Feat/stairs fence update (#226)
* feat: railing on the straight stairs and new fence * feat: added spiral and curved stairs with bug fix for fence * feat:fence are linked to each other ... so moving one move the other sharing the same coordinate * fix: update stair railing logic to include front-side attachments for terminal landings * Integrate fence rendering into the fence system * fix: pass nodeId instead of undefined node to WallTreeNode and FenceTreeNode TreeNode was passing `node` (undefined variable) instead of `nodeId` to WallTreeNode and FenceTreeNode, causing a runtime ReferenceError. Updated FenceTreeNode to accept nodeId and look up the node from the scene store internally, consistent with all other tree node components. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat: update fence icon with new isometric design Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Aymeric Rabot <aymeric@pascal.app> Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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co-authored by
Claude Opus 4.6
Aymeric Rabot
parent
682e2a1a12
commit
a205e4f778
@@ -4,6 +4,7 @@ export type {
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CeilingEvent,
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DoorEvent,
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EventSuffix,
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FenceEvent,
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GridEvent,
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ItemEvent,
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LevelEvent,
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@@ -44,6 +45,7 @@ export {
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useInteractive,
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} from './store/use-interactive'
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export { default as useLiveTransforms, type LiveTransform } from './store/use-live-transforms'
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export { FenceSystem } from './systems/fence/fence-system'
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export { clearSceneHistory, default as useScene } from './store/use-scene'
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export { CeilingSystem } from './systems/ceiling/ceiling-system'
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export { DoorSystem } from './systems/door/door-system'
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