ const ModelRenderer = ({ node }: { node: ItemNode }) => {
const handlers = useNodeEvents(node, "item");
useEffect(() => {
if (!node.parentId) return;
useScene.getState().dirtyNodes.add(node.parentId as AnyNodeId);
}, []);
return (
<Clone
object={scene}
@@ -12,15 +12,13 @@ export const WallRenderer = ({ node }: { node: WallNode }) => {
const handlers = useNodeEvents(node, "wall");
return (
<mesh
ref={ref}
castShadow
receiveShadow
{...handlers}
>
<mesh ref={ref} castShadow receiveShadow>
{/* WallSystem will replace this geometry in the next frame */}
<boxGeometry args={[0, 0, 0]} />
<meshStandardMaterial color="lightgray" />
<mesh name="collision-mesh" {...handlers} visible={false}>
<boxGeometry args={[0, 0, 0]} />
</mesh>
{node.children.map((childId) => (
<NodeRenderer key={childId} nodeId={childId} />