Phase 5 Stage C continued: wall, door, window now in registry floor plan
Three remaining kinds at Stage C this session: wall → C - buildWallFloorplan: uses ctx.siblings to gather other walls in the level, runs calculateLevelMiters, computes plan footprint via getWallPlanFootprint. Same visual output as legacy. - getFloorplanWall thickness exaggeration inlined (~25 lines from editor/lib/floorplan/walls.ts) to keep nodes/wall self-contained. - floorplan-panel.tsx's wallPolygons short-circuits to [] when wall is registered. - Performance note: recomputes level miter data per wall (O(N²) for N walls in a level). Acceptable for typical scenes; ctx.levelData?. miters optimization deferred to Stage B's wall design pass. door → C - buildDoorFloorplan: inlines getOpeningFootprint math from floorplan-panel.tsx (40 lines, pure math). Uses ctx.parent as the wall to compute direction + perpendicular for the cutout footprint. - Returns null when parent isn't a wall (orphaned doors during placement). window → C - buildWindowFloorplan: same shape as door, glass-blue tint to distinguish visually. Both share the legacy openingsPolygons gating: - floorplan-panel.tsx's openingsPolygons useMemo filters per kind so a partial migration still works (e.g., if only door registers, only doors get skipped). When both registered, returns [] entirely. Item C intentionally deferred — needs parent-chain transform helpers (buildFloorplanItemEntry / getItemFloorplanTransform from editor/lib/ floorplan/items.ts) exposed publicly or moved into core. A focused session is the right place to design that boundary. Stage B for door / window / wall still pending — each is a focused session per kind (large geometry math extractions, wall needs ctx. levelData design). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.7
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9bcb25d0aa
@@ -1,34 +1,21 @@
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import type { NodeDefinition } from '@pascal-app/core'
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import { buildWallFloorplan } from './floorplan'
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import { wallParametrics } from './parametrics'
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import { WallNode } from './schema'
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/**
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* Wall — the Phase 3 stress test of the registry-driven node model.
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*
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* What this definition encodes today:
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* - **Capabilities**: cuttable (doors/windows punch holes), snappable
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* (other walls, doors, windows snap to wall geometry), surfaces (front
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* + back faces host items), selectable, duplicable, deletable.
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* - **Relations**: hosts doors/windows/items; affects spatial slabs +
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* ceilings + zones when moved; descendants cascade-delete; linked walls
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* follow corners via endpoint-match (consumed by the affordances in a
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* later milestone — the relations resolver already understands the
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* declaration).
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* - **Parametrics**: thickness / height / curveOffset for the inspector.
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*
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* What this definition does *not* yet encode:
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* - `geometry` / `renderer` / `system` runtime — the existing
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* `wall-renderer.tsx` + `wall-system.tsx` keep serving wall until
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* Milestone B ports them into this folder. Until then, this definition
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* is metadata-only and *intentionally not registered* in
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* `builtinPlugin.nodes` — the Phase 0 shims only flip behavior when a
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* kind is registered, so wall stays on its legacy path.
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* - `tool` — wall's placement + endpoint drag + curve drag tools port in
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* a follow-up milestone, expressed via the `DragAction` primitive so
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* the affordances declared in `relations` get real handles.
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*
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* Migration is gated by `feature-flag.ts` (env: `NEXT_PUBLIC_USE_REGISTRY_FOR_WALL`).
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* See `plans/editor-node-registry.md#phase-3` for the milestone breakdown.
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* Stage A: registered (capabilities, relations, parametrics, presentation).
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* Stage B: deferred — wall geometry depends on level-batch miter data that
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* doesn't fit the generic `(node, ctx) => Group` shape without `ctx.
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* levelData?.miters`. See plan's "GeometryContext" extension note.
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* `renderer` + `system` keep wrap-exporting legacy WallRenderer +
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* WallSystem + WallCutout.
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* Stage C: `def.floorplan` builder produces the mitered plan footprint
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* polygon using `ctx.siblings` to assemble miter context.
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* floorplan-panel.tsx's `wallPolygons` short-circuits to [] when
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* wall is registered.
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*/
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export const wallDefinition: NodeDefinition<typeof WallNode> = {
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kind: 'wall',
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@@ -49,18 +36,12 @@ export const wallDefinition: NodeDefinition<typeof WallNode> = {
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}),
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capabilities: {
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// Wall move is bespoke today (endpoint drag, linked-wall corner cascade,
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// ALT-detach). `MoveRegistryNodeTool`'s "translate on X/Z plane" shape
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// doesn't apply — wall stays on its own move tool until the affordance
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// port. Leaving `movable` omitted keeps that dispatch.
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// Wall move is bespoke (endpoint drag, linked-wall corner cascade,
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// ALT-detach). Omitting `movable` keeps the legacy MoveWallTool via
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// capability-driven dispatch.
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selectable: { hitVolume: 'bbox' },
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// Front + back faces host items (paintings, shelves, switches).
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// `height` callback resolves per-instance so taller walls expose taller
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// hosting surface — same shape used by shelf.top.
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surfaces: {
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// Sides config — wall has two faces; concrete face-selection logic
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// stays in the renderer/system for now. Phase 4 will derive snap
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// targets from this.
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sides: { faces: 'all' },
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},
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duplicable: true,
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@@ -68,50 +49,26 @@ export const wallDefinition: NodeDefinition<typeof WallNode> = {
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},
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relations: {
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// Doors / windows / items mount on walls. The host-resolver consumes
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// this to validate `parentId` on creation and to re-anchor children
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// when a wall moves (a milestone-B concern; the declaration lives here
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// so the wiring exists ahead of time).
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hosts: ['door', 'window', 'item'],
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// Moving a wall dirties the slabs / ceilings / zones that border it.
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// Today this is *not* wired (the existing `wall-system` doesn't cascade
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// to slab / zone) — the registry resolver gains this behavior for free
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// once wall is registered. This is the "slab reflow on wall move"
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// behavior gain called out in Phase 3 acceptance.
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affectsSpatial: ['slab', 'ceiling', 'zone'],
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// Walls sharing an endpoint move together when a corner is dragged.
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// The endpoint affordance (milestone C) uses this declaration via the
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// shared cascade resolver — no hand-rolled `getLinkedWallSnapshots`.
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linkedBy: 'endpoint-match',
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// Deleting a wall deletes its hosted doors/windows/items (today's
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// implicit behavior, now declarative).
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cascadeDelete: 'descendants',
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},
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parametrics: wallParametrics,
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// Wall's renderer is the thin placeholder-mesh mount point from milestone
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// B; the system bundle composes the legacy `WallSystem` + `WallCutout`
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// re-exported from viewer (so we don't duplicate ~970 lines of CSG /
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// mitering / cutaway logic just to swap the dispatch). The legacy
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// mount in `<LegacySystem kind="wall">` short-circuits the moment
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// `nodeRegistry.has('wall')` is true.
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//
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// No `tool` yet — wall placement / endpoint drag / curve drag remain
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// bespoke until the affordance port lands. Phase 0 shims keep the legacy
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// wall tool running while wall is registered (it's not wired through the
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// registry tool dispatch).
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renderer: {
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kind: 'parametric',
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module: () => import('./renderer'),
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},
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system: {
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module: () => import('./system'),
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// Priority 4 mirrors the legacy WallSystem's useFrame priority — keeps
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// miter cascade running after door/window animation systems (priority 2)
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// but before zone/level systems that read wall positions.
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// Priority 4 mirrors the legacy WallSystem's useFrame priority.
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priority: 4,
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},
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// Stage C: floor-plan rendering. ctx.siblings provides other walls in
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// the level so `calculateLevelMiters` can compute correct corner joins.
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floorplan: buildWallFloorplan,
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presentation: {
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label: 'Wall',
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@@ -123,8 +80,5 @@ export const wallDefinition: NodeDefinition<typeof WallNode> = {
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mcp: {
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description: 'A wall segment defined by start + end points, with optional curve sagitta.',
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// Wall has hand-written semantic MCP tooling (`create_wall` builds full
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// rooms from polygons; this entry is for the auto-derived single-wall
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// primitive). Stays auto-derived until Phase 4 says otherwise.
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},
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}
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@@ -0,0 +1,60 @@
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import {
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type AnyNode,
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calculateLevelMiters,
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type FloorplanGeometry,
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type FloorplanPoint,
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type GeometryContext,
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getWallPlanFootprint,
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type WallNode,
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} from '@pascal-app/core'
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// Same constants the legacy `getFloorplanWall` uses (editor/lib/floorplan/walls.ts).
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// Slightly exaggerates thin walls so the 2D plan stays legible without
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// drifting from BIM data. Inlined to keep nodes/wall self-contained.
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const FLOORPLAN_WALL_THICKNESS_SCALE = 1.18
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const FLOORPLAN_MIN_VISIBLE_WALL_THICKNESS = 0.13
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const FLOORPLAN_MAX_EXTRA_THICKNESS = 0.035
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function floorplanWallThickness(wall: WallNode): number {
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const baseThickness = wall.thickness ?? 0.1
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const scaledThickness = baseThickness * FLOORPLAN_WALL_THICKNESS_SCALE
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return Math.min(
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baseThickness + FLOORPLAN_MAX_EXTRA_THICKNESS,
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Math.max(baseThickness, scaledThickness, FLOORPLAN_MIN_VISIBLE_WALL_THICKNESS),
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)
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}
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function exaggerateWallThickness(wall: WallNode): WallNode {
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return { ...wall, thickness: floorplanWallThickness(wall) }
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}
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/**
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* Stage C floor-plan builder for wall. Returns the mitered plan
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* footprint polygon. Uses `ctx.siblings` to gather other walls in the
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* level so `calculateLevelMiters` produces the correct corner joins.
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*
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* Performance note: this recomputes level miter data per wall (O(N²)
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* across N walls in the level). For < 100 walls per level this is
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* sub-millisecond. If a real perf hotspot surfaces, the `ctx.levelData?.
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* miters` extension flagged in the plan moves the batch computation to
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* the dispatcher.
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*/
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export function buildWallFloorplan(node: WallNode, ctx: GeometryContext): FloorplanGeometry | null {
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const siblings = ctx.siblings.filter((s): s is AnyNode & WallNode => s.type === 'wall')
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const all = [node, ...siblings].map(exaggerateWallThickness)
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const miters = calculateLevelMiters(all)
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const self = all.find((w) => w.id === node.id)
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if (!self) return null
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const polygon = getWallPlanFootprint(self, miters)
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if (!polygon || polygon.length < 3) return null
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return {
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kind: 'polygon',
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points: polygon.map((p) => [p.x, p.y] as FloorplanPoint),
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fill: '#374151',
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stroke: '#1f2937',
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strokeWidth: 0.02,
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opacity: 0.92,
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}
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}
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