fix build
This commit is contained in:
@@ -1,122 +1,112 @@
|
|||||||
import { emitter, type GridEvent, useScene, CeilingNode } from "@pascal-app/core";
|
import { CeilingNode, emitter, type GridEvent, type LevelNode, useScene } from '@pascal-app/core'
|
||||||
import { useViewer } from "@pascal-app/viewer";
|
import { useViewer } from '@pascal-app/viewer'
|
||||||
import { useEffect, useMemo, useRef, useState } from "react";
|
import { useEffect, useMemo, useRef, useState } from 'react'
|
||||||
import { BufferGeometry, DoubleSide, type Line, type Mesh, Shape, Vector3 } from "three";
|
import { BufferGeometry, DoubleSide, type Line, type Mesh, Shape, Vector3 } from 'three'
|
||||||
import useEditor from "@/store/use-editor";
|
import useEditor from '@/store/use-editor'
|
||||||
|
|
||||||
const CEILING_HEIGHT = 2.52;
|
const CEILING_HEIGHT = 2.52
|
||||||
const GRID_OFFSET = 0.02;
|
const GRID_OFFSET = 0.02
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Snaps a point to the nearest axis-aligned or 45-degree diagonal from the last point
|
* Snaps a point to the nearest axis-aligned or 45-degree diagonal from the last point
|
||||||
*/
|
*/
|
||||||
const calculateSnapPoint = (
|
const calculateSnapPoint = (
|
||||||
lastPoint: [number, number],
|
lastPoint: [number, number],
|
||||||
currentPoint: [number, number]
|
currentPoint: [number, number],
|
||||||
): [number, number] => {
|
): [number, number] => {
|
||||||
const [x1, y1] = lastPoint;
|
const [x1, y1] = lastPoint
|
||||||
const [x, y] = currentPoint;
|
const [x, y] = currentPoint
|
||||||
|
|
||||||
const dx = x - x1;
|
const dx = x - x1
|
||||||
const dy = y - y1;
|
const dy = y - y1
|
||||||
const absDx = Math.abs(dx);
|
const absDx = Math.abs(dx)
|
||||||
const absDy = Math.abs(dy);
|
const absDy = Math.abs(dy)
|
||||||
|
|
||||||
// Calculate distances to horizontal, vertical, and diagonal lines
|
// Calculate distances to horizontal, vertical, and diagonal lines
|
||||||
const horizontalDist = absDy;
|
const horizontalDist = absDy
|
||||||
const verticalDist = absDx;
|
const verticalDist = absDx
|
||||||
const diagonalDist = Math.abs(absDx - absDy);
|
const diagonalDist = Math.abs(absDx - absDy)
|
||||||
|
|
||||||
// Find the minimum distance to determine which axis to snap to
|
// Find the minimum distance to determine which axis to snap to
|
||||||
const minDist = Math.min(horizontalDist, verticalDist, diagonalDist);
|
const minDist = Math.min(horizontalDist, verticalDist, diagonalDist)
|
||||||
|
|
||||||
if (minDist === diagonalDist) {
|
if (minDist === diagonalDist) {
|
||||||
// Snap to 45° diagonal
|
// Snap to 45° diagonal
|
||||||
const diagonalLength = Math.min(absDx, absDy);
|
const diagonalLength = Math.min(absDx, absDy)
|
||||||
return [
|
return [x1 + Math.sign(dx) * diagonalLength, y1 + Math.sign(dy) * diagonalLength]
|
||||||
x1 + Math.sign(dx) * diagonalLength,
|
|
||||||
y1 + Math.sign(dy) * diagonalLength,
|
|
||||||
];
|
|
||||||
} else if (minDist === horizontalDist) {
|
} else if (minDist === horizontalDist) {
|
||||||
// Snap to horizontal
|
// Snap to horizontal
|
||||||
return [x, y1];
|
return [x, y1]
|
||||||
} else {
|
} else {
|
||||||
// Snap to vertical
|
// Snap to vertical
|
||||||
return [x1, y];
|
return [x1, y]
|
||||||
}
|
}
|
||||||
};
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates a ceiling with the given polygon points
|
* Creates a ceiling with the given polygon points
|
||||||
*/
|
*/
|
||||||
const commitCeilingDrawing = (
|
const commitCeilingDrawing = (levelId: LevelNode['id'], points: Array<[number, number]>) => {
|
||||||
levelId: string,
|
const { createNode, nodes } = useScene.getState()
|
||||||
points: Array<[number, number]>
|
|
||||||
) => {
|
|
||||||
const { createNode, nodes } = useScene.getState();
|
|
||||||
|
|
||||||
// Count existing ceilings for naming
|
// Count existing ceilings for naming
|
||||||
const ceilingCount = Object.values(nodes).filter((n) => n.type === "ceiling").length;
|
const ceilingCount = Object.values(nodes).filter((n) => n.type === 'ceiling').length
|
||||||
const name = `Ceiling ${ceilingCount + 1}`;
|
const name = `Ceiling ${ceilingCount + 1}`
|
||||||
|
|
||||||
const ceiling = CeilingNode.parse({
|
const ceiling = CeilingNode.parse({
|
||||||
name,
|
name,
|
||||||
polygon: points,
|
polygon: points,
|
||||||
});
|
})
|
||||||
|
|
||||||
createNode(ceiling, levelId);
|
createNode(ceiling, levelId)
|
||||||
};
|
}
|
||||||
|
|
||||||
export const CeilingTool: React.FC = () => {
|
export const CeilingTool: React.FC = () => {
|
||||||
const cursorRef = useRef<Mesh>(null);
|
const cursorRef = useRef<Mesh>(null)
|
||||||
const gridCursorRef = useRef<Mesh>(null);
|
const gridCursorRef = useRef<Mesh>(null)
|
||||||
const mainLineRef = useRef<Line>(null!);
|
const mainLineRef = useRef<Line>(null!)
|
||||||
const closingLineRef = useRef<Line>(null!);
|
const closingLineRef = useRef<Line>(null!)
|
||||||
const currentLevelId = useViewer((state) => state.selection.levelId);
|
const currentLevelId = useViewer((state) => state.selection.levelId)
|
||||||
const setTool = useEditor((state) => state.setTool);
|
const setTool = useEditor((state) => state.setTool)
|
||||||
|
|
||||||
const [points, setPoints] = useState<Array<[number, number]>>([]);
|
const [points, setPoints] = useState<Array<[number, number]>>([])
|
||||||
const [cursorPosition, setCursorPosition] = useState<[number, number]>([0, 0]);
|
const [cursorPosition, setCursorPosition] = useState<[number, number]>([0, 0])
|
||||||
const [levelY, setLevelY] = useState(0);
|
const [levelY, setLevelY] = useState(0)
|
||||||
|
|
||||||
// Update cursor position and lines on grid move
|
// Update cursor position and lines on grid move
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
if (!currentLevelId) return;
|
if (!currentLevelId) return
|
||||||
|
|
||||||
const onGridMove = (event: GridEvent) => {
|
const onGridMove = (event: GridEvent) => {
|
||||||
if (!cursorRef.current || !gridCursorRef.current) return;
|
if (!cursorRef.current || !gridCursorRef.current) return
|
||||||
|
|
||||||
const gridX = Math.round(event.position[0] * 2) / 2;
|
const gridX = Math.round(event.position[0] * 2) / 2
|
||||||
const gridZ = Math.round(event.position[2] * 2) / 2;
|
const gridZ = Math.round(event.position[2] * 2) / 2
|
||||||
const gridPosition: [number, number] = [gridX, gridZ];
|
const gridPosition: [number, number] = [gridX, gridZ]
|
||||||
|
|
||||||
setCursorPosition(gridPosition);
|
setCursorPosition(gridPosition)
|
||||||
setLevelY(event.position[1]);
|
setLevelY(event.position[1])
|
||||||
|
|
||||||
const ceilingY = event.position[1] + CEILING_HEIGHT;
|
const ceilingY = event.position[1] + CEILING_HEIGHT
|
||||||
const gridY = event.position[1] + GRID_OFFSET;
|
const gridY = event.position[1] + GRID_OFFSET
|
||||||
|
|
||||||
// Calculate snapped display position
|
// Calculate snapped display position
|
||||||
const lastPoint = points[points.length - 1];
|
const lastPoint = points[points.length - 1]
|
||||||
const displayPoint = lastPoint
|
const displayPoint = lastPoint ? calculateSnapPoint(lastPoint, gridPosition) : gridPosition
|
||||||
? calculateSnapPoint(lastPoint, gridPosition)
|
|
||||||
: gridPosition;
|
|
||||||
|
|
||||||
cursorRef.current.position.set(displayPoint[0], ceilingY, displayPoint[1]);
|
cursorRef.current.position.set(displayPoint[0], ceilingY, displayPoint[1])
|
||||||
gridCursorRef.current.position.set(displayPoint[0], gridY, displayPoint[1]);
|
gridCursorRef.current.position.set(displayPoint[0], gridY, displayPoint[1])
|
||||||
};
|
}
|
||||||
|
|
||||||
const onGridClick = (_event: GridEvent) => {
|
const onGridClick = (_event: GridEvent) => {
|
||||||
if (!currentLevelId) return;
|
if (!currentLevelId) return
|
||||||
|
|
||||||
// Calculate snapped click point
|
// Calculate snapped click point
|
||||||
const lastPoint = points[points.length - 1];
|
const lastPoint = points[points.length - 1]
|
||||||
const clickPoint = lastPoint
|
const clickPoint = lastPoint ? calculateSnapPoint(lastPoint, cursorPosition) : cursorPosition
|
||||||
? calculateSnapPoint(lastPoint, cursorPosition)
|
|
||||||
: cursorPosition;
|
|
||||||
|
|
||||||
// Check if clicking on the first point to close the shape
|
// Check if clicking on the first point to close the shape
|
||||||
const firstPoint = points[0];
|
const firstPoint = points[0]
|
||||||
if (
|
if (
|
||||||
points.length >= 3 &&
|
points.length >= 3 &&
|
||||||
firstPoint &&
|
firstPoint &&
|
||||||
@@ -124,133 +114,120 @@ export const CeilingTool: React.FC = () => {
|
|||||||
Math.abs(clickPoint[1] - firstPoint[1]) < 0.25
|
Math.abs(clickPoint[1] - firstPoint[1]) < 0.25
|
||||||
) {
|
) {
|
||||||
// Create the ceiling
|
// Create the ceiling
|
||||||
commitCeilingDrawing(currentLevelId, points);
|
commitCeilingDrawing(currentLevelId, points)
|
||||||
setPoints([]);
|
setPoints([])
|
||||||
setTool(null);
|
setTool(null)
|
||||||
} else {
|
} else {
|
||||||
// Add point to polygon
|
// Add point to polygon
|
||||||
setPoints([...points, clickPoint]);
|
setPoints([...points, clickPoint])
|
||||||
}
|
}
|
||||||
};
|
}
|
||||||
|
|
||||||
const onGridDoubleClick = (_event: GridEvent) => {
|
const onGridDoubleClick = (_event: GridEvent) => {
|
||||||
if (!currentLevelId) return;
|
if (!currentLevelId) return
|
||||||
|
|
||||||
// Need at least 3 points to form a polygon
|
// Need at least 3 points to form a polygon
|
||||||
if (points.length >= 3) {
|
if (points.length >= 3) {
|
||||||
commitCeilingDrawing(currentLevelId, points);
|
commitCeilingDrawing(currentLevelId, points)
|
||||||
setPoints([]);
|
setPoints([])
|
||||||
setTool(null);
|
setTool(null)
|
||||||
}
|
}
|
||||||
};
|
}
|
||||||
|
|
||||||
emitter.on("grid:move", onGridMove);
|
emitter.on('grid:move', onGridMove)
|
||||||
emitter.on("grid:click", onGridClick);
|
emitter.on('grid:click', onGridClick)
|
||||||
emitter.on("grid:double-click", onGridDoubleClick);
|
emitter.on('grid:double-click', onGridDoubleClick)
|
||||||
|
|
||||||
return () => {
|
return () => {
|
||||||
emitter.off("grid:move", onGridMove);
|
emitter.off('grid:move', onGridMove)
|
||||||
emitter.off("grid:click", onGridClick);
|
emitter.off('grid:click', onGridClick)
|
||||||
emitter.off("grid:double-click", onGridDoubleClick);
|
emitter.off('grid:double-click', onGridDoubleClick)
|
||||||
};
|
}
|
||||||
}, [currentLevelId, points, cursorPosition, setTool]);
|
}, [currentLevelId, points, cursorPosition, setTool])
|
||||||
|
|
||||||
// Update line geometries when points change
|
// Update line geometries when points change
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
if (!mainLineRef.current || !closingLineRef.current) return;
|
if (!mainLineRef.current || !closingLineRef.current) return
|
||||||
|
|
||||||
if (points.length === 0) {
|
if (points.length === 0) {
|
||||||
mainLineRef.current.visible = false;
|
mainLineRef.current.visible = false
|
||||||
closingLineRef.current.visible = false;
|
closingLineRef.current.visible = false
|
||||||
return;
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
const ceilingY = levelY + CEILING_HEIGHT;
|
const ceilingY = levelY + CEILING_HEIGHT
|
||||||
const lastPoint = points[points.length - 1];
|
const lastPoint = points[points.length - 1]
|
||||||
const snappedCursor = lastPoint
|
const snappedCursor = lastPoint ? calculateSnapPoint(lastPoint, cursorPosition) : cursorPosition
|
||||||
? calculateSnapPoint(lastPoint, cursorPosition)
|
|
||||||
: cursorPosition;
|
|
||||||
|
|
||||||
// Build main line points
|
// Build main line points
|
||||||
const linePoints: Vector3[] = points.map(([x, z]) => new Vector3(x, ceilingY, z));
|
const linePoints: Vector3[] = points.map(([x, z]) => new Vector3(x, ceilingY, z))
|
||||||
linePoints.push(new Vector3(snappedCursor[0], ceilingY, snappedCursor[1]));
|
linePoints.push(new Vector3(snappedCursor[0], ceilingY, snappedCursor[1]))
|
||||||
|
|
||||||
// Update main line
|
// Update main line
|
||||||
if (linePoints.length >= 2) {
|
if (linePoints.length >= 2) {
|
||||||
mainLineRef.current.geometry.dispose();
|
mainLineRef.current.geometry.dispose()
|
||||||
mainLineRef.current.geometry = new BufferGeometry().setFromPoints(linePoints);
|
mainLineRef.current.geometry = new BufferGeometry().setFromPoints(linePoints)
|
||||||
mainLineRef.current.visible = true;
|
mainLineRef.current.visible = true
|
||||||
} else {
|
} else {
|
||||||
mainLineRef.current.visible = false;
|
mainLineRef.current.visible = false
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update closing line (from cursor back to first point)
|
// Update closing line (from cursor back to first point)
|
||||||
const firstPoint = points[0];
|
const firstPoint = points[0]
|
||||||
if (points.length >= 2 && firstPoint) {
|
if (points.length >= 2 && firstPoint) {
|
||||||
const closingPoints = [
|
const closingPoints = [
|
||||||
new Vector3(snappedCursor[0], ceilingY, snappedCursor[1]),
|
new Vector3(snappedCursor[0], ceilingY, snappedCursor[1]),
|
||||||
new Vector3(firstPoint[0], ceilingY, firstPoint[1]),
|
new Vector3(firstPoint[0], ceilingY, firstPoint[1]),
|
||||||
];
|
]
|
||||||
closingLineRef.current.geometry.dispose();
|
closingLineRef.current.geometry.dispose()
|
||||||
closingLineRef.current.geometry = new BufferGeometry().setFromPoints(closingPoints);
|
closingLineRef.current.geometry = new BufferGeometry().setFromPoints(closingPoints)
|
||||||
closingLineRef.current.visible = true;
|
closingLineRef.current.visible = true
|
||||||
} else {
|
} else {
|
||||||
closingLineRef.current.visible = false;
|
closingLineRef.current.visible = false
|
||||||
}
|
}
|
||||||
}, [points, cursorPosition, levelY]);
|
}, [points, cursorPosition, levelY])
|
||||||
|
|
||||||
// Create preview shape when we have 3+ points
|
// Create preview shape when we have 3+ points
|
||||||
const previewShape = useMemo(() => {
|
const previewShape = useMemo(() => {
|
||||||
if (points.length < 3) return null;
|
if (points.length < 3) return null
|
||||||
|
|
||||||
const lastPoint = points[points.length - 1];
|
const lastPoint = points[points.length - 1]
|
||||||
const snappedCursor = lastPoint
|
const snappedCursor = lastPoint ? calculateSnapPoint(lastPoint, cursorPosition) : cursorPosition
|
||||||
? calculateSnapPoint(lastPoint, cursorPosition)
|
|
||||||
: cursorPosition;
|
|
||||||
|
|
||||||
const allPoints = [...points, snappedCursor];
|
const allPoints = [...points, snappedCursor]
|
||||||
|
|
||||||
// THREE.Shape is in X-Y plane. After rotation of -PI/2 around X:
|
// THREE.Shape is in X-Y plane. After rotation of -PI/2 around X:
|
||||||
// - Shape X -> World X
|
// - Shape X -> World X
|
||||||
// - Shape Y -> World -Z (so we negate Z to get correct orientation)
|
// - Shape Y -> World -Z (so we negate Z to get correct orientation)
|
||||||
const firstPt = allPoints[0];
|
const firstPt = allPoints[0]
|
||||||
if (!firstPt) return null;
|
if (!firstPt) return null
|
||||||
|
|
||||||
const shape = new Shape();
|
const shape = new Shape()
|
||||||
shape.moveTo(firstPt[0], -firstPt[1]);
|
shape.moveTo(firstPt[0], -firstPt[1])
|
||||||
|
|
||||||
for (let i = 1; i < allPoints.length; i++) {
|
for (let i = 1; i < allPoints.length; i++) {
|
||||||
const pt = allPoints[i];
|
const pt = allPoints[i]
|
||||||
if (pt) {
|
if (pt) {
|
||||||
shape.lineTo(pt[0], -pt[1]);
|
shape.lineTo(pt[0], -pt[1])
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
shape.closePath();
|
shape.closePath()
|
||||||
|
|
||||||
return shape;
|
return shape
|
||||||
}, [points, cursorPosition]);
|
}, [points, cursorPosition])
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<group>
|
<group>
|
||||||
{/* Cursor at ceiling height */}
|
{/* Cursor at ceiling height */}
|
||||||
<mesh ref={cursorRef}>
|
<mesh ref={cursorRef}>
|
||||||
<sphereGeometry args={[0.1, 16, 16]} />
|
<sphereGeometry args={[0.1, 16, 16]} />
|
||||||
<meshBasicMaterial
|
<meshBasicMaterial color="#d4d4d4" depthTest={false} depthWrite={false} />
|
||||||
color="#d4d4d4"
|
|
||||||
depthTest={false}
|
|
||||||
depthWrite={false}
|
|
||||||
/>
|
|
||||||
</mesh>
|
</mesh>
|
||||||
|
|
||||||
{/* Grid-level cursor indicator */}
|
{/* Grid-level cursor indicator */}
|
||||||
<mesh ref={gridCursorRef} rotation={[-Math.PI / 2, 0, 0]}>
|
<mesh ref={gridCursorRef} rotation={[-Math.PI / 2, 0, 0]}>
|
||||||
<ringGeometry args={[0.15, 0.2, 32]} />
|
<ringGeometry args={[0.15, 0.2, 32]} />
|
||||||
<meshBasicMaterial
|
<meshBasicMaterial color="#a3a3a3" side={DoubleSide} depthTest={false} depthWrite={false} />
|
||||||
color="#a3a3a3"
|
|
||||||
side={DoubleSide}
|
|
||||||
depthTest={false}
|
|
||||||
depthWrite={false}
|
|
||||||
/>
|
|
||||||
</mesh>
|
</mesh>
|
||||||
|
|
||||||
{/* Preview fill */}
|
{/* Preview fill */}
|
||||||
@@ -275,12 +252,7 @@ export const CeilingTool: React.FC = () => {
|
|||||||
{/* @ts-ignore */}
|
{/* @ts-ignore */}
|
||||||
<line ref={mainLineRef} frustumCulled={false} renderOrder={1} visible={false}>
|
<line ref={mainLineRef} frustumCulled={false} renderOrder={1} visible={false}>
|
||||||
<bufferGeometry />
|
<bufferGeometry />
|
||||||
<lineBasicNodeMaterial
|
<lineBasicNodeMaterial color="#a3a3a3" linewidth={3} depthTest={false} depthWrite={false} />
|
||||||
color="#a3a3a3"
|
|
||||||
linewidth={3}
|
|
||||||
depthTest={false}
|
|
||||||
depthWrite={false}
|
|
||||||
/>
|
|
||||||
</line>
|
</line>
|
||||||
|
|
||||||
{/* Closing line */}
|
{/* Closing line */}
|
||||||
@@ -302,12 +274,12 @@ export const CeilingTool: React.FC = () => {
|
|||||||
<mesh key={index} position={[x, levelY + CEILING_HEIGHT + 0.01, z]}>
|
<mesh key={index} position={[x, levelY + CEILING_HEIGHT + 0.01, z]}>
|
||||||
<sphereGeometry args={[0.1, 16, 16]} />
|
<sphereGeometry args={[0.1, 16, 16]} />
|
||||||
<meshBasicMaterial
|
<meshBasicMaterial
|
||||||
color={index === 0 ? "#22c55e" : "#d4d4d4"}
|
color={index === 0 ? '#22c55e' : '#d4d4d4'}
|
||||||
depthTest={false}
|
depthTest={false}
|
||||||
depthWrite={false}
|
depthWrite={false}
|
||||||
/>
|
/>
|
||||||
</mesh>
|
</mesh>
|
||||||
))}
|
))}
|
||||||
</group>
|
</group>
|
||||||
);
|
)
|
||||||
};
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user