registry: generic FloorElevationSystem driven by a floorPlaced capability
Symptom: a shelf placed on a level with a raised slab underneath visually clipped through it — `ItemSystem` lifted items onto slabs, but shelves (and other floor-placed registry kinds) had no equivalent path. Fix: lift the slab-elevation logic out of `ItemSystem` into a generic `<FloorElevationSystem>` keyed off a new `capabilities.floorPlaced` config. Any kind that opts in declares a `footprint(node)` (dimensions + rotation used to query overlapping slabs) and an optional `applies` predicate (skips items whose `asset.attachTo` is wall / ceiling). The new system runs at frame priority 1 so its `mesh.position.y` override lands before `ItemSystem` / `GeometrySystem` (priority 2) clear the dirty mark. The spatial-grid sync's `markNodesOverlappingSlab` also dropped its hardcoded `item` branch in favour of an iteration over every registered kind that declares `floorPlaced` — so any new floor-placed kind picks up slab-driven re-elevation automatically. Tagged kinds: - `item` — `footprint = getScaledDimensions`, `applies = !asset.attachTo` - `shelf` — `footprint = (w, h, d)` - `column` — `footprint = (w, h, d)` - `spawn` — `footprint = (0.6, 1.8, 0.6)` (marker) `ItemSystem` retains only the wall-side z-offset block (`mesh.position.z = wallThickness / 2`). The elevation block + its `getScaledDimensions` / `resolveLevelId` / `spatialGridManager` imports moved to the generic system. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.7
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@@ -735,6 +735,7 @@ export type Capabilities = {
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groupable?: boolean
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selectable?: SelectableConfig
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interactive?: boolean
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floorPlaced?: FloorPlacedConfig
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}
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export type CapabilityCtx = { node: AnyNode }
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@@ -795,6 +796,23 @@ export type SelectableConfig = {
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override?: (ctx: CapabilityCtx) => SelectableConfig | null
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}
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/**
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* Floor-placed kinds rest directly on a level and need their Y lifted by
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* any slab the footprint overlaps. The generic `<FloorElevationSystem>`
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* computes `slabElevation + node.position[1]` and writes it onto the
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* registered mesh on every dirty mark. `footprint` returns the world-space
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* footprint the spatial-grid manager uses to find overlapping slabs;
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* `applies` is an optional predicate to skip nodes that share a kind but
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* are mounted off-floor (items attached to a wall / ceiling).
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*/
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export type FloorPlacedConfig = {
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footprint: (node: AnyNode) => {
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dimensions: [number, number, number]
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rotation: [number, number, number]
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}
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applies?: (node: AnyNode) => boolean
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}
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// ─── Relations ───────────────────────────────────────────────────────
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export type Relations = {
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