Feat/stairs fence update (#226)
* feat: railing on the straight stairs and new fence * feat: added spiral and curved stairs with bug fix for fence * feat:fence are linked to each other ... so moving one move the other sharing the same coordinate * fix: update stair railing logic to include front-side attachments for terminal landings * Integrate fence rendering into the fence system * fix: pass nodeId instead of undefined node to WallTreeNode and FenceTreeNode TreeNode was passing `node` (undefined variable) instead of `nodeId` to WallTreeNode and FenceTreeNode, causing a runtime ReferenceError. Updated FenceTreeNode to accept nodeId and look up the node from the scene store internally, consistent with all other tree node components. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat: update fence icon with new isometric design Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Aymeric Rabot <aymeric@pascal.app> Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
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Claude Opus 4.6
Aymeric Rabot
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682e2a1a12
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a205e4f778
@@ -15,6 +15,7 @@ export const sceneRegistry = {
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ceiling: new Set<string>(),
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level: new Set<string>(),
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wall: new Set<string>(),
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fence: new Set<string>(),
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item: new Set<string>(),
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slab: new Set<string>(),
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zone: new Set<string>(),
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