remove ceiling from depthcalc
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@@ -1,7 +1,7 @@
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import { type CeilingNode, useRegistry } from '@pascal-app/core'
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import { type CeilingNode, useRegistry } from '@pascal-app/core'
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import { useRef } from 'react'
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import { useRef } from 'react'
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import { faceDirection, float, mix, positionWorld, smoothstep, step } from 'three/tsl'
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import { faceDirection, float, mix, positionWorld, smoothstep, step } from 'three/tsl'
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import { type Mesh, MeshBasicNodeMaterial } from 'three/webgpu'
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import { DoubleSide, type Mesh, MeshBasicNodeMaterial } from 'three/webgpu'
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import { useNodeEvents } from '../../../hooks/use-node-events'
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import { useNodeEvents } from '../../../hooks/use-node-events'
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import { NodeRenderer } from '../node-renderer'
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import { NodeRenderer } from '../node-renderer'
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@@ -12,6 +12,8 @@ const ceilingMaterial = new MeshBasicNodeMaterial({
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color: 0x999999,
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color: 0x999999,
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transparent: true,
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transparent: true,
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depthWrite: false,
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depthWrite: false,
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side: DoubleSide,
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alphaTestNode: float(0.4),
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})
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})
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// Create grid pattern based on local position
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// Create grid pattern based on local position
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