registry: generic FloorElevationSystem driven by a floorPlaced capability
Symptom: a shelf placed on a level with a raised slab underneath visually clipped through it — `ItemSystem` lifted items onto slabs, but shelves (and other floor-placed registry kinds) had no equivalent path. Fix: lift the slab-elevation logic out of `ItemSystem` into a generic `<FloorElevationSystem>` keyed off a new `capabilities.floorPlaced` config. Any kind that opts in declares a `footprint(node)` (dimensions + rotation used to query overlapping slabs) and an optional `applies` predicate (skips items whose `asset.attachTo` is wall / ceiling). The new system runs at frame priority 1 so its `mesh.position.y` override lands before `ItemSystem` / `GeometrySystem` (priority 2) clear the dirty mark. The spatial-grid sync's `markNodesOverlappingSlab` also dropped its hardcoded `item` branch in favour of an iteration over every registered kind that declares `floorPlaced` — so any new floor-placed kind picks up slab-driven re-elevation automatically. Tagged kinds: - `item` — `footprint = getScaledDimensions`, `applies = !asset.attachTo` - `shelf` — `footprint = (w, h, d)` - `column` — `footprint = (w, h, d)` - `spawn` — `footprint = (0.6, 1.8, 0.6)` (marker) `ItemSystem` retains only the wall-side z-offset block (`mesh.position.z = wallThickness / 2`). The elevation block + its `getScaledDimensions` / `resolveLevelId` / `spatialGridManager` imports moved to the generic system. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.7
parent
78e3ed13d8
commit
9a481f2511
@@ -205,6 +205,11 @@ const Viewer: React.FC<ViewerProps> = ({
|
||||
<SceneRenderer />
|
||||
)}
|
||||
|
||||
{/* Generic slab-elevation lift for any kind that declares
|
||||
`capabilities.floorPlaced`. Runs at frame priority 1 so it
|
||||
lands its mesh.position.y override before the priority-2
|
||||
systems below clear the dirty mark. */}
|
||||
<FloorElevationSystem />
|
||||
{/* Generic geometry rebuild loop for any registered kind that
|
||||
ships `def.geometry`. Reads dirtyNodes, calls the kind's pure
|
||||
builder, swaps the registered group's children. See
|
||||
|
||||
Reference in New Issue
Block a user